require "util" require("prototypes.ambient-sounds") require("prototypes.entity.factorio-logo") require("prototypes.entity.entities") require("prototypes.entity.explosions") require("prototypes.entity.crash-site") require("prototypes.entity.mining-drill") require("prototypes.particles") require("prototypes.entity.spitter-projectiles") require("prototypes.entity.resources") require("prototypes.entity.turrets") require("prototypes.entity.enemies") require("prototypes.entity.trains") require("prototypes.entity.remnants") require("prototypes.entity.trees") require("prototypes.entity.smoke") require("prototypes.entity.flying-robots") require("prototypes.item") require("prototypes.item-groups") require("prototypes.recipe") require("prototypes.fluid") require("prototypes.signal") require("prototypes.tile.noise-layers") require("prototypes.autoplace-controls") require("prototypes.map-settings") require("prototypes.map-gen-presets") require("prototypes.tile.tiles") require("prototypes.decorative.decoratives") require("prototypes.damage-type") require("prototypes.categories.ammo-category") require("prototypes.categories.fuel-category") require("prototypes.categories.recipe-category") require("prototypes.categories.resource-category") require("prototypes.categories.module-category") require("prototypes.equipment-grid") require("prototypes.categories.equipment-category") require("prototypes.shortcuts") require("prototypes.trigger-target-types") require("prototypes.entity.projectiles") require("prototypes.entity.beams") require("prototypes.utility-sprites") require("prototypes.technology") require("prototypes.tips-and-tricks") require("prototypes.achievements") require("prototypes.entity.entities") require("prototypes.entity.explosions") require("prototypes.entity.projectiles") require("prototypes.entity.beams") require("prototypes.entity.turrets") require("prototypes.entity.enemies") require("prototypes.entity.mining-drill") require("prototypes.entity.fire") require("prototypes.entity.remnants") require("prototypes.entity.circuit-network") require("prototypes.entity.atomic-bomb") require("prototypes.entity.resources") require("prototypes.tutorials") require("prototypes.equipment") require("prototypes.legacy.legacy-entities") require("prototypes.custom-inputs") if data.is_demo then require("prototypes.demo") end local menu_simulations = require("__base__/menu-simulations/menu-simulations") if not data.raw["utility-constants"]["default"].main_menu_simulations then data.raw["utility-constants"]["default"].main_menu_simulations = {} end local main_menu_simulations = data.raw["utility-constants"]["default"].main_menu_simulations main_menu_simulations.solar_power_construction = menu_simulations.solar_power_construction main_menu_simulations.lab = menu_simulations.lab main_menu_simulations.burner_city = menu_simulations.burner_city main_menu_simulations.mining_defense = menu_simulations.mining_defense main_menu_simulations.forest_fire = menu_simulations.forest_fire main_menu_simulations.oil_pumpjacks = menu_simulations.oil_pumpjacks main_menu_simulations.oil_refinery = menu_simulations.oil_refinery main_menu_simulations.early_smelting = menu_simulations.early_smelting main_menu_simulations.train_station = menu_simulations.train_station main_menu_simulations.logistic_robots = menu_simulations.logistic_robots main_menu_simulations.nuclear_power = menu_simulations.nuclear_power main_menu_simulations.train_junction = menu_simulations.train_junction main_menu_simulations.artillery = menu_simulations.artillery main_menu_simulations.biter_base_spidertron = menu_simulations.biter_base_spidertron main_menu_simulations.biter_base_artillery = menu_simulations.biter_base_artillery main_menu_simulations.biter_base_laser_defense = menu_simulations.biter_base_laser_defense main_menu_simulations.biter_base_player_attack = menu_simulations.biter_base_player_attack main_menu_simulations.biter_base_steamrolled = menu_simulations.biter_base_steamrolled main_menu_simulations.chase_player = menu_simulations.chase_player main_menu_simulations.big_defense = menu_simulations.big_defense main_menu_simulations.brutal_defeat = menu_simulations.brutal_defeat main_menu_simulations.spider_ponds = menu_simulations.spider_ponds