import discord from discord import app_commands import aiohttp import asyncio from fastapi import FastAPI import uvicorn import random import time app = FastAPI() intents = discord.Intents.default() intents.message_content = True bot = discord.Client(intents=intents) tree = app_commands.CommandTree(bot) luck_multipliers = {} luck_expiration = {} luck_opportunities = {} user_cash = {} @app.get("/") async def read_root(): return {"Hello": "World"} @tree.command(name="petsimgo", description="get info on pet on petsgo u") async def petsimgo(interaction: discord.Interaction, petname: str): await interaction.response.defer() async def fetch_data(url): async with aiohttp.ClientSession() as session: async with session.get(url) as response: if response.status == 200: return await response.json() return None exists_data = await fetch_data("https://petsgo.biggamesapi.io/api/exists") rap_data = await fetch_data("https://petsgo.biggamesapi.io/api/Rap") collection_data = await fetch_data("https://petsgo.biggamesapi.io/api/collection/Pets") if not exists_data or not rap_data or not collection_data: await interaction.followup.send("error") return pet_exists = next((pet for pet in exists_data['data'] if pet['configData']['id'].lower() == petname.lower()), None) pet_rap = next((pet for pet in rap_data['data'] if pet['configData']['id'].lower() == petname.lower()), None) pet_info = next((pet for pet in collection_data['data'] if pet['configName'].lower() == petname.lower()), None) if not pet_exists or not pet_rap or not pet_info: await interaction.followup.send(f"Pet '{petname}' not found.") return exists_value = pet_exists['value'] rap_value = pet_rap['value'] thumbnail_id = pet_info['configData']['thumbnail'].split('://')[1] thumbnail_url = f"https://api.rbxgleaks1.workers.dev/asset/{thumbnail_id}" def format_difficulty(difficulty): if difficulty >= 1_000_000_000: return f"{difficulty / 1_000_000_000:.1f}B ({difficulty:,})" elif difficulty >= 1_000_000: return f"{difficulty / 1_000_000:.1f}M ({difficulty:,})" elif difficulty >= 1_000: return f"{difficulty / 1_000:.1f}K ({difficulty:,})" else: return f"{difficulty} ({difficulty:,})" embed = discord.Embed(title=f"PetsGo: {pet_info['configData']['name']}", color=0x787878) embed.add_field(name="value", value=f"{rap_value:,} diamonds", inline=True) embed.add_field(name="existing", value=f"{exists_value:,}", inline=True) embed.add_field(name="difficulty", value=format_difficulty(pet_info['configData']['difficulty']), inline=True) embed.add_field(name="category", value=pet_info['category'], inline=True) embed.set_thumbnail(url=thumbnail_url) embed.set_footer(text="hello everyone can i please get a burrito now") await interaction.followup.send(embed=embed) async def perform_roll(interaction: discord.Interaction): async def fetch_data(url): async with aiohttp.ClientSession() as session: async with session.get(url) as response: if response.status == 200: return await response.json() return None rap_data = await fetch_data("https://petsgo.biggamesapi.io/api/Rap") collection_data = await fetch_data("https://petsgo.biggamesapi.io/api/collection/Pets") if not rap_data or not collection_data: return None pets = [pet for pet in collection_data['data'] if pet['configName'] in [p['configData']['id'] for p in rap_data['data']]] if not pets: return None user_id = interaction.user.id luck_multiplier = luck_multipliers.get(user_id, 1) sorted_pets = sorted(pets, key=lambda x: x['configData']['difficulty']) max_index = len(sorted_pets) - 1 index = int(max_index * (luck_multiplier - 1) / 9) rolled_pet = random.choice(sorted_pets[:index+1]) pet_rap = next((pet for pet in rap_data['data'] if pet['configData']['id'] == rolled_pet['configName']), None) if not pet_rap: return None rap_value = pet_rap['value'] thumbnail_id = rolled_pet['configData']['thumbnail'].split('://')[1] thumbnail_url = f"https://api.rbxgleaks1.workers.dev/asset/{thumbnail_id}" def format_difficulty(difficulty): if difficulty >= 1_000_000_000: return f"{difficulty / 1_000_000_000:.1f}B ({difficulty:,})" elif difficulty >= 1_000_000: return f"{difficulty / 1_000_000:.1f}M ({difficulty:,})" elif difficulty >= 1_000: return f"{difficulty / 1_000:.1f}K ({difficulty:,})" else: return f"{difficulty} ({difficulty:,})" embed = discord.Embed(title=f"{interaction.user.name} rolled: {rolled_pet['configData']['name']}", color=0x787878) embed.add_field(name="value", value=f"{rap_value:,} diamonds", inline=True) embed.add_field(name="difficulty", value=format_difficulty(rolled_pet['configData']['difficulty']), inline=True) embed.add_field(name="category", value=rolled_pet['category'], inline=True) embed.set_thumbnail(url=thumbnail_url) luck_text = "" if user_id in luck_expiration: remaining_time = int(luck_expiration[user_id] - time.time()) if remaining_time > 0: luck_percentage = (luck_multiplier - 1) * 100 luck_text = f"\nYou have {remaining_time // 60} minutes and {remaining_time % 60} seconds of luck left! ({luck_percentage}% luck)" else: del luck_multipliers[user_id] del luck_expiration[user_id] embed.set_footer(text=f"Click 'Roll Again' to roll again!{luck_text}") roll_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again") async def roll_again_callback(interaction: discord.Interaction): await interaction.response.defer() result = await perform_roll(interaction) if result: await interaction.followup.send(embed=result[0], view=result[1]) else: await interaction.followup.send("errer.") roll_again_button.callback = roll_again_callback view = discord.ui.View() view.add_item(roll_again_button) if random.random() < 0.2: luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1 increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}") async def increase_luck_callback(interaction: discord.Interaction): if interaction.user.id != user_id: await interaction.response.send_message("cannot use", ephemeral=True) return current_luck = luck_multipliers.get(user_id, 1) new_luck = min(current_luck + 1, 10) luck_multipliers[user_id] = new_luck luck_expiration[user_id] = time.time() + 1800 luck_percentage = (new_luck - 1) * 100 await interaction.response.send_message(f"luck increased to {luck_percentage}% for 30 minutes!", ephemeral=True) for item in view.children: if item.custom_id == interaction.custom_id: view.remove_item(item) break await interaction.message.edit(view=view) increase_luck_button.callback = increase_luck_callback view.add_item(increase_luck_button) return embed, view @tree.command(name="petroll", description="Roll for a random pet") async def petroll(interaction: discord.Interaction): await interaction.response.defer() result = await perform_roll(interaction) if result: await interaction.followup.send(embed=result[0], view=result[1]) else: await interaction.followup.send("errer") @tree.command(name="cash", description="Check your current cash balance or claim free cash") async def cash(interaction: discord.Interaction): user_id = interaction.user.id balance = user_cash.get(user_id, 0) if balance == 0: user_cash[user_id] = 100 balance = 100 message = "You've claimed your free $100! Your current balance is $100.00" else: message = f"Your current balance is ${balance:.2f}" embed = discord.Embed(title="Cash Balance", description=message, color=0x00ff00) embed.set_footer(text="Use /dice to bet your cash!") await interaction.response.send_message(embed=embed) @tree.command(name="dice", description="Roll the dice and bet") async def dice(interaction: discord.Interaction, bet: int): user_id = interaction.user.id balance = user_cash.get(user_id, 0) if bet <= 0: await interaction.response.send_message("Your bet must be greater than 0.") return if bet > balance: await interaction.response.send_message(f"You don't have enough cash. Your current balance is ${balance:.2f}") return embed = discord.Embed(title="Dice Roll", description=f"{interaction.user.name} is betting ${bet:.2f}", color=0x00ff00) embed.add_field(name="Current Balance", value=f"${balance:.2f}", inline=False) embed.add_field(name="Rolling...", value="🎲", inline=False) message = await interaction.response.send_message(embed=embed) # Simulate dice rolling animation for _ in range(3): await asyncio.sleep(1) embed.set_field_at(1, name="Rolling...", value="🎲"*random.randint(1,6), inline=False) await message.edit(embed=embed) result = random.choice(["win", "lose"]) if result == "win": winnings = bet balance += winnings result_text = f"You won ${winnings:.2f}!" else: balance -= bet result_text = f"You lost ${bet:.2f}." user_cash[user_id] = balance embed.set_field_at(1, name="Result", value=result_text, inline=False) embed.set_field_at(0, name="New Balance", value=f"${balance:.2f}", inline=False) roll_again_double = discord.ui.Button(style=discord.ButtonStyle.primary, label=f"Roll Again (Double: ${bet*2:.2f})", custom_id="roll_again_double") roll_again_same = discord.ui.Button(style=discord.ButtonStyle.secondary, label=f"Roll Again (Same: ${bet:.2f})", custom_id="roll_again_same") async def roll_again_callback(interaction: discord.Interaction, new_bet): await dice(interaction, new_bet) roll_again_double.callback = lambda i: roll_again_callback(i, bet*2) roll_again_same.callback = lambda i: roll_again_callback(i, bet) view = discord.ui.View() view.add_item(roll_again_double) view.add_item(roll_again_same) await message.edit(embed=embed, view=view) @tree.command(name="admincash", description="Admin command to add cash to a specific user") async def admincash(interaction: discord.Interaction, user: discord.User, amount: int): if interaction.user.id != 696434794174611477: await interaction.response.send_message("You are not authorized to use this command.", ephemeral=True) return user_cash[user.id] = user_cash.get(user.id, 0) + amount new_balance = user_cash[user.id] embed = discord.Embed(title="Admin Cash Added", description=f"Added ${amount:.2f} to {user.name}'s balance", color=0x00ff00) embed.add_field(name="New Balance", value=f"${new_balance:.2f}", inline=False) await interaction.response.send_message(embed=embed) @bot.event async def on_ready(): await tree.sync() print(f"{bot.user} is now online!") async def run_bot(): await bot.start("MTI5MjkxMDYzMjg3MzQ5MjU4Mw.GbVmvy.8kEhPZyNLrACzBWYEorT7UqNRME7gp6Lvz6lg8") @app.on_event("startup") async def startup_event(): asyncio.create_task(run_bot()) if __name__ == "__main__": uvicorn.run("app:app", host="0.0.0.0", port=7860)