""" MIT License Copyright (c) 2022 Aʙɪsʜɴᴏɪ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ import random import threading from typing import Union from sqlalchemy import BigInteger, Boolean, Column, Integer, String, UnicodeText from Database.sql import BASE, SESSION from Mikobot.plugins.helper_funcs.msg_types import Types DEFAULT_WELCOME = "ʜᴇʏ {first}, ʜᴏᴡ ᴀʀᴇ ʏᴏᴜ?" DEFAULT_GOODBYE = "ɴɪᴄᴇ ᴋɴᴏᴡɪɴɢ ʏᴀ!" DEFAULT_WELCOME_MESSAGES = [ "{first} ɪs ʜᴇʀᴇ!", # Discord welcome messages copied "ʀᴇᴀᴅʏ ᴘʟᴀʏᴇʀ {first}", "ᴡᴇʟᴄᴏᴍᴇ ʙʀᴏ {first}", ] DEFAULT_GOODBYE_MESSAGES = [ "{first} ᴡɪʟʟ ʙᴇ ᴍɪssᴇᴅ.", "{first} ᴡʜᴇɴ ʙᴀᴄᴋ ?.", ] class Welcome(BASE): __tablename__ = "welcome_pref" chat_id = Column(String(14), primary_key=True) should_welcome = Column(Boolean, default=True) should_goodbye = Column(Boolean, default=True) custom_content = Column(UnicodeText, default=None) custom_welcome = Column( UnicodeText, default=random.choice(DEFAULT_WELCOME_MESSAGES) ) welcome_type = Column(Integer, default=Types.TEXT.value) custom_leave = Column(UnicodeText, default=random.choice(DEFAULT_GOODBYE_MESSAGES)) leave_type = Column(Integer, default=Types.TEXT.value) clean_welcome = Column(BigInteger) def __init__(self, chat_id, should_welcome=True, should_goodbye=True): self.chat_id = chat_id self.should_welcome = should_welcome self.should_goodbye = should_goodbye def __repr__(self): return "<ᴄʜᴀᴛ {} sʜᴏᴜʟᴅ sʜᴏᴜʟᴅ ɴᴇᴡ ᴜsᴇʀs: {}>".format( self.chat_id, self.should_welcome ) class WelcomeButtons(BASE): __tablename__ = "welcome_urls" id = Column(Integer, primary_key=True, autoincrement=True) chat_id = Column(String(14), primary_key=True) name = Column(UnicodeText, nullable=False) url = Column(UnicodeText, nullable=False) same_line = Column(Boolean, default=False) def __init__(self, chat_id, name, url, same_line=False): self.chat_id = str(chat_id) self.name = name self.url = url self.same_line = same_line class GoodbyeButtons(BASE): __tablename__ = "leave_urls" id = Column(Integer, primary_key=True, autoincrement=True) chat_id = Column(String(14), primary_key=True) name = Column(UnicodeText, nullable=False) url = Column(UnicodeText, nullable=False) same_line = Column(Boolean, default=False) def __init__(self, chat_id, name, url, same_line=False): self.chat_id = str(chat_id) self.name = name self.url = url self.same_line = same_line class WelcomeMute(BASE): __tablename__ = "welcome_mutes" chat_id = Column(String(14), primary_key=True) welcomemutes = Column(UnicodeText, default=False) def __init__(self, chat_id, welcomemutes): self.chat_id = str(chat_id) # ensure string self.welcomemutes = welcomemutes class WelcomeMuteUsers(BASE): __tablename__ = "human_checks" user_id = Column(BigInteger, primary_key=True) chat_id = Column(String(14), primary_key=True) human_check = Column(Boolean) def __init__(self, user_id, chat_id, human_check): self.user_id = user_id # ensure string self.chat_id = str(chat_id) self.human_check = human_check class CleanServiceSetting(BASE): __tablename__ = "clean_service" chat_id = Column(String(14), primary_key=True) clean_service = Column(Boolean, default=True) def __init__(self, chat_id): self.chat_id = str(chat_id) def __repr__(self): return "<ᴄʜᴀᴛ ᴜsᴇᴅ ᴄʟᴇᴀɴ sᴇʀᴠɪᴄᴇ ({})>".format(self.chat_id) class RaidMode(BASE): __tablename__ = "raid_mode" chat_id = Column(String(14), primary_key=True) status = Column(Boolean, default=False) time = Column(Integer, default=21600) acttime = Column(Integer, default=3600) # permanent = Column(Boolean, default=False) def __init__(self, chat_id, status, time, acttime): self.chat_id = str(chat_id) self.status = status self.time = time self.acttime = acttime # self.permanent = permanent Welcome.__table__.create(checkfirst=True) WelcomeButtons.__table__.create(checkfirst=True) GoodbyeButtons.__table__.create(checkfirst=True) WelcomeMute.__table__.create(checkfirst=True) WelcomeMuteUsers.__table__.create(checkfirst=True) CleanServiceSetting.__table__.create(checkfirst=True) RaidMode.__table__.create(checkfirst=True) INSERTION_LOCK = threading.RLock() WELC_BTN_LOCK = threading.RLock() LEAVE_BTN_LOCK = threading.RLock() WM_LOCK = threading.RLock() CS_LOCK = threading.RLock() RAID_LOCK = threading.RLock() def welcome_mutes(chat_id): try: welcomemutes = SESSION.query(WelcomeMute).get(str(chat_id)) if welcomemutes: return welcomemutes.welcomemutes return False finally: SESSION.close() def set_welcome_mutes(chat_id, welcomemutes): with WM_LOCK: prev = SESSION.query(WelcomeMute).get((str(chat_id))) if prev: SESSION.delete(prev) welcome_m = WelcomeMute(str(chat_id), welcomemutes) SESSION.add(welcome_m) SESSION.commit() def set_human_checks(user_id, chat_id): with INSERTION_LOCK: human_check = SESSION.query(WelcomeMuteUsers).get((user_id, str(chat_id))) if not human_check: human_check = WelcomeMuteUsers(user_id, str(chat_id), True) else: human_check.human_check = True SESSION.add(human_check) SESSION.commit() return human_check def get_human_checks(user_id, chat_id): try: human_check = SESSION.query(WelcomeMuteUsers).get((user_id, str(chat_id))) if not human_check: return None human_check = human_check.human_check return human_check finally: SESSION.close() def get_welc_mutes_pref(chat_id): welcomemutes = SESSION.query(WelcomeMute).get(str(chat_id)) SESSION.close() if welcomemutes: return welcomemutes.welcomemutes return False def get_welc_pref(chat_id): welc = SESSION.query(Welcome).get(str(chat_id)) SESSION.close() if welc: return ( welc.should_welcome, welc.custom_welcome, welc.custom_content, welc.welcome_type, ) else: # Welcome by default. return True, DEFAULT_WELCOME, None, Types.TEXT def get_gdbye_pref(chat_id): welc = SESSION.query(Welcome).get(str(chat_id)) SESSION.close() if welc: return welc.should_goodbye, welc.custom_leave, welc.leave_type else: # Welcome by default. return True, DEFAULT_GOODBYE, Types.TEXT def set_clean_welcome(chat_id, clean_welcome): with INSERTION_LOCK: curr = SESSION.query(Welcome).get(str(chat_id)) if not curr: curr = Welcome(str(chat_id)) curr.clean_welcome = int(clean_welcome) SESSION.add(curr) SESSION.commit() def get_clean_pref(chat_id): welc = SESSION.query(Welcome).get(str(chat_id)) SESSION.close() if welc: return welc.clean_welcome return False def set_welc_preference(chat_id, should_welcome): with INSERTION_LOCK: curr = SESSION.query(Welcome).get(str(chat_id)) if not curr: curr = Welcome(str(chat_id), should_welcome=should_welcome) else: curr.should_welcome = should_welcome SESSION.add(curr) SESSION.commit() def set_gdbye_preference(chat_id, should_goodbye): with INSERTION_LOCK: curr = SESSION.query(Welcome).get(str(chat_id)) if not curr: curr = Welcome(str(chat_id), should_goodbye=should_goodbye) else: curr.should_goodbye = should_goodbye SESSION.add(curr) SESSION.commit() def set_custom_welcome( chat_id, custom_content, custom_welcome, welcome_type, buttons=None ): if buttons is None: buttons = [] with INSERTION_LOCK: welcome_settings = SESSION.query(Welcome).get(str(chat_id)) if not welcome_settings: welcome_settings = Welcome(str(chat_id), True) if custom_welcome or custom_content: welcome_settings.custom_content = custom_content welcome_settings.custom_welcome = custom_welcome welcome_settings.welcome_type = welcome_type.value else: welcome_settings.custom_welcome = DEFAULT_WELCOME welcome_settings.welcome_type = Types.TEXT.value SESSION.add(welcome_settings) with WELC_BTN_LOCK: prev_buttons = ( SESSION.query(WelcomeButtons) .filter(WelcomeButtons.chat_id == str(chat_id)) .all() ) for btn in prev_buttons: SESSION.delete(btn) for b_name, url, same_line in buttons: button = WelcomeButtons(chat_id, b_name, url, same_line) SESSION.add(button) SESSION.commit() def get_custom_welcome(chat_id): welcome_settings = SESSION.query(Welcome).get(str(chat_id)) ret = DEFAULT_WELCOME if welcome_settings and welcome_settings.custom_welcome: ret = welcome_settings.custom_welcome SESSION.close() return ret def set_custom_gdbye(chat_id, custom_goodbye, goodbye_type, buttons=None): if buttons is None: buttons = [] with INSERTION_LOCK: welcome_settings = SESSION.query(Welcome).get(str(chat_id)) if not welcome_settings: welcome_settings = Welcome(str(chat_id), True) if custom_goodbye: welcome_settings.custom_leave = custom_goodbye welcome_settings.leave_type = goodbye_type.value else: welcome_settings.custom_leave = DEFAULT_GOODBYE welcome_settings.leave_type = Types.TEXT.value SESSION.add(welcome_settings) with LEAVE_BTN_LOCK: prev_buttons = ( SESSION.query(GoodbyeButtons) .filter(GoodbyeButtons.chat_id == str(chat_id)) .all() ) for btn in prev_buttons: SESSION.delete(btn) for b_name, url, same_line in buttons: button = GoodbyeButtons(chat_id, b_name, url, same_line) SESSION.add(button) SESSION.commit() def get_custom_gdbye(chat_id): welcome_settings = SESSION.query(Welcome).get(str(chat_id)) ret = DEFAULT_GOODBYE if welcome_settings and welcome_settings.custom_leave: ret = welcome_settings.custom_leave SESSION.close() return ret def get_welc_buttons(chat_id): try: return ( SESSION.query(WelcomeButtons) .filter(WelcomeButtons.chat_id == str(chat_id)) .order_by(WelcomeButtons.id) .all() ) finally: SESSION.close() def get_gdbye_buttons(chat_id): try: return ( SESSION.query(GoodbyeButtons) .filter(GoodbyeButtons.chat_id == str(chat_id)) .order_by(GoodbyeButtons.id) .all() ) finally: SESSION.close() def clean_service(chat_id: Union[str, int]) -> bool: try: chat_setting = SESSION.query(CleanServiceSetting).get(str(chat_id)) if chat_setting: return chat_setting.clean_service return False finally: SESSION.close() def set_clean_service(chat_id: Union[int, str], setting: bool): with CS_LOCK: chat_setting = SESSION.query(CleanServiceSetting).get(str(chat_id)) if not chat_setting: chat_setting = CleanServiceSetting(chat_id) chat_setting.clean_service = setting SESSION.add(chat_setting) SESSION.commit() def migrate_chat(old_chat_id, new_chat_id): with INSERTION_LOCK: chat = SESSION.query(Welcome).get(str(old_chat_id)) if chat: chat.chat_id = str(new_chat_id) with WELC_BTN_LOCK: chat_buttons = ( SESSION.query(WelcomeButtons) .filter(WelcomeButtons.chat_id == str(old_chat_id)) .all() ) for btn in chat_buttons: btn.chat_id = str(new_chat_id) with LEAVE_BTN_LOCK: chat_buttons = ( SESSION.query(GoodbyeButtons) .filter(GoodbyeButtons.chat_id == str(old_chat_id)) .all() ) for btn in chat_buttons: btn.chat_id = str(new_chat_id) SESSION.commit() def getRaidStatus(chat_id): try: if stat := SESSION.query(RaidMode).get(str(chat_id)): return stat.status, stat.time, stat.acttime return False, 21600, 3600 # default finally: SESSION.close() def setRaidStatus(chat_id, status, time=21600, acttime=3600): with RAID_LOCK: if prevObj := SESSION.query(RaidMode).get(str(chat_id)): SESSION.delete(prevObj) newObj = RaidMode(str(chat_id), status, time, acttime) SESSION.add(newObj) SESSION.commit() def toggleRaidStatus(chat_id): newObj = True with RAID_LOCK: prevObj = SESSION.query(RaidMode).get(str(chat_id)) if prevObj: newObj = not prevObj.status stat = RaidMode( str(chat_id), newObj, prevObj.time or 21600, prevObj.acttime or 3600 ) SESSION.add(stat) SESSION.commit() return newObj def _ResetRaidOnRestart(): with RAID_LOCK: raid = SESSION.query(RaidMode).all() for r in raid: r.status = False SESSION.commit() # it uses a cron job to turn off so if the bot restarts and there is a pending raid disable job then raid will stay on _ResetRaidOnRestart()