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Update index.html
Browse files- index.html +270 -19
index.html
CHANGED
@@ -1,19 +1,270 @@
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<html>
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<!DOCTYPE html>
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<html lang="ko">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>HTML ์ง๋ ์ด ๊ฒ์</title>
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<style>
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/* ๊ธฐ๋ณธ ์คํ์ผ */
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body {
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background-color: #f0f0f0;
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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margin: 0;
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}
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/* ๊ฒ์ ์ปจํ
์ด๋ ์คํ์ผ */
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#game-container {
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background-color: #fff;
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border-radius: 10px;
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box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
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padding: 20px;
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text-align: center;
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}
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h1 {
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color: #333;
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margin-bottom: 10px;
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}
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/* ๊ฒ์ ์บ๋ฒ์ค ์คํ์ผ */
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#gameCanvas {
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background-color: #dcedc8; /* ์ฐํ ๋
น์ ๋ฐฐ๊ฒฝ */
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border: 2px solid #333;
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}
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/* ์ ์ํ ์คํ์ผ */
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#score-board {
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font-size: 24px;
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font-weight: bold;
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color: #555;
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margin-top: 10px;
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}
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/* ๊ฒ์ ์ค๋ฒ ๋ฉ์์ง ์คํ์ผ */
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#game-over {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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background-color: rgba(0, 0, 0, 0.7);
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color: white;
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padding: 20px 40px;
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border-radius: 10px;
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display: none; /* ๊ธฐ๋ณธ์ ์ผ๋ก ์จ๊น */
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text-align: center;
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}
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#game-over h2 {
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margin: 0 0 10px 0;
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}
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#restart-button {
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background-color: #4CAF50;
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color: white;
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border: none;
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padding: 10px 20px;
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font-size: 16px;
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border-radius: 5px;
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cursor: pointer;
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transition: background-color 0.3s;
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}
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#restart-button:hover {
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background-color: #45a049;
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}
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</style>
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</head>
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<body>
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<div id="game-container">
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<h1>์ง๋ ์ด ๊ฒ์</h1>
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<canvas id="gameCanvas" width="400" height="400"></canvas>
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<div id="score-board">์ ์: <span id="score">0</span></div>
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</div>
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<div id="game-over">
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<h2>๊ฒ์ ์ค๋ฒ!</h2>
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<button id="restart-button">๋ค์ ์์</button>
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</div>
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<script>
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// --- 1. ์ด๊ธฐ ์ค์ ---
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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const scoreElement = document.getElementById('score');
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const gameOverElement = document.getElementById('game-over');
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const restartButton = document.getElementById('restart-button');
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const BOX_SIZE = 20; // ๊ฐ ์นธ์ ํฌ๊ธฐ
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const CANVAS_WIDTH = canvas.width;
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const CANVAS_HEIGHT = canvas.height;
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let snake; // ์ง๋ ์ด ๋ฐฐ์ด (x, y ์ขํ ๊ฐ์ฒด)
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let food; // ๋จน์ด ๊ฐ์ฒด (x, y ์ขํ)
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let score; // ์ ์
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let direction; // ํ์ฌ ์ด๋ ๋ฐฉํฅ
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let changingDirection; // ๋ฐฉํฅ ์ ํ ์ค์ธ์ง ํ์ธ (์ฐ์์ ์ธ ํค ์
๋ ฅ ๋ฐฉ์ง)
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let gameLoop; // ๊ฒ์ ๋ฃจํ setInterval ID
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// --- 2. ๊ฒ์ ์์ ๋ฐ ์ฌ์์ ---
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function startGame() {
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// ๊ฒ์ ์ํ ์ด๊ธฐํ
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snake = [
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{ x: 10 * BOX_SIZE, y: 10 * BOX_SIZE },
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{ x: 9 * BOX_SIZE, y: 10 * BOX_SIZE },
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{ x: 8 * BOX_SIZE, y: 10 * BOX_SIZE }
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];
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score = 0;
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direction = 'RIGHT';
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changingDirection = false;
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// UI ์ด๊ธฐํ
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scoreElement.textContent = score;
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gameOverElement.style.display = 'none';
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generateFood(); // ์ฒซ ๋จน์ด ์์ฑ
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// ๊ธฐ์กด ๊ฒ์ ๋ฃจํ๊ฐ ์๋ค๋ฉด ์ค์ง
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if (gameLoop) {
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clearInterval(gameLoop);
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}
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// ์๋ก์ด ๊ฒ์ ๋ฃจํ ์์ (100ms ๋ง๋ค main ํจ์ ์คํ)
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gameLoop = setInterval(main, 100);
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}
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// --- 3. ๊ฒ์ ๋ฉ์ธ ๋ฃจํ ---
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function main() {
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if (checkGameOver()) {
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clearInterval(gameLoop);
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gameOverElement.style.display = 'block';
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return;
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}
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changingDirection = false;
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clearCanvas();
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drawFood();
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moveSnake();
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drawSnake();
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}
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// --- 4. ๊ทธ๋ฆฌ๊ธฐ ํจ์๋ค ---
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// ์บ๋ฒ์ค ์ง์ฐ๊ธฐ
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function clearCanvas() {
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ctx.fillStyle = '#dcedc8';
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ctx.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
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}
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// ์ง๋ ์ด ๊ทธ๋ฆฌ๊ธฐ
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function drawSnake() {
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snake.forEach((segment, index) => {
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// ๋จธ๋ฆฌ ์์ ๋ค๋ฅด๊ฒ ํ๊ธฐ
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ctx.fillStyle = (index === 0) ? '#1b5e20' : '#4caf50';
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ctx.strokeStyle = '#388e3c';
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ctx.fillRect(segment.x, segment.y, BOX_SIZE, BOX_SIZE);
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ctx.strokeRect(segment.x, segment.y, BOX_SIZE, BOX_SIZE);
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});
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}
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// ๋จน์ด ๊ทธ๋ฆฌ๊ธฐ
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function drawFood() {
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ctx.fillStyle = '#d32f2f'; // ๋ถ์์ ๋จน์ด
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ctx.strokeStyle = '#c62828';
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ctx.fillRect(food.x, food.y, BOX_SIZE, BOX_SIZE);
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ctx.strokeRect(food.x, food.y, BOX_SIZE, BOX_SIZE);
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}
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// --- 5. ๊ฒ์ ๋ก์ง ํจ์๋ค ---
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// ๋จน์ด ์์ฑ (์ง๋ ์ด ๋ชธ ์๊ฐ ์๋ ๊ณณ์)
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function generateFood() {
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while (true) {
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const foodX = Math.floor(Math.random() * (CANVAS_WIDTH / BOX_SIZE)) * BOX_SIZE;
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const foodY = Math.floor(Math.random() * (CANVAS_HEIGHT / BOX_SIZE)) * BOX_SIZE;
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let isFoodOnSnake = snake.some(segment => segment.x === foodX && segment.y === foodY);
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if (!isFoodOnSnake) {
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food = { x: foodX, y: foodY };
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return;
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}
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}
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}
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// ์ง๋ ์ด ์ด๋
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function moveSnake() {
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let dx = 0;
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let dy = 0;
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if (direction === 'RIGHT') dx = BOX_SIZE;
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if (direction === 'LEFT') dx = -BOX_SIZE;
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if (direction === 'UP') dy = -BOX_SIZE;
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if (direction === 'DOWN') dy = BOX_SIZE;
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const head = { x: snake[0].x + dx, y: snake[0].y + dy };
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snake.unshift(head); // ์๋ก์ด ๋จธ๋ฆฌ๋ฅผ ๋ฐฐ์ด ๋งจ ์์ ์ถ๊ฐ
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// ๋จน์ด๋ฅผ ๋จน์๋์ง ํ์ธ
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if (head.x === food.x && head.y === food.y) {
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score += 10;
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scoreElement.textContent = score;
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generateFood();
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} else {
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snake.pop(); // ๋จน์ด๋ฅผ ๋จน์ง ์์๋ค๋ฉด ๊ผฌ๋ฆฌ ์ ๊ฑฐ
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}
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}
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// ๊ฒ์ ์ค๋ฒ ์กฐ๊ฑด ํ์ธ
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function checkGameOver() {
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// 1. ๋ฒฝ ์ถฉ๋ ํ์ธ
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const head = snake[0];
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if (head.x < 0 || head.x >= CANVAS_WIDTH || head.y < 0 || head.y >= CANVAS_HEIGHT) {
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return true;
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}
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// 2. ์๊ธฐ ๋ชธ ์ถฉ๋ ํ์ธ
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for (let i = 1; i < snake.length; i++) {
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if (head.x === snake[i].x && head.y === snake[i].y) {
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return true;
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}
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}
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return false;
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}
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// --- 6. ์ด๋ฒคํธ ๋ฆฌ์ค๋ ---
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// ํค๋ณด๋ ์
๋ ฅ ์ฒ๋ฆฌ
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function changeDirection(event) {
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if (changingDirection) return;
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changingDirection = true;
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const keyPressed = event.key;
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const goingUp = direction === 'UP';
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const goingDown = direction === 'DOWN';
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const goingRight = direction === 'RIGHT';
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const goingLeft = direction === 'LEFT';
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if ((keyPressed === 'ArrowLeft' || keyPressed.toLowerCase() === 'a') && !goingRight) {
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direction = 'LEFT';
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}
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if ((keyPressed === 'ArrowUp' || keyPressed.toLowerCase() === 'w') && !goingDown) {
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direction = 'UP';
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}
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if ((keyPressed === 'ArrowRight' || keyPressed.toLowerCase() === 'd') && !goingLeft) {
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direction = 'RIGHT';
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}
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if ((keyPressed === 'ArrowDown' || keyPressed.toLowerCase() === 's') && !goingUp) {
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direction = 'DOWN';
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}
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}
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document.addEventListener('keydown', changeDirection);
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restartButton.addEventListener('click', startGame);
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// --- 7. ๊ฒ์ ์์ ---
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startGame();
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</script>
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</body>
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</html>
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