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Running
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Update script.js
Browse files
script.js
CHANGED
@@ -1,399 +1,399 @@
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const mathFunc = {
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'arrayMax': (array) => {
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const maxfct = (a, b) => {return Math.max(a, b)};
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return array.reduce(maxfct);
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},
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'arrayMin': (array) => {
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const minfct = (a, b) => {return Math.min(a, b)};
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return array.reduce(minfct);
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},
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'arrayTotal': (array) => {
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return array.reduce((acc, f) => acc + f, 0);
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},
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'arrayAvg': (array) => {
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return array.reduce((acc, f) => acc + f, 0) / array.length;
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},
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'rounder': (method, num, n, zeroPadding = false) => {
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const pow = Math.pow(10, n);
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let result;
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switch (method) {
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case 'floor':
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result = Math.floor(num * pow) / pow;
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break;
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case 'ceil':
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result = Math.ceil(num * pow) / pow;
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break;
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case 'round':
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result = Math.round(num * pow) / pow;
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break;
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default:
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throw new Error('Invalid rounding method specified.');
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}
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if (zeroPadding) {
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return result.toFixed(n);
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} else {
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return result;
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}
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},
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'formatFileSize': (bytes, decimals = 2) => {
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if (bytes === 0) return '0 byte';
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const k = 1024;
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const dm = decimals < 0 ? 0 : decimals;
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const sizes = ['bytes', 'KiB', 'MiB', 'GiB', 'TiB', 'PiB', 'EiB', 'ZiB', 'YiB'];
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const i = Math.floor(Math.log(bytes) / Math.log(k));
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return parseFloat((bytes / Math.pow(k, i)).toFixed(dm)) + ' ' + sizes[i];
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}
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};
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const resourcePathSetsDefault = {
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'track': 'melancholy_night',
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'mainModel': 'alicia'
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};
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const resourcePathSets = {
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'track': {
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'apdh': {
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'mainMotion': './res/track/apdh/hime_motion_-8f.bvmd',
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'audio': './res/track/apdh/audio.m4a',
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'bakeMotion': {
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// 'hutao': './res/track/apdh/hime_motion_-8f_bake_hutao.bvmd'
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}
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},
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'conqueror': {
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'mainMotion': './res/track/conqueror/merged.bvmd',
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'audio': './res/track/conqueror/audio.m4a',
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'bakeMotion': {}
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},
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'melancholy_night': {
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'mainMotion': './res/track/melancholy_night/motion.bvmd',
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'audio': './res/track/melancholy_night/melancholy_night.m4a',
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'bakeMotion': {}
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}
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},
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'mainModel': {
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'alicia': './res/model/Alicia.bpmx',
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'higuchiKaede': './res/model/higuchi_kaede.bpmx',
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'higuchiKaedeHair': './res/model/higuchi_kaede_alt.bpmx',
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'higuchiKaedeSummer': './res/model/higuchi_kaede_summer.bpmx',
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'higuchiKaedeSummerHair': './res/model/higuchi_kaede_summer_alt.bpmx',
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'higuchiKaedeCasual': './res/model/higuchi_kaede_casual.bpmx',
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'higuchiKaedeOni': './res/model/higuchi_kaede_oni.bpmx',
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'higuchiKaedeArmy': './res/model/higuchi_kaede_army.bpmx',
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'higuchiKaedeArmyHair': './res/model/higuchi_kaede_army_alt.bpmx',
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'hutao': './res/model/HuTao/HuTao.pmx',
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'inuiToko': './res/model/inui_toko.bpmx',
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'lumine': './res/model/Lumine/LumineModified.pmx',
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'miraiAkari': './res/model/MiraiAkari_v1.0.bpmx',
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'raidenShogun': './res/model/RaidenShogun.bpmx',
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'tokinoSora': './res/model/tokino_sora.bpmx',
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'yyb_miku_10th': './res/model/yyb_hatsune_miku_10th_v1.02.bpmx'
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}
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};
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let isEnablePhysicsEngine = true;
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const resourcePaths = {
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'mainModel': resourcePathSets.mainModel[resourcePathSetsDefault.mainModel],
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'mainMotion': resourcePathSets.track[resourcePathSetsDefault.track].mainMotion,
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'audio': resourcePathSets.track[resourcePathSetsDefault.track].audio,
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};
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const resourceNames = {
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'track': resourcePathSetsDefault.track,
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'mainModel': resourcePathSetsDefault.mainModel
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};
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const urlQueryObject = Object.fromEntries(new URLSearchParams(window.location.search));
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if (Object.keys(urlQueryObject).some(el => el === 'track')) {
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for (let i = 0; i < Object.keys(resourcePathSets.track).length; i++) {
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if (urlQueryObject.track === Object.keys(resourcePathSets.track)[i]) {
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resourcePaths.mainMotion = resourcePathSets.track[Object.keys(resourcePathSets.track)[i]].mainMotion;
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resourcePaths.audio = resourcePathSets.track[Object.keys(resourcePathSets.track)[i]].audio;
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resourceNames.track = Object.keys(resourcePathSets.track)[i];
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}
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}
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}
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if (Object.keys(urlQueryObject).some(el => el === 'mainModel')) {
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for (let i = 0; i < Object.keys(resourcePathSets.mainModel).length; i++) {
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if (urlQueryObject.mainModel === Object.keys(resourcePathSets.mainModel)[i]) {
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resourcePaths.mainModel = resourcePathSets.mainModel[Object.keys(resourcePathSets.mainModel)[i]];
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resourceNames.mainModel = Object.keys(resourcePathSets.mainModel)[i];
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}
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}
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}
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for (let i = 0; i < Object.keys(resourcePathSets.track[resourceNames.track].bakeMotion).length; i++) {
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if (Object.keys(resourcePathSets.track[resourceNames.track].bakeMotion)[i] === resourceNames.mainModel) {
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resourcePaths.mainMotion = resourcePathSets.track[resourceNames.track].bakeMotion[resourceNames.mainModel];
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isEnablePhysicsEngine = false;
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}
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}
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console.log(resourcePaths)
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var canvas = document.getElementById("renderCanvas");
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var startRenderLoop = function (engine, canvas) {
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engine.runRenderLoop(function () {
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if (sceneToRender && sceneToRender.activeCamera) {
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sceneToRender.render();
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}
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});
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};
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var engine = null;
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var scene = null;
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var sceneToRender = null;
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var createDefaultEngine = function () {
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return new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true, disableWebGL2Support: false });
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};
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class Playground {
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static async CreateScene(engine, canvas) {
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await new Promise((resolve) => {
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const babylonMmdScript = document.createElement("script");
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babylonMmdScript.src = "https://www.unpkg.com/babylon-mmd@0.
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document.head.appendChild(babylonMmdScript);
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babylonMmdScript.onload = resolve;
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});
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if (engine.hostInformation.isMobile) {engine.setHardwareScalingLevel(0.85)} else {engine.setHardwareScalingLevel(0.75)}
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if (Object.keys(urlQueryObject).some(el => el === 'scale')) {
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engine.setHardwareScalingLevel(parseFloat(urlQueryObject.scale));
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}
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const pmxLoader = BABYLON.SceneLoader.GetPluginForExtension(".pmx");
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const materialBuilder = pmxLoader.materialBuilder;
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materialBuilder.useAlphaEvaluation = false;
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// materialBuilder.loadOutlineRenderingProperties;
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// const alphaBlendMaterials = ["face02", "Facial02", "HL", "Hairshadow", "q302"];
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// const alphaTestMaterials = ["q301"];
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// materialBuilder.afterBuildSingleMaterial = (material) => {
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// if (!alphaBlendMaterials.includes(material.name) && !alphaTestMaterials.includes(material.name)) return;
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// material.transparencyMode = alphaBlendMaterials.includes(material.name) ? BABYLON.Material.MATERIAL_ALPHABLEND : BABYLON.Material.MATERIAL_ALPHATEST;
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// material.useAlphaFromDiffuseTexture = true;
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// material.diffuseTexture.hasAlpha = true;
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// };
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const scene = new BABYLON.Scene(engine);
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// BABYLON.SceneOptimizer.OptimizeAsync(scene);
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// scene.clearColor = new BABYLON.Color4(0.95, 0.95, 0.95, 1.0);
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scene.clearColor = new BABYLON.Color4(0, 0, 0, 1.0);
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const mmdCamera = new BABYLONMMD.MmdCamera("MmdCamera", new BABYLON.Vector3(0, 10, 0), scene);
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mmdCamera.maxZ = 5000;
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const camera = new BABYLON.ArcRotateCamera("ArcRotateCamera", 0, 0, 45, new BABYLON.Vector3(0, 10, 0), scene);
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camera.maxZ = 5000;
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camera.setPosition(new BABYLON.Vector3(0, 10, -45));
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camera.attachControl(canvas, false);
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camera.inertia = 0.8;
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camera.speed = 10;
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const hemisphericLight = new BABYLON.HemisphericLight("HemisphericLight", new BABYLON.Vector3(0, 1, 0), scene);
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hemisphericLight.intensity = 0.4;
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hemisphericLight.specular = new BABYLON.Color3(0, 0, 0);
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hemisphericLight.groundColor = new BABYLON.Color3(1, 0.9, 0.9);
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const directionalLight = new BABYLON.DirectionalLight("DirectionalLight", new BABYLON.Vector3(0.5, -1, 1), scene);
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directionalLight.intensity = 0.8;
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directionalLight.autoCalcShadowZBounds = false;
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directionalLight.autoUpdateExtends = false;
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directionalLight.shadowMaxZ = 20;
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directionalLight.shadowMinZ = -15;
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directionalLight.orthoTop = 18;
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directionalLight.orthoBottom = -1;
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directionalLight.orthoLeft = -10;
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directionalLight.orthoRight = 10;
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directionalLight.shadowOrthoScale = 0;
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const shadowGenerator = new BABYLON.ShadowGenerator(1024, directionalLight, true);
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shadowGenerator.usePercentageCloserFiltering = true;
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shadowGenerator.forceBackFacesOnly = true;
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shadowGenerator.filteringQuality = BABYLON.ShadowGenerator.QUALITY_MEDIUM;
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shadowGenerator.frustumEdgeFalloff = 0.1;
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const mmdRuntime = isEnablePhysicsEngine ? new BABYLONMMD.MmdRuntime(scene, new BABYLONMMD.MmdPhysics(scene)) : new BABYLONMMD.MmdRuntime(scene)
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mmdRuntime.register(scene);
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const audioPlayer = new BABYLONMMD.StreamAudioPlayer(scene);
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audioPlayer.preservesPitch = true;
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audioPlayer.source = resourcePaths.audio;
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mmdRuntime.setAudioPlayer(audioPlayer);
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const mmdPlayerControl = new BABYLONMMD.MmdPlayerControl(scene, mmdRuntime, audioPlayer);
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mmdPlayerControl.showPlayerControl();
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engine.displayLoadingUI();
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let loadingTexts = [];
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const updateLoadingText = (updateIndex, text) => {
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loadingTexts[updateIndex] = text;
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engine.loadingUIText = "<br/><br/><br/><br/>" + loadingTexts.join("<br/><br/>");
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};
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const promises = [];
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const bvmdLoader = new BABYLONMMD.BvmdLoader(scene);
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promises.push(bvmdLoader.loadAsync("motion", resourcePaths.mainMotion, (event) => updateLoadingText(0, `Loading motion... ${event.loaded}/${event.total} (${Math.floor((event.loaded * 100) / event.total)}%)`)));
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promises.push(BABYLON.SceneLoader.ImportMeshAsync(undefined, resourcePaths.mainModel, undefined, scene, (event) => updateLoadingText(1, `Loading model... ${event.loaded}/${event.total} (${Math.floor((event.loaded * 100) / event.total)}%)`)));
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if (isEnablePhysicsEngine === true) {
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promises.push(
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(async () => {
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updateLoadingText(2, "Loading physics engine...");
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const havokPlugin = new BABYLON.HavokPlugin();
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// scene.enablePhysics(new BABYLON.Vector3(0, -9.8, 0), havokPlugin);
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scene.enablePhysics(new BABYLON.Vector3(0, -9.8, 0), havokPlugin);
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updateLoadingText(2, "Loading physics engine... Done");
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})()
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);
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}
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loadingTexts = new Array(promises.length).fill("");
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const loadResults = await Promise.all(promises);
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scene.onAfterRenderObservable.addOnce(() => engine.hideLoadingUI());
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mmdRuntime.setCamera(mmdCamera);
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mmdCamera.addAnimation(loadResults[0]);
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mmdCamera.setAnimation("motion");
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const modelMesh = loadResults[1].meshes[0];
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modelMesh.receiveShadows = true;
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shadowGenerator.addShadowCaster(modelMesh);
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const mmdModel = mmdRuntime.createMmdModel(modelMesh);
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mmdModel.addAnimation(loadResults[0]);
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mmdModel.setAnimation("motion");
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// mmdModel.mesh.outlineWidth = 10
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const bodyBone = loadResults[1].skeletons[0].bones.find((bone) => bone.name === "センター");
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scene.onBeforeRenderObservable.add(() => {
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bodyBone.getFinalMatrix().getTranslationToRef(directionalLight.position);
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directionalLight.position.y -= 10;
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});
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const ground = BABYLON.MeshBuilder.CreateGround("Ground", { width: 100, height: 100, subdivisions: 2, updatable: false }, scene);
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ground.receiveShadows = true;
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const groundMaterial = (ground.material = new BABYLON.StandardMaterial("GroundMaterial", scene));
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groundMaterial.diffuseColor = new BABYLON.Color3(0.25, 0.25, 0.25);
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groundMaterial.specularPower = 128;
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const groundReflectionTexture = (groundMaterial.reflectionTexture = new BABYLON.MirrorTexture("MirrorTexture", 1024, scene, true));
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groundReflectionTexture.mirrorPlane = BABYLON.Plane.FromPositionAndNormal(ground.position, ground.getFacetNormal(0).scale(-1));
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groundReflectionTexture.renderList = [modelMesh];
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groundReflectionTexture.level = 0.25;
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const defaultPipeline = new BABYLON.DefaultRenderingPipeline("default", true, scene, [mmdCamera, camera]);
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defaultPipeline.samples = 4;
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defaultPipeline.bloomEnabled = true;
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defaultPipeline.bloomThreshold = 0;
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defaultPipeline.bloomWeight = 0.1;
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defaultPipeline.bloomKernel = 38;
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defaultPipeline.bloomScale = 0.5;
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defaultPipeline.chromaticAberrationEnabled = true;
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defaultPipeline.chromaticAberration.aberrationAmount = 0;
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defaultPipeline.fxaaEnabled = true;
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defaultPipeline.imageProcessingEnabled = true;
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defaultPipeline.imageProcessing.toneMappingEnabled = false;
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defaultPipeline.imageProcessing.toneMappingType = BABYLON.ImageProcessingConfiguration.TONEMAPPING_ACES;
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defaultPipeline.imageProcessing.vignetteWeight = 0.5;
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defaultPipeline.imageProcessing.vignetteStretch = 0.5;
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defaultPipeline.imageProcessing.vignetteColor = new BABYLON.Color4(0, 0, 0, 0);
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defaultPipeline.imageProcessing.vignetteEnabled = true;
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const lensEffect = new BABYLON.LensRenderingPipeline('lensEffects', {edge_blur: engine.hostInformation.isMobile ? 0.0 : 1.0, chromatic_aberration: engine.hostInformation.isMobile ? 0.5 : 1.0, distortion: 0.2}, scene, 1.0);
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scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline('lensEffects', camera);
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scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline('lensEffects', mmdCamera);
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// BABYLON.ParticleHelper.CreateAsync("rain", scene, false).then((set) => {set.start()});
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const guiCamera = new BABYLON.ArcRotateCamera("GUICamera", Math.PI / 2 + Math.PI / 7, Math.PI / 2, 100, new BABYLON.Vector3(0, 20, 0), scene);
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guiCamera.layerMask = 0x10000000;
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scene.activeCameras = [mmdCamera, guiCamera];
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let lastClickTime = -Infinity;
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canvas.onclick = () => {
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const currentTime = performance.now();
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if (500 < currentTime - lastClickTime) {
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lastClickTime = currentTime;
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return;
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}
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lastClickTime = -Infinity;
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if (scene.activeCameras[0] === mmdCamera) scene.activeCameras = [camera, guiCamera];
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else scene.activeCameras = [mmdCamera, guiCamera];
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};
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let engineInstrumentation = new BABYLON.EngineInstrumentation(engine);
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engineInstrumentation.captureGPUFrameTime = true;
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engineInstrumentation.captureShaderCompilationTime = true;
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let sceneInstrumentation = new BABYLON.SceneInstrumentation(scene);
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sceneInstrumentation.captureActiveMeshesEvaluationTime = true;
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sceneInstrumentation.captureFrameTime = true;
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sceneInstrumentation.captureParticlesRenderTime = true;
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sceneInstrumentation.captureRenderTime = true;
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sceneInstrumentation.captureCameraRenderTime = true;
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sceneInstrumentation.captureRenderTargetsRenderTime = true;
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sceneInstrumentation.captureInterFrameTime = true;
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let isLimitFPS = false;
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let targetFPS = null;
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if (Object.keys(urlQueryObject).some(el => el === 'fps')) {
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isLimitFPS = true;
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targetFPS = parseFloat(urlQueryObject.fps) + 0.35;
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engine.customAnimationFrameRequester = {
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requestAnimationFrame: (func) => {setTimeout(func, 1000 / targetFPS - sceneInstrumentation.frameTimeCounter.current - sceneInstrumentation.activeMeshesEvaluationTimeCounter.current - sceneInstrumentation.particlesRenderTimeCounter.lastSecAverage - sceneInstrumentation.renderTimeCounter.current - sceneInstrumentation.cameraRenderTimeCounter.current - sceneInstrumentation.renderTargetsRenderTimeCounter.current)}
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};
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}
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const advancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI");
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advancedTexture.layer.layerMask = 0x10000000;
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310 |
-
advancedTexture.renderScale = 1.5;
|
311 |
-
const textblock = new BABYLON.GUI.TextBlock();
|
312 |
-
// textblock.widthInPixels = 800;
|
313 |
-
// textblock.left = 10;
|
314 |
-
textblock.text = `${engine._glRenderer}\n${engine._glVersion}`;
|
315 |
-
textblock.fontSize = 32;
|
316 |
-
textblock.fontFamily = "'SF Mono', 'SF Pro Text', 'Inter', 'Noto Sans JP', 'system-ui'";
|
317 |
-
textblock.textHorizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
|
318 |
-
textblock.textVerticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP;
|
319 |
-
textblock.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
|
320 |
-
textblock.verticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP;
|
321 |
-
textblock.color = "#ffffff";
|
322 |
-
advancedTexture.addControl(textblock);
|
323 |
-
const textBlockUpdateDisp = setInterval(() => {
|
324 |
-
if (engine.hostInformation.isMobile) {
|
325 |
-
textblock.text = `${engine._glRenderer}
|
326 |
-
${engine._glVersion}
|
327 |
-
|
328 |
-
${engine.frameId} f
|
329 |
-
${mathFunc.rounder('floor', engine.performanceMonitor.averageFPS, 2)} fps
|
330 |
-
${mathFunc.rounder('floor', engine.performanceMonitor.averageFrameTime, 2)} ms`;
|
331 |
-
} else {
|
332 |
-
textblock.text = `${engine._glRenderer}
|
333 |
-
${engine._glVersion}
|
334 |
-
|
335 |
-
Main Model Path: ${resourcePaths.mainModel}
|
336 |
-
Main Motion Path: ${resourcePaths.mainMotion}
|
337 |
-
Main Audio Path: ${resourcePaths.audio}
|
338 |
-
|
339 |
-
FPS Disp: ${mathFunc.rounder('floor', engine.performanceMonitor.averageFPS, 2, true)} fps avg (${mathFunc.rounder('floor', engine.performanceMonitor.instantaneousFPS, 2, true)} fps)
|
340 |
-
FPS Limit: ${isLimitFPS ? mathFunc.rounder('floor', parseFloat(urlQueryObject.fps), 2, true) + ' fps' : 'unlimited'}
|
341 |
-
FPS Real: ${isLimitFPS ? mathFunc.rounder('floor', 1000 / sceneInstrumentation.frameTimeCounter.lastSecAverage, 2, true) : mathFunc.rounder('floor', 1000 / sceneInstrumentation.frameTimeCounter.lastSecAverage, 2, true)} fps
|
342 |
-
|
343 |
-
Active Meshes: ${scene.getActiveMeshes().length} / ${scene.meshes.length}
|
344 |
-
Total Vertices: ${scene.totalVerticesPerfCounter.current}
|
345 |
-
Active Indices: ${scene.totalActiveIndicesPerfCounter.current}
|
346 |
-
Total Objects: ${scene.materials.length} mat, ${scene.textures.length} tex, ${scene.animatables.length} anm, ${scene.lights.length} lit
|
347 |
-
Draw Calls Count: ${sceneInstrumentation.drawCallsCounter.current}
|
348 |
-
|
349 |
-
Frame Count: ${engine.frameId} frame
|
350 |
-
Actually Frame: ${mathFunc.rounder('floor', engine.performanceMonitor.averageFrameTime, 2, true)} ms avg (${mathFunc.rounder('floor', engine.performanceMonitor.instantaneousFrameTime, 2, true)} ms)
|
351 |
-
Scene Frame: ${mathFunc.rounder('ceil', sceneInstrumentation.frameTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.frameTimeCounter.current, 2, true)} ms)
|
352 |
-
Active Meshes Eval: ${mathFunc.rounder('ceil', sceneInstrumentation.activeMeshesEvaluationTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.activeMeshesEvaluationTimeCounter.current, 2, true)} ms)
|
353 |
-
Particles Render: ${mathFunc.rounder('ceil', sceneInstrumentation.particlesRenderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.particlesRenderTimeCounter.current, 2, true)} ms)
|
354 |
-
Inter Frame: ${mathFunc.rounder('ceil', sceneInstrumentation.interFrameTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.interFrameTimeCounter.current, 2, true)} ms)
|
355 |
-
GPU Frame: ${mathFunc.rounder('ceil', engineInstrumentation.gpuFrameTimeCounter.lastSecAverage * 0.000001, 2, true)} ms avg (${mathFunc.rounder('ceil', engineInstrumentation.gpuFrameTimeCounter.current * 0.000001, 2, true)} ms)
|
356 |
-
Shader Comp Total: ${mathFunc.rounder('ceil', engineInstrumentation.shaderCompilationTimeCounter.count, 2, true)} ms
|
357 |
-
Scene Render: ${mathFunc.rounder('ceil', sceneInstrumentation.renderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.renderTimeCounter.current, 2, true)} ms)
|
358 |
-
Camera Render: ${mathFunc.rounder('ceil', sceneInstrumentation.cameraRenderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.cameraRenderTimeCounter.current, 2, true)} ms)
|
359 |
-
Targets Render: ${mathFunc.rounder('ceil', sceneInstrumentation.renderTargetsRenderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.renderTargetsRenderTimeCounter.current, 2, true)} ms)
|
360 |
-
|
361 |
-
Heap: ${!performance.memory ? 'Unavailable' : (mathFunc.rounder('ceil', performance.memory.usedJSHeapSize / 1024 / 1024, 2, true))} MB / ${!performance.memory ? 'Unavailable' : (mathFunc.rounder('ceil', performance.memory.totalJSHeapSize / 1024 / 1024, 2, true))} MB (Limit ${!performance.memory ? 'Unavailable' : (mathFunc.rounder('ceil', performance.memory.jsHeapSizeLimit / 1024 / 1024, 2, true))} MB)
|
362 |
-
`;
|
363 |
-
}
|
364 |
-
}, 10);
|
365 |
-
await new Promise(resolve => setTimeout(resolve, 1000));
|
366 |
-
mmdRuntime.playAnimation();
|
367 |
-
return scene;
|
368 |
-
}
|
369 |
-
}
|
370 |
-
createScene = function () {
|
371 |
-
return Playground.CreateScene(engine, engine.getRenderingCanvas());
|
372 |
-
};
|
373 |
-
window.initFunction = async function () {
|
374 |
-
globalThis.HK = await HavokPhysics();
|
375 |
-
|
376 |
-
var asyncEngineCreation = async function () {
|
377 |
-
try {
|
378 |
-
return createDefaultEngine();
|
379 |
-
} catch (e) {
|
380 |
-
console.log("the available createEngine function failed. Creating the default engine instead");
|
381 |
-
return createDefaultEngine();
|
382 |
-
}
|
383 |
-
};
|
384 |
-
|
385 |
-
window.engine = await asyncEngineCreation();
|
386 |
-
if (!engine) throw "engine should not be null.";
|
387 |
-
startRenderLoop(engine, canvas);
|
388 |
-
window.scene = createScene();
|
389 |
-
};
|
390 |
-
initFunction().then(() => {
|
391 |
-
scene.then((returnedScene) => {
|
392 |
-
sceneToRender = returnedScene;
|
393 |
-
});
|
394 |
-
});
|
395 |
-
|
396 |
-
// Resize
|
397 |
-
window.addEventListener("resize", function () {
|
398 |
-
engine.resize();
|
399 |
-
});
|
|
|
1 |
+
const mathFunc = {
|
2 |
+
'arrayMax': (array) => {
|
3 |
+
const maxfct = (a, b) => {return Math.max(a, b)};
|
4 |
+
return array.reduce(maxfct);
|
5 |
+
},
|
6 |
+
'arrayMin': (array) => {
|
7 |
+
const minfct = (a, b) => {return Math.min(a, b)};
|
8 |
+
return array.reduce(minfct);
|
9 |
+
},
|
10 |
+
'arrayTotal': (array) => {
|
11 |
+
return array.reduce((acc, f) => acc + f, 0);
|
12 |
+
},
|
13 |
+
'arrayAvg': (array) => {
|
14 |
+
return array.reduce((acc, f) => acc + f, 0) / array.length;
|
15 |
+
},
|
16 |
+
'rounder': (method, num, n, zeroPadding = false) => {
|
17 |
+
const pow = Math.pow(10, n);
|
18 |
+
let result;
|
19 |
+
switch (method) {
|
20 |
+
case 'floor':
|
21 |
+
result = Math.floor(num * pow) / pow;
|
22 |
+
break;
|
23 |
+
case 'ceil':
|
24 |
+
result = Math.ceil(num * pow) / pow;
|
25 |
+
break;
|
26 |
+
case 'round':
|
27 |
+
result = Math.round(num * pow) / pow;
|
28 |
+
break;
|
29 |
+
default:
|
30 |
+
throw new Error('Invalid rounding method specified.');
|
31 |
+
}
|
32 |
+
if (zeroPadding) {
|
33 |
+
return result.toFixed(n);
|
34 |
+
} else {
|
35 |
+
return result;
|
36 |
+
}
|
37 |
+
},
|
38 |
+
'formatFileSize': (bytes, decimals = 2) => {
|
39 |
+
if (bytes === 0) return '0 byte';
|
40 |
+
const k = 1024;
|
41 |
+
const dm = decimals < 0 ? 0 : decimals;
|
42 |
+
const sizes = ['bytes', 'KiB', 'MiB', 'GiB', 'TiB', 'PiB', 'EiB', 'ZiB', 'YiB'];
|
43 |
+
const i = Math.floor(Math.log(bytes) / Math.log(k));
|
44 |
+
return parseFloat((bytes / Math.pow(k, i)).toFixed(dm)) + ' ' + sizes[i];
|
45 |
+
}
|
46 |
+
};
|
47 |
+
|
48 |
+
const resourcePathSetsDefault = {
|
49 |
+
'track': 'melancholy_night',
|
50 |
+
'mainModel': 'alicia'
|
51 |
+
};
|
52 |
+
const resourcePathSets = {
|
53 |
+
'track': {
|
54 |
+
'apdh': {
|
55 |
+
'mainMotion': './res/track/apdh/hime_motion_-8f.bvmd',
|
56 |
+
'audio': './res/track/apdh/audio.m4a',
|
57 |
+
'bakeMotion': {
|
58 |
+
// 'hutao': './res/track/apdh/hime_motion_-8f_bake_hutao.bvmd'
|
59 |
+
}
|
60 |
+
},
|
61 |
+
'conqueror': {
|
62 |
+
'mainMotion': './res/track/conqueror/merged.bvmd',
|
63 |
+
'audio': './res/track/conqueror/audio.m4a',
|
64 |
+
'bakeMotion': {}
|
65 |
+
},
|
66 |
+
'melancholy_night': {
|
67 |
+
'mainMotion': './res/track/melancholy_night/motion.bvmd',
|
68 |
+
'audio': './res/track/melancholy_night/melancholy_night.m4a',
|
69 |
+
'bakeMotion': {}
|
70 |
+
}
|
71 |
+
},
|
72 |
+
'mainModel': {
|
73 |
+
'alicia': './res/model/Alicia.bpmx',
|
74 |
+
'higuchiKaede': './res/model/higuchi_kaede.bpmx',
|
75 |
+
'higuchiKaedeHair': './res/model/higuchi_kaede_alt.bpmx',
|
76 |
+
'higuchiKaedeSummer': './res/model/higuchi_kaede_summer.bpmx',
|
77 |
+
'higuchiKaedeSummerHair': './res/model/higuchi_kaede_summer_alt.bpmx',
|
78 |
+
'higuchiKaedeCasual': './res/model/higuchi_kaede_casual.bpmx',
|
79 |
+
'higuchiKaedeOni': './res/model/higuchi_kaede_oni.bpmx',
|
80 |
+
'higuchiKaedeArmy': './res/model/higuchi_kaede_army.bpmx',
|
81 |
+
'higuchiKaedeArmyHair': './res/model/higuchi_kaede_army_alt.bpmx',
|
82 |
+
'hutao': './res/model/HuTao/HuTao.pmx',
|
83 |
+
'inuiToko': './res/model/inui_toko.bpmx',
|
84 |
+
'lumine': './res/model/Lumine/LumineModified.pmx',
|
85 |
+
'miraiAkari': './res/model/MiraiAkari_v1.0.bpmx',
|
86 |
+
'raidenShogun': './res/model/RaidenShogun.bpmx',
|
87 |
+
'tokinoSora': './res/model/tokino_sora.bpmx',
|
88 |
+
'yyb_miku_10th': './res/model/yyb_hatsune_miku_10th_v1.02.bpmx'
|
89 |
+
}
|
90 |
+
};
|
91 |
+
let isEnablePhysicsEngine = true;
|
92 |
+
const resourcePaths = {
|
93 |
+
'mainModel': resourcePathSets.mainModel[resourcePathSetsDefault.mainModel],
|
94 |
+
'mainMotion': resourcePathSets.track[resourcePathSetsDefault.track].mainMotion,
|
95 |
+
'audio': resourcePathSets.track[resourcePathSetsDefault.track].audio,
|
96 |
+
};
|
97 |
+
const resourceNames = {
|
98 |
+
'track': resourcePathSetsDefault.track,
|
99 |
+
'mainModel': resourcePathSetsDefault.mainModel
|
100 |
+
};
|
101 |
+
const urlQueryObject = Object.fromEntries(new URLSearchParams(window.location.search));
|
102 |
+
if (Object.keys(urlQueryObject).some(el => el === 'track')) {
|
103 |
+
for (let i = 0; i < Object.keys(resourcePathSets.track).length; i++) {
|
104 |
+
if (urlQueryObject.track === Object.keys(resourcePathSets.track)[i]) {
|
105 |
+
resourcePaths.mainMotion = resourcePathSets.track[Object.keys(resourcePathSets.track)[i]].mainMotion;
|
106 |
+
resourcePaths.audio = resourcePathSets.track[Object.keys(resourcePathSets.track)[i]].audio;
|
107 |
+
resourceNames.track = Object.keys(resourcePathSets.track)[i];
|
108 |
+
}
|
109 |
+
}
|
110 |
+
}
|
111 |
+
if (Object.keys(urlQueryObject).some(el => el === 'mainModel')) {
|
112 |
+
for (let i = 0; i < Object.keys(resourcePathSets.mainModel).length; i++) {
|
113 |
+
if (urlQueryObject.mainModel === Object.keys(resourcePathSets.mainModel)[i]) {
|
114 |
+
resourcePaths.mainModel = resourcePathSets.mainModel[Object.keys(resourcePathSets.mainModel)[i]];
|
115 |
+
resourceNames.mainModel = Object.keys(resourcePathSets.mainModel)[i];
|
116 |
+
}
|
117 |
+
}
|
118 |
+
}
|
119 |
+
for (let i = 0; i < Object.keys(resourcePathSets.track[resourceNames.track].bakeMotion).length; i++) {
|
120 |
+
if (Object.keys(resourcePathSets.track[resourceNames.track].bakeMotion)[i] === resourceNames.mainModel) {
|
121 |
+
resourcePaths.mainMotion = resourcePathSets.track[resourceNames.track].bakeMotion[resourceNames.mainModel];
|
122 |
+
isEnablePhysicsEngine = false;
|
123 |
+
}
|
124 |
+
}
|
125 |
+
console.log(resourcePaths)
|
126 |
+
|
127 |
+
var canvas = document.getElementById("renderCanvas");
|
128 |
+
var startRenderLoop = function (engine, canvas) {
|
129 |
+
engine.runRenderLoop(function () {
|
130 |
+
if (sceneToRender && sceneToRender.activeCamera) {
|
131 |
+
sceneToRender.render();
|
132 |
+
}
|
133 |
+
});
|
134 |
+
};
|
135 |
+
var engine = null;
|
136 |
+
var scene = null;
|
137 |
+
var sceneToRender = null;
|
138 |
+
var createDefaultEngine = function () {
|
139 |
+
return new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true, disableWebGL2Support: false });
|
140 |
+
};
|
141 |
+
class Playground {
|
142 |
+
static async CreateScene(engine, canvas) {
|
143 |
+
await new Promise((resolve) => {
|
144 |
+
const babylonMmdScript = document.createElement("script");
|
145 |
+
babylonMmdScript.src = "https://www.unpkg.com/babylon-mmd@0.54.3/umd/babylon.mmd.min.js";
|
146 |
+
document.head.appendChild(babylonMmdScript);
|
147 |
+
babylonMmdScript.onload = resolve;
|
148 |
+
});
|
149 |
+
if (engine.hostInformation.isMobile) {engine.setHardwareScalingLevel(0.85)} else {engine.setHardwareScalingLevel(0.75)}
|
150 |
+
if (Object.keys(urlQueryObject).some(el => el === 'scale')) {
|
151 |
+
engine.setHardwareScalingLevel(parseFloat(urlQueryObject.scale));
|
152 |
+
}
|
153 |
+
const pmxLoader = BABYLON.SceneLoader.GetPluginForExtension(".pmx");
|
154 |
+
const materialBuilder = pmxLoader.materialBuilder;
|
155 |
+
materialBuilder.useAlphaEvaluation = false;
|
156 |
+
// materialBuilder.loadOutlineRenderingProperties;
|
157 |
+
// const alphaBlendMaterials = ["face02", "Facial02", "HL", "Hairshadow", "q302"];
|
158 |
+
// const alphaTestMaterials = ["q301"];
|
159 |
+
// materialBuilder.afterBuildSingleMaterial = (material) => {
|
160 |
+
// if (!alphaBlendMaterials.includes(material.name) && !alphaTestMaterials.includes(material.name)) return;
|
161 |
+
// material.transparencyMode = alphaBlendMaterials.includes(material.name) ? BABYLON.Material.MATERIAL_ALPHABLEND : BABYLON.Material.MATERIAL_ALPHATEST;
|
162 |
+
// material.useAlphaFromDiffuseTexture = true;
|
163 |
+
// material.diffuseTexture.hasAlpha = true;
|
164 |
+
// };
|
165 |
+
const scene = new BABYLON.Scene(engine);
|
166 |
+
// BABYLON.SceneOptimizer.OptimizeAsync(scene);
|
167 |
+
// scene.clearColor = new BABYLON.Color4(0.95, 0.95, 0.95, 1.0);
|
168 |
+
scene.clearColor = new BABYLON.Color4(0, 0, 0, 1.0);
|
169 |
+
const mmdCamera = new BABYLONMMD.MmdCamera("MmdCamera", new BABYLON.Vector3(0, 10, 0), scene);
|
170 |
+
mmdCamera.maxZ = 5000;
|
171 |
+
const camera = new BABYLON.ArcRotateCamera("ArcRotateCamera", 0, 0, 45, new BABYLON.Vector3(0, 10, 0), scene);
|
172 |
+
camera.maxZ = 5000;
|
173 |
+
camera.setPosition(new BABYLON.Vector3(0, 10, -45));
|
174 |
+
camera.attachControl(canvas, false);
|
175 |
+
camera.inertia = 0.8;
|
176 |
+
camera.speed = 10;
|
177 |
+
const hemisphericLight = new BABYLON.HemisphericLight("HemisphericLight", new BABYLON.Vector3(0, 1, 0), scene);
|
178 |
+
hemisphericLight.intensity = 0.4;
|
179 |
+
hemisphericLight.specular = new BABYLON.Color3(0, 0, 0);
|
180 |
+
hemisphericLight.groundColor = new BABYLON.Color3(1, 0.9, 0.9);
|
181 |
+
const directionalLight = new BABYLON.DirectionalLight("DirectionalLight", new BABYLON.Vector3(0.5, -1, 1), scene);
|
182 |
+
directionalLight.intensity = 0.8;
|
183 |
+
directionalLight.autoCalcShadowZBounds = false;
|
184 |
+
directionalLight.autoUpdateExtends = false;
|
185 |
+
directionalLight.shadowMaxZ = 20;
|
186 |
+
directionalLight.shadowMinZ = -15;
|
187 |
+
directionalLight.orthoTop = 18;
|
188 |
+
directionalLight.orthoBottom = -1;
|
189 |
+
directionalLight.orthoLeft = -10;
|
190 |
+
directionalLight.orthoRight = 10;
|
191 |
+
directionalLight.shadowOrthoScale = 0;
|
192 |
+
const shadowGenerator = new BABYLON.ShadowGenerator(1024, directionalLight, true);
|
193 |
+
shadowGenerator.usePercentageCloserFiltering = true;
|
194 |
+
shadowGenerator.forceBackFacesOnly = true;
|
195 |
+
shadowGenerator.filteringQuality = BABYLON.ShadowGenerator.QUALITY_MEDIUM;
|
196 |
+
shadowGenerator.frustumEdgeFalloff = 0.1;
|
197 |
+
const mmdRuntime = isEnablePhysicsEngine ? new BABYLONMMD.MmdRuntime(scene, new BABYLONMMD.MmdPhysics(scene)) : new BABYLONMMD.MmdRuntime(scene)
|
198 |
+
mmdRuntime.register(scene);
|
199 |
+
const audioPlayer = new BABYLONMMD.StreamAudioPlayer(scene);
|
200 |
+
audioPlayer.preservesPitch = true;
|
201 |
+
audioPlayer.source = resourcePaths.audio;
|
202 |
+
mmdRuntime.setAudioPlayer(audioPlayer);
|
203 |
+
const mmdPlayerControl = new BABYLONMMD.MmdPlayerControl(scene, mmdRuntime, audioPlayer);
|
204 |
+
mmdPlayerControl.showPlayerControl();
|
205 |
+
engine.displayLoadingUI();
|
206 |
+
let loadingTexts = [];
|
207 |
+
const updateLoadingText = (updateIndex, text) => {
|
208 |
+
loadingTexts[updateIndex] = text;
|
209 |
+
engine.loadingUIText = "<br/><br/><br/><br/>" + loadingTexts.join("<br/><br/>");
|
210 |
+
};
|
211 |
+
const promises = [];
|
212 |
+
const bvmdLoader = new BABYLONMMD.BvmdLoader(scene);
|
213 |
+
promises.push(bvmdLoader.loadAsync("motion", resourcePaths.mainMotion, (event) => updateLoadingText(0, `Loading motion... ${event.loaded}/${event.total} (${Math.floor((event.loaded * 100) / event.total)}%)`)));
|
214 |
+
promises.push(BABYLON.SceneLoader.ImportMeshAsync(undefined, resourcePaths.mainModel, undefined, scene, (event) => updateLoadingText(1, `Loading model... ${event.loaded}/${event.total} (${Math.floor((event.loaded * 100) / event.total)}%)`)));
|
215 |
+
if (isEnablePhysicsEngine === true) {
|
216 |
+
promises.push(
|
217 |
+
(async () => {
|
218 |
+
updateLoadingText(2, "Loading physics engine...");
|
219 |
+
const havokPlugin = new BABYLON.HavokPlugin();
|
220 |
+
// scene.enablePhysics(new BABYLON.Vector3(0, -9.8, 0), havokPlugin);
|
221 |
+
scene.enablePhysics(new BABYLON.Vector3(0, -9.8, 0), havokPlugin);
|
222 |
+
updateLoadingText(2, "Loading physics engine... Done");
|
223 |
+
})()
|
224 |
+
);
|
225 |
+
}
|
226 |
+
loadingTexts = new Array(promises.length).fill("");
|
227 |
+
const loadResults = await Promise.all(promises);
|
228 |
+
scene.onAfterRenderObservable.addOnce(() => engine.hideLoadingUI());
|
229 |
+
mmdRuntime.setCamera(mmdCamera);
|
230 |
+
mmdCamera.addAnimation(loadResults[0]);
|
231 |
+
mmdCamera.setAnimation("motion");
|
232 |
+
const modelMesh = loadResults[1].meshes[0];
|
233 |
+
modelMesh.receiveShadows = true;
|
234 |
+
shadowGenerator.addShadowCaster(modelMesh);
|
235 |
+
const mmdModel = mmdRuntime.createMmdModel(modelMesh);
|
236 |
+
mmdModel.addAnimation(loadResults[0]);
|
237 |
+
mmdModel.setAnimation("motion");
|
238 |
+
// mmdModel.mesh.outlineWidth = 10
|
239 |
+
const bodyBone = loadResults[1].skeletons[0].bones.find((bone) => bone.name === "センター");
|
240 |
+
scene.onBeforeRenderObservable.add(() => {
|
241 |
+
bodyBone.getFinalMatrix().getTranslationToRef(directionalLight.position);
|
242 |
+
directionalLight.position.y -= 10;
|
243 |
+
});
|
244 |
+
const ground = BABYLON.MeshBuilder.CreateGround("Ground", { width: 100, height: 100, subdivisions: 2, updatable: false }, scene);
|
245 |
+
ground.receiveShadows = true;
|
246 |
+
const groundMaterial = (ground.material = new BABYLON.StandardMaterial("GroundMaterial", scene));
|
247 |
+
groundMaterial.diffuseColor = new BABYLON.Color3(0.25, 0.25, 0.25);
|
248 |
+
groundMaterial.specularPower = 128;
|
249 |
+
const groundReflectionTexture = (groundMaterial.reflectionTexture = new BABYLON.MirrorTexture("MirrorTexture", 1024, scene, true));
|
250 |
+
groundReflectionTexture.mirrorPlane = BABYLON.Plane.FromPositionAndNormal(ground.position, ground.getFacetNormal(0).scale(-1));
|
251 |
+
groundReflectionTexture.renderList = [modelMesh];
|
252 |
+
groundReflectionTexture.level = 0.25;
|
253 |
+
const defaultPipeline = new BABYLON.DefaultRenderingPipeline("default", true, scene, [mmdCamera, camera]);
|
254 |
+
defaultPipeline.samples = 4;
|
255 |
+
defaultPipeline.bloomEnabled = true;
|
256 |
+
defaultPipeline.bloomThreshold = 0;
|
257 |
+
defaultPipeline.bloomWeight = 0.1;
|
258 |
+
defaultPipeline.bloomKernel = 38;
|
259 |
+
defaultPipeline.bloomScale = 0.5;
|
260 |
+
defaultPipeline.chromaticAberrationEnabled = true;
|
261 |
+
defaultPipeline.chromaticAberration.aberrationAmount = 0;
|
262 |
+
defaultPipeline.fxaaEnabled = true;
|
263 |
+
defaultPipeline.imageProcessingEnabled = true;
|
264 |
+
defaultPipeline.imageProcessing.toneMappingEnabled = false;
|
265 |
+
defaultPipeline.imageProcessing.toneMappingType = BABYLON.ImageProcessingConfiguration.TONEMAPPING_ACES;
|
266 |
+
defaultPipeline.imageProcessing.vignetteWeight = 0.5;
|
267 |
+
defaultPipeline.imageProcessing.vignetteStretch = 0.5;
|
268 |
+
defaultPipeline.imageProcessing.vignetteColor = new BABYLON.Color4(0, 0, 0, 0);
|
269 |
+
defaultPipeline.imageProcessing.vignetteEnabled = true;
|
270 |
+
const lensEffect = new BABYLON.LensRenderingPipeline('lensEffects', {edge_blur: engine.hostInformation.isMobile ? 0.0 : 1.0, chromatic_aberration: engine.hostInformation.isMobile ? 0.5 : 1.0, distortion: 0.2}, scene, 1.0);
|
271 |
+
scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline('lensEffects', camera);
|
272 |
+
scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline('lensEffects', mmdCamera);
|
273 |
+
// BABYLON.ParticleHelper.CreateAsync("rain", scene, false).then((set) => {set.start()});
|
274 |
+
const guiCamera = new BABYLON.ArcRotateCamera("GUICamera", Math.PI / 2 + Math.PI / 7, Math.PI / 2, 100, new BABYLON.Vector3(0, 20, 0), scene);
|
275 |
+
guiCamera.layerMask = 0x10000000;
|
276 |
+
scene.activeCameras = [mmdCamera, guiCamera];
|
277 |
+
let lastClickTime = -Infinity;
|
278 |
+
canvas.onclick = () => {
|
279 |
+
const currentTime = performance.now();
|
280 |
+
if (500 < currentTime - lastClickTime) {
|
281 |
+
lastClickTime = currentTime;
|
282 |
+
return;
|
283 |
+
}
|
284 |
+
lastClickTime = -Infinity;
|
285 |
+
if (scene.activeCameras[0] === mmdCamera) scene.activeCameras = [camera, guiCamera];
|
286 |
+
else scene.activeCameras = [mmdCamera, guiCamera];
|
287 |
+
};
|
288 |
+
let engineInstrumentation = new BABYLON.EngineInstrumentation(engine);
|
289 |
+
engineInstrumentation.captureGPUFrameTime = true;
|
290 |
+
engineInstrumentation.captureShaderCompilationTime = true;
|
291 |
+
let sceneInstrumentation = new BABYLON.SceneInstrumentation(scene);
|
292 |
+
sceneInstrumentation.captureActiveMeshesEvaluationTime = true;
|
293 |
+
sceneInstrumentation.captureFrameTime = true;
|
294 |
+
sceneInstrumentation.captureParticlesRenderTime = true;
|
295 |
+
sceneInstrumentation.captureRenderTime = true;
|
296 |
+
sceneInstrumentation.captureCameraRenderTime = true;
|
297 |
+
sceneInstrumentation.captureRenderTargetsRenderTime = true;
|
298 |
+
sceneInstrumentation.captureInterFrameTime = true;
|
299 |
+
let isLimitFPS = false;
|
300 |
+
let targetFPS = null;
|
301 |
+
if (Object.keys(urlQueryObject).some(el => el === 'fps')) {
|
302 |
+
isLimitFPS = true;
|
303 |
+
targetFPS = parseFloat(urlQueryObject.fps) + 0.35;
|
304 |
+
engine.customAnimationFrameRequester = {
|
305 |
+
requestAnimationFrame: (func) => {setTimeout(func, 1000 / targetFPS - sceneInstrumentation.frameTimeCounter.current - sceneInstrumentation.activeMeshesEvaluationTimeCounter.current - sceneInstrumentation.particlesRenderTimeCounter.lastSecAverage - sceneInstrumentation.renderTimeCounter.current - sceneInstrumentation.cameraRenderTimeCounter.current - sceneInstrumentation.renderTargetsRenderTimeCounter.current)}
|
306 |
+
};
|
307 |
+
}
|
308 |
+
const advancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI");
|
309 |
+
advancedTexture.layer.layerMask = 0x10000000;
|
310 |
+
advancedTexture.renderScale = 1.5;
|
311 |
+
const textblock = new BABYLON.GUI.TextBlock();
|
312 |
+
// textblock.widthInPixels = 800;
|
313 |
+
// textblock.left = 10;
|
314 |
+
textblock.text = `${engine._glRenderer}\n${engine._glVersion}`;
|
315 |
+
textblock.fontSize = 32;
|
316 |
+
textblock.fontFamily = "'SF Mono', 'SF Pro Text', 'Inter', 'Noto Sans JP', 'system-ui'";
|
317 |
+
textblock.textHorizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
|
318 |
+
textblock.textVerticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP;
|
319 |
+
textblock.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
|
320 |
+
textblock.verticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP;
|
321 |
+
textblock.color = "#ffffff";
|
322 |
+
advancedTexture.addControl(textblock);
|
323 |
+
const textBlockUpdateDisp = setInterval(() => {
|
324 |
+
if (engine.hostInformation.isMobile) {
|
325 |
+
textblock.text = `${engine._glRenderer}
|
326 |
+
${engine._glVersion}
|
327 |
+
|
328 |
+
${engine.frameId} f
|
329 |
+
${mathFunc.rounder('floor', engine.performanceMonitor.averageFPS, 2)} fps
|
330 |
+
${mathFunc.rounder('floor', engine.performanceMonitor.averageFrameTime, 2)} ms`;
|
331 |
+
} else {
|
332 |
+
textblock.text = `${engine._glRenderer}
|
333 |
+
${engine._glVersion}
|
334 |
+
|
335 |
+
Main Model Path: ${resourcePaths.mainModel}
|
336 |
+
Main Motion Path: ${resourcePaths.mainMotion}
|
337 |
+
Main Audio Path: ${resourcePaths.audio}
|
338 |
+
|
339 |
+
FPS Disp: ${mathFunc.rounder('floor', engine.performanceMonitor.averageFPS, 2, true)} fps avg (${mathFunc.rounder('floor', engine.performanceMonitor.instantaneousFPS, 2, true)} fps)
|
340 |
+
FPS Limit: ${isLimitFPS ? mathFunc.rounder('floor', parseFloat(urlQueryObject.fps), 2, true) + ' fps' : 'unlimited'}
|
341 |
+
FPS Real: ${isLimitFPS ? mathFunc.rounder('floor', 1000 / sceneInstrumentation.frameTimeCounter.lastSecAverage, 2, true) : mathFunc.rounder('floor', 1000 / sceneInstrumentation.frameTimeCounter.lastSecAverage, 2, true)} fps
|
342 |
+
|
343 |
+
Active Meshes: ${scene.getActiveMeshes().length} / ${scene.meshes.length}
|
344 |
+
Total Vertices: ${scene.totalVerticesPerfCounter.current}
|
345 |
+
Active Indices: ${scene.totalActiveIndicesPerfCounter.current}
|
346 |
+
Total Objects: ${scene.materials.length} mat, ${scene.textures.length} tex, ${scene.animatables.length} anm, ${scene.lights.length} lit
|
347 |
+
Draw Calls Count: ${sceneInstrumentation.drawCallsCounter.current}
|
348 |
+
|
349 |
+
Frame Count: ${engine.frameId} frame
|
350 |
+
Actually Frame: ${mathFunc.rounder('floor', engine.performanceMonitor.averageFrameTime, 2, true)} ms avg (${mathFunc.rounder('floor', engine.performanceMonitor.instantaneousFrameTime, 2, true)} ms)
|
351 |
+
Scene Frame: ${mathFunc.rounder('ceil', sceneInstrumentation.frameTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.frameTimeCounter.current, 2, true)} ms)
|
352 |
+
Active Meshes Eval: ${mathFunc.rounder('ceil', sceneInstrumentation.activeMeshesEvaluationTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.activeMeshesEvaluationTimeCounter.current, 2, true)} ms)
|
353 |
+
Particles Render: ${mathFunc.rounder('ceil', sceneInstrumentation.particlesRenderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.particlesRenderTimeCounter.current, 2, true)} ms)
|
354 |
+
Inter Frame: ${mathFunc.rounder('ceil', sceneInstrumentation.interFrameTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.interFrameTimeCounter.current, 2, true)} ms)
|
355 |
+
GPU Frame: ${mathFunc.rounder('ceil', engineInstrumentation.gpuFrameTimeCounter.lastSecAverage * 0.000001, 2, true)} ms avg (${mathFunc.rounder('ceil', engineInstrumentation.gpuFrameTimeCounter.current * 0.000001, 2, true)} ms)
|
356 |
+
Shader Comp Total: ${mathFunc.rounder('ceil', engineInstrumentation.shaderCompilationTimeCounter.count, 2, true)} ms
|
357 |
+
Scene Render: ${mathFunc.rounder('ceil', sceneInstrumentation.renderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.renderTimeCounter.current, 2, true)} ms)
|
358 |
+
Camera Render: ${mathFunc.rounder('ceil', sceneInstrumentation.cameraRenderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.cameraRenderTimeCounter.current, 2, true)} ms)
|
359 |
+
Targets Render: ${mathFunc.rounder('ceil', sceneInstrumentation.renderTargetsRenderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.renderTargetsRenderTimeCounter.current, 2, true)} ms)
|
360 |
+
|
361 |
+
Heap: ${!performance.memory ? 'Unavailable' : (mathFunc.rounder('ceil', performance.memory.usedJSHeapSize / 1024 / 1024, 2, true))} MB / ${!performance.memory ? 'Unavailable' : (mathFunc.rounder('ceil', performance.memory.totalJSHeapSize / 1024 / 1024, 2, true))} MB (Limit ${!performance.memory ? 'Unavailable' : (mathFunc.rounder('ceil', performance.memory.jsHeapSizeLimit / 1024 / 1024, 2, true))} MB)
|
362 |
+
`;
|
363 |
+
}
|
364 |
+
}, 10);
|
365 |
+
await new Promise(resolve => setTimeout(resolve, 1000));
|
366 |
+
mmdRuntime.playAnimation();
|
367 |
+
return scene;
|
368 |
+
}
|
369 |
+
}
|
370 |
+
createScene = function () {
|
371 |
+
return Playground.CreateScene(engine, engine.getRenderingCanvas());
|
372 |
+
};
|
373 |
+
window.initFunction = async function () {
|
374 |
+
globalThis.HK = await HavokPhysics();
|
375 |
+
|
376 |
+
var asyncEngineCreation = async function () {
|
377 |
+
try {
|
378 |
+
return createDefaultEngine();
|
379 |
+
} catch (e) {
|
380 |
+
console.log("the available createEngine function failed. Creating the default engine instead");
|
381 |
+
return createDefaultEngine();
|
382 |
+
}
|
383 |
+
};
|
384 |
+
|
385 |
+
window.engine = await asyncEngineCreation();
|
386 |
+
if (!engine) throw "engine should not be null.";
|
387 |
+
startRenderLoop(engine, canvas);
|
388 |
+
window.scene = createScene();
|
389 |
+
};
|
390 |
+
initFunction().then(() => {
|
391 |
+
scene.then((returnedScene) => {
|
392 |
+
sceneToRender = returnedScene;
|
393 |
+
});
|
394 |
+
});
|
395 |
+
|
396 |
+
// Resize
|
397 |
+
window.addEventListener("resize", function () {
|
398 |
+
engine.resize();
|
399 |
+
});
|