Spaces:
Running
on
Zero
Running
on
Zero
Update app.py
Browse files
app.py
CHANGED
@@ -100,7 +100,7 @@ def image_to_3d(
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slat_guidance_strength: float,
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slat_sampling_steps: int,
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req: gr.Request,
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) -> Tuple[dict, str
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"""
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Convert an image to a 3D model.
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"""
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@@ -119,28 +119,38 @@ def image_to_3d(
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"cfg_strength": slat_guidance_strength,
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},
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)
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video = render_utils.render_video(outputs['gaussian'][0], num_frames=
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video_geo = render_utils.render_video(outputs['mesh'][0], num_frames=
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video = [np.concatenate([video[i], video_geo[i]], axis=1) for i in range(len(video))]
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trial_id = str(uuid.uuid4())
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video_path = os.path.join(user_dir, f"{trial_id}.mp4")
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imageio.mimsave(video_path, video, fps=15)
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glb = postprocessing_utils.to_glb(
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outputs['mesh'][0],
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simplify=0.0, # No simplification
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fill_holes=True,
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fill_holes_max_size=0.04,
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texture_size=2048, # Maximum texture
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verbose=False
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)
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glb.export(
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state = pack_state(outputs['gaussian'][0], outputs['mesh'][0], trial_id)
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return state, video_path, model_output, full_glb_path
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@spaces.GPU
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def extract_glb(
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@@ -150,7 +160,7 @@ def extract_glb(
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req: gr.Request,
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) -> Tuple[str, str]:
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"""
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Extract a GLB file from the 3D model.
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"""
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user_dir = os.path.join(TMP_DIR, str(req.session_hash))
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gs, mesh, trial_id = unpack_state(state)
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@@ -163,8 +173,9 @@ with gr.Blocks(delete_cache=(600, 600)) as demo:
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gr.Markdown("""
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## Image to 3D Asset with [TRELLIS](https://trellis3d.github.io/)
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* Upload an image and click "Generate" to create a 3D asset. If the image has alpha channel, it be used as the mask. Otherwise, we use `rembg` to remove the background.
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*
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""")
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with gr.Row():
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@@ -184,12 +195,13 @@ with gr.Blocks(delete_cache=(600, 600)) as demo:
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slat_sampling_steps = gr.Slider(1, 500, label="Sampling Steps", value=12, step=1)
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generate_btn = gr.Button("Generate")
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with gr.Accordion(label="GLB Extraction Settings", open=False):
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mesh_simplify = gr.Slider(0.0, 0.98, label="Simplify", value=0.95, step=0.01)
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texture_size = gr.Slider(512, 2048, label="Texture Size", value=1024, step=512)
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extract_glb_btn = gr.Button("Extract GLB", interactive=False)
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with gr.Column():
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video_output = gr.Video(label="Generated 3D Asset", autoplay=True, loop=True, height=300)
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@@ -231,10 +243,19 @@ with gr.Blocks(delete_cache=(600, 600)) as demo:
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).then(
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image_to_3d,
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inputs=[image_prompt, seed, ss_guidance_strength, ss_sampling_steps, slat_guidance_strength, slat_sampling_steps],
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outputs=[output_buf, video_output
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).then(
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lambda: [gr.Button(interactive=True), gr.Button(interactive=True)
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outputs=[
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)
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extract_glb_btn.click(
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slat_guidance_strength: float,
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slat_sampling_steps: int,
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req: gr.Request,
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) -> Tuple[dict, str]:
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"""
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Convert an image to a 3D model.
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"""
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"cfg_strength": slat_guidance_strength,
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},
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)
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video = render_utils.render_video(outputs['gaussian'][0], num_frames=10)['color']
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video_geo = render_utils.render_video(outputs['mesh'][0], num_frames=10)['normal']
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video = [np.concatenate([video[i], video_geo[i]], axis=1) for i in range(len(video))]
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trial_id = str(uuid.uuid4())
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video_path = os.path.join(user_dir, f"{trial_id}.mp4")
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imageio.mimsave(video_path, video, fps=15)
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state = pack_state(outputs['gaussian'][0], outputs['mesh'][0], trial_id)
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return state, video_path
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@spaces.GPU
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def extract_full_glb(
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state: dict,
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req: gr.Request,
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) -> Tuple[str, str]:
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"""
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Extract a full-quality GLB file from the 3D model.
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"""
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user_dir = os.path.join(TMP_DIR, str(req.session_hash))
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gs, mesh, trial_id = unpack_state(state)
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glb = postprocessing_utils.to_glb(
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gs, mesh,
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simplify=0.0, # No simplification
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fill_holes=True,
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fill_holes_max_size=0.04,
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texture_size=2048, # Maximum texture resolution
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verbose=False
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)
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glb_path = os.path.join(user_dir, f"{trial_id}_full.glb")
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glb.export(glb_path)
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return glb_path, glb_path
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@spaces.GPU
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def extract_glb(
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req: gr.Request,
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) -> Tuple[str, str]:
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"""
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Extract a reduced-quality GLB file from the 3D model.
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"""
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user_dir = os.path.join(TMP_DIR, str(req.session_hash))
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gs, mesh, trial_id = unpack_state(state)
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gr.Markdown("""
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## Image to 3D Asset with [TRELLIS](https://trellis3d.github.io/)
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* Upload an image and click "Generate" to create a 3D asset. If the image has alpha channel, it be used as the mask. Otherwise, we use `rembg` to remove the background.
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* After generation:
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* Click "Extract Full GLB" for maximum quality (no mesh reduction)
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* Or use the GLB Extraction Settings for a reduced size version
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""")
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with gr.Row():
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slat_sampling_steps = gr.Slider(1, 500, label="Sampling Steps", value=12, step=1)
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generate_btn = gr.Button("Generate")
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extract_full_btn = gr.Button("Extract Full GLB", interactive=False)
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with gr.Accordion(label="GLB Extraction Settings", open=False):
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mesh_simplify = gr.Slider(0.0, 0.98, label="Simplify", value=0.95, step=0.01)
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texture_size = gr.Slider(512, 2048, label="Texture Size", value=1024, step=512)
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extract_glb_btn = gr.Button("Extract Reduced GLB", interactive=False)
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with gr.Column():
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video_output = gr.Video(label="Generated 3D Asset", autoplay=True, loop=True, height=300)
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).then(
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image_to_3d,
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inputs=[image_prompt, seed, ss_guidance_strength, ss_sampling_steps, slat_guidance_strength, slat_sampling_steps],
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outputs=[output_buf, video_output],
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).then(
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lambda: [gr.Button(interactive=True), gr.Button(interactive=True)],
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outputs=[extract_full_btn, extract_glb_btn],
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)
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extract_full_btn.click(
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extract_full_glb,
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inputs=[output_buf],
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outputs=[model_output, download_full],
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).then(
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lambda: gr.Button(interactive=True),
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outputs=[download_full],
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)
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extract_glb_btn.click(
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