import discord from discord import app_commands import aiohttp import random import time import asyncio from cash import user_cash luck_multipliers = {} luck_expiration = {} luck_opportunities = {} used_luck_opportunities = {} first_luck_claimed = set() auto_roll_users = set() async def perform_roll(interaction: discord.Interaction): async def fetch_data(url): async with aiohttp.ClientSession() as session: async with session.get(url) as response: if response.status == 200: return await response.json() return None rap_data = await fetch_data("https://rapapi.deno.dev/") collection_data = await fetch_data("https://petsapi.deno.dev/") if not rap_data or not collection_data: return None pets = [pet for pet in collection_data['data'] if pet['configName'] in [p['configData']['id'] for p in rap_data['data']]] if not pets: return None user_id = interaction.user.id luck_multiplier = luck_multipliers.get(user_id, 1) sorted_pets = sorted(pets, key=lambda x: x['configData']['difficulty']) max_index = len(sorted_pets) - 1 index = int(max_index * (luck_multiplier - 1) / 9) rolled_pet = random.choice(sorted_pets[:index+1]) pet_rap = next((pet for pet in rap_data['data'] if pet['configData']['id'] == rolled_pet['configName']), None) if not pet_rap: return None rap_value = pet_rap['value'] thumbnail_id = rolled_pet['configData']['thumbnail'].split('://')[1] thumbnail_url = f"https://api.rbxgleaks1.workers.dev/asset/{thumbnail_id}" def format_difficulty(difficulty): if difficulty >= 1_000_000_000: return f"{difficulty / 1_000_000_000:.1f}B ({difficulty:,})" elif difficulty >= 1_000_000: return f"{difficulty / 1_000_000:.1f}M ({difficulty:,})" elif difficulty >= 1_000: return f"{difficulty / 1_000:.1f}K ({difficulty:,})" else: return f"{difficulty} ({difficulty:,})" # Automatically sell the pet sell_value = rap_value user_cash[user_id] = user_cash.get(user_id, 0) + sell_value embed = discord.Embed(title=f"{interaction.user.name} rolled: {rolled_pet['configData']['name']}", color=0x787878) embed.add_field(name="Value", value=f"{rap_value:,} diamonds", inline=True) embed.add_field(name="Difficulty", value=format_difficulty(rolled_pet['configData']['difficulty']), inline=True) embed.add_field(name="Category", value=rolled_pet['category'], inline=True) embed.add_field(name="Sold For", value=f"${sell_value:,}", inline=True) embed.set_thumbnail(url=thumbnail_url) luck_text = "" if user_id in luck_expiration: remaining_time = int(luck_expiration[user_id] - time.time()) if remaining_time > 0: luck_percentage = (luck_multiplier - 1) * 100 luck_text = f"\nYou have {remaining_time // 60} minutes and {remaining_time % 60} seconds of luck left! ({luck_percentage}% luck)" else: del luck_multipliers[user_id] del luck_expiration[user_id] embed.set_footer(text=f"Click 'Roll Again' to roll again!{luck_text}") roll_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again") async def roll_again_callback(interaction: discord.Interaction): await interaction.response.defer() result = await perform_roll(interaction) if result: await interaction.followup.send(embed=result[0], view=result[1]) else: await interaction.followup.send("An error occurred.") roll_again_button.callback = roll_again_callback view = discord.ui.View() view.add_item(roll_again_button) if user_id not in first_luck_claimed: first_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Claim 100% Luck Forever", custom_id="first_luck") async def first_luck_callback(interaction: discord.Interaction): if interaction.user.id != user_id: await interaction.response.send_message("You cannot use this button.", ephemeral=True) return luck_multipliers[user_id] = 10 # 100% luck first_luck_claimed.add(user_id) await interaction.response.send_message("You've claimed 100% luck forever!", ephemeral=True) for item in view.children: if item.custom_id == "first_luck": view.remove_item(item) break await interaction.message.edit(view=view) first_luck_button.callback = first_luck_callback view.add_item(first_luck_button) elif random.random() < 0.6 or user_id not in luck_multipliers: luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1 increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}") async def increase_luck_callback(interaction: discord.Interaction): if interaction.user.id != user_id: await interaction.response.send_message("You cannot use this button.", ephemeral=True) return if user_id in used_luck_opportunities and len(used_luck_opportunities[user_id]) >= 4: await interaction.response.send_message("You have already used all your luck opportunities.", ephemeral=True) return current_luck = luck_multipliers.get(user_id, 1) new_luck = min(current_luck + 1, 10) luck_multipliers[user_id] = new_luck luck_expiration[user_id] = time.time() + 1800 if user_id not in used_luck_opportunities: used_luck_opportunities[user_id] = set() used_luck_opportunities[user_id].add(luck_opportunities[user_id]) luck_percentage = (new_luck - 1) * 100 await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True) for item in view.children: if item.custom_id == interaction.custom_id: view.remove_item(item) break await interaction.message.edit(view=view) # Schedule the next luck opportunity asyncio.create_task(schedule_next_luck_opportunity(interaction, user_id)) increase_luck_button.callback = increase_luck_callback view.add_item(increase_luck_button) auto_roll_button = discord.ui.Button( style=discord.ButtonStyle.primary if user_id not in auto_roll_users else discord.ButtonStyle.danger, label="Auto Roll" if user_id not in auto_roll_users else "Stop Auto Roll", custom_id="auto_roll" ) async def auto_roll_callback(interaction: discord.Interaction): if interaction.user.id != user_id: await interaction.response.send_message("You cannot use this button.", ephemeral=True) return if user_id in auto_roll_users: auto_roll_users.remove(user_id) auto_roll_button.style = discord.ButtonStyle.primary auto_roll_button.label = "Auto Roll" await interaction.response.send_message("Auto roll stopped.", ephemeral=True) else: auto_roll_users.add(user_id) auto_roll_button.style = discord.ButtonStyle.danger auto_roll_button.label = "Stop Auto Roll" await interaction.response.send_message("Auto roll started. It will automatically stop after 3 minutes.", ephemeral=True) asyncio.create_task(auto_roll(interaction)) await interaction.message.edit(view=view) auto_roll_button.callback = auto_roll_callback view.add_item(auto_roll_button) # Auto Sell is now default and always active sell_value = rap_value user_cash[user_id] = user_cash.get(user_id, 0) + sell_value embed.add_field(name="Auto Sell", value=f"Pet automatically sold for ${sell_value:,}. New balance: ${user_cash[user_id]:,}", inline=False) return embed, view async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_id: int): await asyncio.sleep(1800) # Wait for 30 minutes luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1 increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}") async def increase_luck_callback(interaction: discord.Interaction): if interaction.user.id != user_id: await interaction.response.send_message("You cannot use this button.", ephemeral=True) return if user_id in used_luck_opportunities and len(used_luck_opportunities[user_id]) >= 4: await interaction.response.send_message("You have already used all your luck opportunities.", ephemeral=True) return current_luck = luck_multipliers.get(user_id, 1) new_luck = min(current_luck + 1, 10) luck_multipliers[user_id] = new_luck luck_expiration[user_id] = time.time() + 1800 if user_id not in used_luck_opportunities: used_luck_opportunities[user_id] = set() used_luck_opportunities[user_id].add(luck_opportunities[user_id]) luck_percentage = (new_luck - 1) * 100 await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True) view = interaction.message.components[0] for item in view.children: if item.custom_id == interaction.custom_id: view.remove_item(item) break await interaction.message.edit(view=view) # Schedule the next luck opportunity asyncio.create_task(schedule_next_luck_opportunity(interaction, user_id)) increase_luck_button.callback = increase_luck_callback view = interaction.message.components[0] view.add_item(increase_luck_button) await interaction.message.edit(view=view) async def auto_roll(interaction: discord.Interaction): user_id = interaction.user.id start_time = time.time() while user_id in auto_roll_users: if time.time() - start_time >= 180: # 3 minutes auto_roll_users.remove(user_id) await interaction.followup.send("autoroll stopped, to turn on again, roll and turn it on", ephemeral=True) break result = await perform_roll(interaction) if result: await interaction.followup.send(embed=result[0], view=result[1]) else: await interaction.followup.send("An error occurred.") await asyncio.sleep(5) # Wait for 5 seconds between rolls @app_commands.command(name="petroll", description="Roll for a random pet") async def petroll(interaction: discord.Interaction): await interaction.response.defer() result = await perform_roll(interaction) if result: await interaction.followup.send(embed=result[0], view=result[1]) else: await interaction.followup.send("An error occurred.") @app_commands.command(name="balance", description="Check your current balance") async def balance(interaction: discord.Interaction): user_id = interaction.user.id current_balance = user_cash.get(user_id, 0) await interaction.response.send_message(f"Your current balance is ${current_balance}.", ephemeral=True) @app_commands.command(name="dice", description="Roll the dice and bet") async def dice(interaction: discord.Interaction, bet: int): await roll_dice(interaction, bet) async def roll_dice(interaction: discord.Interaction, bet: int): user_i