File size: 17,086 Bytes
898c672 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 |
util =
{
table = {}
}
function table.deepcopy(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
-- don't copy factorio rich objects
elseif object.__self then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local new_table = {}
lookup_table[object] = new_table
for index, value in pairs(object) do
new_table[_copy(index)] = _copy(value)
end
return setmetatable(new_table, getmetatable(object))
end
return _copy(object)
end
function table.compare( tbl1, tbl2 )
if tbl1 == tbl2 then return true end
for k, v in pairs( tbl1 ) do
if type(v) == "table" and type(tbl2[k]) == "table" then
if not table.compare( v, tbl2[k] ) then return false end
else
if ( v ~= tbl2[k] ) then return false end
end
end
for k, v in pairs( tbl2 ) do
if tbl1[k] == nil then return false end
end
return true
end
util.table.deepcopy = table.deepcopy
util.table.compare = table.compare
util.copy = util.table.deepcopy
function util.distance(position1, position2)
local x1 = position1[1] or position1.x
local y1 = position1[2] or position1.y
local x2 = position2[1] or position2.x
local y2 = position2[2] or position2.y
return ((x1 - x2) ^ 2 + (y1 - y2) ^ 2) ^ 0.5
end
function util.positiontostr(pos)
return string.format("[%g, %g]", pos[1] or pos.x, pos[2] or pos.y)
end
function util.formattime(ticks)
local seconds = ticks / 60
local minutes = math.floor((seconds)/60)
local seconds = math.floor(seconds - 60*minutes)
return string.format("%d:%02d", minutes, seconds)
end
function util.color(hex) -- supports 'rrggbb', 'rgb', 'rrggbbaa', 'rgba', 'ww', 'w'
local function h(i,j)
return j and tonumber("0x"..hex:sub(i,j)) / 255 or tonumber("0x"..hex:sub(i,i)) / 15
end
hex = hex:gsub("#","")
return #hex == 6 and {r = h(1,2), g = h(3,4), b = h(5,6)}
or #hex == 3 and {r = h(1), g = h(2), b = h(3)}
or #hex == 8 and {r = h(1,2), g = h(3,4), b = h(5,6), a = h(7,8)}
or #hex == 4 and {r = h(1), g = h(2), b = h(3), a = h(4)}
or #hex == 2 and {r = h(1,2), g = h(1,2), b = h(1,2)}
or #hex == 1 and {r = h(1), g = h(1), b = h(1)}
or {r=1, g=1, b=1}
end
function util.premul_color(color)
local r = color.r or color[1]
local g = color.g or color[2]
local b = color.b or color[3]
local a = color.a or color[4] or 1
return
{
r = r and (r * a),
g = g and (g * a),
b = b and (b * a),
a = a
}
end
function util.mix_color(c1, c2)
return
{
(c1.r or c1[1] or 0) * (c2.r or c2[1] or 0),
(c1.g or c1[2] or 0) * (c2.g or c2[2] or 0),
(c1.b or c1[3] or 0) * (c2.b or c2[3] or 0),
(c1.a or c1[4] or 1) * (c2.a or c2[4] or 1)
}
end
function util.multiply_color(c1, n)
return
{
(c1.r or c1[1] or 0) * (n or 0),
(c1.g or c1[2] or 0) * (n or 0),
(c1.b or c1[3] or 0) * (n or 0),
(c1.a or c1[4] or 1) * (n or 1)
}
end
function util.get_color_with_alpha(color, alpha, normalized_alpha)
local new_color =
{
r = color.r or color[1] or 0,
g = color.g or color[2] or 0,
b = color.b or color[3] or 0
}
new_color.a = normalized_alpha and (new_color.r > 1 or new_color.g > 1 or new_color.b > 1) and alpha * 255 or alpha
return new_color
end
util.direction_vectors = {
[defines.direction.north] = { 0, -1},
[defines.direction.northeast] = { 1, -1},
[defines.direction.east] = { 1, 0},
[defines.direction.southeast] = { 1, 1},
[defines.direction.south] = { 0, 1},
[defines.direction.southwest] = {-1, 1},
[defines.direction.west] = {-1, 0},
[defines.direction.northwest] = {-1, -1},
}
function util.moveposition(position, direction, distance)
local direction_vector = util.direction_vectors[direction]
if not direction_vector then error(direction .. " is not a valid or supported direction") end
return {position[1] + direction_vector[1] * distance, position[2] + direction_vector[2] * distance}
end
function util.oppositedirection(direction)
if not tonumber(direction) then error(direction .. " is not a valid direction") end
return (direction + 4) % 8
end
function util.multiplystripes(count, stripes)
local ret = {}
for _, stripe in ipairs(stripes) do
for _ = 1, count do
ret[#ret + 1] = stripe
end
end
return ret
end
function util.by_pixel(x,y)
return {x / 32, y / 32}
end
function util.by_pixel_hr(x,y)
return {x / 64, y / 64}
end
function util.foreach_sprite_definition(table_, fun_)
--for k, tab in pairs(table_) do
fun_(table_)
if table_.hr_version then
fun_(table_.hr_version)
end
--end
return table_
end
function util.add_shift(a, b)
if not (a and b) then
return a or b
end
return { a[1] + b[1], a[2] + b[2] }
end
function util.add_shift_offset(offset_, table_)
return
util.foreach_sprite_definition(table_, function(tab)
tab.shift = util.add_shift(tab.shift, offset_)
end)
end
function util.mul_shift(shift, scale)
if not (shift and scale) then
return shift
end
return {shift[1] * scale, shift[2] * scale}
end
function util.format_number(amount, append_suffix)
local suffix = ""
if append_suffix then
local suffix_list =
{
["T"] = 1000000000000,
["B"] = 1000000000,
["M"] = 1000000,
["k"] = 1000
}
for letter, limit in pairs (suffix_list) do
if math.abs(amount) >= limit then
amount = math.floor(amount/(limit/10))/10
suffix = letter
break
end
end
end
local formatted, k = amount
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k==0) then
break
end
end
return formatted..suffix
end
function util.increment(t, k, v)
t[k] = t[k] + (v or 1)
end
function util.conditional_return(value, data)
return value and data
end
-- Recursively merges and/or deep-copies tables.
-- Entries in later tables override entries in earlier ones, unless
-- both entries are themselves tables, in which case they are recursively merged.
-- Non-merged tables are deep-copied, so that the result is brand new.
function util.merge(tables)
local ret = {}
for i, tab in ipairs(tables) do
for k, v in pairs(tab) do
if (type(v) == "table") then
if (type(ret[k] or false) == "table") then
ret[k] = util.merge{ret[k], v}
else
ret[k] = table.deepcopy(v)
end
else
ret[k] = v
end
end
end
return ret
end
util.insert_safe = function(entity, item_dict)
if not (entity and entity.valid and item_dict) then return end
local items = game.item_prototypes
local insert = entity.insert
for name, count in pairs (item_dict) do
if items[name] then
insert{name = name, count = count}
else
log("Item to insert not valid: "..name)
end
end
end
util.remove_safe = function(entity, item_dict)
if not (entity and entity.valid and item_dict) then return end
local items = game.item_prototypes
local remove = entity.remove_item
for name, count in pairs (item_dict) do
if items[name] then
remove{name = name, count = count}
else
log("Item to remove not valid: "..name)
end
end
end
util.split_whitespace = function(string)
if not string then return {} end
local result = {}
for w in string:gmatch("%S+") do
table.insert(result, w)
end
return result
end
util.split = function(inputstr, sep)
local result = {}
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
table.insert(result, str)
end
return result
end
util.string_starts_with = function(str, start)
return str.sub(str, 1, string.len(start)) == start
end
util.online_players = function()
log("But why?")
return game.connected_players
end
util.clamp = function(x, lower, upper)
return math.max(lower, math.min(upper, x))
end
local walkable_mask = {"item-layer", "object-layer", "player-layer", "water-tile"}
local is_walkable = function(mask)
for k, layer in pairs (walkable_mask) do
if mask[layer] then return false end
end
return true
end
util.get_walkable_tile = function()
for name, tile in pairs (game.tile_prototypes) do
if is_walkable(tile.collision_mask) and not tile.items_to_place_this then
return name
end
end
error("No walkable tile in prototype list")
end
-- This function takes 2 icons tables, and adds the second to the first, but applies scale, shift and tint to the entire second set.
-- This allows you to manipulate the entire second icons table in the same way as you would manipulate a single icon when adding to the icons table.
function util.combine_icons(icons1, icons2, inputs, default_icon_size)
scale = inputs.scale or 1
shift = inputs.shift or {0, 0}
tint = inputs.tint or {r = 1, g = 1, b = 1, a = 1}
local icons = table.deepcopy(icons1)
for _,icon_to_add in pairs(icons2) do
local icon = {}
icon.icon = icon_to_add.icon
icon.icon_size = icon_to_add.icon_size or default_icon_size or error("No icon size defined for icon \n"..serpent.block(icon))
icon.scale = scale * (icon_to_add.scale or 32.0 / icon.icon_size)
icon.icon_mipmaps = icon_to_add.icon_mipmaps
if icon_to_add.shift then
icon.shift = {icon_to_add.shift[1] * scale + shift[1], icon_to_add.shift[2] * scale + shift[2]}
else
icon.shift = shift
end
if icon_to_add.tint then
icon.tint = util.mix_color(tint, icon_to_add.tint)
else
icon.tint = tint
end
table.insert(icons,icon)
end
return icons
end
local energy_chars =
{
k = 10^3,
K = 10^3,
M = 10^6,
G = 10^9,
T = 10^12,
P = 10^15,
E = 10^18,
Z = 10^21,
Y = 10^24
}
function util.technology_icon_constant_damage(technology_icon)
local icons =
{
{
icon = technology_icon,
icon_size = 256, icon_mipmaps = 4
},
{
icon = "__core__/graphics/icons/technology/constants/constant-damage.png",
icon_size = 128,
icon_mipmaps = 3,
shift = {100, 100}
}
}
return icons
end
function util.technology_icon_constant_speed(technology_icon)
local icons =
{
{
icon = technology_icon,
icon_size = 256, icon_mipmaps = 4
},
{
icon = "__core__/graphics/icons/technology/constants/constant-speed.png",
icon_size = 128,
icon_mipmaps = 3,
shift = {100, 100}
}
}
return icons
end
function util.technology_icon_constant_movement_speed(technology_icon)
local icons =
{
{
icon = technology_icon,
icon_size = 256, icon_mipmaps = 4
},
{
icon = "__core__/graphics/icons/technology/constants/constant-movement-speed.png",
icon_size = 128,
icon_mipmaps = 3,
shift = {100, 100}
}
}
return icons
end
function util.technology_icon_constant_range(technology_icon)
local icons =
{
{
icon = technology_icon,
icon_size = 256, icon_mipmaps = 4
},
{
icon = "__core__/graphics/icons/technology/constants/constant-range.png",
icon_size = 128,
icon_mipmaps = 3,
shift = {100, 100}
}
}
return icons
end
function util.technology_icon_constant_equipment(technology_icon)
local icons =
{
{
icon = technology_icon,
icon_size = 256, icon_mipmaps = 4
},
{
icon = "__core__/graphics/icons/technology/constants/constant-equipment.png",
icon_size = 128,
icon_mipmaps = 3,
shift = {100, 100}
}
}
return icons
end
function util.technology_icon_constant_followers(technology_icon)
local icons =
{
{
icon = technology_icon,
icon_size = 256, icon_mipmaps = 4
},
{
icon = "__core__/graphics/icons/technology/constants/constant-count.png",
icon_size = 128,
icon_mipmaps = 3,
shift = {100, 100}
}
}
return icons
end
function util.technology_icon_constant_capacity(technology_icon)
local icons =
{
{
icon = technology_icon,
icon_size = 256, icon_mipmaps = 4
},
{
icon = "__core__/graphics/icons/technology/constants/constant-capacity.png",
icon_size = 128,
icon_mipmaps = 3,
shift = {100, 100}
}
}
return icons
end
function util.technology_icon_constant_stack_size(technology_icon)
local icons =
{
{
icon = technology_icon,
icon_size = 256, icon_mipmaps = 4
},
{
icon = "__core__/graphics/icons/technology/constants/constant-capacity.png",
icon_size = 128,
icon_mipmaps = 3,
shift = {100, 100}
}
}
return icons
end
function util.technology_icon_constant_productivity(technology_icon)
local icons =
{
{
icon = technology_icon,
icon_size = 256, icon_mipmaps = 4
},
{
icon = "__core__/graphics/icons/technology/constants/constant-mining-productivity.png",
icon_size = 128,
icon_mipmaps = 3,
shift = {100, 100}
}
}
return icons
end
function util.technology_icon_constant_braking_force(technology_icon)
local icons =
{
{
icon = technology_icon,
icon_size = 256, icon_mipmaps = 4
},
{
icon = "__core__/graphics/icons/technology/constants/constant-braking-force.png",
icon_size = 128,
icon_mipmaps = 3,
shift = {100, 100}
}
}
return icons
end
function util.technology_icon_constant_mining(technology_icon)
local icons =
{
{
icon = technology_icon,
icon_size = 256, icon_mipmaps = 4
},
{
icon = "__core__/graphics/icons/technology/constants/constant-mining.png",
icon_size = 128,
icon_mipmaps = 3,
shift = {100, 100}
}
}
return icons
end
function util.parse_energy(energy)
local ending = energy:sub(energy:len())
if not (ending == "J" or ending == "W") then
error(ending.. " is not a valid unit of energy")
end
local multiplier = (ending == "W" and 1 / 60) or 1
local magnitude = energy:sub(energy:len() - 1, energy:len() - 1)
if tonumber(magnitude) then
return tonumber(energy:sub(1, energy:len()-1)) * multiplier
end
multiplier = multiplier * (energy_chars[magnitude] or error(magnitude.. " is not valid magnitude"))
return tonumber(energy:sub(1, energy:len()-2)) * multiplier
end
function util.product_amount(product)
return product.probability * (product.amount or ((product.amount_min + product.amount_max) / 2))
end
function util.empty_sprite(animation_length)
return
{
filename = "__core__/graphics/empty.png",
priority = "extra-high",
width = 1,
height = 1,
frame_count = 1,
repeat_count = animation_length,
direction_count = 1
}
end
function util.draw_as_glow(layer)
layer.draw_as_glow = true
if layer.hr_version then
layer.hr_version.draw_as_glow = true
end
return layer
end
function util.remove_tile_references(data, array_of_tiles_to_remove)
-- Does not handle:
-- explicit tile filters in "selection-tool" items
-- ItemPrototype::place_as_tile
-- TilePrototype::next_direction
-- TilePrototype::transition_merges_with_tile
-- general tile transitions, only removes tile names from water_tile_type_names
if (type(array_of_tiles_to_remove) ~= "table") then
error("The second parameter of util.remove_tile_reference() is expected to be array of strings.")
end
local tiles_to_remove = {}
for i, n in pairs(array_of_tiles_to_remove) do
tiles_to_remove[n] = true
end
local remove_from_mapping = function(mapping)
if not mapping then
return
end
for _, item in pairs(mapping) do
if item.tiles then
for i, t in pairs(item.tiles) do
if t and tiles_to_remove[t] then
item.tiles[i] = nil
end
end
end
end
end
for k,e in pairs(data.raw["character"]) do
remove_from_mapping(e.footstep_particle_triggers)
remove_from_mapping(e.synced_footstep_particle_triggers)
remove_from_mapping(e.footprint_particles)
end
for k,e in pairs(data.raw["car"]) do
remove_from_mapping(e.track_particle_triggers)
end
if data.raw["fire"] then
for k, fire in pairs(data.raw["fire"]) do
if fire.burnt_patch_alpha_variations then
for i, v in pairs(fire.burnt_patch_alpha_variations) do
if v and v.tile and tiles_to_remove[v.tile] then
fire.burnt_patch_alpha_variations[i] = nil
end
end
end
end
end
if water_tile_type_names then
for i = #water_tile_type_names, 1, -1 do
if tiles_to_remove[water_tile_type_names[i]] then
table.remove(water_tile_type_names, i)
end
end
end
end
local remove = table.remove
util.remove_from_list = function(list, value)
for k, v in pairs (list) do
if v == value then
remove(list, k)
return true
end
end
return false
end
util.list_to_map = function(list)
local map = {}
--Here I am trusting you not to give a list of junk.
for k, value in pairs(list) do
map[value] = true
end
return map
end
return util
|