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require "util"
require "tightspot"
level =
{
level_number = 1,
show_rules = true,
time = 10 * 60 * 60,
money = 10000,
required_balance =
{
easy = 1000,
normal = 2000,
hard = 3000
},
center = {x = 0, y = 0},
starting_land_prize = 10,
price_increase = 2,
area = {{-40, -40}, {40, 40}},
recipes =
{
"iron-plate",
"copper-plate",
"iron-gear-wheel"
},
items =
{
"coal",
"transport-belt",
"underground-belt",
"burner-inserter",
"inserter",
"long-handed-inserter",
"stone-furnace",
"offshore-pump",
"pipe",
"boiler",
"steam-engine",
"small-electric-pole",
"assembling-machine-1",
"electric-mining-drill",
"burner-mining-drill"
},
demand =
{
{
item = "iron-gear-wheel",
price = 10
}
}
}
level.offers = {}
for _, item in ipairs(level.items) do
level.offers[#level.offers + 1] = tightspot_make_offer(item)
end
script.on_init(function()
global.story = story_init()
global.tightspot = tightspot_init(level)
game.players[1].surface.always_day = true
game.players[1].force.disable_research()
end)
script.on_event(tightspot_events, function(event)
story_update(global.story, event, "level-02")
end)