-- all the prototypes will be collected here data = {} -- raw data data.raw = {} -- this will be overwritten in the c++ based on whether we are in demo or not -- careful: using this flag to change the number prototypes that are created will make saves not load between demo/retail data.is_demo = false local table_string = "table" function data.extend(self, otherdata) if type(otherdata) ~= table_string or #otherdata == 0 then error("Invalid prototype array " .. serpent.block(otherdata, {maxlevel= 1})) end for _, e in ipairs(otherdata) do if not e.type then error("Missing type in the following prototype definition " .. serpent.block(e)) end if not e.name then error("Missing name in the following prototype definition " .. serpent.block(e)) end local t = self.raw[e.type] if t == nil then t = {} self.raw[e.type] = t end t[e.name] = e end end