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"""
MIT License
Copyright (c) 2022 Aʙɪsʜɴᴏɪ
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
"""
import random
import threading
from typing import Union
from sqlalchemy import BigInteger, Boolean, Column, Integer, String, UnicodeText
from Database.sql import BASE, SESSION
from Mikobot.plugins.helper_funcs.msg_types import Types
DEFAULT_WELCOME = "ʜᴇʏ {first}, ʜᴏᴡ ᴀʀᴇ ʏᴏᴜ?"
DEFAULT_GOODBYE = "ɴɪᴄᴇ ᴋɴᴏᴡɪɴɢ ʏᴀ!"
DEFAULT_WELCOME_MESSAGES = [
"{first} ɪs ʜᴇʀᴇ!", # Discord welcome messages copied
"ʀᴇᴀᴅʏ ᴘʟᴀʏᴇʀ {first}",
"ᴡᴇʟᴄᴏᴍᴇ ʙʀᴏ {first}",
]
DEFAULT_GOODBYE_MESSAGES = [
"{first} ᴡɪʟʟ ʙᴇ ᴍɪssᴇᴅ.",
"{first} ᴡʜᴇɴ ʙᴀᴄᴋ ?.",
]
class Welcome(BASE):
__tablename__ = "welcome_pref"
chat_id = Column(String(14), primary_key=True)
should_welcome = Column(Boolean, default=True)
should_goodbye = Column(Boolean, default=True)
custom_content = Column(UnicodeText, default=None)
custom_welcome = Column(
UnicodeText, default=random.choice(DEFAULT_WELCOME_MESSAGES)
)
welcome_type = Column(Integer, default=Types.TEXT.value)
custom_leave = Column(UnicodeText, default=random.choice(DEFAULT_GOODBYE_MESSAGES))
leave_type = Column(Integer, default=Types.TEXT.value)
clean_welcome = Column(BigInteger)
def __init__(self, chat_id, should_welcome=True, should_goodbye=True):
self.chat_id = chat_id
self.should_welcome = should_welcome
self.should_goodbye = should_goodbye
def __repr__(self):
return "<ᴄʜᴀᴛ {} sʜᴏᴜʟᴅ sʜᴏᴜʟᴅ ɴᴇᴡ ᴜsᴇʀs: {}>".format(
self.chat_id, self.should_welcome
)
class WelcomeButtons(BASE):
__tablename__ = "welcome_urls"
id = Column(Integer, primary_key=True, autoincrement=True)
chat_id = Column(String(14), primary_key=True)
name = Column(UnicodeText, nullable=False)
url = Column(UnicodeText, nullable=False)
same_line = Column(Boolean, default=False)
def __init__(self, chat_id, name, url, same_line=False):
self.chat_id = str(chat_id)
self.name = name
self.url = url
self.same_line = same_line
class GoodbyeButtons(BASE):
__tablename__ = "leave_urls"
id = Column(Integer, primary_key=True, autoincrement=True)
chat_id = Column(String(14), primary_key=True)
name = Column(UnicodeText, nullable=False)
url = Column(UnicodeText, nullable=False)
same_line = Column(Boolean, default=False)
def __init__(self, chat_id, name, url, same_line=False):
self.chat_id = str(chat_id)
self.name = name
self.url = url
self.same_line = same_line
class WelcomeMute(BASE):
__tablename__ = "welcome_mutes"
chat_id = Column(String(14), primary_key=True)
welcomemutes = Column(UnicodeText, default=False)
def __init__(self, chat_id, welcomemutes):
self.chat_id = str(chat_id) # ensure string
self.welcomemutes = welcomemutes
class WelcomeMuteUsers(BASE):
__tablename__ = "human_checks"
user_id = Column(BigInteger, primary_key=True)
chat_id = Column(String(14), primary_key=True)
human_check = Column(Boolean)
def __init__(self, user_id, chat_id, human_check):
self.user_id = user_id # ensure string
self.chat_id = str(chat_id)
self.human_check = human_check
class CleanServiceSetting(BASE):
__tablename__ = "clean_service"
chat_id = Column(String(14), primary_key=True)
clean_service = Column(Boolean, default=True)
def __init__(self, chat_id):
self.chat_id = str(chat_id)
def __repr__(self):
return "<ᴄʜᴀᴛ ᴜsᴇᴅ ᴄʟᴇᴀɴ sᴇʀᴠɪᴄᴇ ({})>".format(self.chat_id)
class RaidMode(BASE):
__tablename__ = "raid_mode"
chat_id = Column(String(14), primary_key=True)
status = Column(Boolean, default=False)
time = Column(Integer, default=21600)
acttime = Column(Integer, default=3600)
# permanent = Column(Boolean, default=False)
def __init__(self, chat_id, status, time, acttime):
self.chat_id = str(chat_id)
self.status = status
self.time = time
self.acttime = acttime
# self.permanent = permanent
Welcome.__table__.create(checkfirst=True)
WelcomeButtons.__table__.create(checkfirst=True)
GoodbyeButtons.__table__.create(checkfirst=True)
WelcomeMute.__table__.create(checkfirst=True)
WelcomeMuteUsers.__table__.create(checkfirst=True)
CleanServiceSetting.__table__.create(checkfirst=True)
RaidMode.__table__.create(checkfirst=True)
INSERTION_LOCK = threading.RLock()
WELC_BTN_LOCK = threading.RLock()
LEAVE_BTN_LOCK = threading.RLock()
WM_LOCK = threading.RLock()
CS_LOCK = threading.RLock()
RAID_LOCK = threading.RLock()
def welcome_mutes(chat_id):
try:
welcomemutes = SESSION.query(WelcomeMute).get(str(chat_id))
if welcomemutes:
return welcomemutes.welcomemutes
return False
finally:
SESSION.close()
def set_welcome_mutes(chat_id, welcomemutes):
with WM_LOCK:
prev = SESSION.query(WelcomeMute).get((str(chat_id)))
if prev:
SESSION.delete(prev)
welcome_m = WelcomeMute(str(chat_id), welcomemutes)
SESSION.add(welcome_m)
SESSION.commit()
def set_human_checks(user_id, chat_id):
with INSERTION_LOCK:
human_check = SESSION.query(WelcomeMuteUsers).get((user_id, str(chat_id)))
if not human_check:
human_check = WelcomeMuteUsers(user_id, str(chat_id), True)
else:
human_check.human_check = True
SESSION.add(human_check)
SESSION.commit()
return human_check
def get_human_checks(user_id, chat_id):
try:
human_check = SESSION.query(WelcomeMuteUsers).get((user_id, str(chat_id)))
if not human_check:
return None
human_check = human_check.human_check
return human_check
finally:
SESSION.close()
def get_welc_mutes_pref(chat_id):
welcomemutes = SESSION.query(WelcomeMute).get(str(chat_id))
SESSION.close()
if welcomemutes:
return welcomemutes.welcomemutes
return False
def get_welc_pref(chat_id):
welc = SESSION.query(Welcome).get(str(chat_id))
SESSION.close()
if welc:
return (
welc.should_welcome,
welc.custom_welcome,
welc.custom_content,
welc.welcome_type,
)
else:
# Welcome by default.
return True, DEFAULT_WELCOME, None, Types.TEXT
def get_gdbye_pref(chat_id):
welc = SESSION.query(Welcome).get(str(chat_id))
SESSION.close()
if welc:
return welc.should_goodbye, welc.custom_leave, welc.leave_type
else:
# Welcome by default.
return True, DEFAULT_GOODBYE, Types.TEXT
def set_clean_welcome(chat_id, clean_welcome):
with INSERTION_LOCK:
curr = SESSION.query(Welcome).get(str(chat_id))
if not curr:
curr = Welcome(str(chat_id))
curr.clean_welcome = int(clean_welcome)
SESSION.add(curr)
SESSION.commit()
def get_clean_pref(chat_id):
welc = SESSION.query(Welcome).get(str(chat_id))
SESSION.close()
if welc:
return welc.clean_welcome
return False
def set_welc_preference(chat_id, should_welcome):
with INSERTION_LOCK:
curr = SESSION.query(Welcome).get(str(chat_id))
if not curr:
curr = Welcome(str(chat_id), should_welcome=should_welcome)
else:
curr.should_welcome = should_welcome
SESSION.add(curr)
SESSION.commit()
def set_gdbye_preference(chat_id, should_goodbye):
with INSERTION_LOCK:
curr = SESSION.query(Welcome).get(str(chat_id))
if not curr:
curr = Welcome(str(chat_id), should_goodbye=should_goodbye)
else:
curr.should_goodbye = should_goodbye
SESSION.add(curr)
SESSION.commit()
def set_custom_welcome(
chat_id, custom_content, custom_welcome, welcome_type, buttons=None
):
if buttons is None:
buttons = []
with INSERTION_LOCK:
welcome_settings = SESSION.query(Welcome).get(str(chat_id))
if not welcome_settings:
welcome_settings = Welcome(str(chat_id), True)
if custom_welcome or custom_content:
welcome_settings.custom_content = custom_content
welcome_settings.custom_welcome = custom_welcome
welcome_settings.welcome_type = welcome_type.value
else:
welcome_settings.custom_welcome = DEFAULT_WELCOME
welcome_settings.welcome_type = Types.TEXT.value
SESSION.add(welcome_settings)
with WELC_BTN_LOCK:
prev_buttons = (
SESSION.query(WelcomeButtons)
.filter(WelcomeButtons.chat_id == str(chat_id))
.all()
)
for btn in prev_buttons:
SESSION.delete(btn)
for b_name, url, same_line in buttons:
button = WelcomeButtons(chat_id, b_name, url, same_line)
SESSION.add(button)
SESSION.commit()
def get_custom_welcome(chat_id):
welcome_settings = SESSION.query(Welcome).get(str(chat_id))
ret = DEFAULT_WELCOME
if welcome_settings and welcome_settings.custom_welcome:
ret = welcome_settings.custom_welcome
SESSION.close()
return ret
def set_custom_gdbye(chat_id, custom_goodbye, goodbye_type, buttons=None):
if buttons is None:
buttons = []
with INSERTION_LOCK:
welcome_settings = SESSION.query(Welcome).get(str(chat_id))
if not welcome_settings:
welcome_settings = Welcome(str(chat_id), True)
if custom_goodbye:
welcome_settings.custom_leave = custom_goodbye
welcome_settings.leave_type = goodbye_type.value
else:
welcome_settings.custom_leave = DEFAULT_GOODBYE
welcome_settings.leave_type = Types.TEXT.value
SESSION.add(welcome_settings)
with LEAVE_BTN_LOCK:
prev_buttons = (
SESSION.query(GoodbyeButtons)
.filter(GoodbyeButtons.chat_id == str(chat_id))
.all()
)
for btn in prev_buttons:
SESSION.delete(btn)
for b_name, url, same_line in buttons:
button = GoodbyeButtons(chat_id, b_name, url, same_line)
SESSION.add(button)
SESSION.commit()
def get_custom_gdbye(chat_id):
welcome_settings = SESSION.query(Welcome).get(str(chat_id))
ret = DEFAULT_GOODBYE
if welcome_settings and welcome_settings.custom_leave:
ret = welcome_settings.custom_leave
SESSION.close()
return ret
def get_welc_buttons(chat_id):
try:
return (
SESSION.query(WelcomeButtons)
.filter(WelcomeButtons.chat_id == str(chat_id))
.order_by(WelcomeButtons.id)
.all()
)
finally:
SESSION.close()
def get_gdbye_buttons(chat_id):
try:
return (
SESSION.query(GoodbyeButtons)
.filter(GoodbyeButtons.chat_id == str(chat_id))
.order_by(GoodbyeButtons.id)
.all()
)
finally:
SESSION.close()
def clean_service(chat_id: Union[str, int]) -> bool:
try:
chat_setting = SESSION.query(CleanServiceSetting).get(str(chat_id))
if chat_setting:
return chat_setting.clean_service
return False
finally:
SESSION.close()
def set_clean_service(chat_id: Union[int, str], setting: bool):
with CS_LOCK:
chat_setting = SESSION.query(CleanServiceSetting).get(str(chat_id))
if not chat_setting:
chat_setting = CleanServiceSetting(chat_id)
chat_setting.clean_service = setting
SESSION.add(chat_setting)
SESSION.commit()
def migrate_chat(old_chat_id, new_chat_id):
with INSERTION_LOCK:
chat = SESSION.query(Welcome).get(str(old_chat_id))
if chat:
chat.chat_id = str(new_chat_id)
with WELC_BTN_LOCK:
chat_buttons = (
SESSION.query(WelcomeButtons)
.filter(WelcomeButtons.chat_id == str(old_chat_id))
.all()
)
for btn in chat_buttons:
btn.chat_id = str(new_chat_id)
with LEAVE_BTN_LOCK:
chat_buttons = (
SESSION.query(GoodbyeButtons)
.filter(GoodbyeButtons.chat_id == str(old_chat_id))
.all()
)
for btn in chat_buttons:
btn.chat_id = str(new_chat_id)
SESSION.commit()
def getRaidStatus(chat_id):
try:
if stat := SESSION.query(RaidMode).get(str(chat_id)):
return stat.status, stat.time, stat.acttime
return False, 21600, 3600 # default
finally:
SESSION.close()
def setRaidStatus(chat_id, status, time=21600, acttime=3600):
with RAID_LOCK:
if prevObj := SESSION.query(RaidMode).get(str(chat_id)):
SESSION.delete(prevObj)
newObj = RaidMode(str(chat_id), status, time, acttime)
SESSION.add(newObj)
SESSION.commit()
def toggleRaidStatus(chat_id):
newObj = True
with RAID_LOCK:
prevObj = SESSION.query(RaidMode).get(str(chat_id))
if prevObj:
newObj = not prevObj.status
stat = RaidMode(
str(chat_id), newObj, prevObj.time or 21600, prevObj.acttime or 3600
)
SESSION.add(stat)
SESSION.commit()
return newObj
def _ResetRaidOnRestart():
with RAID_LOCK:
raid = SESSION.query(RaidMode).all()
for r in raid:
r.status = False
SESSION.commit()
# it uses a cron job to turn off so if the bot restarts and there is a pending raid disable job then raid will stay on
_ResetRaidOnRestart()
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