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app.py
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I understand your concern. You're expecting a real-time DRS (Decision Review System) output similar to what you see in international T20 cricket matches, with precise ball tracking, pitch analysis, and wicket-hitting prediction, as used by third umpires. The current output—while functional—falls short of that professional standard in terms of accuracy, visualization, and real-time capability. Let’s break down the gap between your expectations and the current output, then outline how to achieve a more professional DRS-like system.
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Understanding Your Expectation
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In international T20 matches, the DRS (e.g., Hawk-Eye) provides:
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Real-Time Ball Tracking:
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High-speed cameras (e.g., 6–8 cameras at 500+ fps) track the ball from the bowler’s release to impact.
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A smooth 3D trajectory is shown, often as a curved path, accounting for swing, spin, and bounce.
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Pitch Analysis:
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The system identifies the exact pitching point (where the ball bounces) and checks if it’s in line with the stumps (inside, outside leg, or outside off).
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A 2D or 3D pitch map shows the pitching point relative to the stumps.
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Wicket-Hitting Prediction:
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The system predicts the ball’s path after impact (e.g., hitting the pad) to determine if it would hit the stumps.
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A 3D visualization shows the projected path, often with a “stump cam” view indicating whether the ball would hit, miss, or clip the stumps.
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Detailed Decision:
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The DRS provides a step-by-step breakdown: pitching (inline/outside), impact (inline/outside), and wicket-hitting (yes/no).
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A final decision (“Out” or “Not Out”) is shown with high accuracy (99.9% in professional systems).
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Professional Visualization:
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Smooth animations of the ball’s path (curved, not linear).
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3D renderings of the pitch, stumps, and trajectory.
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Clear annotations (e.g., “Ball Pitching: Inline,” “Impact: Inline,” “Wickets: Hitting”).
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The current app output, while a starting point, has these shortcomings:
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Simplified Tracking: It uses basic OpenCV to detect the ball in a pre-uploaded video, not real-time camera feeds.
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Linear Trajectories: The red (actual) and blue (projected) paths are linear, not curved, and don’t account for swing or spin.
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Basic Pitch Analysis: Pitching and impact points are estimated roughly, not precisely detected.
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2D Visualization: The visualization is a flat 2D canvas, lacking the 3D depth and smoothness of professional DRS.
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Dummy ML Model: The LBW decision uses a simplistic logistic regression model, not a robust ML system trained on real cricket data.
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Not Real-Time: The app processes uploaded videos, not live camera feeds.
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How to Achieve a Real-Time DRS-Like System
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To meet your expectations, we need to upgrade the app to handle real-time ball tracking, accurate pitch analysis, wicket-hitting prediction, and professional-grade visualization. Here’s a step-by-step plan, followed by updated code to move closer to your goal.
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Key Requirements for a DRS-Like System
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Real-Time Camera Integration:
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Use multiple high-speed cameras (e.g., 120–240 fps) to capture the ball’s movement live.
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Process camera feeds in real-time to track the ball.
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Note: Hugging Face Spaces cannot access cameras (no webcam support), so this must be done locally or on a server with camera access.
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Advanced Ball Tracking:
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Use computer vision (OpenCV) to detect the ball in each frame.
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Apply trajectory smoothing (e.g., spline interpolation) to create a curved path.
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Detect swing (lateral deviation) and spin (rotation).
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Pitch and Impact Detection:
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Identify the pitching point by detecting the ball’s bounce (sudden change in y-coordinate).
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Detect the impact point by identifying when the ball stops (e.g., hits the pad, often with a sudden slowdown).
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Use pitch markings (e.g., creases, stumps) to determine if pitching/impact is inline.
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Wicket-Hitting Prediction:
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Model the ball’s physics (swing, spin, bounce) to predict the post-impact path.
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Use an ML model to refine predictions based on historical data.
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Professional Visualization:
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Use a 3D rendering library (e.g., Three.js) for realistic trajectory visualization.
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Show a detailed breakdown (pitching, impact, wicket-hitting) with annotations.
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Robust ML Model:
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Train a deep learning model (e.g., CNN) on real cricket video data to predict LBW outcomes.
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Host the model on Hugging Face Model Hub for inference.
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Challenges
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Hardware: Professional DRS uses 6–8 high-speed cameras ($100,000+ setup). For a playground, 2–4 consumer cameras (e.g., GoPro, $500–$2,000 each) can work but reduce accuracy.
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Real-Time Processing: Processing multiple camera feeds in real-time requires significant compute power (e.g., GPU server). Hugging Face Spaces (free tier: 2 vCPUs, 8GB RAM) can’t handle this; you’ll need a local setup or cloud server (e.g., AWS).
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Data: Training an ML model for LBW requires labeled cricket video data (scarce publicly). You may need to collect and annotate your own dataset.
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Visualization: 3D rendering (e.g., with Three.js) is more complex than the current 2D Canvas and requires additional setup.
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Plan to Achieve DRS-Like Output
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Since real-time camera integration and 3D visualization are complex, let’s break this into phases. For now, we’ll enhance the app to:
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Improve ball tracking with smoother trajectories.
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Add detailed LBW analysis (pitching, impact, wicket-hitting breakdown).
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Upgrade visualization to show a more professional 2D output (we’ll add 3D later).
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Provide guidance for real-time setup (local or cloud).
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Updated Code
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app.py
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This version improves ball tracking, adds detailed LBW analysis, and prepares for real-time integration.
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python
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Collapse
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Wrap
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Run
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Copy
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from flask import Flask, render_template, request, jsonify
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import numpy as np
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from sklearn.linear_model import LogisticRegression
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from flask import Flask, render_template, request, jsonify
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import numpy as np
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from sklearn.linear_model import LogisticRegression
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