cs / factorio /data /base /scenarios /wave-defense /wave_defense_config.lua
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--This is serialised on init.
local config = {}
local default_unit_waves = function()
return
{
["small-biter"] = {0, 7},
["medium-biter"] = {5, 14},
["big-biter"] = {12, nil},
["behemoth-biter"] = {16, nil},
["small-spitter"] = {3, 12},
["medium-spitter"] = {7, 16},
["big-spitter"] = {14, nil},
["behemoth-spitter"] = {18, nil}
}
end
local default_prices = function()
return
{
["small-biter"] = 25,
["medium-biter"] = 125,
["big-biter"] = 350,
["behemoth-biter"] = 800,
["small-spitter"] = 35,
["medium-spitter"] = 140,
["big-spitter"] = 400,
["behemoth-spitter"] = 1000
}
end
local default_bounties = function()
return
{
["small-worm-turret"] = 50,
["medium-worm-turret"] = 100,
["big-worm-turret"] = 250,
["behemoth-worm-turret"] = 500,
["biter-spawner"] = 250,
["spitter-spawner"] = 250
}
end
local default_starting_items = function()
return
{
["iron-plate"] = 200,
["pipe"] = 200,
["pipe-to-ground"] = 50,
["copper-plate"] = 200,
["steel-plate"] = 200,
["iron-gear-wheel"] = 250,
["transport-belt"] = 600,
["underground-belt"] = 40,
["splitter"] = 40,
["gun-turret"] = 8,
["stone-wall"] = 50,
["repair-pack"] = 20,
["inserter"] = 100,
["burner-inserter"] = 50,
["small-electric-pole"] = 50,
["medium-electric-pole"] = 50,
["big-electric-pole"] = 15,
["burner-mining-drill"] = 50,
["electric-mining-drill"] = 50,
["stone-furnace"] = 35,
["steel-furnace"] = 20,
["electric-furnace"] = 8,
["assembling-machine-1"] = 50,
["assembling-machine-2"] = 20,
["assembling-machine-3"] = 8,
["electronic-circuit"] = 200,
["fast-inserter"] = 100,
["long-handed-inserter"] = 100,
["substation"] = 10,
["boiler"] = 10,
["offshore-pump"] = 1,
["steam-engine"] = 20,
["chemical-plant"] = 20,
["oil-refinery"] = 5,
["pumpjack"] = 10,
["small-lamp"] = 20
}
end
local default_respawn_items = function()
return
{
["submachine-gun"] = 1,
["firearm-magazine"] = 40,
["shotgun"] = 1,
["shotgun-shell"] = 20,
["construction-robot"] = 10,
["modular-armor"] = 1,
["exoskeleton-equipment"] = 1,
["personal-roboport-mk2-equipment"] = 1,
["battery-equipment"] = 1,
["solar-panel-equipment"] = 11
}
end
config.difficulties =
{
easy =
{
starting_area_size = 2.25,
day_settings =
{
ticks_per_day = 21600,
dusk = 0.25,
evening = 0.45,
morning = 0.50,
dawn = 0.70
},
starting_chest_items = default_starting_items(),
respawn_items = default_respawn_items(),
bounties = default_bounties(),
unit_waves = default_unit_waves(),
wave_power_function = "default",
speed_multiplier_function = "default",
starting_evolution_factor = 0.1,
bounty_modifier = 1,
unit_prices = default_prices()
},
normal =
{
starting_area_size = 1.75,
day_settings =
{
ticks_per_day = 21600,
dusk = 0.25,
evening = 0.45,
morning = 0.6,
dawn = 0.75
},
starting_chest_items = default_starting_items(),
respawn_items = default_respawn_items(),
bounties = default_bounties(),
unit_waves = default_unit_waves(),
wave_power_function = "default",
speed_multiplier_function = "default",
starting_evolution_factor = 0.2,
bounty_modifier = 1,
unit_prices = default_prices()
},
hard =
{
starting_area_size = 1.5,
day_settings =
{
ticks_per_day = 21600,
dusk = 0.20,
evening = 0.40,
morning = 0.60,
dawn = 0.80
},
starting_chest_items = default_starting_items(),
respawn_items = default_respawn_items(),
bounties = default_bounties(),
unit_waves = default_unit_waves(),
wave_power_function = "hard",
speed_multiplier_function = "default",
starting_evolution_factor = 0.4,
bounty_modifier = 0.5,
unit_prices = default_prices()
}
}
config.map_gen_settings =
{
autoplace_controls =
{
coal =
{
frequency = 1,
richness = 2,
size = 2
},
["copper-ore"] =
{
frequency = 1,
richness = 2,
size = 2
},
["crude-oil"] =
{
frequency = 2,
richness = 2,
size = 2
},
["enemy-base"] =
{
frequency = 10,
richness = 1,
size = 1
},
["iron-ore"] =
{
frequency = 1,
richness = 2,
size = 2
},
stone =
{
frequency = 1,
richness = 2,
size = 2
},
trees =
{
frequency = 4,
richness = 1,
size = 0.15
},
["uranium-ore"] =
{
frequency = 3,
richness = 2,
size = 0.5
}
},
autoplace_settings = {},
cliff_settings =
{
cliff_elevation_0 = 25,
cliff_elevation_interval = 20,
name = "cliff",
richness = 0.2
},
height = 2000000,
property_expression_names =
{
elevation = "0_17-island"
},
research_queue_from_the_start = "after-victory",
starting_area = 1.2,
starting_points =
{
{
x = 0, --(1024 / 2) - 64,
y = 0
}
},
terrain_segmentation = 1,
water = 1,
width = 2000000
}
config.infinite = false
return config