|
[autoplace-control-names] |
|
enemy-base=Enemy bases |
|
trees=Trees |
|
grass=Grass |
|
dirt=Dirt |
|
sand=Sand |
|
desert=Desert |
|
|
|
[damage-type-name] |
|
physical=Physical |
|
impact=Impact |
|
fire=Fire |
|
laser=Laser |
|
poison=Poison |
|
explosion=Explosion |
|
acid=Acid |
|
electric=Electric |
|
|
|
[map-gen-preset-name] |
|
default=Default |
|
rich-resources=Rich resources |
|
marathon=Marathon |
|
death-world=Death world |
|
death-world-marathon=Death world marathon |
|
rail-world=Rail world |
|
ribbon-world=Ribbon world |
|
island=Island |
|
|
|
[map-gen-preset-description] |
|
default=Normal settings. The recommended way to play Factorio. |
|
rich-resources=Resource patches have a larger richness, so you don't have to expand far. |
|
marathon=Recipes and technologies are more expensive. |
|
death-world=Biters are more dangerous and evolve faster. |
|
death-world-marathon=Recipes and technologies are expensive, and biters are dangerous and plentiful. Only select this if you are a Factorio veteran. |
|
rail-world=Resource patches are large and spread far apart to encourage train systems. Biters won't create any new bases or re-expand into cleared territory. |
|
ribbon-world=The map height is limited to only 128 tiles, which introduces a range of challenges and interesting situations. |
|
island=A large island in an endless ocean. |
|
|
|
[entity-description] |
|
centrifuge=Processes various uranium-related recipes. |
|
logistic-robot=Transports items between logistic chests. |
|
construction-robot=Automatically build and repair friendly entities. |
|
logistic-chest-active-provider=Sends its content to the logistic network. |
|
logistic-chest-passive-provider=Makes its content available to the logistic network. |
|
logistic-chest-storage=Long-term storage for the logistic network. |
|
logistic-chest-buffer=Requests specified items to be available for personal logistics and automated construction. |
|
logistic-chest-requester=Requests specified items from the logistic network. |
|
splitter=Splits and/or joins transport belts' cargo 1:1. |
|
fast-splitter=Splits and/or joins transport belts' cargo 1:1. |
|
express-splitter=Splits and/or joins transport belts' cargo 1:1. |
|
flamethrower-turret=Fires a stream of burning liquid at enemies. |
|
artillery-turret=Long-range cannon targeting enemy bases. |
|
power-switch=Used to control the connections of the electric network. Can also be controlled by the circuit network. |
|
radar=Scans the nearby sectors, and actively reveals an area around it. |
|
beacon=Transmits the effect of modules to nearby friendly entities. |
|
arithmetic-combinator=Performs arithmetic operations on circuit network signals. |
|
decider-combinator=Compares circuit network signals. |
|
constant-combinator=Outputs constant circuit network signals. |
|
boiler=Burns fuel to turn water into steam. |
|
nuclear-reactor=Uses uranium fuel cells to generate heat. The heat output increases when built next to other reactors. |
|
heat-exchanger=Uses heat energy to turn water into steam. |
|
steam-engine=Consumes steam to create electric energy. |
|
steam-turbine=Consumes steam to create electric energy. |
|
offshore-pump=Pumps fluid from a body of water. |
|
rocket-silo=Used to craft and launch a rocket to win the game. |
|
train-stop=Destinations for automated trains. |
|
rail-signal=Defines the rail system into blocks, allowing multiple trains to run on the same network. |
|
rail-chain-signal=Reads the next signals in the path to allow better control of the trains. |
|
locomotive=Runs automated schedules and pulls rolling stock. |
|
item-request-proxy=This is to indicate a request for construction bots to deliver an item to this entity. __CONTROL__mine__ to delete the item request. |
|
crash-site-chest-1=A container from the crashed ship. It might contain useful items. |
|
crash-site-chest-2=A container from the crashed ship. It might contain useful items. |
|
big-ship-wreck-1=A segment of the crashed ship. |
|
big-ship-wreck-2=A segment of the crashed ship. |
|
big-ship-wreck-3=A segment of the crashed ship. |
|
compilatron=A robot helper which survived the crash. It has reduced capabilities due to internal damage. |
|
roboport=Connects with other roboports to create the construction and logistic networks used by construction and logistic robots. |
|
programmable-speaker=Connects to the circuit network in order to play alarms and musical notes, or show alerts. |
|
accumulator=Stores a limited amount of energy when available production exceeds demand, and releases it in the opposite case. |
|
solar-panel=During daytime it produces 100% of the power output which drops to 0% at night. |
|
|
|
[entity-name] |
|
tree-proxy=Trees |
|
tree-dying-proxy=Pollution absorbed by damaging trees |
|
tile-proxy=Tiles |
|
cliff=Cliff |
|
small-cliff=Small cliff |
|
stone=Stone |
|
wooden-chest=Wooden chest |
|
copper-ore=Copper ore |
|
iron-ore=Iron ore |
|
uranium-ore=Uranium ore |
|
coal=Coal |
|
stone-furnace=Stone furnace |
|
steel-furnace=Steel furnace |
|
electric-furnace=Electric furnace |
|
transport-belt=Transport belt |
|
fast-transport-belt=Fast transport belt |
|
express-transport-belt=Express transport belt |
|
underground-belt=Underground belt |
|
fast-underground-belt=Fast underground belt |
|
express-underground-belt=Express underground belt |
|
loader-1x1=Loader 1x1 |
|
loader=Loader |
|
fast-loader=Fast loader |
|
express-loader=Express loader |
|
electric-mining-drill=Electric mining drill |
|
burner-mining-drill=Burner mining drill |
|
gun-turret=Gun turret |
|
cutscene-gun-turret=Gun turret |
|
laser-turret=Laser turret |
|
flamethrower-turret=Flamethrower turret |
|
artillery-turret=Artillery turret |
|
burner-inserter=Burner inserter |
|
inserter=Inserter |
|
long-handed-inserter=Long-handed inserter |
|
fast-inserter=Fast inserter |
|
filter-inserter=Filter inserter |
|
stack-inserter=Stack inserter |
|
stack-filter-inserter=Stack filter inserter |
|
iron-chest=Iron chest |
|
steel-chest=Steel chest |
|
construction-robot=Construction robot |
|
logistic-robot=Logistic robot |
|
logistic-chest-active-provider=Active provider chest |
|
logistic-chest-passive-provider=Passive provider chest |
|
logistic-chest-storage=Storage chest |
|
logistic-chest-buffer=Buffer chest |
|
logistic-chest-requester=Requester chest |
|
beacon=Beacon |
|
car=Car |
|
spidertron=Spidertron |
|
tank=Tank |
|
straight-rail=Straight rail |
|
curved-rail=Curved rail |
|
rail-ending-remnants=Rail ending remnants |
|
offshore-pump=Offshore pump |
|
water-well-pump=Water well pump |
|
pump=Pump |
|
pipe=Pipe |
|
pipe-to-ground=Pipe to ground |
|
locomotive=Locomotive |
|
boiler=Boiler |
|
heat-exchanger=Heat exchanger |
|
heat-pipe=Heat pipe |
|
copper-cable=Copper cable |
|
small-electric-pole=Small electric pole |
|
steam-engine=Steam engine |
|
steam-turbine=Steam turbine |
|
assembling-machine-1=Assembling machine 1 |
|
assembling-machine-2=Assembling machine 2 |
|
assembling-machine-3=Assembling machine 3 |
|
centrifuge=Centrifuge |
|
oil-refinery=Oil refinery |
|
chemical-plant=Chemical plant |
|
biter-spawner=Biter spawner |
|
rocket=Rocket |
|
land-mine=Land mine |
|
fish=Fish |
|
solar-panel=Solar panel |
|
small-biter=Small biter |
|
small-biter-corpse=Small biter corpse |
|
medium-biter=Medium biter |
|
medium-biter-corpse=Medium biter corpse |
|
big-biter=Big biter |
|
behemoth-biter=Behemoth biter |
|
big-biter-corpse=Big biter corpse |
|
behemoth-biter-corpse=Behemoth biter corpse |
|
biter-spawner-corpse=Biter spawner corpse |
|
small-spitter=Small spitter |
|
small-spitter-corpse=Small spitter corpse |
|
medium-spitter=Medium spitter |
|
medium-spitter-corpse=Medium spitter corpse |
|
big-spitter=Big spitter |
|
behemoth-spitter=Behemoth spitter |
|
big-spitter-corpse=Big spitter corpse |
|
behemoth-spitter-corpse=Behemoth spitter corpse |
|
spitter-spawner=Spitter spawner |
|
spitter-spawner-corpse=Spitter spawner corpse |
|
radar=Radar |
|
stone-wall=Wall |
|
gate=Gate |
|
lab=Lab |
|
character=Character |
|
player-port=Player port |
|
item-on-ground=Item on ground |
|
small-lamp=Lamp |
|
space-module-wreck=Space module wreckage |
|
rocket-silo=Rocket silo |
|
roboport=Roboport |
|
splitter=Splitter |
|
fast-splitter=Fast splitter |
|
express-splitter=Express splitter |
|
market=Market |
|
train-stop=Train stop |
|
rail-signal=Rail signal |
|
rail-chain-signal=Rail chain signal |
|
cargo-wagon=Cargo wagon |
|
fluid-wagon=Fluid wagon |
|
artillery-wagon=Artillery wagon |
|
decider-combinator=Decider combinator |
|
arithmetic-combinator=Arithmetic combinator |
|
constant-combinator=Constant combinator |
|
power-switch=Power switch |
|
programmable-speaker=Programmable speaker |
|
big-electric-pole=Big electric pole |
|
medium-electric-pole=Medium electric pole |
|
accumulator=Accumulator |
|
substation=Substation |
|
small-worm-turret=Small worm |
|
medium-worm-turret=Medium worm |
|
big-worm-turret=Big worm |
|
behemoth-worm-turret=Behemoth worm |
|
small-worm-corpse=Small worm corpse |
|
medium-worm-corpse=Medium worm corpse |
|
big-worm-corpse=Big worm corpse |
|
behemoth-worm-corpse=Behemoth worm corpse |
|
defender=Defender |
|
distractor=Distractor |
|
destroyer=Destroyer |
|
poison-cloud=Poison cloud |
|
small-remnants=Small remnants |
|
medium-remnants=Medium remnants |
|
medium-small-remnants=Medium small remnants |
|
big-remnants=Big remnants |
|
1x2-remnants=1x2 remnants |
|
small-scorchmark=Small scorchmark |
|
small-scorchmark-tintable=Small tinted scorchmark |
|
medium-scorchmark=Medium scorchmark |
|
medium-scorchmark-tintable=Medium tinted scorchmark |
|
big-scorchmark=Big scorchmark |
|
big-scorchmark-tintable=Big tinted scorchmark |
|
huge-scorchmark=Huge scorchmark |
|
huge-scorchmark-tintable=Huge tinted scorchmark |
|
storage-tank=Storage tank |
|
pumpjack=Pumpjack |
|
crude-oil=Crude oil |
|
tree=Tree |
|
tree-red=Red tree |
|
tree-brown=Brown tree |
|
tree-stump=Tree stump |
|
dead-tree-desert=Dead tree - desert |
|
dry-tree=Dry tree |
|
dead-grey-trunk=Dead grey trunk |
|
dry-hairy-tree=Dry hairy tree |
|
dead-dry-hairy-tree=Dead dry hairy tree |
|
green-coral=Green coral |
|
big-ship-wreck-1=Large shipwreck |
|
big-ship-wreck-2=Large shipwreck |
|
big-ship-wreck-3=Large shipwreck |
|
medium-ship-wreck=Medium shipwreck |
|
small-ship-wreck=Small shipwreck |
|
deconstructible-tile-proxy=Deconstructible tile proxy |
|
item-request-proxy=Item request slot |
|
electric-energy-interface=Electric energy interface |
|
heat-interface=Heat interface |
|
burner-generator=Burner generator |
|
simple-entity-with-force=Simple entity with force |
|
simple-entity-with-owner=Simple entity with owner |
|
spidertron-military-target=Spidertron military target |
|
tile-ghost=Tile ghost |
|
entity-ghost=Entity ghost |
|
nuclear-reactor=Nuclear reactor |
|
rock-huge=Huge rock |
|
rock-big=Big rock |
|
sand-rock-big=Big sandy rock |
|
red-desert-rock-big=Big red desert rock |
|
red-desert-rock-huge=Huge red desert rock |
|
character-corpse=Character corpse |
|
red-chest=Red chest |
|
blue-chest=Blue chest |
|
infinity-chest=Infinity chest |
|
linked-chest=Linked chest |
|
linked-belt=Linked belt |
|
infinity-pipe=Infinity pipe |
|
crash-site-chest-1=Chest capsule |
|
crash-site-chest-2=Chest capsule |
|
crash-site-spaceship=Spaceship |
|
crash-site-spaceship-wreck-big=Spaceship Wreck Big |
|
crash-site-spaceship-wreck-medium=Spaceship Wreck Medium |
|
crash-site-spaceship-wreck-small=Spaceship Wreck Small |
|
crash-site-fire-flame=Crash site fire flame |
|
compilatron=Compilatron |
|
fire-flame=Fire |
|
acid-splash=Acid splash |
|
explosion=Explosion |
|
explosion-hit=Explosion hit |
|
big-explosion=Big explosion |
|
medium-explosion=Medium explosion |
|
grenade-explosion=Grenade explosion |
|
massive-explosion=Massive explosion |
|
ground-explosion=Ground explosion |
|
blood-explosion-small=Blood explosion small |
|
blood-explosion-big=Blood explosion big |
|
blood-explosion-huge=Blood explosion huge |
|
blood-fountain=Blood fountain |
|
blood-fountain-big=Blood fountain big |
|
blood-fountain-hit-spray=Blood fountain hit spray |
|
laser-bubble=Laser bubble |
|
big-artillery-explosion=Big artillery explosion |
|
water-splash=Water splash |
|
spark-explosion=Spark explosion |
|
spark-explosion-higher=Spark explosion higher |
|
wall-damaged-explosion=Wall damaged explosion |
|
rock-damaged-explosion=Rock damaged explosion |
|
enemy-damaged-explosion=Enemy damaged explosion |
|
flying-robot-damaged-explosion=Flying robot damaged explosion |
|
uranium-cannon-shell-explosion=Uranium cannon shell explosion |
|
spidertron-leg=Spidertron leg |
|
factorio-logo-11tiles=Factorio logo 11 tiles |
|
factorio-logo-16tiles=Factorio logo 16 tiles |
|
factorio-logo-22tiles=Factorio logo 22 tiles |
|
|
|
[decorative-name] |
|
brown-asterisk=Brown asterisk |
|
green-asterisk=Green asterisk |
|
brown-asterisk-mini=Brown asterisk mini |
|
green-asterisk-mini=Green asterisk mini |
|
green-croton=Green croton |
|
red-croton=Red croton |
|
red-asterisk=Red asterisk |
|
green-pita=Green pita |
|
red-pita=Red pita |
|
green-pita-mini=Green pita mini |
|
green-coral-mini=Green coral mini |
|
brown-coral-mini=Brown coral mini |
|
orange-coral-mini=Orange coral mini |
|
brown-fluff=Brown fluff |
|
brown-fluff-dry=Brown fluff dry |
|
garballo=Garballo |
|
garballo-mini-dry=Garballo mini dry |
|
green-bush-mini=Green bush mini |
|
green-hairy-grass=Green hairy grass |
|
green-carpet-grass=Green carpet grass |
|
green-small-grass=Green small grass |
|
brown-carpet-grass=Brown carpet grass |
|
brown-hairy-grass=Brown hairy grass |
|
small-rock=Small rock |
|
rock-medium=Medium rock |
|
rock-small=Small rock |
|
rock-tiny=Tiny rock |
|
sand-rock-big=Big sand rock |
|
sand-rock-medium=Medium sand rock |
|
sand-rock-small=Small sand rock |
|
red-desert-rock-tiny=Tiny red desert rock |
|
red-desert-rock-small=Small red desert rock |
|
red-desert-rock-medium=Medium red desert rock |
|
red-desert-decal=Red desert decal |
|
red-desert-bush=Red desert bush |
|
green-desert-bush=Green desert bush |
|
white-desert-bush=White desert bush |
|
big-ship-wreck-grass=Large shipwreck grass |
|
small-ship-wreck-grass=Small shipwreck grass |
|
sand-decal=Sand decal |
|
sand-dune-decal=Sand dune decal |
|
puberty-decal=Cracked mud decal |
|
light-mud-decal=Light mud decal |
|
dark-mud-decal=Dark mud decal |
|
nuclear-ground-patch=Nuclear ground patch |
|
lichen-decal=Lichen decal |
|
worms-decal=Worms decal |
|
shroom-decal=Shroom decal |
|
enemy-decal=Enemy decal |
|
enemy-decal-transparent=Enemy decal 2 |
|
muddy-stump=Muddy stump |
|
|
|
[equipment-name] |
|
energy-shield-equipment=Energy shield |
|
energy-shield-mk2-equipment=Energy shield MK2 |
|
battery-equipment=Personal battery |
|
battery-mk2-equipment=Personal battery MK2 |
|
solar-panel-equipment=Portable solar panel |
|
fusion-reactor-equipment=Portable fusion reactor |
|
personal-laser-defense-equipment=Personal laser defense |
|
discharge-defense-equipment=Discharge defense |
|
exoskeleton-equipment=Exoskeleton |
|
night-vision-equipment=Nightvision |
|
belt-immunity-equipment=Belt immunity equipment |
|
personal-roboport-equipment=Personal roboport |
|
personal-roboport-mk2-equipment=Personal roboport MK2 |
|
|
|
[fluid-name] |
|
water=Water |
|
steam=Steam |
|
crude-oil=Crude oil |
|
light-oil=Light oil |
|
heavy-oil=Heavy oil |
|
petroleum-gas=Petroleum gas |
|
sulfuric-acid=Sulfuric acid |
|
lubricant=Lubricant |
|
|
|
[virtual-signal-name] |
|
signal-everything=Everything |
|
signal-anything=Anything |
|
signal-each=Each |
|
signal-1=Signal 1 |
|
signal-2=Signal 2 |
|
signal-3=Signal 3 |
|
signal-4=Signal 4 |
|
signal-5=Signal 5 |
|
signal-6=Signal 6 |
|
signal-7=Signal 7 |
|
signal-8=Signal 8 |
|
signal-9=Signal 9 |
|
signal-0=Signal 0 |
|
signal-A=Signal A |
|
signal-B=Signal B |
|
signal-C=Signal C |
|
signal-D=Signal D |
|
signal-E=Signal E |
|
signal-F=Signal F |
|
signal-G=Signal G |
|
signal-H=Signal H |
|
signal-I=Signal I |
|
signal-J=Signal J |
|
signal-K=Signal K |
|
signal-L=Signal L |
|
signal-M=Signal M |
|
signal-N=Signal N |
|
signal-O=Signal O |
|
signal-P=Signal P |
|
signal-Q=Signal Q |
|
signal-R=Signal R |
|
signal-S=Signal S |
|
signal-T=Signal T |
|
signal-U=Signal U |
|
signal-V=Signal V |
|
signal-W=Signal W |
|
signal-X=Signal X |
|
signal-Y=Signal Y |
|
signal-Z=Signal Z |
|
signal-green=Green signal |
|
signal-red=Red signal |
|
signal-blue=Blue signal |
|
signal-yellow=Yellow signal |
|
signal-pink=Pink signal |
|
signal-cyan=Cyan signal |
|
signal-white=White signal |
|
signal-grey=Grey signal |
|
signal-black=Black signal |
|
signal-check=Check signal |
|
signal-dot=Dot signal |
|
signal-info=Info signal |
|
|
|
[virtual-signal-description] |
|
signal-everything=If all input signals meet the condition, it will output true.\nIt is true when there are no inputs. |
|
signal-anything=If any of the input signals meet the condition, it will output true.\nIt is false when there are no inputs. |
|
signal-each=Evaluates the condition or performs the operation on all input signals. |
|
|
|
|
|
[item-description] |
|
mining-tool=Increases your mining speed. |
|
science-pack=Used by labs for research. |
|
space-science-pack=Used by labs for research. Obtained by launching a rocket with a satellite. |
|
speed-module=Increases machine speed at a cost of increased energy consumption. |
|
productivity-module=Machine will create extra products at a cost of increased energy consumption and reduced speed.\n Usable only on intermediate products. |
|
effectivity-module=Decreases machine energy consumption. Minimum energy consumption is 20%. |
|
satellite=The satellite should be put into the rocket. |
|
rail=Use to build straight rails manually or through the rail planner.\nThe rail planner can build short paths directly using __CONTROL__build__, or place long ghost paths using __CONTROL__build-ghost__. |
|
copper-cable=Can also be used to manually connect and disconnect electric poles and power switches with __CONTROL__build__. |
|
red-wire=Used to connect machines to the circuit network using __CONTROL__build__. |
|
green-wire=Used to connect machines to the circuit network using __CONTROL__build__. |
|
deconstruction-planner=Marks items for deconstruction by construction robots. |
|
upgrade-planner=Marks items for upgrade by construction robots. |
|
blueprint=Save designs for automated construction. |
|
blueprint-book=Stores blueprints and similar items. |
|
repair-pack=Used to repair friendly entities. |
|
fusion-reactor-equipment=Provides power for equipment modules. |
|
solar-panel-equipment=Provides power for equipment modules. |
|
personal-roboport-equipment=Allows construction bots to work from your inventory. |
|
discharge-defense-equipment=Damages, pushes back and stuns nearby enemies when activated using the remote. |
|
battery-equipment=Stores electric energy for equipment modules. |
|
exoskeleton-equipment=Increases your movement speed. |
|
night-vision-equipment=Allows you to see more clearly in darkness. |
|
energy-shield-equipment=Provides an energy shield to protect the character. |
|
slowdown-capsule=Reduces the movement speed of affected enemies. |
|
land-mine=Explodes when enemies are nearby, damaging and stunning them. |
|
belt-immunity-equipment=Prevents belts from moving the character. |
|
artillery-targeting-remote=Allows firing artillery manually from the map or the world. |
|
spidertron-remote=Allows sending simple move commands to the spidertron from the map or the world. |
|
landfill=Can be placed on water to create terrain you can build on. |
|
|
|
[item-limitation] |
|
production-module-usable-only-on-intermediates=Productivity module can only be used on intermediate products. |
|
item-not-allowed-in-this-container-item=This item is restricted from being put into this container item. |
|
|
|
[item-group-name] |
|
logistics=Logistics |
|
production=Production |
|
energy=Energy |
|
combat=Combat |
|
intermediate-products=Intermediate products |
|
signals=Signals |
|
fluids=Fluids |
|
environment=Environment |
|
enemies=Enemies |
|
other=Unsorted |
|
effects=Effects |
|
|
|
[item-name] |
|
pollution=Pollution |
|
repair-pack=Repair pack |
|
stone=Stone |
|
wood=Wood |
|
copper-ore=Copper ore |
|
iron-ore=Iron ore |
|
uranium-ore=Uranium ore |
|
coal=Coal |
|
copper-plate=Copper plate |
|
iron-plate=Iron plate |
|
steel-plate=Steel plate |
|
stone-brick=Stone brick |
|
iron-gear-wheel=Iron gear wheel |
|
iron-stick=Iron stick |
|
copper-cable=Copper cable |
|
cliff-explosives=Cliff explosives |
|
pistol=Pistol |
|
submachine-gun=Submachine gun |
|
vehicle-machine-gun=Vehicle machine gun |
|
tank-machine-gun=Vehicle machine gun |
|
tank-flamethrower=Vehicle flamethrower |
|
artillery-wagon-cannon=Artillery cannon |
|
rocket-launcher=Rocket launcher |
|
spidertron-rocket-launcher=Spidertron rocket launcher |
|
flamethrower=Flamethrower |
|
flamethrower-ammo=Flamethrower ammo |
|
flamethrower-turret=Flamethrower turret |
|
artillery-turret=Artillery turret |
|
electronic-circuit=Electronic circuit |
|
advanced-circuit=Advanced circuit |
|
processing-unit=Processing unit |
|
light-armor=Light armor |
|
heavy-armor=Heavy armor |
|
modular-armor=Modular armor |
|
power-armor=Power armor |
|
power-armor-mk2=Power armor MK2 |
|
rocket=Rocket |
|
explosive-rocket=Explosive rocket |
|
firearm-magazine=Firearm magazine |
|
piercing-rounds-magazine=Piercing rounds magazine |
|
laser-turret=Laser turret |
|
solar-panel=Solar panel |
|
fish=Fish |
|
raw-fish=Raw fish |
|
lab=Lab |
|
automation-science-pack=Automation science pack |
|
logistic-science-pack=Logistic science pack |
|
chemical-science-pack=Chemical science pack |
|
military-science-pack=Military science pack |
|
production-science-pack=Production science pack |
|
utility-science-pack=Utility science pack |
|
space-science-pack=Space science pack |
|
red-wire=Red wire |
|
green-wire=Green wire |
|
speed-module=Speed module |
|
speed-module-2=Speed module 2 |
|
speed-module-3=Speed module 3 |
|
productivity-module=Productivity module |
|
productivity-module-2=Productivity module 2 |
|
productivity-module-3=Productivity module 3 |
|
effectivity-module=Efficiency module |
|
effectivity-module-2=Efficiency module 2 |
|
effectivity-module-3=Efficiency module 3 |
|
shotgun=Shotgun |
|
combat-shotgun=Combat shotgun |
|
shotgun-shell=Shotgun shells |
|
piercing-shotgun-shell=Piercing shotgun shells |
|
defender-capsule=Defender capsule |
|
distractor-capsule=Distractor capsule |
|
destroyer-capsule=Destroyer capsule |
|
poison-capsule=Poison capsule |
|
slowdown-capsule=Slowdown capsule |
|
grenade=Grenade |
|
cluster-grenade=Cluster grenade |
|
discharge-defense-remote=Discharge defense remote |
|
copy-paste-tool=Copy paste tool |
|
blueprint=Blueprint |
|
blueprint-book=Blueprint book |
|
rail-planner=Rail planner |
|
deconstruction-planner=Deconstruction planner |
|
upgrade-planner=Upgrade planner |
|
sulfur=Sulfur |
|
solid-fuel=Solid fuel |
|
plastic-bar=Plastic bar |
|
engine-unit=Engine unit |
|
electric-engine-unit=Electric engine unit |
|
flying-robot-frame=Flying robot frame |
|
explosives=Explosives |
|
battery=Battery |
|
empty-barrel=Empty barrel |
|
crude-oil-barrel=Crude oil barrel |
|
coin=Coin |
|
cannon-shell=Cannon shell |
|
explosive-cannon-shell=Explosive cannon shell |
|
tank-cannon=Tank cannon |
|
low-density-structure=Low density structure |
|
rocket-fuel=Rocket fuel |
|
nuclear-fuel=Nuclear fuel |
|
rocket-control-unit=Rocket control unit |
|
rocket-part=Rocket part |
|
satellite=Satellite |
|
stone-path=Stone path |
|
concrete=Concrete |
|
refined-concrete=Refined concrete |
|
hazard-concrete=Hazard concrete |
|
refined-hazard-concrete=Refined hazard concrete |
|
rail=Rail |
|
landfill=Landfill |
|
electric-energy-interface=Electric energy interface |
|
heat-interface=Heat interface |
|
burner-generator=Burner generator |
|
simple-entity-with-force=Simple entity with force |
|
simple-entity-with-owner=Simple entity with owner |
|
uranium-235=Uranium-235 |
|
uranium-238=Uranium-238 |
|
uranium-fuel-cell=Uranium fuel cell |
|
used-up-uranium-fuel-cell=Used-up uranium fuel cell |
|
filled-barrel=__1__ barrel |
|
uranium-rounds-magazine=Uranium rounds magazine |
|
uranium-cannon-shell=Uranium cannon shell |
|
explosive-uranium-cannon-shell=Explosive uranium cannon shell |
|
atomic-bomb=Atomic bomb |
|
item-with-tags=Item with tags |
|
item-with-label=Item with label |
|
item-with-inventory=Item with inventory |
|
selection-tool=Selection tool |
|
infinity-chest=Infinity chest |
|
linked-chest=Linked chest |
|
infinity-pipe=Infinity pipe |
|
belt-immunity-equipment=Belt immunity equipment |
|
artillery-shell=Artillery shell |
|
artillery-targeting-remote=Artillery targeting remote |
|
cut-paste-tool=Cut paste tool |
|
spidertron-remote=Spidertron remote |
|
|
|
[modifier-description] |
|
stack-inserter-capacity-bonus=Stack inserter capacity: +__1__ |
|
inserter-stack-size-bonus=Non-stack inserter capacity: +__1__ |
|
laboratory-speed=Lab research speed: +__1__ |
|
laboratory-productivity=Lab research productivity: +__1__ |
|
maximum-following-robots-count=Maximum following robots: +__1__ |
|
worker-robot-speed=Worker robot speed: +__1__ |
|
worker-robot-storage=Worker robot capacity: +__1__ |
|
character-logistic-trash-slots=Character logistic trash slots: +__1__ |
|
character-mining-speed=Character mining speed: +__1__ |
|
mining-drill-productivity-bonus=Mining productivity: +__1__ |
|
train-braking-force-bonus=Train braking force: +__1__ |
|
ghost-time-to-live=Ghost rebuild timeout: +__1__ |
|
rocket-damage-bonus=Rocket damage: +__1__ |
|
rocket-shooting-speed-bonus=Rocket shooting speed: +__1__ |
|
bullet-damage-bonus=Bullet damage: +__1__ |
|
bullet-shooting-speed-bonus=Bullet shooting speed: +__1__ |
|
shotgun-shell-damage-bonus=Shotgun shell damage: +__1__ |
|
shotgun-shell-shooting-speed-bonus=Shotgun shell shooting speed: +__1__ |
|
laser-damage-bonus=Laser damage: +__1__ |
|
laser-shooting-speed-bonus=Laser shooting speed: +__1__ |
|
electric-damage-bonus=Electric damage: +__1__ |
|
gun-turret-attack-bonus=Gun turret damage: +__1__ |
|
flamethrower-turret-attack-bonus=Flamethrower turret damage: +__1__ |
|
flamethrower-damage-bonus=Fire damage: +__1__ |
|
fluid-damage-modifier=Fluid damage modifier |
|
beam-damage-bonus=Beam damage: +__1__ |
|
grenade-damage-bonus=Grenade damage: +__1__ |
|
cannon-shell-damage-bonus=Cannon shell damage: +__1__ |
|
cannon-shell-shooting-speed-bonus=Cannon shell shooting speed: +__1__ |
|
artillery-range=Artillery shell range: +__1__ |
|
artillery-shell-shooting-speed-bonus=Artillery shell shooting speed: +__1__ |
|
max-failed-attempts-per-tick-per-construction-queue=Construction manager speed lower threshold: +__1__ |
|
max-successful-attempts-per-tick-per-construction-queue=Construction manager speed upper threshold: +__1__ |
|
character-inventory-slots-bonus=Character inventory slots: +__1__ |
|
character-health-bonus=Character health: +__1__ |
|
worker-robot-battery=Worker robot battery: +__1__ |
|
landmine-damage-bonus=Land mine damage: +__1__ |
|
character-logistic-requests=Character logistic requests |
|
auto-character-logistic-trash-slots=Character auto trash filters |
|
character-build-distance=Character build distance: +__1__ |
|
character-reach-distance=Character reach distance: +__1__ |
|
character-resource-reach-distance=Character resource reach distance: +__1__ |
|
character-item-pickup-distance=Character item pickup distance: +__1__ |
|
character-item-drop-distance=Character item drop distance: +__1__ |
|
character-loot-pickup-distance=Character loot pickup distance: +__1__ |
|
character-running-speed=Character walking speed: +__1__ |
|
character-crafting-speed=Character crafting speed: +__1__ |
|
deconstruction-time-to-live=Deconstruction lifetime: +__1__ |
|
follower-robot-lifetime=Follower robot lifetime: +__1__ |
|
zoom-to-world-blueprint-enabled=Zoom-to-world blueprint |
|
zoom-to-world-deconstruction-planner-enabled=Zoom-to-world deconstruction planner |
|
zoom-to-world-upgrade-planner-enabled=Zoom-to-world upgrade planner |
|
zoom-to-world-enabled=Zoom-to-world |
|
zoom-to-world-ghost-building-enabled=Zoom-to-world ghost building |
|
zoom-to-world-selection-tool-enabled=Zoom-to-world selection tool |
|
|
|
[recipe-name] |
|
basic-oil-processing=Basic oil processing |
|
advanced-oil-processing=Advanced oil processing |
|
empty-crude-oil-barrel=Empty crude oil barrel |
|
fill-crude-oil-barrel=Fill crude oil barrel |
|
light-oil-cracking=Light oil cracking to petroleum gas |
|
heavy-oil-cracking=Heavy oil cracking to light oil |
|
uranium-processing=Uranium processing |
|
kovarex-enrichment-process=Kovarex enrichment process |
|
nuclear-fuel-reprocessing=Nuclear fuel reprocessing |
|
empty-filled-barrel=Empty __1__ barrel |
|
fill-barrel=Fill __1__ barrel |
|
coal-liquefaction=Coal liquefaction |
|
|
|
[technology-name] |
|
logistic-science-pack=Logistic science pack |
|
military-science-pack=Military science pack |
|
chemical-science-pack=Chemical science pack |
|
production-science-pack=Production science pack |
|
utility-science-pack=Utility science pack |
|
space-science-pack=Space science pack |
|
rocket-fuel=Rocket fuel |
|
low-density-structure=Low density structure |
|
rocket-control-unit=Rocket control unit |
|
steel-processing=Steel processing |
|
steel-axe=Steel axe |
|
effect-transmission=Effect transmission |
|
automation=Automation |
|
military=Military |
|
electronics=Electronics |
|
fast-inserter=Fast inserter |
|
land-mine=Land mines |
|
advanced-electronics=Advanced electronics |
|
explosives=Explosives |
|
cliff-explosives=Cliff explosives |
|
flammables=Flammables |
|
logistics=Logistics |
|
railway=Railway |
|
automobilism=Automobilism |
|
flamethrower=Flamethrower |
|
optics=Optics |
|
solar-energy=Solar energy |
|
laser=Laser |
|
rocketry=Rocketry |
|
explosive-rocketry=Explosive rocketry |
|
physical-projectile-damage=Physical projectile damage |
|
weapon-shooting-speed=Weapon shooting speed |
|
refined-flammables=Refined flammables |
|
stronger-explosives=Stronger explosives |
|
energy-weapons-damage=Energy weapons damage |
|
heavy-armor=Heavy armor |
|
modular-armor=Modular armor |
|
gun-turret=Gun turret |
|
laser-turret=Laser turret |
|
stone-wall=Stone wall |
|
gate=Gate |
|
robotics=Robotics |
|
construction-robotics=Construction robotics |
|
logistic-robotics=Logistic robotics |
|
logistic-system=Logistic system |
|
defender=Defender |
|
distractor=Distractor |
|
destroyer=Destroyer |
|
worker-robots-speed=Worker robot speed |
|
worker-robots-storage=Worker robot cargo size |
|
rocket-silo=Rocket silo |
|
research-speed=Lab research speed |
|
automated-rail-transportation=Automated rail transportation |
|
rail-signals=Rail signals |
|
electric-energy-distribution=Electric energy distribution |
|
electric-energy-accumulators-1=Electric energy accumulators |
|
inserter-capacity-bonus=Inserter capacity bonus |
|
advanced-material-processing=Advanced material processing |
|
modules=Modules |
|
speed-module=Speed module |
|
productivity-module=Productivity module |
|
effectivity-module=Efficiency module |
|
energy-shield-equipment=Energy shield equipment |
|
energy-shield-mk2-equipment=Energy shield MK2 equipment |
|
battery-equipment=Personal battery |
|
battery-mk2-equipment=Personal battery MK2 |
|
solar-panel-equipment=Portable solar panel |
|
personal-laser-defense-equipment=Personal laser defense |
|
discharge-defense-equipment=Discharge defense |
|
fusion-reactor-equipment=Portable fusion reactor |
|
power-armor=Power armor |
|
power-armor-mk2=Power armor MK2 |
|
exoskeleton-equipment=Exoskeleton equipment |
|
night-vision-equipment=Nightvision equipment |
|
belt-immunity-equipment=Belt immunity equipment |
|
personal-roboport-equipment=Personal roboport |
|
personal-roboport-mk2-equipment=Personal roboport MK2 |
|
laser-shooting-speed=Laser shooting speed |
|
toolbelt=Toolbelt |
|
follower-robot-count=Follower robot count |
|
oil-processing=Oil processing |
|
advanced-oil-processing=Advanced oil processing |
|
sulfur-processing=Sulfur processing |
|
plastics=Plastics |
|
engine=Engine |
|
electric-engine=Electric engine |
|
lubricant=Lubricant |
|
battery=Battery |
|
fluid-handling=Fluid handling |
|
tank=Tank |
|
concrete=Concrete |
|
circuit-network=Circuit network |
|
landfill=Landfill |
|
stack-inserter=Stack inserter |
|
mining-productivity=Mining productivity |
|
uranium-processing=Uranium processing |
|
nuclear-power=Nuclear power |
|
braking-force=Braking force |
|
kovarex-enrichment-process=Kovarex enrichment process |
|
nuclear-fuel-reprocessing=Nuclear fuel reprocessing |
|
uranium-ammo=Uranium ammo |
|
atomic-bomb=Atomic bomb |
|
coal-liquefaction=Coal liquefaction |
|
fluid-wagon=Fluid wagon |
|
artillery=Artillery |
|
artillery-shell-range=Artillery shell range |
|
artillery-shell-speed=Artillery shell shooting speed |
|
spidertron=Spidertron |
|
|
|
[technology-description] |
|
logistic-science-pack=Allows research of improved logistics, automation, and simple military. |
|
chemical-science-pack=Allows research of advanced items, making use of oil products. |
|
military-science-pack=Allows research of further military options. |
|
production-science-pack=Allows research of most efficient machines, modules, and processes. |
|
utility-science-pack=Allows research of most powerful weaponry, personal equipment, and robot coordination. |
|
space-science-pack=Allows sending satellites into space, and receiving scientific data from them used to produce space science packs. |
|
automation=Key technology for automatic mass production. |
|
automation-2=Assembling machines capable of processing fluid ingredients. |
|
automation-3=Assembling machines capable of processing fluid ingredients, with additional speed and module slots. |
|
logistics=Faster and more flexible ways of transportation. |
|
electronics=Electronic components for basic signal processing. |
|
fast-inserter=Inserters capable of faster motion and item filtering through improved electronics. |
|
advanced-electronics=Integrated circuits and microprocessors for advanced computation. |
|
optics=Various applications of visible light. |
|
laser=Focused light capable of causing damage. |
|
steel-processing=Allows you to smelt steel from iron plates. |
|
steel-axe=Increases your mining speed. |
|
advanced-material-processing=Faster and more flexible furnaces. |
|
fluid-handling=Various ways to store and transport fluids. |
|
fluid-wagon=Ability to transport fluids on rails. Fluid wagons are filled and emptied by pumps adjacent to straight rail segments. |
|
oil-processing=Crude oil refining used for manufacturing plastics, sulfur, and fuels. |
|
advanced-oil-processing=Crude oil refining with additional products that can be refined further. |
|
sulfur-processing=A highly reactive non-metallic chemical used to produce sulfuric acid and explosive items. |
|
plastics=Synthetic polymeric materials that can be molded into solid objects. |
|
flammables=Developing more efficient fuel and more aggressive combustibles. |
|
flamethrower=Powerful hand-held and turret flamethrowers firing aggressive liquids at enemies, setting them on fire. |
|
explosives=Developing dangerous yet controllable explosives. |
|
cliff-explosives=Barrels filled with enough explosives to tear down cliffs. |
|
rocketry=Personal rocket launcher for harassing enemies with rockets. |
|
explosive-rocketry=Extremely explosive rockets with a larger explosion radius. |
|
lubricant=Converting heavy oils into lubricant, used to reduce friction in high-speed machines. |
|
circuit-network=Gives you better control over your machines by interconnecting them with wires and making them react to signals. |
|
stack-inserter=Stack inserters can move multiple items at the same time. |
|
inserter-capacity-bonus=Allows stack inserters to move more items at once. Some of the upgrades add a small amount of stacking even to non-stack inserters. |
|
landfill=Can be placed on water to create terrain you can build on. |
|
automobilism=Engine-powered vehicle used for transportation. |
|
tank=Powerful offensive vehicle capable of mounting various weapons. |
|
land-mine=Explosive traps built on the ground for enemies to walk over and trigger. Can be re-built by construction robots after exploding. Damage can be upgraded by researching stronger explosives. |
|
stone-wall=Walls to protect your factory against attackers. |
|
gates=Wall sections that open up when needed. Can be controlled by the circuit network. |
|
solar-energy=Source of free electric energy, but useless at night. |
|
electric-energy-distribution=More flexible ways to distribute electricity. |
|
electric-energy-accumulators=Buildings that store excess electric energy for later. |
|
battery=Electrochemical cell that stores and provides energy to electrical devices. |
|
engine=Converts fuel into mechanical motion. An essential part of all vehicles. |
|
electric-engine=Converts electricity into mechanical motion. |
|
research-speed=Unlocks more efficient research practices. |
|
railway=Large-scale transportation over long distances. |
|
automated-rail-transportation=Enables building train stops to set up automated train routes. |
|
rail-signals=Enables coordinating multiple trains within the same rail network. |
|
gun-turret=Basic defensive buildings that must be refilled with magazines. |
|
laser-turret=Advanced defensive buildings that only require electricity. |
|
military=More effective means to defend yourself and your factory. |
|
physical-projectile-damage=Increases the damage of physical projectile-based weapons, turrets, and defender robots. |
|
energy-weapons-damage=Increases the damage of laser and electric beams. |
|
stronger-explosives=Increases the damage of explosive weaponry. |
|
refined-flammables=Increases the damage of fire-based weaponry. |
|
weapon-shooting-speed=Increases the shooting speed of most projectile-shooting weapons. |
|
laser-shooting-speed=Increases the shooting speed of laser weapons. |
|
artillery-shell-range=Increases both the automatic and manual range of artillery. |
|
artillery-shell-speed=Increases the shooting speed of artillery. |
|
robotics=Bodies of flying robots. Need to be specialized to do either logistic or construction tasks. |
|
defender=Most basic type of combat robot. Follows and helps the player for a short time period. |
|
distractor=Intermediate type of combat robot. Stays on the deployed position to shoot and distract enemies. |
|
destroyer=Most advanced type of combat robot. Follows and helps the player for a limited time period. |
|
follower-robot-count=Increases the number of combat robots that can follow you at the same time. |
|
toolbelt=Expands your inventory. |
|
modules=Allows you to research upgrade modules that can be inserted into machines. |
|
speed-module=A module that makes a machine work faster, but it also increases its energy consumption. |
|
productivity-module=A module that allows a machine to make more products from the same amount of ingredients, but it also increases energy consumption and reduces speed. |
|
effectivity-module=A module that reduces the energy consumption of a machine. |
|
effect-transmission=The beacon transmits the effects of upgrade modules to nearby friendly entities. |
|
construction-robotics=Construction robots can repair and build friendly entities. You can also order the robots to build new structures by placing a ghost there. |
|
automated-construction=Allows you to order construction robots to build, upgrade, or deconstruct multiple buildings at once, copy-and-paste whole factories, or clear forests. |
|
logistic-robotics=Logistic robots can deliver items to the character, or take unwanted items away. |
|
logistic-system=Unlocks additional logistic chests which expands the capabilities of the logistic robots. Requester chests request items from the logistic network. Active provider chests push their contents to be stored or used elsewhere. Buffer chests request specified items to be available for personal logistics and automated construction. |
|
worker-robots-speed=Increases the flying speed of logistic and construction robots. |
|
worker-robots-storage=Increases the number of items that logistic and construction robots can carry at once. |
|
rocket-fuel=Sophisticated multipurpose fuel. |
|
low-density-structure=Light yet sturdy material, very useful for spaceships and personal equipment. |
|
rocket-control-unit=Advanced computing unit capable of controlling rocket systems. |
|
rocket-silo=Allows you to launch a rocket into space and win the game. |
|
heavy-armor=Heavy armor for more protection. |
|
modular-armor=Armor with a small grid for equipment modules that give you unique bonuses. Wearing it also increases your inventory size. |
|
power-armor=Armor with a large equipment grid and inventory size bonus. |
|
power-armor-mk2=Armor with a huge equipment grid and inventory size bonus. |
|
battery-equipment=Inserted into armor to store excess energy for later. |
|
battery-mk2-equipment=Inserted into armor to store a lot of energy for later. |
|
energy-shield-equipment=Inserted into armor to absorb damage. |
|
energy-shield-mk2-equipment=Inserted into armor to absorb a large amount of damage. |
|
solar-panel-equipment=Inserted into armor to power other equipment, but useless at night. |
|
fusion-reactor-equipment=Inserted into armor to power other equipment. |
|
personal-laser-defense-equipment=Inserted into armor to automatically fire at nearby enemies. |
|
discharge-defense-equipment=Inserted into armor to damage, push back, and stun nearby enemies when activated using the remote. |
|
night-vision-equipment=Inserted into armor to allow you to see better at night. |
|
belt-immunity-equipment=Inserted into armor to prevent you from being moved by transport belts. |
|
exoskeleton-equipment=Inserted into armor to increase movement speed. You can equip multiple exoskeletons at once. |
|
personal-roboport-equipment=Inserted into armor to allow construction robots to work from your inventory. |
|
personal-roboport-mk2-equipment=Inserted into armor to allow many construction robots to work from your inventory. |
|
braking-force=Trains can slow down faster, allowing them to stay at higher speeds longer. |
|
concrete=Advanced building material also used for flooring. |
|
uranium-processing=Uranium ore is processed in centrifuges into uranium-238, with a chance to result in a richer uranium-235. Both are needed to create uranium fuel cells. |
|
nuclear-power=Powerful and sophisticated method of power generation using uranium fuel cells. |
|
kovarex-enrichment-process=The process to create uranium-235 from uranium-238. It requires a large amount of uranium-235 as a catalyst. |
|
nuclear-fuel-reprocessing=The process of reprocessing used uranium fuel cells to create uranium-238. |
|
uranium-ammo=Advanced ammunition from uranium-238 for higher hardness and weight, resulting in massive damage. |
|
atomic-bomb=Devastating form of rockets used to eradicate anything in huge areas at a time. |
|
coal-liquefaction=A processing technique to turn coal into oil products with the use of steam and heavy oil. |
|
mining-productivity=Increased yield from all mining drills and pumpjacks. |
|
artillery=Long range cannon mounted on a turret or train wagon. Used to automatically fire at distant enemy structures, or can be manually targeted at even longer distances. |
|
spidertron=A versatile vehicle capable of traversing rough terrain. It's equipped with fast-firing rocket launchers controlled by manual or automatic targeting. Can be driven manually or using the spidertron remote. |
|
|
|
[tile-name] |
|
out-of-map=Out of map |
|
landfill=Landfill |
|
water=Water |
|
deepwater=Deep water |
|
water-green=Green water |
|
deepwater-green=Deep green water |
|
water-shallow=Shallow water |
|
water-mud=Shallow water 2 |
|
sand-1=Sand 1 |
|
sand-2=Sand 2 |
|
sand-3=Sand 3 |
|
red-desert-0=Red desert 0 |
|
red-desert-1=Red desert 1 |
|
red-desert-2=Red desert 2 |
|
red-desert-3=Red desert 3 |
|
dirt-1=Dirt 1 |
|
dirt-2=Dirt 2 |
|
dirt-3=Dirt 3 |
|
dirt-4=Dirt 4 |
|
dirt-5=Dirt 5 |
|
dirt-6=Dirt 6 |
|
dirt-7=Dirt 7 |
|
dry-dirt=Dry dirt |
|
grass-1=Grass |
|
grass-2=Grass 2 |
|
grass-3=Grass 3 |
|
grass-4=Grass 4 |
|
stone-path=Stone path |
|
concrete=Concrete |
|
hazard-concrete-left=Hazard concrete left |
|
hazard-concrete-right=Hazard concrete right |
|
refined-concrete=Refined concrete |
|
refined-hazard-concrete-left=Refined hazard concrete left |
|
refined-hazard-concrete-right=Refined hazard concrete right |
|
red-desert-dark=Red desert dark |
|
lab-dark-1=Lab tile 1 |
|
lab-dark-2=Lab tile 2 |
|
lab-white=Lab white |
|
tutorial-grid=Tutorial grid |
|
water-wube=Water Wube |
|
nuclear-ground=Nuclear ground |
|
|
|
[ammo-category-name] |
|
bullet=Bullet |
|
beam=Beam |
|
laser=Laser |
|
rocket=Rocket |
|
shotgun-shell=Shotgun shell |
|
biological=Biological |
|
cannon-shell=Cannon shell |
|
capsule=Capsule |
|
electric=Electric |
|
flamethrower=Flamethrower |
|
melee=Melee |
|
grenade=Grenade |
|
fluid=Fluid |
|
artillery-shell=Artillery shell |
|
landmine=Land mine |
|
|
|
[fuel-category-name] |
|
chemical=Burnable fuel |
|
nuclear=Nuclear fuel |
|
|
|
[achievement-name] |
|
computer-age-1=Computer age 1 |
|
computer-age-2=Computer age 2 |
|
computer-age-3=Computer age 3 |
|
circuit-veteran-1=Circuit veteran 1 |
|
circuit-veteran-2=Circuit veteran 2 |
|
circuit-veteran-3=Circuit veteran 3 |
|
steam-all-the-way=Steam all the way |
|
automated-cleanup=Automated cleanup |
|
automated-construction=Automated construction |
|
you-are-doing-it-right=You are doing it right |
|
lazy-bastard=Lazy bastard |
|
eco-unfriendly=Eco unfriendly |
|
tech-maniac=Tech maniac |
|
mass-production-1=Mass production 1 |
|
mass-production-2=Mass production 2 |
|
mass-production-3=Mass production 3 |
|
getting-on-track=Getting on track |
|
getting-on-track-like-a-pro=Getting on track like a pro |
|
it-stinks-and-they-dont-like-it=It stinks and they don't like it |
|
raining-bullets=Raining bullets |
|
iron-throne-1=Iron throne 1 |
|
iron-throne-2=Iron throne 2 |
|
iron-throne-3=Iron throne 3 |
|
logistic-network-embargo=Logistic network embargo |
|
smoke-me-a-kipper-i-will-be-back-for-breakfast=Smoke me a kipper, I'll be back for breakfast |
|
no-time-for-chitchat=No time for chitchat |
|
there-is-no-spoon=There is no spoon |
|
steamrolled=Steamrolled |
|
run-forrest-run=Run Forrest, run |
|
pyromaniac=Pyromaniac |
|
so-long-and-thanks-for-all-the-fish=So long and thanks for all the fish |
|
you-have-got-a-package=You've got a package |
|
delivery-service=Delivery service |
|
trans-factorio-express=Trans-Factorio express |
|
golem=Golem |
|
watch-your-step=Watch your step |
|
solaris=Solaris |
|
minions=Minions |
|
|
|
[achievement-description] |
|
computer-age-1=Produce 500 processing units per hour. |
|
computer-age-2=Produce 1.0k processing units per hour. |
|
computer-age-3=Produce 5k processing units per hour. |
|
circuit-veteran-1=Produce 1.0k advanced circuits per hour. |
|
circuit-veteran-2=Produce 10k advanced circuits per hour. |
|
circuit-veteran-3=Produce 25k advanced circuits per hour. |
|
steam-all-the-way=Win the game without building any solar panels. |
|
automated-cleanup=Deconstruct 100 objects with the construction robots. |
|
automated-construction=Construct 100 machines using robots. |
|
you-are-doing-it-right=Construct more machines using robots than manually. |
|
lazy-bastard=Win the game by manually crafting no more than 111 items. |
|
eco-unfriendly=Research oil processing. |
|
tech-maniac=Research all technologies. |
|
mass-production-1=Produce 10k electronic circuits. |
|
mass-production-2=Produce 1M electronic circuits. |
|
mass-production-3=Produce 20M electronic circuits. |
|
getting-on-track=Build a locomotive. |
|
getting-on-track-like-a-pro=Build a locomotive within the first 90 minutes of the game. |
|
it-stinks-and-they-dont-like-it=Trigger an alien attack by pollution. |
|
raining-bullets=Win the game without building any laser turrets. |
|
iron-throne-1=Produce 20k iron plates per hour. |
|
iron-throne-2=Produce 200k iron plates per hour. |
|
iron-throne-3=Produce 400k iron plates per hour. |
|
logistic-network-embargo=Win the game without building any active provider, buffer, or requester chests. |
|
smoke-me-a-kipper-i-will-be-back-for-breakfast=Finish the game. |
|
no-time-for-chitchat=Finish the game within 15 hours. |
|
there-is-no-spoon=Finish the game within 8 hours. |
|
steamrolled=Destroy 10 spawners by impact. |
|
run-forrest-run=Destroy 100 trees by impact. |
|
pyromaniac=Destroy 10k trees with fire. |
|
so-long-and-thanks-for-all-the-fish= |
|
trans-factorio-express=Have a train plan a path 1,000 tiles or longer. |
|
you-have-got-a-package=Supply the character by logistic robot. |
|
delivery-service=Supply the character with 10k items delivered by logistic robots. |
|
golem=Survive a hit of 500 damage or more. |
|
watch-your-step=Get killed by a moving locomotive. |
|
solaris=Produce more than 10 GJ per hour using only solar panels. |
|
minions=Have 100 combat robots or more following you. |
|
|
|
[programmable-speaker-instrument] |
|
alarms=Alarms |
|
miscellaneous=Miscellaneous |
|
drum-kit=Drumkit |
|
piano=Piano |
|
bass=Bass |
|
lead=Lead |
|
saw=Sawtooth |
|
square=Square |
|
celesta=Celesta |
|
vibraphone=Vibraphone |
|
plucked=Plucked strings |
|
steel-drum=Steel drum |
|
|
|
[programmable-speaker-note] |
|
F2=F2 |
|
F#2=F#2 |
|
G2=G2 |
|
G#2=G#2 |
|
A2=A2 |
|
A#2=A#2 |
|
B2=B2 |
|
C3=C3 |
|
C#3=C#3 |
|
D3=D3 |
|
D#3=D#3 |
|
E3=E3 |
|
F3=F3 |
|
F#3=F#3 |
|
G3=G3 |
|
G#3=G#3 |
|
A3=A3 |
|
A#3=A#3 |
|
B3=B3 |
|
C4=C4 |
|
C#4=C#4 |
|
D4=D4 |
|
D#4=D#4 |
|
E4=E4 |
|
F4=F4 |
|
F#4=F#4 |
|
G4=G4 |
|
G#4=G#4 |
|
A4=A4 |
|
A#4=A#4 |
|
B4=B4 |
|
C5=C5 |
|
C#5=C#5 |
|
D5=D5 |
|
D#5=D#5 |
|
E5=E5 |
|
F5=F5 |
|
F#5=F#5 |
|
G5=G5 |
|
G#5=G#5 |
|
A5=A5 |
|
A#5=A#5 |
|
B5=B5 |
|
C6=C6 |
|
C#6=C#6 |
|
D6=D6 |
|
D#6=D#6 |
|
E6=E6 |
|
F6=F6 |
|
F#6=F#6 |
|
G6=G6 |
|
G#6=G#6 |
|
A6=A6 |
|
A#6=A#6 |
|
B6=B6 |
|
C7=C7 |
|
C#7=C#7 |
|
D7=D7 |
|
D#7=D#7 |
|
E7=E7 |
|
F7=F7 |
|
F#7=F#7 |
|
G7=G7 |
|
G#7=G#7 |
|
A7=A7 |
|
A#7=A#7 |
|
B7=B7 |
|
C8=C8 |
|
C#8=C#8 |
|
D8=D8 |
|
D#8=D#8 |
|
E8=E8 |
|
kick-1=Kick 1 |
|
kick-2=Kick 2 |
|
snare-1=Snare 1 |
|
snare-2=Snare 2 |
|
snare-3=Snare 3 |
|
hat-1=Hi-hat 1 |
|
hat-2=Hi-hat 2 |
|
fx=Fx |
|
high-q=High Q |
|
perc-1=Percussion 1 |
|
perc-2=Percussion 2 |
|
crash=Crash |
|
reverse-cymbal=Reverse cymbal |
|
clap=Clap |
|
shaker=Shaker |
|
cowbell=Cowbell |
|
triangle=Triangle |
|
achievement-unlocked=Achievement unlocked |
|
alert-destroyed=Alert: Object destroyed |
|
armor-insert=Armor insert |
|
armor-remove=Armor remove |
|
cannot-build=Cannot build |
|
console-message=Console message |
|
crafting-finished=Crafting finished |
|
game-lost=Game lost |
|
game-won=Game won |
|
gui-click=GUI click |
|
gui-click-2=GUI click 2 |
|
inventory-move=Inventory move |
|
new-objective=New objective |
|
research-completed=Research completed |
|
scenario-message=Scenario message |
|
siren=Siren |
|
ring=Ring |
|
alarm-1=Alarm 1 |
|
alarm-2=Alarm 2 |
|
buzzer-1=Buzzer 1 |
|
buzzer-2=Buzzer 2 |
|
buzzer-3=Buzzer 3 |
|
|
|
[mod-name] |
|
base=Base mod |
|
|
|
[mod-description] |
|
base=Basic mod with all the default game data and standard campaigns. |
|
|
|
[story] |
|
message-log-title=Message log |
|
message-log-close=Close |
|
|
|
[shortcut] |
|
inline-keybind-format=__1__ (__2__) |
|
out-of-line-keybind-format=__1__\n(__2__) |
|
alt-mode=Toggle "Alt-mode" |
|
undo=Undo |
|
undo-unavailable=Undo |
|
copy=Copy |
|
cut=Cut |
|
paste=Paste |
|
import-string=Import string |
|
make-blueprint=Blueprint |
|
make-blueprint-book=Blueprint book |
|
make-upgrade-planner=Upgrade planner |
|
make-deconstruction-planner=Deconstruction planner |
|
toggle-personal-roboport=Toggle personal roboport |
|
toggle-personal-logistic-requests=Toggle personal logistic requests |
|
toggle-equipment-movement-bonus=Toggle exoskeleton |
|
|
|
[controls] |
|
give-blueprint=Make new blueprint |
|
give-blueprint-book=Make new blueprint book |
|
give-deconstruction-planner=Make new deconstruction planner |
|
give-upgrade-planner=Make new upgrade planner |
|
toggle-equipment-movement-bonus=Toggle exoskeleton |
|
toggle-personal-roboport=Toggle personal roboport |
|
toggle-personal-logistic-requests=Toggle personal logistic requests |
|
|
|
[tips-and-tricks-item-name] |
|
introduction=Introduction |
|
|
|
show-info=Additional info (Alt-mode) |
|
e-confirm=__CONTROL__confirm-gui__ to confirm |
|
clear-cursor=Clear cursor |
|
pipette=Entity pipette |
|
z-dropping=__CONTROL__drop-cursor__ to drop items |
|
stack-transfers=Stack transfers |
|
entity-transfers=Entity transfers |
|
shoot-targeting=Shoot targeting |
|
shoot-targeting-controller=Shoot targeting |
|
bulk-crafting=Bulk crafting |
|
|
|
inserters=Inserters |
|
burner-inserter-refueling=Burner inserter refueling |
|
long-handed-inserters=Long-handed inserters |
|
move-between-labs=Transfer between labs |
|
insertion-limits=Insertion limits |
|
limit-chests=Limiting chests |
|
|
|
transport-belts=Transport belts |
|
belt-lanes=Belt lanes |
|
splitters=Splitters |
|
splitter-filters=Splitter filters |
|
underground-belts=Underground belts |
|
|
|
electric-network=Electric network |
|
steam-power=Steam power |
|
connect-switch=Power switch connection |
|
low-power=Low power |
|
electric-pole-connections=Electric pole connections |
|
|
|
copy-entity-settings=Copy-paste entity settings |
|
copy-entity-settings-controller=Copy-paste entity settings |
|
copy-paste-trains=Copy-paste trains |
|
copy-paste-filters=Copy-paste filters |
|
copy-paste-requester-chest=Copy-paste requester chest |
|
copy-paste-spidertron=Copy-paste spidertron |
|
|
|
drag-building=Build by dragging |
|
drag-building-poles=Dragging electric poles |
|
pole-dragging-coverage=Pole dragging coverage |
|
drag-building-underground-belts=Dragging underground belts |
|
fast-belt-bending=Fast belt bending |
|
fast-obstacle-traversing=Automatic obstacle traversing |
|
|
|
usable-items=Usable items |
|
repair-packs=Repair packs |
|
|
|
trains=Trains |
|
rail-building=Rail building |
|
train-stops=Train stops |
|
rail-signals-basic=Rail signals basic |
|
rail-signals-advanced=Rail signals advanced |
|
gate-over-rail=Gate over rail |
|
pump-connection=Pump connection |
|
train-stop-same-name=Train stops with the same name |
|
|
|
logistic-network=Logistic network |
|
personal-logistics=Personal logistics |
|
construction-robots=Construction robots |
|
passive-provider-chest=Passive provider chest |
|
storage-chest=Storage chest |
|
requester-chest=Requester chest |
|
active-provider-chest=Active provider chest |
|
buffer-chest=Buffer chest |
|
|
|
ghost-building=Ghost building |
|
ghost-rail-planner=Ghost rail planner |
|
copy-paste=Copy paste |
|
|
|
fast-replace=Fast replace |
|
fast-replace-direction=Fast replace direction |
|
fast-replace-belt-splitter=Fast replace belt & splitter |
|
fast-replace-belt-underground=Fast replace belt & underground belt |
|
|
|
rotating-assemblers=Rotating assembling machines |
|
circuit-network=Circuit network |
|
|
|
[tips-and-tricks-item-description] |
|
introduction=Welcome to tips and tricks!\nIt will explain game concepts in a visual or interactive form.\nTips are unlocked as you progress the game and also by completing the tips.\nIf you want to see them all from the start, use the console command __CONTROL_STYLE_BEGIN__/unlock-tips__CONTROL_STYLE_END__. |
|
|
|
show-info=Press __CONTROL__show-info__ to toggle the detailed info overlay, also known as "Alt-mode". |
|
e-confirm=All the green buttons in the game can be 'confirmed' using __CONTROL__confirm-gui__.\nTry using it now to confirm this tip! |
|
clear-cursor=When holding an item, you can clear it using __CONTROL__clear-cursor__, which will return it to the [img=utility/hand] slot in the source inventory.\nIt also cancels rail planning, wire dragging and selection boxes. |
|
pipette=Use __CONTROL__smart-pipette__ to place the selected entity in your cursor. |
|
z-dropping=Press __CONTROL__drop-cursor__ to drop single items from your cursor.\nYou can drop to the ground, on to belts, and into entities.\nHold __CONTROL__drop-cursor__ and drag the cursor across multiple entities to quickly drop single items into each. |
|
stack-transfers=__CONTROL__stack-transfer__ transfers a single stack.\n__CONTROL__inventory-transfer__ transfers all stacks of the given type. (Selecting an empty slot transfers the whole inventory.)\nUsing __CONTROL_RIGHT_CLICK__ instead of __CONTROL_LEFT_CLICK__ for the controls mentioned above will transfer half the quantity.\n\nThe tutorial explains it in more detail. |
|
entity-transfers=__ALT_CONTROL__1__fast-entity-transfer__ on an entity to take items from it.\n__ALT_CONTROL__1__fast-entity-transfer__ while holding an item to put it into the selected entity.\n\n\nThe tutorial teaches you different ways of transferring items to and from entities without opening them. |
|
shoot-targeting=You can shoot enemy targets pressing __CONTROL__shoot-enemy__ with your cursor near the enemy.\nYou can shoot a selected neutral or friendly entity by pressing __CONTROL__shoot-selected__. |
|
shoot-targeting-controller=You can shoot enemy targets by holding __CONTROL__shoot-enemy__.\nWhen using a controller, all weapons will automatically aim to the closest enemy in an area. Use __CONTROL__look__ to move the automatic targeting area.\nYou can shoot a selected neutral or friendly entity by pressing __CONTROL__shoot-selected__. |
|
bulk-crafting=When hovering a crafting slot:\n - __ALT_CONTROL__1__craft-5__ to craft 5.\n - __ALT_CONTROL__1__craft-all__ to craft as much as possible. |
|
|
|
inserters=Inserters pick items up from one direction and place them on the opposite tile.\nThey can move items to and from [entity=transport-belt], [entity=iron-chest], [entity=burner-mining-drill], [entity=stone-furnace], and other machines. |
|
burner-inserter-refueling=[entity=burner-inserter] can be refueled by other inserters, but they can also refuel themselves when working with fuel. |
|
long-handed-inserters=[entity=long-handed-inserter] is an electric inserter that picks up and places items two tiles from its location instead of the usual one. |
|
move-between-labs=[entity=inserter] can be used to transfer science packs between [entity=lab]. |
|
insertion-limits=An Inserter doesn't always fill up the entire target inventory. This allows other inserters to pick up their share of the items.\nFor example, if a [entity=boiler] has 5 or more items of [item=coal] in it, an inserter will not insert any more. This allows the other fuel to travel further down the transport belt to other boilers, instead of the first in the queue hoarding everything.\nThis also applies to [entity=gun-turret], [entity=assembling-machine-1], [entity=stone-furnace], [entity=lab] and more. |
|
limit-chests=Chests can have their available inventory slots limited by selecting the red "X" inventory slot, and then blocking the desired slots.\nInserters will not be able to fill the blocked slots, so overall it reduces the chests capacity and prevents over-production. |
|
|
|
transport-belts=Transport belts are used to move items and run without using energy. Belts can also move objects such as player character, vehicles and biters.\nThe transport belt system consists of [entity=transport-belt], [entity=splitter] and [entity=underground-belt].\nHigher tiers of transport belts can move items faster: [entity=fast-transport-belt], [entity=express-transport-belt]. |
|
belt-lanes=[entity=transport-belt] have two lanes that can be used to transport items and they can be used for different resources.\n[entity=inserter] can pick up items from both lanes, but put items only on the far lane. |
|
splitters=[entity=splitter] is used to split, combine, or balance belts.\nIncoming items are split equally if there is free space in both outputs, or routed to whatever output is free. |
|
splitter-filters=[entity=splitter] can be configured to filter specific item, or to prioritize one of the inputs/outputs. |
|
underground-belts=[entity=underground-belt] is used to allow a belt to cross entities or impassable terrain. |
|
|
|
electric-network=Electric network transfers energy from the producers like [entity=steam-engine] or [entity=solar-panel] to the consumers evenly.\n__ALT_CONTROL__1__open-gui__ on an electric pole to show the statistics of its electric network. |
|
steam-power=[entity=boiler] consumes burnable fuel such as [item=coal] to turn [fluid=water] into [fluid=steam].\n[entity=steam-engine] consumes [fluid=steam] to produce electric energy, which is distributed to consumers in the electric network. |
|
connect-switch=__ALT_CONTROL__1__build__ on an entity with [item=copper-cable] in your cursor to connect an electric cable to it.\n__ALT_CONTROL__1__remove-pole-cables__ on an entity to remove all cables. |
|
low-power=If your power consumption is greater than your production capacity, your factory machines will work more slowly due to the insufficient supply.\nPay attention to the speed of your machines, if you want to identify insufficient power production before it's too late.\nThe best way to make sure you have enough power, is to check the electric network statistics and make sure the 'Satisfaction' bar is green and full. |
|
electric-pole-connections=Electric poles will automatically connect to other electric poles within their 'wire reach', and they can have up to 5 connections.\nConnections can be manually added or removed using [item=copper-cable].\nAll electric pole connections can be removed using __CONTROL__remove-pole-cables__ on an electric pole. |
|
|
|
copy-entity-settings=__CONTROL__copy-entity-settings__ and __CONTROL__paste-entity-settings__ allows you to copy settings between entities.\nFor instance you can copy-paste between [entity=assembling-machine-2] to set the recipe, or between chests to set the inventory limit.\n__ALT_CONTROL__1__paste-entity-settings__ and drag can paste to multiple entities with a single stroke. |
|
copy-entity-settings-controller=__CONTROL__copy-entity-settings__ and __CONTROL__paste-entity-settings__ allows you to copy settings between entities.\nFor instance you can copy-paste between [entity=assembling-machine-2] to set the recipe, or between chests to set the inventory limit.\nHold down __CONTROL__paste-entity-settings__ and move using __CONTROL__move__ to quickly paste to multiple entities. |
|
copy-paste-trains=You can copy-paste between [entity=locomotive] to copy schedule and color.\nYou can copy-paste between [entity=train-stop] to copy the stop name and color.\nLastly you can copy-paste between [entity=locomotive] and [entity=train-stop] either way to copy the color. |
|
copy-paste-filters=You can copy-paste between entities with configurable filters, requests, or filtered inventory slots, such as [entity=filter-inserter], [entity=splitter], [entity=logistic-chest-requester] or [entity=cargo-wagon]. |
|
copy-paste-requester-chest=You can copy-paste between [entity=logistic-chest-requester] to copy the logistic requests.\nYou can also copy-paste from an [entity=assembling-machine-2] to a [entity=logistic-chest-requester] to set the logistic request based on the recipe. |
|
copy-paste-spidertron=Copy-pasting between [entity=spidertron] will copy the color and logistic requests.\nIt will also try to copy the equipment grid, inserting the equipment from the player inventory if the items are available. |
|
|
|
drag-building=The quickest way to build in a straight line, such as a setup of [entity=stone-furnace], is to press __CONTROL__build__ and hold while running in the desired direction. |
|
drag-building-poles=If you build [entity=small-electric-pole] by dragging, it will automatically be built at the maximum connection distance. |
|
pole-dragging-coverage=If you build [entity=small-electric-pole] by dragging along electric machines, none in range will be skipped. |
|
drag-building-underground-belts=If you build [entity=underground-belt] or [entity=pipe-to-ground] by dragging, it will automatically be built at the maximum connection distance. |
|
fast-belt-bending=Pressing __CONTROL__rotate__ while dragging [entity=transport-belt] allows you to make seamless bends quickly. |
|
fast-obstacle-traversing=Dragging [entity=transport-belt] over an obstacle will automatically build [entity=underground-belt] transition when possible. |
|
|
|
usable-items=Some items can be used in other ways than building entities in the world. For instance you can throw [item=grenade] at enemies to damage them.\n__ALT_CONTROL__1__build__ while holding a usable item in your cursor to apply its action. |
|
repair-packs=While holding a [item=repair-pack] in your cursor, press __CONTROL__build__ and hold on an entity to repair it. |
|
|
|
trains=Trains are useful for high throughput and long distance transportation.\nTrains can be entered using __CONTROL__toggle-driving__, and driven using __CONTROL_MOVE__. |
|
rail-building=To activate the rail building mode, hold [item=rail] and press __CONTROL__build__ over an existing piece of rail.\n__ALT_CONTROL__1__build__ to confirm the placement of the desired piece of rail.\n__CONTROL__clear-cursor__ deactivates the rail building mode. |
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train-stops=[entity=train-stop] is used to automate item transportation with trains by providing nameable locations for trains to travel to.\n\n\n\nThe tutorial teaches you how to build a train station, and how to set a simple train schedule. |
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rail-signals-basic=[entity=rail-signal] divides rails into blocks. Each [entity=locomotive] will read the rail signals to prevent crashing into other trains.\n\n\n\nThe tutorial teaches you how to use rail signals to run multiple trains on the same rail system. |
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rail-signals-advanced=[entity=rail-chain-signal] determines its state based on the signals ahead of it to ensure that a train entering a block will be able to leave it.\nThey are used in conjuction with [entity=rail-signal] to build advanced railway intersections.\n\n\nThe tutorial teaches you how to use rail chain signals to build complex rail intersections and prevent deadlocks. |
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gate-over-rail=[entity=gate] can be built over any vertical or horizontal [entity=straight-rail].\nTrains will automatically open the gate to pass, and will not leave a hole in your defenses. |
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pump-connection=[entity=pump] will connect to a stationary [entity=fluid-wagon] when they are aligned correctly.\nIt is required for loading and unloading fluids from the [entity=fluid-wagon]. |
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train-stop-same-name=[entity=train-stop] can share its name with other stops. Trains with that name in the schedule will be able to target any of the stops as their destination.\nYou can set the train limit for each train stop to control this behavior more precisely. |
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logistic-network=The logistic network is a powerful automated delivery network that utilizes flying robots to move items and perform automated construction.\nIt has 3 major components:\n - [entity=roboport] defines the area of network coverage, acts as a charging and storage point for robots.\n - [entity=logistic-robot] fulfills logistic orders and [entity=construction-robot] performs construction orders.\n - [tooltip=Provider chests,tips-and-tricks-item-description.storage-chest-list] supply the network with items. |
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storage-chest-list=Chests providing its contents ordered by priority:\n[entity=logistic-chest-active-provider] Active provider chest\n[entity=logistic-chest-buffer] Buffer chest\n[entity=logistic-chest-storage] Storage chest\n[entity=logistic-chest-passive-provider] Passive provider chest |
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personal-logistics=[entity=logistic-robot] moves items from logistic provider chests to fulfill personal logistic requests.\nThe personal logistic request has a minimum and maximum count, and the robots will bring items until you have more than the minimum count.\nIf you have more than the maximum count, the items will be moved to your logistic trash slots, to be taken away by the robots. |
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construction-robots=[entity=construction-robot] fulfills construction, deconstruction, upgrade and repair orders from the logistic network.\nConstruction orders are created by ghost building, [item=blueprint] usage, or when a friendly building is destroyed and needs to be rebuilt.\nDeconstruction orders are created by selecting the desired entities by [item=deconstruction-planner].\nUpgrade orders are created by the usage of [item=upgrade-planner].\nThese orders are also created when using the undo feature. |
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passive-provider-chest=[entity=logistic-chest-passive-provider] supplies its items to the logistic network.\nThis means any items in the passive provider chests can be taken by robots to fulfill logistic or construction orders. |
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storage-chest=[entity=logistic-chest-storage] stores the items taken from player trash slots and deconstruction orders.\nAny items in the storage chests are also provided to be used for logistic or construction orders.\nStorage chests can be filtered to only accept 1 type of item. |
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requester-chest=[entity=logistic-chest-requester] requests items from the logistic network.\n[entity=logistic-robot] will move items from the logistic network to fulfill the requests. |
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active-provider-chest=[entity=logistic-chest-active-provider] actively tries to push its items to the logistic network.\nIf there are no requests for an item in an active provider chest, they will be moved to [entity=logistic-chest-storage]. |
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buffer-chest=[entity=logistic-chest-buffer] acts as both a [entity=logistic-chest-requester] and [entity=logistic-chest-passive-provider].\nThey provide items for construction jobs, personal logistics, and requester chests with 'Request from buffer chests' enabled. |
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ghost-building=__ALT_CONTROL__1__build-ghost__ while holding a buildable item to build it as an entity ghost.\nEntity ghosts will be automatically built by any logistic networks in range. |
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ghost-rail-planner=The ghost rail planner is used to plan long stretches of new rail ghosts.\nTo use the ghost planner, hold __CONTROL_MODIFIER__build-ghost__ while rail planning.\nYou can also hold __CONTROL_MODIFIER__build-with-obstacle-avoidance__ to ghost rail plan with obstacle avoidance. |
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copy-paste=__CONTROL__copy__ spawns the copy tool that allows you to save selection to clipboard.\n__CONTROL__paste__ retrieves the last copied selection to be built.\n__CONTROL__cycle-clipboard-forwards__ and __CONTROL__cycle-clipboard-backwards__ allows you to scroll through the clipboard history. |
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fast-replace=Building over an entity of the same type and size will perform a fast replace. Fast replacing will preserve properties of the original entity, such as the inventory contents and selected recipe. |
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fast-replace-direction=You can use fast replace to quickly change the direction of entities. |
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fast-replace-belt-splitter=You can fast replace [entity=transport-belt] with [entity=splitter] and vice versa. |
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fast-replace-belt-underground=You can fast replace [entity=transport-belt] with [entity=underground-belt] and vice versa.\nAny belts in between the entrance and exit of the underground belt will be mined automatically.\nThis fast replace feature also applies to [entity=pipe] and [entity=pipe-to-ground]. |
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rotating-assemblers=Some recipes require a fluid input to the [entity=assembling-machine-2], such as [recipe=electric-engine-unit]. An assembling machine with a fluid input can be rotated by using __CONTROL__rotate__. |
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circuit-network=The circuit network is a system that allows transfer of information between machines.\nYou can connect machines to the circuit network using [item=red-wire] and [item=green-wire].\nThe network can carry integer values of -2³¹(-2,147,483,648) .. 2³¹(2,147,483,647) individually for each signal type.\nIt is not required to use the circuit network to finish the game, but allows a lot of fun contraptions or fine tuned factory optimizations that wouldn't be possible without it. |
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