Update index.html
Browse files- index.html +34 -46
index.html
CHANGED
@@ -2,86 +2,74 @@
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<!--
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r152/three.min.js"></script>
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<!--
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r152/examples/js/controls/OrbitControls.js"></script>
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<script>
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//
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const scene = new THREE.Scene();
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//
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const camera = new THREE.PerspectiveCamera(
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75,
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window.innerWidth / window.innerHeight,
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0.1,
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1000
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);
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camera.position.
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//
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// OrbitControls
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const controls = new THREE.OrbitControls(camera, renderer.domElement);
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//
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const ambientLight = new THREE.AmbientLight(
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scene.add(ambientLight);
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scene.add(pointLight);
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//
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mesh.position.x = distance;
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return mesh;
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}
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//
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const
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//
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const
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planets.push(createPlanet(1.2, 0xff4500, 15)); // Venus
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planets.push(createPlanet(1.3, 0x0000ff, 20)); // Earth
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planets.push(createPlanet(1.1, 0xff0000, 25)); // Mars
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planets.forEach((planet) => {
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scene.add(planet);
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});
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// Animation loop
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function animate() {
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requestAnimationFrame(animate);
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//
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const speed = 0.01 + index * 0.005;
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const distance = planet.position.x;
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const angle = Date.now() * speed * 0.001;
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planet.position.x = distance * Math.cos(angle);
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planet.position.z = distance * Math.sin(angle);
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planet.rotation.y += 0.01;
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});
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controls.update();
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renderer.render(scene, camera);
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@@ -89,8 +77,8 @@
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animate();
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// Handle window
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window.addEventListener(
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Rocket Orbiting Earth - Three.js Simulation</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background-color: black;
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}
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</style>
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</head>
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<body>
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<!-- Load Three.js -->
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r152/three.min.js"></script>
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<!-- Load OrbitControls -->
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r152/examples/js/controls/OrbitControls.js"></script>
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<script>
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// Initialize the scene
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const scene = new THREE.Scene();
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// Create camera
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const camera = new THREE.PerspectiveCamera(
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75,
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window.innerWidth / window.innerHeight,
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0.1,
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1000
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);
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camera.position.set(0, 50, 150);
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// Create renderer
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Add OrbitControls for interactivity
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const controls = new THREE.OrbitControls(camera, renderer.domElement);
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// Add lighting
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.3);
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scene.add(ambientLight);
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const pointLight = new THREE.PointLight(0xffffff, 1.2);
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pointLight.position.set(50, 50, 50);
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scene.add(pointLight);
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// Create Earth
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const earthGeometry = new THREE.SphereGeometry(30, 32, 32);
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const earthMaterial = new THREE.MeshPhongMaterial({ color: 0x2233ff });
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const earth = new THREE.Mesh(earthGeometry, earthMaterial);
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scene.add(earth);
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// Create Rocket (represented as a small red sphere)
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const rocketGeometry = new THREE.SphereGeometry(2, 16, 16);
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const rocketMaterial = new THREE.MeshPhongMaterial({ color: 0xff0000 });
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const rocket = new THREE.Mesh(rocketGeometry, rocketMaterial);
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scene.add(rocket);
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// Orbit parameters
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const orbitRadius = 50; // Distance from Earth
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const orbitSpeed = 0.005; // Speed of orbit
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// Animation loop
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function animate() {
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requestAnimationFrame(animate);
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// Update rocket position
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const time = Date.now() * 0.001; // Time in seconds
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rocket.position.x = orbitRadius * Math.cos(time * orbitSpeed);
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rocket.position.z = orbitRadius * Math.sin(time * orbitSpeed);
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rocket.position.y = 0; // Keep it at the same altitude
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controls.update();
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renderer.render(scene, camera);
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animate();
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// Handle window resizing
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window.addEventListener("resize", () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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