Update index.html
Browse files- index.html +28 -31
index.html
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@@ -5,14 +5,8 @@
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Rocket Orbiting Earth</title>
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<style>
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body {
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overflow: hidden;
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background-color: black;
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}
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canvas {
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display: block;
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}
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</style>
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</head>
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<body>
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@@ -20,35 +14,37 @@
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r152/three.min.js"></script>
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<!-- Load OrbitControls -->
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r152/examples/js/controls/OrbitControls.js"></script>
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<script>
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1,
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// 2
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const controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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controls.minDistance = 20;
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controls.maxDistance =
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// 3
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const earthGeometry = new THREE.SphereGeometry(10, 32, 32);
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const earthMaterial = new THREE.MeshStandardMaterial({ color: 0x2233ff });
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const earth = new THREE.Mesh(earthGeometry, earthMaterial);
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scene.add(earth);
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// 4
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const rocketGeometry = new THREE.SphereGeometry(1, 16, 16);
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const rocketMaterial = new THREE.MeshStandardMaterial({ color: 0xff0000 });
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const rocket = new THREE.Mesh(rocketGeometry, rocketMaterial);
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scene.add(rocket);
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// 5
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(ambientLight);
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@@ -56,38 +52,39 @@
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pointLight.position.set(30, 30, 30);
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scene.add(pointLight);
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// 6
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camera.position.set(0, 30, 50);
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camera.lookAt(earth.position);
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// 7
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const orbitRadius =
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const orbitSpeed = 0.
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let
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// 8
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function animate() {
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requestAnimationFrame(animate);
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// Calculate Rocket's Orbit Position
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time += orbitSpeed;
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rocket.position.x = orbitRadius * Math.cos(time);
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rocket.position.z = orbitRadius * Math.sin(time);
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rocket.position.y = 5 * Math.sin(time * 0.5); // Small vertical oscillation
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// Update
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controls.update();
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renderer.render(scene, camera);
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}
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animate(); // Start animation
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// 9
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window.addEventListener("resize", () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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</script>
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</body>
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</html>
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Rocket Orbiting Earth</title>
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<style>
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body { margin: 0; overflow: hidden; background-color: black; }
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canvas { display: block; }
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</style>
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</head>
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<body>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r152/three.min.js"></script>
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<!-- Load OrbitControls -->
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r152/examples/js/controls/OrbitControls.js"></script>
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<script>
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console.log("🚀 Initializing Three.js Rocket Orbit Simulation");
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// ✅ 1. Scene, Camera, and Renderer
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 500);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// ✅ 2. Add OrbitControls (for camera movement)
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const controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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controls.minDistance = 20;
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controls.maxDistance = 200;
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// ✅ 3. Create Earth (Blue Sphere)
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const earthGeometry = new THREE.SphereGeometry(10, 32, 32);
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const earthMaterial = new THREE.MeshStandardMaterial({ color: 0x2233ff });
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const earth = new THREE.Mesh(earthGeometry, earthMaterial);
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scene.add(earth);
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// ✅ 4. Create Rocket (Red Sphere)
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const rocketGeometry = new THREE.SphereGeometry(1, 16, 16);
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const rocketMaterial = new THREE.MeshStandardMaterial({ color: 0xff0000 });
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const rocket = new THREE.Mesh(rocketGeometry, rocketMaterial);
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scene.add(rocket);
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// ✅ 5. Lighting (Improved for Better Visibility)
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(ambientLight);
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pointLight.position.set(30, 30, 30);
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scene.add(pointLight);
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// ✅ 6. Camera Position
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camera.position.set(0, 30, 50);
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camera.lookAt(earth.position);
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// ✅ 7. Orbit Parameters
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const orbitRadius = 25; // Distance from Earth
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const orbitSpeed = 0.01; // Speed of orbit
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let angle = 0; // Angle of orbit
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// ✅ 8. Animation Loop
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function animate() {
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requestAnimationFrame(animate);
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// Update Rocket Position (Circular Orbit)
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angle += orbitSpeed;
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rocket.position.x = orbitRadius * Math.cos(angle);
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rocket.position.z = orbitRadius * Math.sin(angle);
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rocket.position.y = 5 * Math.sin(angle * 0.5); // Small vertical oscillation
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controls.update();
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renderer.render(scene, camera);
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}
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animate(); // Start animation
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// ✅ 9. Window Resize Handling
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window.addEventListener("resize", () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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console.log("✅ Simulation Running Successfully");
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</script>
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</body>
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</html>
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