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import gradio as gr
import spaces
from gradio_litmodel3d import LitModel3D
import os
import shutil
os.environ['SPCONV_ALGO'] = 'native'
from typing import *
import torch
import numpy as np
import imageio
import uuid
from easydict import EasyDict as edict
from PIL import Image
from trellis.pipelines import TrellisImageTo3DPipeline
from trellis.representations import Gaussian, MeshExtractResult
from trellis.utils import render_utils, postprocessing_utils
MAX_SEED = np.iinfo(np.int32).max
TMP_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'tmp')
os.makedirs(TMP_DIR, exist_ok=True)
def start_session(req: gr.Request):
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
print(f'Creating user directory: {user_dir}')
os.makedirs(user_dir, exist_ok=True)
def end_session(req: gr.Request):
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
print(f'Removing user directory: {user_dir}')
shutil.rmtree(user_dir)
def preprocess_image(image: Image.Image) -> Tuple[str, Image.Image]:
"""
Preprocess the input image.
Args:
image (Image.Image): The input image.
Returns:
str: uuid of the trial.
Image.Image: The preprocessed image.
"""
processed_image = pipeline.preprocess_image(image)
return processed_image
def pack_state(gs: Gaussian, mesh: MeshExtractResult, trial_id: str) -> dict:
return {
'gaussian': {
**gs.init_params,
'_xyz': gs._xyz.cpu().numpy(),
'_features_dc': gs._features_dc.cpu().numpy(),
'_scaling': gs._scaling.cpu().numpy(),
'_rotation': gs._rotation.cpu().numpy(),
'_opacity': gs._opacity.cpu().numpy(),
},
'mesh': {
'vertices': mesh.vertices.cpu().numpy(),
'faces': mesh.faces.cpu().numpy(),
},
'trial_id': trial_id,
}
def unpack_state(state: dict) -> Tuple[Gaussian, edict, str]:
gs = Gaussian(
aabb=state['gaussian']['aabb'],
sh_degree=state['gaussian']['sh_degree'],
mininum_kernel_size=state['gaussian']['mininum_kernel_size'],
scaling_bias=state['gaussian']['scaling_bias'],
opacity_bias=state['gaussian']['opacity_bias'],
scaling_activation=state['gaussian']['scaling_activation'],
)
gs._xyz = torch.tensor(state['gaussian']['_xyz'], device='cuda')
gs._features_dc = torch.tensor(state['gaussian']['_features_dc'], device='cuda')
gs._scaling = torch.tensor(state['gaussian']['_scaling'], device='cuda')
gs._rotation = torch.tensor(state['gaussian']['_rotation'], device='cuda')
gs._opacity = torch.tensor(state['gaussian']['_opacity'], device='cuda')
mesh = edict(
vertices=torch.tensor(state['mesh']['vertices'], device='cuda'),
faces=torch.tensor(state['mesh']['faces'], device='cuda'),
)
return gs, mesh, state['trial_id']
def get_seed(randomize_seed: bool, seed: int) -> int:
"""
Get the random seed.
"""
return np.random.randint(0, MAX_SEED) if randomize_seed else seed
@spaces.GPU
def image_to_3d(
image: Image.Image,
seed: int,
ss_guidance_strength: float,
ss_sampling_steps: int,
slat_guidance_strength: float,
slat_sampling_steps: int,
req: gr.Request,
) -> Tuple[dict, str, str]:
"""
Convert an image to a 3D model and save full-quality GLB.
"""
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
outputs = pipeline.run(
image,
seed=seed,
formats=["gaussian", "mesh"],
preprocess_image=False,
sparse_structure_sampler_params={
"steps": ss_sampling_steps,
"cfg_strength": ss_guidance_strength,
},
slat_sampler_params={
"steps": slat_sampling_steps,
"cfg_strength": slat_guidance_strength,
},
)
# Generate video preview
video = render_utils.render_video(outputs['gaussian'][0], num_frames=120)['color']
video_geo = render_utils.render_video(outputs['mesh'][0], num_frames=120)['normal']
video = [np.concatenate([video[i], video_geo[i]], axis=1) for i in range(len(video))]
trial_id = str(uuid.uuid4())
video_path = os.path.join(user_dir, f"{trial_id}.mp4")
imageio.mimsave(video_path, video, fps=15)
# Create full quality GLB while we have the data in memory
full_glb_path = os.path.join(user_dir, f"{trial_id}_full.glb")
glb = postprocessing_utils.to_glb(
outputs['gaussian'][0],
outputs['mesh'][0],
simplify=0.0, # No simplification
fill_holes=True,
fill_holes_max_size=0.04,
texture_size=2048, # Maximum texture resolution
verbose=False
)
glb.export(full_glb_path)
state = pack_state(outputs['gaussian'][0], outputs['mesh'][0], trial_id)
return state, video_path, full_glb_path
@spaces.GPU
def extract_glb(
state: dict,
mesh_simplify: float,
texture_size: int,
req: gr.Request,
) -> Tuple[str, str]:
"""
Extract a reduced-quality GLB file from the 3D model.
"""
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
gs, mesh, trial_id = unpack_state(state)
glb = postprocessing_utils.to_glb(gs, mesh, simplify=mesh_simplify, texture_size=texture_size, verbose=False)
glb_path = os.path.join(user_dir, f"{trial_id}.glb")
glb.export(glb_path)
return glb_path, glb_path
with gr.Blocks(delete_cache=(600, 600)) as demo:
gr.Markdown("""
## Image to 3D Asset with [TRELLIS](https://trellis3d.github.io/)
* Upload an image and click "Generate" to create a 3D asset. If the image has alpha channel, it be used as the mask. Otherwise, we use `rembg` to remove the background.
* The full-quality GLB will be available immediately after generation.
* You can also create a reduced size version using the GLB Extraction Settings.
""")
with gr.Row():
with gr.Column():
image_prompt = gr.Image(label="Image Prompt", format="png", image_mode="RGBA", type="pil", height=300)
with gr.Accordion(label="Generation Settings", open=False):
seed = gr.Slider(0, MAX_SEED, label="Seed", value=0, step=1)
randomize_seed = gr.Checkbox(label="Randomize Seed", value=True)
gr.Markdown("Stage 1: Sparse Structure Generation")
with gr.Row():
ss_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=7.5, step=0.1)
ss_sampling_steps = gr.Slider(1, 500, label="Sampling Steps", value=12, step=1)
gr.Markdown("Stage 2: Structured Latent Generation")
with gr.Row():
slat_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=3.0, step=0.1)
slat_sampling_steps = gr.Slider(1, 500, label="Sampling Steps", value=12, step=1)
generate_btn = gr.Button("Generate")
with gr.Accordion(label="GLB Extraction Settings", open=False):
mesh_simplify = gr.Slider(0.0, 0.98, label="Simplify", value=0.95, step=0.01)
texture_size = gr.Slider(512, 2048, label="Texture Size", value=1024, step=512)
extract_glb_btn = gr.Button("Extract GLB", interactive=False)
with gr.Column():
video_output = gr.Video(label="Generated 3D Asset", autoplay=True, loop=True, height=300)
model_output = LitModel3D(label="3D Model Preview", exposure=20.0, height=300)
with gr.Row():
download_full = gr.DownloadButton(label="Download Full-Quality GLB", interactive=False)
download_reduced = gr.DownloadButton(label="Download Reduced GLB", interactive=False)
output_buf = gr.State()
# Example images at the bottom of the page
with gr.Row():
examples = gr.Examples(
examples=[
f'assets/example_image/{image}'
for image in os.listdir("assets/example_image")
],
inputs=[image_prompt],
fn=preprocess_image,
outputs=[image_prompt],
run_on_click=True,
examples_per_page=64,
)
# Event handlers
demo.load(start_session)
demo.unload(end_session)
image_prompt.upload(
preprocess_image,
inputs=[image_prompt],
outputs=[image_prompt],
)
generate_btn.click(
get_seed,
inputs=[randomize_seed, seed],
outputs=[seed],
).then(
image_to_3d,
inputs=[image_prompt, seed, ss_guidance_strength, ss_sampling_steps, slat_guidance_strength, slat_sampling_steps],
outputs=[output_buf, video_output, download_full],
).then(
lambda: [gr.Button(interactive=True), gr.Button(interactive=True), gr.Button(interactive=False)],
outputs=[download_full, extract_glb_btn, download_reduced],
)
extract_glb_btn.click(
extract_glb,
inputs=[output_buf, mesh_simplify, texture_size],
outputs=[model_output, download_reduced],
).then(
lambda: gr.Button(interactive=True),
outputs=[download_reduced],
)
if __name__ == "__main__":
pipeline = TrellisImageTo3DPipeline.from_pretrained("JeffreyXiang/TRELLIS-image-large")
pipeline.cuda()
try:
pipeline.preprocess_image(Image.fromarray(np.zeros((512, 512, 3), dtype=np.uint8)))
except:
pass
demo.launch()