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require "story" |
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script.on_init(function() |
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global.story = story_init() |
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game.surfaces[1].always_day = true |
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global.items = init_prototypes() |
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end) |
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function on_player_created(event) |
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local player = game.players[event.player_index] |
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player.game_view_settings = |
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{ |
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show_side_menu = false, |
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show_research_info = false, |
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show_alert_gui = false, |
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show_minimap = false |
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} |
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game.permissions.get_group(0).set_allows_action(defines.input_action.remove_cables, false) |
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game.permissions.get_group(0).set_allows_action(defines.input_action.open_production_gui, false) |
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game.permissions.get_group(0).set_allows_action(defines.input_action.open_tips_and_tricks_gui, false) |
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game.permissions.get_group(0).set_allows_action(defines.input_action.open_blueprint_library_gui, false) |
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game.permissions.get_group(0).set_allows_action(defines.input_action.open_logistic_gui, false) |
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game.permissions.get_group(0).set_allows_action(defines.input_action.open_technology_gui, false) |
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player.character_crafting_speed_modifier = -1 |
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player.force.disable_all_prototypes() |
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end |
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intermission = |
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{ |
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init = function() |
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player().clear_cursor() |
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player().create_local_flying_text |
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{ |
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text = {"tutorial-gui.objective-complete"}, |
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create_at_cursor = true |
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} |
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end, |
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condition = story_elapsed_check(2) |
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} |
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damage = function() |
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local character = player().character |
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if not character then return end |
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character.damage(1/1000000, "player") |
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end |
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init_prototypes = function() |
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local item_prototypes = game.item_prototypes |
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local items = |
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{ |
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wood = item_prototypes["wood"], |
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stone = item_prototypes["stone"], |
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coal = item_prototypes["coal"], |
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iron = item_prototypes["iron-ore"], |
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plate = item_prototypes["iron-plate"] |
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} |
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for k, name in pairs ({"wood", "stone", "coal", "iron", "plate"}) do |
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if not items[name] then |
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game.set_game_state{player_won = false, game_finished = true, can_continue = false} |
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end |
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end |
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return items |
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end |
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story_table = |
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{ |
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{ |
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{ |
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condition = function() return game.tick >= 60 end, |
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update = function() player().zoom = 1 + (game.tick/60) end |
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}, |
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{ |
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condition = story_elapsed_check(1) |
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}, |
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{ |
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init = function() |
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player().clear_items_inside() |
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chest().clear_items_inside() |
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player().insert(global.items.plate.name) |
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player().insert(global.items.plate.name) |
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set_goal({"shift-click-stack"}) |
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end, |
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update = function() |
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if player().cursor_stack.valid_for_read then |
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player().clear_cursor() |
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damage() |
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return |
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end |
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local count = chest().get_item_count(global.items.plate.name) |
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if count == 0 then return end |
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if count > global.items.plate.stack_size then |
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damage() |
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player().clear_items_inside() |
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player().insert(global.items.plate.name) |
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player().insert(global.items.plate.name) |
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chest().clear_items_inside() |
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end |
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end, |
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condition = function() |
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return chest().get_item_count(global.items.plate.name) == global.items.plate.stack_size |
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end, |
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action = function() |
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global.last_built_position = {x = chest().position.x, y = chest().position.y - 2} |
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end |
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}, |
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intermission, |
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{ |
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init = function() |
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set_goal({"ctrl-click-item-stack"}) |
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set_info() |
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chest().minable = false |
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player().insert{name= global.items.wood.name, count = global.items.wood.stack_size * 2} |
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player().insert{name= global.items.stone.name, count = global.items.stone.stack_size * 2} |
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end, |
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update = function() |
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if chest().get_item_count(global.items.wood.name) > 0 and player().get_item_count(global.items.wood.name) > 0 or player().get_item_count(global.items.stone.name) ~= global.items.stone.stack_size * 2 then |
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damage() |
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local item = {name = global.items.wood.name, count = global.items.wood.stack_size * 2} |
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chest().remove_item(item) |
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player().remove_item(item) |
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player().insert(item) |
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item = {name = global.items.stone.name, count = global.items.stone.stack_size * 2} |
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chest().remove_item(item) |
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player().remove_item(item) |
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player().insert(item) |
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end |
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end, |
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condition = function() |
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if not player().opened then return end |
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return player().opened.name == chest().name and player().opened.get_item_count(global.items.wood.name) > 0 |
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end, |
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action = function() |
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global.last_built_position = {x = chest().position.x, y = chest().position.y - 2} |
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end |
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}, |
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intermission, |
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{ |
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init = function() |
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set_goal({"ctrl-click-empty-stack"}) |
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chest().clear_items_inside() |
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player().clear_items_inside() |
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player().insert{name= global.items.wood.name, count = global.items.wood.stack_size * 2} |
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player().insert{name= global.items.stone.name, count = global.items.stone.stack_size * 2} |
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end, |
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update = function() |
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if (chest().get_item_count(global.items.wood.name) > 0 or chest().get_item_count(global.items.stone.name) > 0) and |
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(player().get_item_count(global.items.wood.name) > 0 or player().get_item_count(global.items.stone.name) > 0) then |
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damage() |
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local item = {name = global.items.wood.name, count = global.items.wood.stack_size * 2} |
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chest().remove_item(item) |
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player().remove_item(item) |
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player().insert(item) |
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item = {name = global.items.stone.name, count = global.items.stone.stack_size * 2} |
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chest().remove_item(item) |
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player().remove_item(item) |
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player().insert(item) |
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end |
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end, |
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condition = function() |
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if not player().opened then return end |
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return player().opened.name == chest().name and player().opened.get_item_count(global.items.wood.name) > 0 and player().opened.get_item_count(global.items.stone.name) > 0 |
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end, |
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action = function() |
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global.last_built_position = {x = chest().position.x, y = chest().position.y - 2} |
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end |
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}, |
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intermission, |
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{ |
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init = function() |
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player().force.reset() |
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player().character_crafting_speed_modifier = 0 |
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set_goal() |
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if player().input_method == defines.input_method.game_controller then |
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set_info({text = {"table-info-controller"}}) |
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else |
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set_info({text = {"table-info"}}) |
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end |
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set_info({custom_function = build_info_table, append = true, text = {"table-info-2"}}) |
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if player().input_method == defines.input_method.game_controller then |
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set_info({text = {"finish-text-controller-note"}, append = true}) |
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end |
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set_info({custom_function = function(flow) add_button(flow).caption = {"finish"} end, append = true}) |
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chest() |
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for k, name in pairs ({global.items.stone.name, global.items.wood.name, "iron-chest", global.items.stone.name, global.items.iron.name}) do |
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player().insert(name) |
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player().insert(name) |
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end |
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end, |
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condition = function() |
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return global.continue |
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end |
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} |
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} |
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} |
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story_init_helpers(story_table) |
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function chest() |
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local chest_name = "iron-chest" |
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local entities = game.entity_prototypes |
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if not entities[chest_name] then |
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for name, prototype in pairs (entities) do |
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if prototype.type == "container" and prototype.get_inventory_size(1) > 5 then |
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chest_name = name |
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break |
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end |
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end |
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end |
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local entities = surface().find_entities_filtered{name = chest_name} |
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if entities and entities[1] then return entities[1] end |
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local position = surface().find_non_colliding_position(chest_name, {player().position.x + 3,player().position.y-3}, 32, 2) |
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local chest |
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if position then |
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chest = surface().create_entity{name = chest_name, position = position, force = player().force} |
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chest.minable = false |
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else |
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error("Well whaddya know") |
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end |
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return chest |
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end |
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function furnace() |
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local furnace_name = "stone-furnace" |
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local entities = game.entity_prototypes |
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if not entities[furnace_name] then |
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for name, prototype in pairs (entities) do |
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if prototype.type == "furnace" then |
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furnace_name = name |
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break |
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end |
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end |
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end |
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local entities = surface().find_entities_filtered{name = furnace_name} |
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if entities and entities[1] then return entities[1] end |
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local furnace |
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local position = surface().find_non_colliding_position(furnace_name, {player().position.x,player().position.y-5}, 32, 2) |
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if position then |
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furnace = surface().create_entity{name = furnace_name, position = position, force = "player"} |
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furnace.minable = false |
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else |
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error("Well whaddya know") |
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end |
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return furnace |
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end |
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script.on_event(defines.events.on_tick, function(event) |
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story_update(global.story, event) |
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end) |
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script.on_event(defines.events.on_gui_click, function (event) |
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story_update(global.story, event) |
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end) |
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function build_info_table (gui) |
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local table = gui.add{type = "table", column_count = 3} |
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table.style.horizontal_spacing = 20 |
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table.style.vertical_spacing = 5 |
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for k, name in pairs ({ |
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"", |
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"left-click", |
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"right-click", |
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"ctrl", |
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"transfer-all", |
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"transfer-half", |
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"shift", |
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"transfer-stack", |
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"transfer-half-stack", |
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"none", |
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"pick-drop-stack", |
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"pick-half-drop-one" |
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}) do |
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table.add{type = "label", caption = {name}} |
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end |
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table.draw_horizontal_line_after_headers = true |
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table.draw_vertical_lines = true |
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end |
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script.on_event(defines.events.on_player_created, on_player_created) |
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