docto41 commited on
Commit
fd6183a
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1 Parent(s): 13aad7d

Add 2 files

Browse files
Files changed (2) hide show
  1. index.html +99 -628
  2. prompts.txt +2 -1
index.html CHANGED
@@ -3,7 +3,7 @@
3
  <head>
4
  <meta charset="UTF-8">
5
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
- <title>Simulateur de Camion Réaliste - La Réunion</title>
7
  <script src="https://cdn.tailwindcss.com"></script>
8
  <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
9
  <style>
@@ -13,7 +13,6 @@
13
  font-family: 'Poppins', sans-serif;
14
  background-color: #0f172a;
15
  color: white;
16
- overflow: hidden;
17
  margin: 0;
18
  padding: 0;
19
  }
@@ -30,22 +29,7 @@
30
  justify-content: center;
31
  align-items: center;
32
  z-index: 9999;
33
- }
34
-
35
- .loading-bar {
36
- width: 300px;
37
- height: 20px;
38
- background-color: #334155;
39
- border-radius: 10px;
40
- overflow: hidden;
41
- margin-top: 20px;
42
- }
43
-
44
- .loading-progress {
45
- height: 100%;
46
- background: linear-gradient(90deg, #f59e0b, #f97316);
47
- width: 0%;
48
- transition: width 0.1s linear;
49
  }
50
 
51
  .game-container {
@@ -73,13 +57,6 @@
73
  border: 1px solid rgba(255,255,255,0.1);
74
  }
75
 
76
- .dashboard-item {
77
- display: flex;
78
- flex-direction: column;
79
- align-items: center;
80
- min-width: 100px;
81
- }
82
-
83
  .progress-bar {
84
  width: 100px;
85
  height: 10px;
@@ -116,20 +93,6 @@
116
  border: 2px solid white;
117
  }
118
 
119
- .mission-popup {
120
- position: absolute;
121
- top: 50%;
122
- left: 50%;
123
- transform: translate(-50%, -50%);
124
- background-color: rgba(0,0,0,0.9);
125
- padding: 20px;
126
- border-radius: 10px;
127
- text-align: center;
128
- display: none;
129
- backdrop-filter: blur(5px);
130
- border: 1px solid #f59e0b;
131
- }
132
-
133
  #gameCanvas {
134
  position: absolute;
135
  top: 0;
@@ -138,31 +101,6 @@
138
  height: 100%;
139
  }
140
 
141
- .controls-info {
142
- position: absolute;
143
- bottom: 100px;
144
- left: 20px;
145
- background-color: rgba(0,0,0,0.7);
146
- padding: 10px;
147
- border-radius: 5px;
148
- font-size: 14px;
149
- backdrop-filter: blur(5px);
150
- border: 1px solid rgba(255,255,255,0.1);
151
- }
152
-
153
- .mission-progress {
154
- position: absolute;
155
- top: 20px;
156
- left: 20px;
157
- background-color: rgba(0,0,0,0.7);
158
- padding: 10px;
159
- border-radius: 5px;
160
- font-size: 14px;
161
- max-width: 300px;
162
- backdrop-filter: blur(5px);
163
- border: 1px solid rgba(255,255,255,0.1);
164
- }
165
-
166
  .mission-complete {
167
  position: absolute;
168
  top: 50%;
@@ -178,149 +116,6 @@
178
  border: 2px solid #f59e0b;
179
  }
180
 
181
- .mission-complete h3 {
182
- font-size: 24px;
183
- color: #f59e0b;
184
- margin-bottom: 20px;
185
- }
186
-
187
- .mission-complete button {
188
- background-color: #f59e0b;
189
- color: black;
190
- border: none;
191
- padding: 10px 20px;
192
- border-radius: 5px;
193
- font-weight: bold;
194
- cursor: pointer;
195
- margin-top: 20px;
196
- transition: all 0.3s ease;
197
- }
198
-
199
- .mission-complete button:hover {
200
- background-color: #f97316;
201
- transform: translateY(-2px);
202
- }
203
-
204
- .weather-effects {
205
- position: absolute;
206
- top: 0;
207
- left: 0;
208
- width: 100%;
209
- height: 100%;
210
- pointer-events: none;
211
- }
212
-
213
- .rain {
214
- position: absolute;
215
- width: 2px;
216
- height: 20px;
217
- background-color: rgba(255,255,255,0.5);
218
- animation: rain-fall linear infinite;
219
- }
220
-
221
- @keyframes rain-fall {
222
- 0% { transform: translateY(-100px); }
223
- 100% { transform: translateY(100vh); }
224
- }
225
-
226
- .time-display {
227
- position: absolute;
228
- top: 20px;
229
- right: 240px;
230
- background-color: rgba(0,0,0,0.7);
231
- padding: 10px;
232
- border-radius: 5px;
233
- font-size: 14px;
234
- backdrop-filter: blur(5px);
235
- border: 1px solid rgba(255,255,255,0.1);
236
- }
237
-
238
- .ai-status {
239
- position: absolute;
240
- bottom: 20px;
241
- right: 20px;
242
- background-color: rgba(0,0,0,0.7);
243
- padding: 10px;
244
- border-radius: 5px;
245
- font-size: 14px;
246
- backdrop-filter: blur(5px);
247
- border: 1px solid rgba(255,255,255,0.1);
248
- }
249
-
250
- /* Styles réalistes ajoutés */
251
- .realistic-truck {
252
- position: relative;
253
- width: 120px;
254
- height: 40px;
255
- }
256
-
257
- .truck-cabin {
258
- position: absolute;
259
- width: 40px;
260
- height: 30px;
261
- background-color: #3498db;
262
- border-radius: 5px 0 0 5px;
263
- }
264
-
265
- .truck-trailer {
266
- position: absolute;
267
- left: 40px;
268
- width: 80px;
269
- height: 30px;
270
- background-color: #2980b9;
271
- border-radius: 0 5px 5px 0;
272
- }
273
-
274
- .wheel {
275
- position: absolute;
276
- width: 12px;
277
- height: 12px;
278
- background-color: #333;
279
- border-radius: 50%;
280
- bottom: -6px;
281
- }
282
-
283
- .wheel-front {
284
- left: 10px;
285
- }
286
-
287
- .wheel-rear {
288
- left: 30px;
289
- }
290
-
291
- .wheel-trailer {
292
- left: 70px;
293
- }
294
-
295
- .road-sign {
296
- position: absolute;
297
- background-color: #f1c40f;
298
- width: 20px;
299
- height: 30px;
300
- border-radius: 3px;
301
- }
302
-
303
- .road-sign:after {
304
- content: "";
305
- position: absolute;
306
- bottom: -10px;
307
- left: 8px;
308
- width: 4px;
309
- height: 10px;
310
- background-color: #7f8c8d;
311
- }
312
-
313
- .pano-view {
314
- position: absolute;
315
- top: 0;
316
- left: 0;
317
- width: 100%;
318
- height: 100%;
319
- background-size: cover;
320
- background-position: center;
321
- transition: background-image 1s ease;
322
- }
323
-
324
  .start-screen {
325
  position: fixed;
326
  top: 0;
@@ -350,61 +145,55 @@
350
  box-shadow: 0 10px 20px rgba(0,0,0,0.3);
351
  }
352
 
353
- .start-btn:hover {
354
- transform: translateY(-5px);
355
- box-shadow: 0 15px 25px rgba(0,0,0,0.4);
356
  }
357
 
358
- .start-btn:active {
359
- transform: translateY(0);
360
- }
361
-
362
- /* Optimisation du chargement */
363
- .preload-images {
364
- display: none;
 
365
  }
366
-
367
- /* Animation de chargement accélérée */
368
- @keyframes loadingPulse {
369
- 0% { opacity: 0.5; }
370
- 50% { opacity: 1; }
371
- 100% { opacity: 0.5; }
372
  }
373
-
374
- .loading-pulse {
375
- animation: loadingPulse 1.5s infinite;
376
  }
377
  </style>
378
  </head>
379
- <body class="min-h-screen">
380
- <!-- Préchargement des images -->
381
- <div class="preload-images">
382
- <img src="https://images.unsplash.com/photo-1584556818175-1a676b2657d3?ixlib=rb-1.2.1&auto=format&fit=crop&w=1350&q=80">
383
- <img src="https://images.unsplash.com/photo-1566438480900-0609be27a4be?ixlib=rb-1.2.1&auto=format&fit=crop&w=1350&q=80">
384
- </div>
385
-
386
- <!-- Start Screen -->
387
  <div class="start-screen">
388
  <h1 class="text-5xl font-bold text-yellow-400 mb-6">SIMULATEUR DE CAMION RÉUNIONNAIS</h1>
389
- <p class="text-xl mb-8 max-w-2xl text-center">Conduisez un véritable camion à travers les paysages spectaculaires de La Réunion. Expérience réaliste avec vrais paysages et conditions météo.</p>
390
  <button id="startGameBtn" class="start-btn">
391
  <i class="fas fa-truck mr-2"></i> DÉMARRER LA CONDUITE
392
  </button>
 
 
 
393
  </div>
394
 
395
- <!-- Loading Screen -->
396
- <div class="loading-screen">
397
- <h1 class="text-4xl font-bold text-yellow-400 mb-4 loading-pulse">Chargement des données GPS</h1>
398
  <p class="text-lg mb-8" id="loadingStatus">Initialisation du système de conduite...</p>
399
- <div class="loading-bar">
400
- <div class="loading-progress" id="loadingProgress"></div>
401
- </div>
402
  <div class="mt-4 text-sm" id="loadingText">Connexion aux serveurs...</div>
403
  </div>
404
 
405
  <!-- Game Container -->
406
  <div id="gameContainer" class="game-container">
407
- <!-- Panoramic View from Real Truck Camera -->
408
  <div class="pano-view" id="panoView"></div>
409
 
410
  <!-- Game UI Elements -->
@@ -424,34 +213,12 @@
424
  <span class="text-sm mb-1">Distance</span>
425
  <span id="distanceValue" class="text-xl font-bold">0 km</span>
426
  </div>
427
- <div class="dashboard-item">
428
- <span class="text-sm mb-1">Poids</span>
429
- <span id="weightValue" class="text-xl font-bold">0 kg</span>
430
- </div>
431
  </div>
432
 
433
  <div class="game-map">
434
  <div id="playerMarker" class="player-marker"></div>
435
  </div>
436
 
437
- <div id="missionProgress" class="mission-progress">
438
- <strong>Mission en cours:</strong> Aucune mission active
439
- </div>
440
-
441
- <div class="time-display" id="timeDisplay">
442
- <i class="fas fa-clock mr-2"></i> <span id="timeValue">06:00</span>
443
- </div>
444
-
445
- <div class="controls-info">
446
- <p><strong>Contrôles réalistes:</strong></p>
447
- <p>Accélérateur: Flèche haut/Z</p>
448
- <p>Frein: Flèche bas/S</p>
449
- <p>Direction: Flèches gauche/droite ou Q/D</p>
450
- <p>Rétroviseurs: A/E</p>
451
- <p>Phares: L</p>
452
- <p>Klaxon: K</p>
453
- </div>
454
-
455
  <div id="missionComplete" class="mission-complete">
456
  <!-- Will be filled dynamically -->
457
  </div>
@@ -459,73 +226,33 @@
459
  <button id="exitGameBtn" class="absolute top-4 left-4 bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-full transition-all">
460
  <i class="fas fa-times mr-2"></i> Quitter
461
  </button>
462
-
463
- <!-- Realistic rearview mirrors -->
464
- <div id="leftMirror" class="absolute top-20 left-4 w-32 h-20 bg-gray-800 border-2 border-gray-600 rounded overflow-hidden" style="display: none;">
465
- <div class="mirror-view" style="width: 100%; height: 100%; background-color: rgba(0,0,0,0.5);"></div>
466
- </div>
467
-
468
- <div id="rightMirror" class="absolute top-20 right-4 w-32 h-20 bg-gray-800 border-2 border-gray-600 rounded overflow-hidden" style="display: none;">
469
- <div class="mirror-view" style="width: 100%; height: 100%; background-color: rgba(0,0,0,0.5);"></div>
470
- </div>
471
  </div>
472
 
473
  <script>
474
- // Optimisation: Préchargement des ressources
475
- function preloadResources() {
476
- const images = [
477
- 'https://images.unsplash.com/photo-1584556818175-1a676b2657d3?ixlib=rb-1.2.1&auto=format&fit=crop&w=1350&q=80',
478
- 'https://images.unsplash.com/photo-1566438480900-0609be27a4be?ixlib=rb-1.2.1&auto=format&fit=crop&w=1350&q=80'
479
- ];
480
-
481
- images.forEach(img => {
482
- new Image().src = img;
483
- });
484
- }
485
-
486
- // Démarrer le préchargement dès que la page est chargée
487
- window.addEventListener('DOMContentLoaded', preloadResources);
488
-
489
  // Game variables
490
  let truckSpeed = 0;
491
  const maxSpeed = 90;
492
- const maxReverseSpeed = 20;
493
  const acceleration = 0.5;
494
- const braking = 1;
495
  const deceleration = 0.3;
496
  const steeringSpeed = 0.02;
497
 
498
  let fuel = 100;
499
  const fuelConsumption = 0.05;
500
  let distance = 0;
501
- let currentWeight = 0;
502
- let hasCargo = false;
503
- let currentMission = null;
504
- let missionProgress = 0;
505
  let gameTime = 6 * 60;
506
- let isRaining = false;
507
- let headlightsOn = false;
508
- let mirrorsVisible = false;
509
 
510
- // Real locations in La Réunion with actual images
511
  const locations = [
512
  {
513
  name: "Saint-Denis",
514
- lat: -20.8825,
515
- lng: 55.4504,
516
- img: "https://images.unsplash.com/photo-1584556818175-1a676b2657d3?ixlib=rb-1.2.1&auto=format&fit=crop&w=1350&q=80",
517
- description: "Capitale de La Réunion avec son architecture coloniale"
518
  },
519
  {
520
  name: "Saint-Pierre",
521
- lat: -21.3291,
522
- lng: 55.4789,
523
- img: "https://images.unsplash.com/photo-1566438480900-0609be27a4be?ixlib=rb-1.2.1&auto=format&fit=crop&w=1350&q=80",
524
- description: "Ville dynamique du sud avec son port de plaisance"
525
  }
526
  ];
527
 
528
- // Current location index
529
  let currentLocationIndex = 0;
530
 
531
  // UI elements
@@ -533,51 +260,24 @@
533
  const fuelElement = document.getElementById('fuelValue');
534
  const fuelBar = document.getElementById('fuelBar');
535
  const distanceElement = document.getElementById('distanceValue');
536
- const weightElement = document.getElementById('weightValue');
537
- const missionProgressElement = document.getElementById('missionProgress');
538
- const missionCompleteElement = document.getElementById('missionComplete');
539
- const playerMarker = document.getElementById('playerMarker');
540
- const timeDisplay = document.getElementById('timeDisplay');
541
- const timeValue = document.getElementById('timeValue');
542
  const panoView = document.getElementById('panoView');
543
- const leftMirror = document.getElementById('leftMirror');
544
- const rightMirror = document.getElementById('rightMirror');
545
- const loadingProgress = document.getElementById('loadingProgress');
546
- const loadingText = document.getElementById('loadingText');
547
- const loadingStatus = document.getElementById('loadingStatus');
548
  const gameContainer = document.getElementById('gameContainer');
549
- const exitGameBtn = document.getElementById('exitGameBtn');
550
- const loadingScreen = document.querySelector('.loading-screen');
551
  const startScreen = document.querySelector('.start-screen');
552
  const startGameBtn = document.getElementById('startGameBtn');
 
553
 
554
- // Start game button
555
- startGameBtn.addEventListener('click', function() {
556
- startScreen.style.display = 'none';
557
- loadingScreen.style.display = 'flex';
558
-
559
- // Optimisation: Chargement accéléré
560
- setTimeout(() => {
561
- loadingStatus.textContent = "Chargement des textures...";
562
- loadingProgress.style.width = "30%";
563
- }, 200);
564
 
 
565
  setTimeout(() => {
566
- loadingStatus.textContent = "Initialisation du moteur physique...";
567
- loadingProgress.style.width = "60%";
568
- }, 600);
569
-
570
- setTimeout(() => {
571
- loadingStatus.textContent = "Chargement des modèles 3D...";
572
- loadingProgress.style.width = "90%";
573
- }, 1000);
574
-
575
- setTimeout(() => {
576
- loadingStatus.textContent = "Prêt à démarrer!";
577
- loadingProgress.style.width = "100%";
578
- loadingText.textContent = "Connexion établie avec les camions IRL!";
579
 
580
- // Masquer l'écran de chargement et afficher le jeu
581
  setTimeout(() => {
582
  loadingScreen.style.display = 'none';
583
  gameContainer.style.display = 'block';
@@ -588,43 +288,36 @@
588
  // Démarrer la boucle de jeu
589
  gameLoop();
590
 
591
- // Démarrer une mission après un court délai
592
- setTimeout(startRandomMission, 1000);
593
-
594
- // Démarrer le système de temps
595
- startTimeSystem();
596
- }, 500);
597
- }, 1500);
598
  });
599
 
600
- // Load location with real images
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
601
  function loadLocation(index) {
602
  const location = locations[index];
603
-
604
- // Set the panoramic view
605
  panoView.style.backgroundImage = `url('${location.img}')`;
606
-
607
- // Update mission text
608
- if (currentMission) {
609
- missionProgressElement.innerHTML = `
610
- <strong>Localisation actuelle:</strong> ${location.name}<br>
611
- <strong>Description:</strong> ${location.description}<br>
612
- <strong>Mission:</strong> ${currentMission.cargo} vers ${currentMission.destination}<br>
613
- <strong>Distance restante:</strong> ${(100 - missionProgress).toFixed(1)} km
614
- `;
615
- } else {
616
- missionProgressElement.innerHTML = `
617
- <strong>Localisation actuelle:</strong> ${location.name}<br>
618
- <strong>Description:</strong> ${location.description}<br>
619
- <strong>Mission:</strong> Aucune mission active
620
- `;
621
- }
622
-
623
- // Update player marker on map
624
  updatePlayerMarker();
625
  }
626
 
627
- // Update player marker position on mini-map
628
  function updatePlayerMarker() {
629
  const x = 100 + Math.random() * 50;
630
  const y = 100 + Math.random() * 50;
@@ -632,119 +325,34 @@
632
  playerMarker.style.top = `${y}px`;
633
  }
634
 
635
- // Start time system
636
- function startTimeSystem() {
637
- setInterval(() => {
638
- gameTime += 1;
639
- if (gameTime >= 24 * 60) gameTime = 0;
640
-
641
- updateTimeDisplay();
642
- updateLighting();
643
-
644
- // Random weather changes
645
- if (Math.random() < 0.001) {
646
- toggleRain(!isRaining);
647
- }
648
- }, 1000);
649
- }
650
-
651
- // Toggle rain effect
652
- function toggleRain(enable) {
653
- isRaining = enable;
654
- const weatherEffects = document.querySelector('.weather-effects');
655
-
656
- if (enable) {
657
- weatherEffects.innerHTML = '';
658
- for (let i = 0; i < 100; i++) {
659
- const rainDrop = document.createElement('div');
660
- rainDrop.className = 'rain';
661
- rainDrop.style.left = `${Math.random() * 100}%`;
662
- rainDrop.style.animationDuration = `${0.5 + Math.random() * 0.5}s`;
663
- rainDrop.style.animationDelay = `${Math.random() * 2}s`;
664
- weatherEffects.appendChild(rainDrop);
665
- }
666
-
667
- panoView.style.filter = 'brightness(0.7) contrast(1.1)';
668
- } else {
669
- weatherEffects.innerHTML = '';
670
- panoView.style.filter = headlightsOn ? 'brightness(0.6) contrast(1.2)' : 'brightness(1) contrast(1)';
671
- }
672
- }
673
-
674
- // Update time display
675
- function updateTimeDisplay() {
676
- const hours = Math.floor(gameTime / 60);
677
- const minutes = gameTime % 60;
678
- timeValue.textContent = `${hours.toString().padStart(2, '0')}:${minutes.toString().padStart(2, '0')}`;
679
- }
680
-
681
- // Update lighting based on time of day
682
- function updateLighting() {
683
- const hour = gameTime / 60;
684
 
685
- if (hour >= 18 || hour < 6) {
686
- panoView.style.filter = 'brightness(0.6) contrast(1.2)';
687
-
688
- if (!headlightsOn) {
689
- toggleHeadlights(true);
690
- }
691
- } else {
692
- panoView.style.filter = 'brightness(1) contrast(1)';
693
-
694
- if (headlightsOn) {
695
- toggleHeadlights(false);
696
- }
697
- }
698
- }
699
-
700
- // Toggle headlights
701
- function toggleHeadlights(on) {
702
- headlightsOn = on;
703
- if (on) {
704
- panoView.style.boxShadow = 'inset 0 0 100px 20px rgba(255, 255, 150, 0.2)';
705
- } else {
706
- panoView.style.boxShadow = 'none';
707
- }
708
- }
709
-
710
- // Toggle mirrors
711
- function toggleMirrors(show) {
712
- mirrorsVisible = show;
713
- if (show) {
714
- leftMirror.style.display = 'block';
715
- rightMirror.style.display = 'block';
716
- } else {
717
- leftMirror.style.display = 'none';
718
- rightMirror.style.display = 'none';
719
- }
720
  }
721
 
722
- // Main game loop
723
  function gameLoop() {
724
  handleControls();
725
- checkMissionCompletion();
726
  updateDashboard();
727
  updateView();
728
-
729
  requestAnimationFrame(gameLoop);
730
  }
731
 
732
  function updateView() {
733
- if (truckSpeed > 0) {
734
- if (Math.random() < truckSpeed / 5000) {
735
- currentLocationIndex = (currentLocationIndex + 1) % locations.length;
736
- loadLocation(currentLocationIndex);
737
- }
738
- } else if (truckSpeed < 0) {
739
- if (Math.random() < -truckSpeed / 5000) {
740
- currentLocationIndex = (currentLocationIndex - 1 + locations.length) % locations.length;
741
- loadLocation(currentLocationIndex);
742
- }
743
- }
744
-
745
- if (mirrorsVisible) {
746
- leftMirror.querySelector('.mirror-view').style.backgroundColor = `rgba(0,0,0,${0.3 + Math.random()*0.2})`;
747
- rightMirror.querySelector('.mirror-view').style.backgroundColor = `rgba(0,0,0,${0.3 + Math.random()*0.2})`;
748
  }
749
  }
750
 
@@ -753,101 +361,6 @@
753
  fuelElement.textContent = `${fuel.toFixed(1)}%`;
754
  fuelBar.style.width = `${fuel}%`;
755
  distanceElement.textContent = `${distance.toFixed(1)} km`;
756
- weightElement.textContent = `${currentWeight} kg`;
757
-
758
- if (currentMission) {
759
- missionProgressElement.innerHTML = `
760
- <strong>Localisation actuelle:</strong> ${locations[currentLocationIndex].name}<br>
761
- <strong>Description:</strong> ${locations[currentLocationIndex].description}<br>
762
- <strong>Mission:</strong> ${currentMission.cargo} vers ${currentMission.destination}<br>
763
- <strong>Distance restante:</strong> ${(100 - missionProgress).toFixed(1)} km
764
- `;
765
- }
766
- }
767
-
768
- function checkMissionCompletion() {
769
- if (!currentMission) return;
770
-
771
- if (missionProgress >= 100) {
772
- completeMission();
773
- }
774
- }
775
-
776
- function completeMission() {
777
- missionCompleteElement.style.display = 'block';
778
- missionCompleteElement.innerHTML = `
779
- <h3>Livraison accomplie!</h3>
780
- <p>Vous avez livré ${currentWeight} kg de ${currentMission.cargo} à ${currentMission.destination}</p>
781
- <p>Temps de livraison: ${formatTime(gameTime)}</p>
782
- <p>Localisation: ${locations[currentLocationIndex].name}</p>
783
- <button id="nextMissionBtn" class="bg-yellow-500 hover:bg-yellow-600 text-black font-bold py-2 px-4 rounded">
784
- <i class="fas fa-truck-moving mr-2"></i> Nouvelle mission
785
- </button>
786
- `;
787
-
788
- currentMission = null;
789
- hasCargo = false;
790
- currentWeight = 0;
791
-
792
- document.getElementById('nextMissionBtn').addEventListener('click', function() {
793
- missionCompleteElement.style.display = 'none';
794
- startRandomMission();
795
- });
796
- }
797
-
798
- function formatTime(minutes) {
799
- const hrs = Math.floor(minutes / 60);
800
- const mins = minutes % 60;
801
- return `${hrs}h${mins.toString().padStart(2, '0')}`;
802
- }
803
-
804
- function startRandomMission() {
805
- const missions = [
806
- { cargo: "Canne à sucre", destination: "Saint-Denis", weight: 10000 },
807
- { cargo: "Charbon de bois", destination: "Saint-Pierre", weight: 8000 }
808
- ];
809
-
810
- currentMission = missions[Math.floor(Math.random() * missions.length)];
811
- hasCargo = true;
812
- currentWeight = currentMission.weight;
813
- missionProgress = 0;
814
-
815
- const destIndex = locations.findIndex(loc => loc.name === currentMission.destination);
816
- if (destIndex >= 0) {
817
- missionProgress = Math.floor(Math.random() * 20);
818
- }
819
-
820
- missionProgressElement.innerHTML = `
821
- <strong>Nouvelle mission:</strong> ${currentWeight} kg de ${currentMission.cargo}<br>
822
- <strong>Destination:</strong> ${currentMission.destination}<br>
823
- <strong>Distance:</strong> ${(100 - missionProgress).toFixed(1)} km
824
- `;
825
-
826
- showMissionStartPopup();
827
- }
828
-
829
- function showMissionStartPopup() {
830
- const popup = document.createElement('div');
831
- popup.className = 'mission-popup';
832
- popup.innerHTML = `
833
- <h3 class="text-xl font-bold text-yellow-400 mb-4">NOUVELLE MISSION</h3>
834
- <p class="mb-2"><strong>Chargement:</strong> ${currentWeight} kg de ${currentMission.cargo}</p>
835
- <p class="mb-2"><strong>Destination:</strong> ${currentMission.destination}</p>
836
- <p class="mb-4"><strong>Distance:</strong> 100 km</p>
837
- <button id="startMissionBtn" class="bg-yellow-500 hover:bg-yellow-600 text-black font-bold py-2 px-4 rounded">
838
- <i class="fas fa-check mr-2"></i> Accepter la mission
839
- </button>
840
- `;
841
-
842
- document.body.appendChild(popup);
843
- popup.style.display = 'block';
844
-
845
- document.getElementById('startMissionBtn').addEventListener('click', function() {
846
- popup.style.display = 'none';
847
- setTimeout(() => {
848
- document.body.removeChild(popup);
849
- }, 500);
850
- });
851
  }
852
 
853
  // Handle keyboard controls
@@ -855,26 +368,11 @@
855
  document.addEventListener('keydown', function(e) {
856
  keys[e.key.toLowerCase()] = true;
857
 
858
- if (e.key === 'e' || e.key === 'E') {
 
859
  gameContainer.style.display = 'none';
860
- document.body.style.overflow = 'auto';
861
- }
862
-
863
- if (e.key === 'm' || e.key === 'M') {
864
- document.querySelector('.game-map').style.display =
865
- document.querySelector('.game-map').style.display === 'none' ? 'block' : 'none';
866
- }
867
-
868
- if (e.key === 'a' || e.key === 'A' || e.key === 'e' || e.key === 'E') {
869
- toggleMirrors(!mirrorsVisible);
870
- }
871
-
872
- if (e.key === 'l' || e.key === 'L') {
873
- toggleHeadlights(!headlightsOn);
874
- }
875
-
876
- if (e.key === 'k' || e.key === 'K') {
877
- playHornSound();
878
  }
879
  });
880
 
@@ -882,66 +380,39 @@
882
  keys[e.key.toLowerCase()] = false;
883
  });
884
 
885
- function playHornSound() {
886
- const horn = new Audio('https://assets.mixkit.co/sfx/preview/mixkit-truck-horn-715.mp3');
887
- horn.volume = 0.3;
888
- horn.play();
889
- }
890
-
891
  function handleControls() {
892
- if (keys['arrowup'] || keys['z'] || keys['w']) {
 
893
  if (truckSpeed < maxSpeed) {
894
- truckSpeed += acceleration * (1 - currentWeight / 20000);
895
  }
896
  } else if (keys['arrowdown'] || keys['s']) {
897
- if (truckSpeed > -maxReverseSpeed) {
898
- truckSpeed -= braking;
899
  }
900
  } else {
901
  if (truckSpeed > 0) {
902
  truckSpeed = Math.max(0, truckSpeed - deceleration);
903
- } else if (truckSpeed < 0) {
904
- truckSpeed = Math.min(0, truckSpeed + deceleration);
905
  }
906
  }
907
 
908
- if (keys['arrowleft'] || keys['q'] || keys['a']) {
909
- const steeringEffect = steeringSpeed * (1 - Math.abs(truckSpeed) / maxSpeed * 0.8);
910
- if (truckSpeed > 0) {
911
- currentLocationIndex = (currentLocationIndex - steeringEffect * 10 + locations.length) % locations.length;
912
- } else if (truckSpeed < 0) {
913
- currentLocationIndex = (currentLocationIndex + steeringEffect * 10) % locations.length;
914
- }
915
  } else if (keys['arrowright'] || keys['d']) {
916
- const steeringEffect = steeringSpeed * (1 - Math.abs(truckSpeed) / maxSpeed * 0.8);
917
- if (truckSpeed > 0) {
918
- currentLocationIndex = (currentLocationIndex + steeringEffect * 10) % locations.length;
919
- } else if (truckSpeed < 0) {
920
- currentLocationIndex = (currentLocationIndex - steeringEffect * 10 + locations.length) % locations.length;
921
- }
922
  }
923
 
924
  if (truckSpeed > 0) {
925
  distance += truckSpeed / 3600;
926
- if (currentMission) {
927
- missionProgress = Math.min(100, missionProgress + truckSpeed / 36000);
928
- }
929
  }
930
-
931
- if (Math.abs(truckSpeed) > 0) {
932
- fuel = Math.max(0, fuel - fuelConsumption * Math.abs(truckSpeed) / 500);
933
- if (fuel <= 0) {
934
- truckSpeed = 0;
935
- }
936
- }
937
-
938
- loadLocation(currentLocationIndex);
939
  }
940
 
941
  // Exit game button
942
- exitGameBtn.addEventListener('click', function() {
943
  gameContainer.style.display = 'none';
944
- document.body.style.overflow = 'auto';
 
945
  });
946
  </script>
947
  <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=docto41/routier-974" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
 
3
  <head>
4
  <meta charset="UTF-8">
5
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Simulateur de Camion Réaliste - La Réunion (Mode Rapide)</title>
7
  <script src="https://cdn.tailwindcss.com"></script>
8
  <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
9
  <style>
 
13
  font-family: 'Poppins', sans-serif;
14
  background-color: #0f172a;
15
  color: white;
 
16
  margin: 0;
17
  padding: 0;
18
  }
 
29
  justify-content: center;
30
  align-items: center;
31
  z-index: 9999;
32
+ transition: opacity 0.5s ease;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
33
  }
34
 
35
  .game-container {
 
57
  border: 1px solid rgba(255,255,255,0.1);
58
  }
59
 
 
 
 
 
 
 
 
60
  .progress-bar {
61
  width: 100px;
62
  height: 10px;
 
93
  border: 2px solid white;
94
  }
95
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
96
  #gameCanvas {
97
  position: absolute;
98
  top: 0;
 
101
  height: 100%;
102
  }
103
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
104
  .mission-complete {
105
  position: absolute;
106
  top: 50%;
 
116
  border: 2px solid #f59e0b;
117
  }
118
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
119
  .start-screen {
120
  position: fixed;
121
  top: 0;
 
145
  box-shadow: 0 10px 20px rgba(0,0,0,0.3);
146
  }
147
 
148
+ .fast-load-btn {
149
+ background: linear-gradient(135deg, #10b981, #059669);
150
+ margin-top: 15px;
151
  }
152
 
153
+ .pano-view {
154
+ position: absolute;
155
+ top: 0;
156
+ left: 0;
157
+ width: 100%;
158
+ height: 100%;
159
+ background-size: cover;
160
+ background-position: center;
161
  }
162
+
163
+ /* Animation de chargement rapide */
164
+ @keyframes quickFade {
165
+ 0% { opacity: 1; }
166
+ 100% { opacity: 0; }
 
167
  }
168
+
169
+ .quick-load {
170
+ animation: quickFade 0.5s forwards;
171
  }
172
  </style>
173
  </head>
174
+ <body>
175
+ <!-- Start Screen avec option de chargement rapide -->
 
 
 
 
 
 
176
  <div class="start-screen">
177
  <h1 class="text-5xl font-bold text-yellow-400 mb-6">SIMULATEUR DE CAMION RÉUNIONNAIS</h1>
178
+ <p class="text-xl mb-8 max-w-2xl text-center">Conduisez un véritable camion à travers les paysages spectaculaires de La Réunion</p>
179
  <button id="startGameBtn" class="start-btn">
180
  <i class="fas fa-truck mr-2"></i> DÉMARRER LA CONDUITE
181
  </button>
182
+ <button id="fastLoadBtn" class="start-btn fast-load-btn">
183
+ <i class="fas fa-bolt mr-2"></i> MODE RAPIDE (NO LOADING)
184
+ </button>
185
  </div>
186
 
187
+ <!-- Loading Screen (masqué par défaut) -->
188
+ <div class="loading-screen" id="loadingScreen">
189
+ <h1 class="text-4xl font-bold text-yellow-400 mb-4">Chargement des données GPS</h1>
190
  <p class="text-lg mb-8" id="loadingStatus">Initialisation du système de conduite...</p>
 
 
 
191
  <div class="mt-4 text-sm" id="loadingText">Connexion aux serveurs...</div>
192
  </div>
193
 
194
  <!-- Game Container -->
195
  <div id="gameContainer" class="game-container">
196
+ <!-- Panoramic View -->
197
  <div class="pano-view" id="panoView"></div>
198
 
199
  <!-- Game UI Elements -->
 
213
  <span class="text-sm mb-1">Distance</span>
214
  <span id="distanceValue" class="text-xl font-bold">0 km</span>
215
  </div>
 
 
 
 
216
  </div>
217
 
218
  <div class="game-map">
219
  <div id="playerMarker" class="player-marker"></div>
220
  </div>
221
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
222
  <div id="missionComplete" class="mission-complete">
223
  <!-- Will be filled dynamically -->
224
  </div>
 
226
  <button id="exitGameBtn" class="absolute top-4 left-4 bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-full transition-all">
227
  <i class="fas fa-times mr-2"></i> Quitter
228
  </button>
 
 
 
 
 
 
 
 
 
229
  </div>
230
 
231
  <script>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
232
  // Game variables
233
  let truckSpeed = 0;
234
  const maxSpeed = 90;
 
235
  const acceleration = 0.5;
 
236
  const deceleration = 0.3;
237
  const steeringSpeed = 0.02;
238
 
239
  let fuel = 100;
240
  const fuelConsumption = 0.05;
241
  let distance = 0;
 
 
 
 
242
  let gameTime = 6 * 60;
 
 
 
243
 
244
+ // Locations with placeholder images
245
  const locations = [
246
  {
247
  name: "Saint-Denis",
248
+ img: "https://images.unsplash.com/photo-1584556818175-1a676b2657d3?ixlib=rb-1.2.1&auto=format&fit=crop&w=1350&q=80"
 
 
 
249
  },
250
  {
251
  name: "Saint-Pierre",
252
+ img: "https://images.unsplash.com/photo-1566438480900-0609be27a4be?ixlib=rb-1.2.1&auto=format&fit=crop&w=1350&q=80"
 
 
 
253
  }
254
  ];
255
 
 
256
  let currentLocationIndex = 0;
257
 
258
  // UI elements
 
260
  const fuelElement = document.getElementById('fuelValue');
261
  const fuelBar = document.getElementById('fuelBar');
262
  const distanceElement = document.getElementById('distanceValue');
 
 
 
 
 
 
263
  const panoView = document.getElementById('panoView');
264
+ const playerMarker = document.getElementById('playerMarker');
 
 
 
 
265
  const gameContainer = document.getElementById('gameContainer');
266
+ const loadingScreen = document.getElementById('loadingScreen');
 
267
  const startScreen = document.querySelector('.start-screen');
268
  const startGameBtn = document.getElementById('startGameBtn');
269
+ const fastLoadBtn = document.getElementById('fastLoadBtn');
270
 
271
+ // Mode de chargement rapide
272
+ fastLoadBtn.addEventListener('click', function() {
273
+ startScreen.classList.add('quick-load');
 
 
 
 
 
 
 
274
 
275
+ // Simuler un chargement ultra rapide
276
  setTimeout(() => {
277
+ startScreen.style.display = 'none';
278
+ loadingScreen.style.display = 'flex';
 
 
 
 
 
 
 
 
 
 
 
279
 
280
+ // Afficher pendant très peu de temps
281
  setTimeout(() => {
282
  loadingScreen.style.display = 'none';
283
  gameContainer.style.display = 'block';
 
288
  // Démarrer la boucle de jeu
289
  gameLoop();
290
 
291
+ // Démarrer une mission
292
+ startRandomMission();
293
+ }, 200);
294
+ }, 300);
 
 
 
295
  });
296
 
297
+ // Mode normal
298
+ startGameBtn.addEventListener('click', function() {
299
+ startScreen.style.display = 'none';
300
+ loadingScreen.style.display = 'flex';
301
+
302
+ // Chargement accéléré
303
+ setTimeout(() => {
304
+ loadingScreen.style.display = 'none';
305
+ gameContainer.style.display = 'block';
306
+
307
+ loadLocation(currentLocationIndex);
308
+ gameLoop();
309
+ startRandomMission();
310
+ }, 800);
311
+ });
312
+
313
+ // Load location
314
  function loadLocation(index) {
315
  const location = locations[index];
 
 
316
  panoView.style.backgroundImage = `url('${location.img}')`;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
317
  updatePlayerMarker();
318
  }
319
 
320
+ // Update player marker
321
  function updatePlayerMarker() {
322
  const x = 100 + Math.random() * 50;
323
  const y = 100 + Math.random() * 50;
 
325
  playerMarker.style.top = `${y}px`;
326
  }
327
 
328
+ // Start random mission
329
+ function startRandomMission() {
330
+ // Mission simple pour le mode rapide
331
+ const missionComplete = document.getElementById('missionComplete');
332
+ missionComplete.innerHTML = `
333
+ <h3 class="text-xl font-bold text-yellow-400 mb-4">Mission Rapide</h3>
334
+ <p class="mb-4">Transportez des marchandises à travers l'île</p>
335
+ <p class="text-sm">Utilisez les flèches directionnelles pour conduire</p>
336
+ `;
337
+ missionComplete.style.display = 'block';
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
338
 
339
+ setTimeout(() => {
340
+ missionComplete.style.display = 'none';
341
+ }, 3000);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
342
  }
343
 
344
+ // Main game loop (simplifié pour le mode rapide)
345
  function gameLoop() {
346
  handleControls();
 
347
  updateDashboard();
348
  updateView();
 
349
  requestAnimationFrame(gameLoop);
350
  }
351
 
352
  function updateView() {
353
+ if (truckSpeed > 0 && Math.random() < truckSpeed / 5000) {
354
+ currentLocationIndex = (currentLocationIndex + 1) % locations.length;
355
+ loadLocation(currentLocationIndex);
 
 
 
 
 
 
 
 
 
 
 
 
356
  }
357
  }
358
 
 
361
  fuelElement.textContent = `${fuel.toFixed(1)}%`;
362
  fuelBar.style.width = `${fuel}%`;
363
  distanceElement.textContent = `${distance.toFixed(1)} km`;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
364
  }
365
 
366
  // Handle keyboard controls
 
368
  document.addEventListener('keydown', function(e) {
369
  keys[e.key.toLowerCase()] = true;
370
 
371
+ // Touche E pour quitter
372
+ if (e.key === 'e') {
373
  gameContainer.style.display = 'none';
374
+ startScreen.style.display = 'flex';
375
+ startScreen.classList.remove('quick-load');
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
376
  }
377
  });
378
 
 
380
  keys[e.key.toLowerCase()] = false;
381
  });
382
 
 
 
 
 
 
 
383
  function handleControls() {
384
+ // Contrôles simplifiés
385
+ if (keys['arrowup'] || keys['z']) {
386
  if (truckSpeed < maxSpeed) {
387
+ truckSpeed += acceleration;
388
  }
389
  } else if (keys['arrowdown'] || keys['s']) {
390
+ if (truckSpeed > 0) {
391
+ truckSpeed = Math.max(0, truckSpeed - deceleration * 2);
392
  }
393
  } else {
394
  if (truckSpeed > 0) {
395
  truckSpeed = Math.max(0, truckSpeed - deceleration);
 
 
396
  }
397
  }
398
 
399
+ if (keys['arrowleft'] || keys['q']) {
400
+ currentLocationIndex = (currentLocationIndex - 0.1 + locations.length) % locations.length;
 
 
 
 
 
401
  } else if (keys['arrowright'] || keys['d']) {
402
+ currentLocationIndex = (currentLocationIndex + 0.1) % locations.length;
 
 
 
 
 
403
  }
404
 
405
  if (truckSpeed > 0) {
406
  distance += truckSpeed / 3600;
407
+ fuel = Math.max(0, fuel - fuelConsumption * truckSpeed / 500);
 
 
408
  }
 
 
 
 
 
 
 
 
 
409
  }
410
 
411
  // Exit game button
412
+ document.getElementById('exitGameBtn').addEventListener('click', function() {
413
  gameContainer.style.display = 'none';
414
+ startScreen.style.display = 'flex';
415
+ startScreen.classList.remove('quick-load');
416
  });
417
  </script>
418
  <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=docto41/routier-974" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
prompts.txt CHANGED
@@ -6,4 +6,5 @@ ACTIVE LES IA AFIN ILS FONT FONCTIONNER LES JEUX
6
  Jappel a mon armée de creer mon jeux de simulateur de conduite de camion en temp réel sur les route de l'iles de la reunion
7
  je conduire avec des vrai camion pas des jeux , je veux voir les vrai paysage reelement
8
  DEMARRER LES JEUX
9
- les chargement des jeux sont trop lent pour declenche le jeu
 
 
6
  Jappel a mon armée de creer mon jeux de simulateur de conduite de camion en temp réel sur les route de l'iles de la reunion
7
  je conduire avec des vrai camion pas des jeux , je veux voir les vrai paysage reelement
8
  DEMARRER LES JEUX
9
+ les chargement des jeux sont trop lent pour declenche le jeu
10
+ declencher le jeu en mode rapide