File size: 6,303 Bytes
7def60a |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 |
package model
import (
"context"
"fmt"
"os"
"path/filepath"
"strings"
"sync"
"github.com/mudler/LocalAI/pkg/templates"
"github.com/mudler/LocalAI/pkg/functions"
"github.com/mudler/LocalAI/pkg/grpc"
"github.com/mudler/LocalAI/pkg/utils"
process "github.com/mudler/go-processmanager"
"github.com/rs/zerolog/log"
)
// Rather than pass an interface{} to the prompt template:
// These are the definitions of all possible variables LocalAI will currently populate for use in a prompt template file
// Please note: Not all of these are populated on every endpoint - your template should either be tested for each endpoint you map it to, or tolerant of zero values.
type PromptTemplateData struct {
SystemPrompt string
SuppressSystemPrompt bool // used by chat specifically to indicate that SystemPrompt above should be _ignored_
Input string
Instruction string
Functions []functions.Function
MessageIndex int
}
type ChatMessageTemplateData struct {
SystemPrompt string
Role string
RoleName string
FunctionName string
Content string
MessageIndex int
Function bool
FunctionCall interface{}
LastMessage bool
}
// new idea: what if we declare a struct of these here, and use a loop to check?
// TODO: Split ModelLoader and TemplateLoader? Just to keep things more organized. Left together to share a mutex until I look into that. Would split if we seperate directories for .bin/.yaml and .tmpl
type ModelLoader struct {
ModelPath string
mu sync.Mutex
// TODO: this needs generics
grpcClients map[string]grpc.Backend
models map[string]ModelAddress
grpcProcesses map[string]*process.Process
templates *templates.TemplateCache
wd *WatchDog
}
type ModelAddress string
func (m ModelAddress) GRPC(parallel bool, wd *WatchDog) grpc.Backend {
enableWD := false
if wd != nil {
enableWD = true
}
return grpc.NewClient(string(m), parallel, wd, enableWD)
}
func NewModelLoader(modelPath string) *ModelLoader {
nml := &ModelLoader{
ModelPath: modelPath,
grpcClients: make(map[string]grpc.Backend),
models: make(map[string]ModelAddress),
templates: templates.NewTemplateCache(modelPath),
grpcProcesses: make(map[string]*process.Process),
}
return nml
}
func (ml *ModelLoader) SetWatchDog(wd *WatchDog) {
ml.wd = wd
}
func (ml *ModelLoader) ExistsInModelPath(s string) bool {
return utils.ExistsInPath(ml.ModelPath, s)
}
var knownFilesToSkip []string = []string{
"MODEL_CARD",
"README",
"README.md",
}
var knownModelsNameSuffixToSkip []string = []string{
".tmpl",
".keep",
".yaml",
".yml",
".json",
".txt",
".md",
".MD",
".DS_Store",
".",
".partial",
".tar.gz",
}
func (ml *ModelLoader) ListFilesInModelPath() ([]string, error) {
files, err := os.ReadDir(ml.ModelPath)
if err != nil {
return []string{}, err
}
models := []string{}
FILE:
for _, file := range files {
for _, skip := range knownFilesToSkip {
if strings.EqualFold(file.Name(), skip) {
continue FILE
}
}
// Skip templates, YAML, .keep, .json, and .DS_Store files
for _, skip := range knownModelsNameSuffixToSkip {
if strings.HasSuffix(file.Name(), skip) {
continue FILE
}
}
// Skip directories
if file.IsDir() {
continue
}
models = append(models, file.Name())
}
return models, nil
}
func (ml *ModelLoader) LoadModel(modelName string, loader func(string, string) (ModelAddress, error)) (ModelAddress, error) {
ml.mu.Lock()
defer ml.mu.Unlock()
// Check if we already have a loaded model
if model := ml.CheckIsLoaded(modelName); model != "" {
return model, nil
}
// Load the model and keep it in memory for later use
modelFile := filepath.Join(ml.ModelPath, modelName)
log.Debug().Msgf("Loading model in memory from file: %s", modelFile)
model, err := loader(modelName, modelFile)
if err != nil {
return "", err
}
// TODO: Add a helper method to iterate all prompt templates associated with a config if and only if it's YAML?
// Minor perf loss here until this is fixed, but we initialize on first request
// // If there is a prompt template, load it
// if err := ml.loadTemplateIfExists(modelName); err != nil {
// return nil, err
// }
ml.models[modelName] = model
return model, nil
}
func (ml *ModelLoader) ShutdownModel(modelName string) error {
ml.mu.Lock()
defer ml.mu.Unlock()
return ml.stopModel(modelName)
}
func (ml *ModelLoader) stopModel(modelName string) error {
defer ml.deleteProcess(modelName)
if _, ok := ml.models[modelName]; !ok {
return fmt.Errorf("model %s not found", modelName)
}
return nil
//return ml.deleteProcess(modelName)
}
func (ml *ModelLoader) CheckIsLoaded(s string) ModelAddress {
var client grpc.Backend
if m, ok := ml.models[s]; ok {
log.Debug().Msgf("Model already loaded in memory: %s", s)
if c, ok := ml.grpcClients[s]; ok {
client = c
} else {
client = m.GRPC(false, ml.wd)
}
alive, err := client.HealthCheck(context.Background())
if !alive {
log.Warn().Msgf("GRPC Model not responding: %s", err.Error())
log.Warn().Msgf("Deleting the process in order to recreate it")
if !ml.grpcProcesses[s].IsAlive() {
log.Debug().Msgf("GRPC Process is not responding: %s", s)
// stop and delete the process, this forces to re-load the model and re-create again the service
err := ml.deleteProcess(s)
if err != nil {
log.Error().Err(err).Str("process", s).Msg("error stopping process")
}
return ""
}
}
return m
}
return ""
}
const (
ChatPromptTemplate templates.TemplateType = iota
ChatMessageTemplate
CompletionPromptTemplate
EditPromptTemplate
FunctionsPromptTemplate
)
func (ml *ModelLoader) EvaluateTemplateForPrompt(templateType templates.TemplateType, templateName string, in PromptTemplateData) (string, error) {
// TODO: should this check be improved?
if templateType == ChatMessageTemplate {
return "", fmt.Errorf("invalid templateType: ChatMessage")
}
return ml.templates.EvaluateTemplate(templateType, templateName, in)
}
func (ml *ModelLoader) EvaluateTemplateForChatMessage(templateName string, messageData ChatMessageTemplateData) (string, error) {
return ml.templates.EvaluateTemplate(ChatMessageTemplate, templateName, messageData)
}
|