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require "story"
script.on_init(function()
global.story = story_init()
game.surfaces[1].always_day = true
global.items = init_prototypes()
end)
function on_player_created(event)
local player = game.players[event.player_index]
player.game_view_settings =
{
show_side_menu = false,
show_research_info = false,
show_alert_gui = false,
show_minimap = false
}
game.permissions.get_group(0).set_allows_action(defines.input_action.remove_cables, false)
game.permissions.get_group(0).set_allows_action(defines.input_action.open_production_gui, false)
game.permissions.get_group(0).set_allows_action(defines.input_action.open_tips_and_tricks_gui, false)
game.permissions.get_group(0).set_allows_action(defines.input_action.open_blueprint_library_gui, false)
game.permissions.get_group(0).set_allows_action(defines.input_action.open_logistic_gui, false)
game.permissions.get_group(0).set_allows_action(defines.input_action.open_technology_gui, false)
player.character_crafting_speed_modifier = -1 --We don't want them crafting things from the items we give them, until the very end.
player.force.disable_all_prototypes()
end
intermission =
{
init = function()
--player().opened = nil
player().clear_cursor()
player().create_local_flying_text
{
text = {"tutorial-gui.objective-complete"},
create_at_cursor = true
}
end,
condition = story_elapsed_check(2)
}
damage = function()
local character = player().character
if not character then return end
character.damage(1/1000000, "player")
end
init_prototypes = function()
local item_prototypes = game.item_prototypes
local items =
{
wood = item_prototypes["wood"],
stone = item_prototypes["stone"],
coal = item_prototypes["coal"],
iron = item_prototypes["iron-ore"],
plate = item_prototypes["iron-plate"]
}
for k, name in pairs ({"wood", "stone", "coal", "iron", "plate"}) do
if not items[name] then
game.set_game_state{player_won = false, game_finished = true, can_continue = false}
end
end
return items
end
story_table =
{
{
{
condition = function() return game.tick >= 60 end,
update = function() player().zoom = 1 + (game.tick/60) end
},
{
condition = story_elapsed_check(1)
},
{
--Ctrl click To entity
init = function()
furnace()
player().clear_items_inside()
player().insert(global.items.coal.name)
player().insert(global.items.coal.name)
set_goal({"ctrl-click-to-entity"})
set_info({picture = "file/ctrl-click-to-entity.png"})
end,
update = function()
if player().opened and player().opened == furnace() then
--They opened the furnace, which they shouldn't be doing
if furnace().get_item_count(global.items.coal.name) > 0 then
--Oh naughty
furnace().remove_item(global.items.coal.name)
player().clear_cursor()
player().insert(global.items.coal.name)
--player().print({"ctrl-click-to-entity"})
damage()
end
end
end,
condition = function()
return player().opened == nil and furnace().get_item_count(global.items.coal.name) > 0
end
},
intermission,
{
--Ctrl click to entity from quickbar
init = function()
player().clear_items_inside()
player().insert(global.items.iron.name)
player().insert(global.items.iron.name)
player().set_quick_bar_slot(1,global.items.iron.name)
player().force.recipes['iron-plate'].enabled = true
if player().input_method == defines.input_method.game_controller then
set_goal({"ctrl-click-to-entity-2-controller"})
else
set_goal({"ctrl-click-to-entity-2"})
end
set_info()
end,
update = function()
if player().opened and player().opened == furnace() then
--They opened the furnace, which they shouldn't be doing
if furnace().get_item_count(global.items.iron.name) > 0 then
--Oh naughty
furnace().remove_item(global.items.iron.name)
player().clear_cursor()
player().clear_items_inside()
player().insert(global.items.iron.name)
--player().print({"ctrl-click-to-entity-2"})
damage()
end
elseif player().opened_self then
player().opened = nil
damage()
end
if player().get_quick_bar_slot(1) == nil then
damage()
player().set_quick_bar_slot(1,global.items.iron.name)
end
end,
condition = function()
return player().opened == nil and furnace().get_item_count(global.items.iron.name) > 0
end,
action = function()
player().game_view_settings.show_entity_info = true
end
},
intermission,
{
--Ctrl click from entity
init = function()
player().clear_items_inside()
player().set_quick_bar_slot(1,nil)
furnace().get_inventory(defines.inventory.furnace_source).insert({name = global.items.iron.name, count = global.items.iron.stack_size / 2})
furnace().get_inventory(defines.inventory.furnace_result).insert({name = global.items.plate.name, count = global.items.plate.stack_size / 2})
set_goal({"ctrl-click-from-entity"})
end,
update = function()
if player().opened and player().opened == furnace() then
if (furnace().get_item_count(global.items.plate.name) < global.items.plate.stack_size / 2) then
player().clear_cursor()
player().remove_item({name = global.items.plate.name, count = global.items.plate.stack_size})
furnace().get_inventory(defines.inventory.furnace_result).insert({name = global.items.plate.name, count = global.items.plate.stack_size / 2})
--player().print({"ctrl-click-from-entity"})
damage()
end
end
end,
condition = function()
return furnace().get_item_count(global.items.plate.name) < global.items.plate.stack_size / 2
end
},
intermission,
{
init = function()
player().clear_items_inside()
set_goal({"ctrl-click-to-furnaces"})
if player().input_method == defines.input_method.game_controller then
set_info({text = {"ctrl-click-to-furnaces-note-controller"}})
else
set_info({text = {"ctrl-click-to-furnaces-note"}})
end
local chest = chest()
chest.insert({name = global.items.coal.name, count = global.items.coal.stack_size * 6})
chest.insert({name = global.items.iron.name, count = global.items.iron.stack_size * 6})
furnace().destroy()
global.furnaces = {}
for x = -3, 3, 2 do
local furnace = surface().create_entity{name = "stone-furnace", position = {x, -3}, force = "player"}
furnace.minable = false
table.insert(global.furnaces, furnace)
end
end,
update = function()
if player().opened then
player().opened = nil
damage()
end
end,
condition = function()
for k, furnace in pairs (global.furnaces) do
if furnace.valid and furnace.crafting_progress == 0 then
return false
end
end
return true
end,
},
intermission,
{
init = function()
set_goal({"ctrl-click-from-furnaces"})
set_info()
for k, furnace in pairs (global.furnaces) do
furnace.get_inventory(defines.inventory.furnace_result).insert({name = global.items.plate.name, count = 50})
furnace.minable = false
end
end,
update = function()
if player().opened then
player().opened = nil
damage()
end
end,
condition = function()
return player().get_item_count(global.items.plate.name) >= 180
end
},
intermission,
{
init = function()
player().force.reset()
player().character_crafting_speed_modifier = 0
set_goal({"finish-text"})
if player().input_method == defines.input_method.game_controller then
set_info({text = {"finish-text-controller-note"}})
end
set_info({custom_function = function(flow) add_button(flow).caption = {"finish"} end, append = true})
end,
condition = function()
return global.continue
end
}
}
}
story_init_helpers(story_table)
function chest()
local chest_name = "iron-chest"
local entities = game.entity_prototypes
if not entities[chest_name] then
for name, prototype in pairs (entities) do
if prototype.type == "container" and prototype.get_inventory_size(1) > 5 then
chest_name = name
break
end
end
end
local entities = surface().find_entities_filtered{name = chest_name}
if entities and entities[1] then return entities[1] end
local position = surface().find_non_colliding_position(chest_name, {3, 0}, 32, 1)
local chest
if position then
chest = surface().create_entity{name = chest_name, position = position, force = player().force}
chest.minable = false
else
error("Well whaddya know")
end
return chest
end
function furnace()
local furnace_name = "stone-furnace"
local entities = game.entity_prototypes
if not entities[furnace_name] then
for name, prototype in pairs (entities) do
if prototype.type == "furnace" then
furnace_name = name
break
end
end
end
local entities = surface().find_entities_filtered{name = furnace_name}
if entities and entities[1] then return entities[1] end
local furnace
local position = surface().find_non_colliding_position(furnace_name, {0, -3}, 32, 1)
if position then
furnace = surface().create_entity{name = furnace_name, position = position, force = "player"}
furnace.minable = false
else
error("Well whaddya know")
end
return furnace
end
script.on_event(defines.events.on_tick, function(event)
story_update(global.story, event)
end)
script.on_event(defines.events.on_gui_click, function (event)
story_update(global.story, event)
end)
script.on_event(defines.events.on_player_created, on_player_created)