Update knowledge.txt
Browse files- knowledge.txt +182 -2
knowledge.txt
CHANGED
@@ -8,7 +8,6 @@ The Lover: Driven by a desire for romantic connection and happiness.
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The Rebel: A character who challenges the established order and fights for change.
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The Explorer: Driven by a need to discover new things and explore uncharted territories.
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The Jester: A character who uses humor and wit to bring joy and light to a situation.
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The Rogue With a Heart of Gold: Seemingly selfish or aloof, this character eventually reveals a deep sense of honor and willingness to risk all for the right cause. Example: Han Solo from Star Wars.
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The Rebellious Hero: Rejects societal norms and bravely defies authority, driven by a deeper understanding or morality that others might not see. Example: Katniss Everdeen from The Hunger Games.
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The Disguised Stranger: Someone who hides their true identity, often revealing themselves in a pivotal moment, providing a dramatic twist to the story. Example: Aragorn from The Lord of the Rings.
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@@ -85,4 +84,185 @@ The Defender of the Lost Cause: Continues to fight for a cause that most believe
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The Hidden Mastermind: Operates from the shadows, their influence felt but their identity and intentions concealed. Example: Keyser SΓΆze from The Usual Suspects.
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The Star-Crossed Lovers: These characters are deeply in love but fated for tragedy, often due to external forces like feuding families, differing backgrounds, or insurmountable circumstances. Example: Romeo and Juliet.
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The Loyal Retainer: Unwaveringly dedicated to another character, they provide support, often at great personal risk or sacrifice. Example: Alfred from Batman.
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The Forgotten Chronicler: Records events or truths that others overlook or choose to forget, often providing a different perspective on history. Example: Samwell Tarly from Game of Thrones.
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The Rebel: A character who challenges the established order and fights for change.
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The Explorer: Driven by a need to discover new things and explore uncharted territories.
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The Jester: A character who uses humor and wit to bring joy and light to a situation.
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The Rogue With a Heart of Gold: Seemingly selfish or aloof, this character eventually reveals a deep sense of honor and willingness to risk all for the right cause. Example: Han Solo from Star Wars.
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The Rebellious Hero: Rejects societal norms and bravely defies authority, driven by a deeper understanding or morality that others might not see. Example: Katniss Everdeen from The Hunger Games.
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The Disguised Stranger: Someone who hides their true identity, often revealing themselves in a pivotal moment, providing a dramatic twist to the story. Example: Aragorn from The Lord of the Rings.
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The Hidden Mastermind: Operates from the shadows, their influence felt but their identity and intentions concealed. Example: Keyser SΓΆze from The Usual Suspects.
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The Star-Crossed Lovers: These characters are deeply in love but fated for tragedy, often due to external forces like feuding families, differing backgrounds, or insurmountable circumstances. Example: Romeo and Juliet.
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The Loyal Retainer: Unwaveringly dedicated to another character, they provide support, often at great personal risk or sacrifice. Example: Alfred from Batman.
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The Forgotten Chronicler: Records events or truths that others overlook or choose to forget, often providing a different perspective on history. Example: Samwell Tarly from Game of Thrones.
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Barbarian: A fierce warrior relying on rage and brute strength to overpower foes in melee combat; excels in durability and raw physical power.
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Bard: A versatile spellcaster and performer who inspires allies and manipulates enemies with magic and music; blends support, utility, and some combat.
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Cleric: A divine spellcaster serving a deity, balancing healing, protection, and offensive magic based on chosen domain.
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Druid: A nature mage who commands elemental forces and can shapeshift into animals; versatile spellcasting tied to the natural world.
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Fighter: A master of weapons and armor, excelling in martial combat with various fighting styles and tactics.
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Monk: A martial artist harnessing inner energy (ki) for fast, precise unarmed combat and incredible mobility.
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Paladin: A holy warrior bound by sacred oaths, combining martial prowess with divine magic to smite evil and protect allies.
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Ranger: A skilled hunter and tracker who blends martial combat with nature magic and often has an animal companion.
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Rogue: A stealthy and cunning combatant specializing in sneak attacks, deception, and versatile utility skills.
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Sorcerer: A natural-born spellcaster with innate magical power, using metamagic to shape their arcane spells.
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Warlock: A pact-bound spellcaster drawing power from an otherworldly patron, with unique spellcasting and eldritch abilities.
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Wizard: A scholarly arcane caster who prepares spells from an extensive spellbook, having the broadest and deepest magical knowledge.
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Dwarf: Stout and hardy warriors known for resilience, craftsmanship, and strong connection to mountains and underground realms.
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Elf: Graceful and agile beings with keen senses, known for longevity, magic affinity, and deep connection to nature or arcane arts.
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Half-Elf: Versatile and charismatic hybrids blending human adaptability with elven grace; skilled in diplomacy and various talents.
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Halfling: Small, nimble, and lucky folk who excel at stealth and evasion; known for cheerful demeanor and resourcefulness.
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Human: Highly adaptable and ambitious, humans are diverse and excel in many fields due to their versatility and drive.
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Dragonborn: Proud draconic humanoids with strong physical presence and breath weapon; often valorous and honorable.
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Gnome: Small, clever, and inventive, gnomes possess sharp minds and a love for magic or tinkering.
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Half-Orc: Fierce and strong warriors with orcish heritage; known for physical power, toughness, and battlefield ferocity.
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Tiefling: Humans with infernal heritage, marked by fiendish features and innate magical abilities tied to dark powers.
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Orc: Brutish and aggressive warriors known for strength and savagery; often outsiders or tribal fighters.
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Goblin: Small, cunning, and nimble creatures skilled at ambush and guerrilla tactics.
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Firbolg: Gentle giant forest dwellers with druidic magic and deep ties to nature and balance.
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Aasimar: Celestial-blooded beings marked by radiant grace, often champions of good and divine causes.
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Genasi: Elementally infused humanoids connected to air, earth, fire, or water, reflecting their primal power.
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Lizardfolk: Reptilian humanoids with natural armor and primal survival instincts; often unemotional and pragmatic.
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Warforged: Living constructs of metal and stone, blending machine and life; durable and suited for frontline combat.
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Changeling: Shapechangers skilled in deception and disguise, often spies or social manipulators.
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Triton: Aquatic humanoids with control over water and command of the seas, usually guardians of ocean realms.
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Yuan-Ti Pureblood: Serpent-blooded humanoids with innate magic and venomous traits; often secretive and cunning.
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Tabaxi: Feline humanoids known for curiosity, agility, and stealth; excellent hunters and explorers.
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Kobold: Small, crafty reptilian folk skilled at traps and ambush; often underestimated but resourceful.
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Hobgoblin: Disciplined and tactical warriors, known for military prowess and strict hierarchy.
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Satyr: Fey creatures with playful and musical nature, adept at charm and trickery.
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Aarakocra: Birdlike humanoids with natural flight; excel at ranged combat and scouting.
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Leonin: Proud lion-like warriors with fierce combat skills and strong tribal bonds.
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Tortle: Turtle-like beings with natural armor and a calm, steady approach to life and battle.
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Shifter: Beasthuman hybrids who channel animalistic traits for combat prowess and enhanced senses.
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Verdan: Small, adaptable goblinoids with a penchant for growth and change; lively and curious.
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Minotaur: Massive bull-headed warriors known for brute strength and relentless charging attacks.
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Owlin: Owl-like fey creatures with keen senses and stealth; often mystical and enigmatic.
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Reborn: Undead-like beings with lingering memories; versatile in class roles due to their unique nature.
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Forgotten Realms: Classic high fantasy world with sprawling continents, powerful magic, and diverse cultures.
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Eberron: Magitech noir world with airships, warforged, and intrigue-driven adventures.
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Greyhawk: Old-school medieval fantasy setting, foundation of many D&D traditions.
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Ravenloft: Gothic horror realm of cursed lands and dark powers ruled by vampires and other monsters.
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Dragonlance: Epic saga world featuring dragons, knights, and legendary wars.
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Dark Sun: Post-apocalyptic desert world with scarce resources and brutal survival.
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Spelljammer: Fantasy space-faring setting featuring magical ships traveling the cosmos.
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Planescape: Multiverse hub with portals, diverse factions, and philosophical conflicts.
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Mystara: Classic patchwork world with multiple kingdoms and cultures, old-school vibe.
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Theros: Greek mythology-inspired land of gods, heroes, and fate.
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Wildemount: Critical Roleβs political and magical-rich continent with dark secrets.
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Krynn: World of Dragonlance with rich lore of dragons and divine conflicts.
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Sigil: The City of Doors in Planescape, nexus for planar travel and intrigue.
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Barovia: The vampire-ruled cursed domain in Ravenloft.
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Numenera (Ninth World): Science-fantasy setting blending futuristic tech with ancient ruins and mysteries.
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Ravnica: Urban setting of endless cityscape governed by guild politics, from Magic: The Gathering.
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TalβDorei: Another Critical Role world focusing on heroic adventurers and diverse landscapes.
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Athas (Dark Sun alternate): Variants expanding harsh desert survival and psionics.
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Kobold Pressβs Midgard: Dark fantasy world with grim themes and mythic monsters.
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The Expanse: Sci-fi setting adapted to D&D style, space politics and alien tech.
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Ashes of Athas: Expanded Dark Sun lore emphasizing shattered world survival.
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Midgard Campaign Setting (Kobold Press): Gritty world blending folklore and dark fantasy.
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Barbarians of Lemuria: Sword-and-sorcery inspired setting with heroic fantasy themes.
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Shadowrun (Fantasy Cyberpunk hybrid): Not traditional D&D but often adapted for tabletop crossovers.
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Homebrew βIronreachβ: Steampunk-inspired world with magic and machinery intertwined.
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Homebrew βEclipsiaβ: Dark fantasy realm ruled by eternal night and ancient curses.
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Homebrew βThe Shattered Islesβ: Archipelago filled with pirates, magic, and political intrigue.
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Homebrew βVerdantisβ: High magic jungle world teeming with ancient secrets and elemental forces.
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Homebrew βStarlight Realmsβ: Cosmic fantasy setting blending space opera and myth.
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Homebrew βFrostholmβ: Frozen wasteland setting with harsh climates and resilient cultures.
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Homebrew βThe Veilβ: Urban fantasy setting where supernatural beings coexist secretly with humans.
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Homebrew βGrim Hollowβ: Dark fantasy setting focused on horror, death, and eldritch forces.
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Homebrew βDuskwatchβ: Steampunk meets gothic horror with clockwork horrors and shadowy conspiracies.
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Barbarian: Weapons β Greataxe, Maul, Glaive; Treasures β Uncommon: Cloak of Protection, +1 Weapon; Rare: Belt of Hill Giant Strength, Weapon of Warning; Very Rare: +3 Greataxe, Belt of Fire/Frost Giant Strength; Notes β Zealot: Radiant Weapon, Totem: Winter gear, Storm: Lightning javelins
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Bard: Weapons β Rapier, Shortbow; Treasures β Uncommon: Glamoured Studded Leather, Doss Lute; Rare: Ring of Spell Storing, Cape of the Mountebank; Very Rare: Canaith Mandolin, Robe of Stars; Notes β Lore: Wand of the War Mage, Eloquence: Tome of Leadership
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Cleric: Weapons β Warhammer, Mace; Treasures β Uncommon: Amulet of the Devout +1, Mace of Disruption; Rare: Plate Armor +1, Bead of Blessing; Very Rare: Staff of Healing, Amulet +3; Notes β Life: Staff of Healing, Light: Wand of Fireballs
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Druid: Weapons β Quarterstaff (Shillelagh), Scimitar; Treasures β Uncommon: Moon Sickle +1, Pearl of Power; Rare: Staff of the Woodlands, Cloak of Nature; Very Rare: Moon Sickle +3, Staff of the Forest; Notes β Moon: Shape-enhancing items, Stars: Ioun Stone of Insight
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Fighter: Weapons β Greatsword, Longbow, Rapier, Glaive; Treasures β Uncommon: +1 Weapon, Shield +1; Rare: +2 Weapon, Gauntlets of Ogre Power; Very Rare: Armor of Invulnerability, Sword of Sharpness; Notes β Battlemaster: Manual of Quickness, EKnight: Wand of Magic Detection
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Monk: Weapons β Unarmed, Quarterstaff, Shortsword; Treasures β Uncommon: Bracers of Defense, Boots of Speed; Rare: Amulet of Health, Ring of Evasion; Very Rare: Ioun Stone of Agility, Staff of Striking; Notes β Shadow: Cloak of Elvenkind, Open Hand: Freedom gear
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Paladin: Weapons β Longsword, Greatsword, Maul; Treasures β Uncommon: Radiant Weapon, Amulet of the Devout +1; Rare: +2 Longsword, Shield +2; Very Rare: Holy Avenger, Armor of Resistance; Notes β Devotion: Aura gear, Vengeance: Speed gear
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Ranger: Weapons β Longbow, Shortswords; Treasures β Uncommon: Boots of Elvenkind, +1 Longbow; Rare: Oathbow, Quiver of Ehlonna; Very Rare: +3 Weapon, Bracers of Archery; Notes β Gloom: Shadow cloak, Beast: Figurine of Wondrous Power
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Rogue: Weapons β Rapier, Dagger, Shortbow; Treasures β Uncommon: Gloves of Thievery, Boots of Elvenkind; Rare: Dagger of Venom, Cloak of Elvenkind; Very Rare: Cloak of Invisibility, Manual of Quickness; Notes β Assassin: Poison gear, Trickster: Wand of Magic Missiles
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Sorcerer: Weapons β Dagger, Quarterstaff (flavor); Treasures β Uncommon: Wand of the War Mage +1, Pearl of Power; Rare: Ring of Spell Storing, Metamagic Rod; Very Rare: Robe of the Archmagi, Staff of Power; Notes β Wild: Wand of Wonder, Draconic: Gem of Seeing
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Warlock: Weapons β Eldritch Blast, Pact Weapon (Glaive, Greatsword); Treasures β Uncommon: Rod of the Pact Keeper +1, Eldritch Staff; Rare: Rod +2, Tome of Leadership; Very Rare: Rod +3, Staff of the Magi; Notes β Hexblade: Lifedrinker blade, Fiend: Fire-themed items
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Wizard: Weapons β Quarterstaff, Dagger (backup); Treasures β Uncommon: Arcane Grimoire +1, Wand of Magic Missiles; Rare: Wand of Fireballs, Grimoire +2, Scrolls; Very Rare: Staff of the Magi, Ioun Stone of Intellect; Notes β Diviner: Eye items, Necromancer: Amulet of Health
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Dwarf: Weapons β Battleaxe, Warhammer; Treasures β Uncommon: Dwarven Thrower (rare for dwarves), Stone of Good Luck; Rare: Adamantine Armor, Belt of Dwarvenkind; Very Rare: Hammer of Thunderbolts; Notes β Strong synergy with Cleric, Fighter
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Elf (High): Weapons β Longbow, Longsword; Treasures β Uncommon: Elven Chain, Circlet of Blasting; Rare: Wand of the War Mage, Cloak of Elvenkind; Very Rare: Robe of Stars, Ring of Shooting Stars; Notes β Arcane boost, finesse flavor
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Elf (Wood): Weapons β Longbow, Shortsword; Treasures β Uncommon: Boots of Elvenkind, Cloak of Elvenkind; Rare: Longbow +2, Bracers of Archery; Very Rare: Oathbow, Ring of Animal Influence; Notes β Ranger/Monk synergy
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Half-Elf: Weapons β Rapier, Longsword; Treasures β Uncommon: Ring of Protection, Glamoured Studded Leather; Rare: Ring of Spell Storing, Tome of Leadership; Very Rare: Staff of Power, Robe of Stars; Notes β Bard, Sorcerer, Warlock synergy
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Half-Orc: Weapons β Greataxe, Greatsword; Treasures β Uncommon: Weapon of Warning, +1 Greataxe; Rare: Belt of Hill Giant Strength, Amulet of Health; Very Rare: +3 Weapon, Armor of Invulnerability; Notes β Perfect for Barbarians and melee Fighters
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Human (Variant): Weapons β Any based on class; Treasures β Uncommon: Weapon/Armor +1, Sentinel Shield; Rare: Manual of Quickness or Bodily Health; Very Rare: Luck Blade, +3 items; Notes β Feat-based synergy for any build
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Halfling (Lightfoot): Weapons β Shortsword, Dagger, Shortbow; Treasures β Uncommon: Gloves of Thievery, Slippers of Spider Climbing; Rare: Cloak of Elvenkind, Ring of Invisibility; Very Rare: Luck Blade, Cloak of Invisibility; Notes β Rogue and stealthy builds shine
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Goliath: Weapons β Maul, Greataxe; Treasures β Uncommon: Gauntlets of Ogre Power, +1 Weapon; Rare: Belt of Hill Giant Strength, Boots of Striding and Springing; Very Rare: Hammer of Thunderbolts; Notes β Ideal for Barbarians and heavy melee classes
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Tiefling: Weapons β Rapier, Whip (flavor); Treasures β Uncommon: Infernal Blade (homebrew), Ring of Fire Resistance; Rare: Wand of Fireballs, Tome of Leadership; Very Rare: Staff of Power, Robe of the Archmagi; Notes β Warlock, Sorcerer synergy
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Dragonborn: Weapons β Longsword, Greatsword; Treasures β Uncommon: Amulet of Health, Fire/Frost Resistance gear; Rare: Belt of Fire Giant Strength, Weapon +2; Very Rare: Holy Avenger (Paladin), Dragon-themed items; Notes β Paladin and Fighter synergy
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Firbolg: Weapons β Quarterstaff, Club; Treasures β Uncommon: Pearl of Power, Nature-themed items; Rare: Staff of the Woodlands, Moon Sickle +2; Very Rare: Staff of the Forest, Moon Sickle +3; Notes β Druid synergy, forest magic flavor
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Aasimar: Weapons β Radiant-flavored Longsword, Mace; Treasures β Uncommon: Amulet of the Devout, Radiant Weapon; Rare: Holy Symbol of Ravenkind, Cloak of Protection; Very Rare: Holy Avenger, Robe of Stars; Notes β Paladin/Cleric synergy
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Gnome (Forest): Weapons β Dagger, Shortsword, Light Crossbow; Treasures β Uncommon: Headband of Intellect, Wand of Magic Detection; Rare: Robe of Useful Items, Figurine of Wondrous Power; Very Rare: Ioun Stone of Insight, Staff of Charming; Notes β Wizard, Artificer, Trickster builds
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Gnome (Rock): Weapons β Hammer, Crossbow; Treasures β Uncommon: Goggles of Night, Alchemy Jug; Rare: Belt of Dwarvenkind, Clockwork Amulet; Very Rare: Manual of Golems, Arcane Grimoire +3; Notes β Tinker flavor, Artificer synergy
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Genasi (Fire): Weapons β Scimitar, Rapier; Treasures β Uncommon: Flame Tongue, Ring of Fire Resistance; Rare: Wand of Fireballs, Efreeti Bottle; Very Rare: Staff of Fire, Armor of Resistance (Fire); Notes β Sorcerer, Warlock, Elemental-themed builds
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Genasi (Water): Weapons β Trident, Spear; Treasures β Uncommon: Ring of Swimming, Decanter of Endless Water; Rare: Trident of Fish Command, Cloak of the Manta Ray; Very Rare: Helm of Underwater Action, Staff of Frost; Notes β Druid, Ranger, seafaring builds
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Genasi (Earth): Weapons β Warhammer, Maul; Treasures β Uncommon: Boots of the Winterlands, Earthbind Scroll; Rare: Stone of Controlling Earth Elementals, Dwarven Plate; Very Rare: Armor of Earth Elementals (homebrew); Notes β Tanky Fighter/Cleric builds
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Genasi (Air): Weapons β Shortbow, Shortsword; Treasures β Uncommon: Winged Boots, Wind Fan; Rare: Cape of the Mountebank, Broom of Flying; Very Rare: Cloak of Invisibility, Ring of Air Elemental Command; Notes β Monk, Rogue, or Wind-based flavor builds
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Goblin: Weapons β Scimitar, Shortbow; Treasures β Uncommon: Boots of Elvenkind, Gloves of Thievery; Rare: Cloak of Elvenkind, Dagger of Venom; Very Rare: Ring of Invisibility, Manual of Quickness; Notes β Rogue synergy, sneaky/skirmisher flavor
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Hobgoblin: Weapons β Longsword, Longbow; Treasures β Uncommon: Sentinel Shield, +1 Weapon; Rare: Belt of Giant Strength, Mantle of Spell Resistance; Very Rare: Armor of Invulnerability, +3 Longsword; Notes β Martial class synergy (Fighter, Paladin)
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Kobold: Weapons β Sling, Dagger; Treasures β Uncommon: Pipes of the Sewers, Alchemy Jug; Rare: Figurine of Wondrous Power (Onyx Dog), Cloak of Elvenkind; Very Rare: Robe of the Archmagi (Sorcerer builds); Notes β Sorcerer or Artificer, underdog flavor
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Orc (full): Weapons β Greataxe, Javelin; Treasures β Uncommon: Gauntlets of Ogre Power, Weapon of Warning; Rare: Belt of Hill Giant Strength, Amulet of Health; Very Rare: +3 Greataxe, Horn of Valhalla; Notes β Barbarians, melee-focused builds
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Tabaxi: Weapons β Claws (Unarmed), Shortbow, Whip; Treasures β Uncommon: Boots of Speed, Slippers of Spider Climbing; Rare: Cloak of Invisibility, Ring of Evasion; Very Rare: Manual of Quickness, Luck Blade; Notes β Rogue, Monk, Ranger builds with high mobility
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Triton: Weapons β Trident, Spear; Treasures β Uncommon: Trident of Fish Command, Cloak of the Manta Ray; Rare: Ring of Water Walking, Helm of Underwater Action; Very Rare: Wave (sentient trident), Staff of Frost; Notes β Paladin, Cleric, aquatic thematics
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Yuan-Ti Pureblood: Weapons β Scimitar, Dagger; Treasures β Uncommon: Ring of Poison Resistance, Serpent Scale Armor (homebrew); Rare: Amulet of Health, Wand of the War Mage; Very Rare: Staff of the Serpent, Robe of the Archmagi; Notes β Warlock, Sorcerer, poison/dark magic synergy
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Aarakocra: Weapons β Javelin, Longbow; Treasures β Uncommon: Winged Boots (for flavor redundancy), Wind Fan; Rare: Broom of Flying, Feather Token (Bird); Very Rare: Ring of Air Elemental Command, Cloak of Invisibility; Notes β Air superiority builds, great for ranged or monk
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207 |
+
Leonin: Weapons β Claws (Unarmed), Greatsword, Javelin; Treasures β Uncommon: Bracers of Defense, +1 Weapon; Rare: Belt of Hill Giant Strength, Lion-themed gear; Very Rare: Armor of Invulnerability, Manual of Bodily Health; Notes β Barbarian, Fighter synergy
|
208 |
+
Satyr: Weapons β Panpipes (Instrument), Shortsword; Treasures β Uncommon: Pipes of Haunting, Ring of Protection; Rare: Ring of Spell Storing, Staff of Charming; Very Rare: Robe of Stars, Tome of Leadership; Notes β Bard or Fey-themed builds
|
209 |
+
Lizardfolk: Weapons β Spear, Javelin; Treasures β Uncommon: Cloak of Protection, +1 Weapon; Rare: Amulet of Health, Dagger of Venom; Very Rare: Staff of the Serpent, Ring of Regeneration; Notes β Ranger, Druid, or melee shaman flavor
|
210 |
+
Warforged: Weapons β Any martial weapon; Treasures β Uncommon: Integrated Protection (built-in armor), Gauntlets of Ogre Power; Rare: Armor of Invulnerability, Belt of Giant Strength; Very Rare: Staff of Power, Ioun Stone of Intellect; Notes β Fighter, Artificer synergy, tanky frontline
|
211 |
+
Changeling: Weapons β Rapier, Dagger; Treasures β Uncommon: Cloak of Elvenkind, Gloves of Thievery; Rare: Ring of Invisibility, Amulet of Health; Very Rare: Cloak of Invisibility, Manual of Quickness; Notes β Rogue, Bard, social infiltration builds
|
212 |
+
Shifter (Beasthide): Weapons β Claws (Unarmed), Longsword; Treasures β Uncommon: Bracers of Defense, +1 Weapon; Rare: Belt of Hill Giant Strength, Cloak of Protection; Very Rare: Armor of Resistance, Manual of Bodily Health; Notes β Barbarian, melee synergy
|
213 |
+
Shifter (Longtooth): Weapons β Claws, Greataxe; Treasures β Uncommon: Gauntlets of Ogre Power, Boots of Speed; Rare: Belt of Fire Giant Strength, Dagger of Venom; Very Rare: +3 Greataxe, Armor of Invulnerability; Notes β Barbarian damage dealer
|
214 |
+
Shifter (Swiftstride): Weapons β Shortsword, Longbow; Treasures β Uncommon: Boots of Elvenkind, Cloak of Elvenkind; Rare: Ring of Evasion, Quiver of Ehlonna; Very Rare: Cloak of Invisibility, Luck Blade; Notes β Rogue, Ranger, mobile skirmisher
|
215 |
+
Tortle: Weapons β Spear, Scimitar; Treasures β Uncommon: Shell Armor (natural AC 17), +1 Weapon; Rare: Amulet of Health, Cloak of Protection; Very Rare: Shield of Expression, Manual of Bodily Health; Notes β Druid, Fighter tanky builds
|
216 |
+
Verdan: Weapons β Shortsword, Light Crossbow; Treasures β Uncommon: Ring of Protection, Cloak of Displacement; Rare: Wand of Magic Missiles, Bracers of Defense; Very Rare: Robe of Stars, Staff of Power; Notes β Sorcerer, Bard flavor
|
217 |
+
Kaladesh (Simic Hybrid): Weapons β Longsword, Light Crossbow; Treasures β Uncommon: Gloves of Thievery, +1 Weapon; Rare: Cloak of Elvenkind, Amulet of Health; Very Rare: Staff of Power, Robe of the Archmagi; Notes β Artificer, Wizard, hybrid synergy
|
218 |
+
Minotaur: Weapons β Greataxe, Glaive; Treasures β Uncommon: Gauntlets of Ogre Power, +1 Weapon; Rare: Belt of Hill Giant Strength, Cloak of Protection; Very Rare: Armor of Invulnerability, Manual of Quickness; Notes β Barbarian, Fighter melee synergy
|
219 |
+
Owlin: Weapons β Shortsword, Light Crossbow; Treasures β Uncommon: Cloak of Elvenkind, Boots of Elvenkind; Rare: Ring of Spell Storing, Staff of Charming; Very Rare: Robe of Stars, Tome of Leadership; Notes β Rogue, Bard, stealthy magic users
|
220 |
+
Reborn: Weapons β Any weapon; Treasures β Uncommon: Ring of Protection, Amulet of Health; Rare: Cloak of Displacement, +2 Weapon; Very Rare: Staff of Power, Manual of Bodily Health; Notes β Versatile fighter or spellcaster flavor
|
221 |
+
Satyr: Weapons β Shortsword, Panpipes (Instrument); Treasures β Uncommon: Pipes of Haunting, Ring of Protection; Rare: Ring of Spell Storing, Staff of Charming; Very Rare: Robe of Stars, Tome of Leadership; Notes β Bard, fey flavor
|
222 |
+
Warforged Juggernaut: Weapons β Heavy melee weapons; Treasures β Uncommon: Integrated Protection, Gauntlets of Ogre Power; Rare: Armor of Invulnerability, Belt of Giant Strength; Very Rare: Staff of Power; Notes β Tanky frontline fighter
|
223 |
+
Yuan-Ti Pureblood: Weapons β Scimitar, Dagger; Treasures β Uncommon: Ring of Poison Resistance, Cloak of Protection; Rare: Amulet of Health, Wand of the War Mage; Very Rare: Staff of the Serpent, Robe of the Archmagi; Notes β Warlock, Sorcerer poison/dark magic synergy
|
224 |
+
|
225 |
+
Barbarian: Strengths β High durability, strong melee damage, rage boosts survivability; Flaws β Limited ranged options, weaker magical ability, low skill versatility.
|
226 |
+
Bard: Strengths β Versatile spellcasting, strong social skills, excellent support abilities; Flaws β Lower durability, weaker in frontline combat, reliant on spell slots.
|
227 |
+
Cleric: Strengths β Powerful healing and buffs, durable, versatile domains; Flaws β Limited weapon proficiencies, can be mana-intensive, sometimes role-restricted.
|
228 |
+
Druid: Strengths β Wild Shape versatility, strong spell variety, nature-themed utility; Flaws β Fragile in melee without shapeshifting, limited armor proficiency, concentration spells.
|
229 |
+
Fighter: Strengths β Master of weapons and armor, high durability, versatile combat styles; Flaws β Limited spellcasting (if any), can be less effective outside combat.
|
230 |
+
Monk: Strengths β High mobility, strong unarmed combat, ki powers for utility; Flaws β Squishy without armor, resource management needed, limited ranged attacks.
|
231 |
+
Paladin: Strengths β Strong melee damage, healing, and auras; Flaws β Requires high charisma, oath restrictions can limit choices, less versatile spellcasting.
|
232 |
+
Ranger: Strengths β Skilled tracker, ranged and melee combatant, nature magic; Flaws β Somewhat situational abilities, less effective in urban settings, split focus can weaken builds.
|
233 |
+
Rogue: Strengths β High single-target damage, stealthy, versatile skills; Flaws β Fragile in prolonged combat, depends on surprise or positioning, limited magic.
|
234 |
+
Sorcerer: Strengths β Strong spell damage, metamagic flexibility, innate magic; Flaws β Low durability, limited spell variety, few utility options.
|
235 |
+
Warlock: Strengths β Eldritch Blast cantrip, unique pact abilities, good at sustained damage; Flaws β Limited spell slots, dependence on short rest, sometimes niche.
|
236 |
+
Wizard: Strengths β Largest spell list, versatile magic, powerful control spells; Flaws β Very fragile, complex spell management, low physical defense.
|
237 |
+
|
238 |
+
Dwarf: Strengths β High constitution, resilience, darkvision, weapon proficiencies; Flaws β Slower speed, less agile, less versatile in social situations.
|
239 |
+
Elf: Strengths β Dexterity, keen senses, magic affinity, high perception; Flaws β Lower constitution, sometimes fragile, can be aloof socially.
|
240 |
+
Half-Elf: Strengths β Charisma boost, versatile ability scores, social adaptability; Flaws β Jack-of-all-trades but master of none, some racial abilities situational.
|
241 |
+
Halfling: Strengths β Luck trait, stealthy, nimble, good dexterity; Flaws β Low strength, fragile physically, limited spellcasting.
|
242 |
+
Human: Strengths β Versatile ability score boosts, extra feat (variant), adaptable; Flaws β No standout racial traits, sometimes seen as bland.
|
243 |
+
Dragonborn: Strengths β Strength and charisma, breath weapon, resistance; Flaws β Limited stealth, reliant on melee, breath weapon situational.
|
244 |
+
Gnome: Strengths β Intelligence, magic resistance, nimble; Flaws β Small size limits weapon options, less durable.
|
245 |
+
Half-Orc: Strengths β Strength, critical hits, toughness, intimidation; Flaws β Low charisma, less subtle, sometimes stereotyped.
|
246 |
+
Tiefling: Strengths β Charisma, innate fire resistance, spellcasting; Flaws β Social stigma, low constitution, fragile physically.
|
247 |
+
Orc: Strengths β Strength, intimidation, aggressive combat style; Flaws β Low intelligence and charisma, less adaptable.
|
248 |
+
Goblin: Strengths β Dexterity, stealth, nimble escape; Flaws β Fragile, physically weak, often underestimated.
|
249 |
+
Firbolg: Strengths β Wisdom, nature magic, stealth in natural environments; Flaws β Low speed, less combat-oriented, socially reserved.
|
250 |
+
Aasimar: Strengths β Charisma, healing abilities, radiant damage; Flaws β Social pressure of divine expectations, fragile without armor.
|
251 |
+
Genasi: Strengths β Elemental resistances, thematic magic, versatility; Flaws β Sometimes niche, depending on element.
|
252 |
+
Lizardfolk: Strengths β Natural armor, bite attack, survival instincts; Flaws β Lower charisma, unemotional, socially awkward.
|
253 |
+
Warforged: Strengths β Natural armor, integrated protection, high durability; Flaws β Socially detached, limited healing magic.
|
254 |
+
Changeling: Strengths β Shapechanging, social manipulation, versatile; Flaws β Fragile physically, reliant on deception.
|
255 |
+
Triton: Strengths β Amphibious, control over water, decent combat stats; Flaws β Limited land speed, niche aquatic abilities.
|
256 |
+
Yuan-Ti Pureblood: Strengths β Magic resistance, innate spellcasting, poison immunity; Flaws β Social stigma, fragile physically.
|
257 |
+
Tabaxi: Strengths β High dexterity and speed, stealth, climbing; Flaws β Fragile, less effective in heavy combat.
|
258 |
+
Kobold: Strengths β Dexterity, pack tactics, stealth; Flaws β Very fragile, low strength.
|
259 |
+
Hobgoblin: Strengths β Discipline, martial prowess, tactical advantage; Flaws β Lower charisma, rigid mindset.
|
260 |
+
Satyr: Strengths β Charisma, magic, stealth; Flaws β Fragile, less durable.
|
261 |
+
Aarakocra: Strengths β Flight, high dexterity, scouting; Flaws β Fragile, limited armor.
|
262 |
+
Leonin: Strengths β Strength, speed, natural weapons; Flaws β Socially aggressive, less subtle.
|
263 |
+
Tortle: Strengths β Natural armor, high constitution; Flaws β Low speed, limited stealth.
|
264 |
+
Shifter: Strengths β Temporary boosts to stats, natural weapons; Flaws β Limited control over shifts, short duration.
|
265 |
+
Verdan: Strengths β Adaptive ability boosts, resilience; Flaws β Small size, less armor options.
|
266 |
+
Minotaur: Strengths β Strength, charge attack, intimidation; Flaws β Low charisma, less stealthy.
|
267 |
+
Owlin: Strengths β Flight, stealth, keen senses; Flaws β Fragile, limited armor.
|
268 |
+
Reborn: Strengths β Undead traits, resilience; Flaws β Social stigma, less healing.
|