eaglelandsonce commited on
Commit
58918fc
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1 Parent(s): ee44b0e

Update index.html

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Files changed (1) hide show
  1. index.html +10 -33
index.html CHANGED
@@ -2,7 +2,7 @@
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  <html lang="en">
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  <head>
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  <meta charset="UTF-8" />
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- <title>Three.js Orbital Simulation</title>
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  <style>
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  body {
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  margin: 0;
@@ -13,8 +13,6 @@
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  <body>
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  <!-- Include Three.js -->
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  <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r152/three.min.js"></script>
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- <!-- Include OrbitControls -->
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- <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r152/examples/js/controls/OrbitControls.js"></script>
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  <script>
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  // Scene setup
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  const scene = new THREE.Scene();
@@ -26,48 +24,27 @@
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  0.1,
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  1000
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  );
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- camera.position.z = 50;
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  // Renderer setup
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  const renderer = new THREE.WebGLRenderer({ antialias: true });
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  renderer.setSize(window.innerWidth, window.innerHeight);
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  document.body.appendChild(renderer.domElement);
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- // OrbitControls setup
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- const controls = new THREE.OrbitControls(camera, renderer.domElement);
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-
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- // Lighting
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- const ambientLight = new THREE.AmbientLight(0x404040); // Soft white light
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- scene.add(ambientLight);
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- const pointLight = new THREE.PointLight(0xffffff, 1, 0);
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- scene.add(pointLight);
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-
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- // Central planet
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- const planetGeometry = new THREE.SphereGeometry(10, 32, 32);
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- const planetMaterial = new THREE.MeshPhongMaterial({ color: 0x0077ff });
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- const planet = new THREE.Mesh(planetGeometry, planetMaterial);
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- scene.add(planet);
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-
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- // Orbiting satellite
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- const satelliteGeometry = new THREE.SphereGeometry(1, 16, 16);
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- const satelliteMaterial = new THREE.MeshPhongMaterial({ color: 0xff0000 });
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- const satellite = new THREE.Mesh(satelliteGeometry, satelliteMaterial);
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- scene.add(satellite);
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-
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- // Animation parameters
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- const orbitRadius = 30;
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- const orbitSpeed = 0.01; // Radians per frame
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  // Animation loop
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  function animate() {
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  requestAnimationFrame(animate);
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- // Update satellite position
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- const time = Date.now() * 0.001;
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- satellite.position.x = orbitRadius * Math.cos(time * orbitSpeed);
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- satellite.position.z = orbitRadius * Math.sin(time * orbitSpeed);
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- controls.update();
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  renderer.render(scene, camera);
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  }
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  <html lang="en">
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  <head>
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  <meta charset="UTF-8" />
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+ <title>Three.js Rotating Cube</title>
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  <style>
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  body {
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  margin: 0;
 
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  <body>
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  <!-- Include Three.js -->
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  <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r152/three.min.js"></script>
 
 
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  <script>
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  // Scene setup
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  const scene = new THREE.Scene();
 
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  0.1,
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  1000
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  );
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+ camera.position.z = 5;
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  // Renderer setup
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  const renderer = new THREE.WebGLRenderer({ antialias: true });
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  renderer.setSize(window.innerWidth, window.innerHeight);
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  document.body.appendChild(renderer.domElement);
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+ // Cube geometry and material
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+ const geometry = new THREE.BoxGeometry();
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+ const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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+ const cube = new THREE.Mesh(geometry, material);
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+ scene.add(cube);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  // Animation loop
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  function animate() {
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  requestAnimationFrame(animate);
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+ // Rotate the cube
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+ cube.rotation.x += 0.01;
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+ cube.rotation.y += 0.01;
 
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  renderer.render(scene, camera);
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  }
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