File size: 19,389 Bytes
b482df3
 
 
 
 
 
 
 
af88c1b
0a4a925
b482df3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
af88c1b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
b482df3
 
 
 
 
 
 
 
 
 
 
 
 
 
a1edea0
b482df3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
af88c1b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
b482df3
 
 
af88c1b
b482df3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
af88c1b
 
b482df3
 
af88c1b
b482df3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0a4a925
b482df3
 
0a4a925
b482df3
 
 
 
0a4a925
b482df3
 
 
 
 
 
 
 
 
 
 
0a4a925
 
b482df3
 
 
0a4a925
 
 
 
b482df3
 
 
 
 
 
 
0a4a925
b482df3
 
 
 
 
0a4a925
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
b482df3
0a4a925
b482df3
 
 
 
 
 
 
 
 
 
0a4a925
 
b482df3
 
 
 
 
 
 
 
 
0a4a925
 
 
 
 
 
 
b482df3
 
 
 
 
 
 
 
 
 
 
0a4a925
 
 
b482df3
 
 
 
 
 
 
 
 
 
 
 
 
0a4a925
 
b482df3
 
 
 
 
0a4a925
 
b482df3
 
 
 
 
 
 
 
 
 
 
 
af88c1b
 
b482df3
 
0a4a925
 
 
 
 
 
 
 
 
 
 
 
 
af88c1b
 
 
0a4a925
 
af88c1b
 
 
 
 
0a4a925
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
import streamlit as st
import tempfile
import subprocess
import os
import requests
import base64
import sys
import shutil
import re
from streamlit_ace import st_ace

st.set_page_config(page_title="Blender 3D Viewer", layout="wide")
st.title("🌍 Blender Script β†’ 3D Viewer")

# Find Blender executable
def find_blender():
    # Common paths to check
    paths_to_check = [
        "blender",  # default PATH
        "/usr/bin/blender",
        "/opt/blender/blender"
    ]
    
    for path in paths_to_check:
        try:
            result = subprocess.run([path, "--version"], 
                                   capture_output=True, 
                                   text=True,
                                   timeout=5)
            if result.returncode == 0:
                st.success(f"Found Blender: {result.stdout.strip()}")
                return path
        except:
            continue
    
    return None

# Preprocess script to ensure it has necessary imports and path handling
def preprocess_script(script_text, tmp_dir):
    # Check if 'import os' exists in the script
    if 'import os' not in script_text:
        script_text = 'import os\n' + script_text
    
    # Check if 'import math' exists in the script (commonly needed)
    if 'import math' not in script_text and 'math.' in script_text:
        script_text = 'import math\n' + script_text
    
    # Check if script already has file saving code
    if 'bpy.ops.wm.save_as_mainfile' not in script_text:
        # Add file saving code at the end
        script_text += f'''

# Save the .blend file
output_dir = os.environ.get('BLENDER_OUTPUT_DIR', os.getcwd())
blend_file_path = os.path.join(output_dir, "scene.blend")
bpy.ops.wm.save_as_mainfile(filepath=blend_file_path)
print(f"Saved blend file to: {{blend_file_path}}")
'''
    else:
        # Make sure existing save code uses absolute paths correctly
        script_text = re.sub(
            r'bpy\.ops\.wm\.save_as_mainfile\s*\(\s*filepath\s*=\s*["\']([^"\']+)["\']',
            'bpy.ops.wm.save_as_mainfile(filepath=os.path.join(os.environ.get("BLENDER_OUTPUT_DIR", os.getcwd()), "scene.blend")',
            script_text
        )
    
    return script_text

# Check if Blender is available at startup
blender_path = find_blender()
if not blender_path:
    st.error("❌ Blender not found! The app requires Blender to be installed.")
    st.info("Please check the Spaces configuration for proper apt.txt setup.")
    # Continue anyway to show the interface

# Hardcoded default texture URLs (with fallbacks)
DEFAULT_TEXTURE_URLS = [
    "https://eoimages.gsfc.nasa.gov/images/imagerecords/57000/57730/land_ocean_ice_2048.jpg",
    "https://svs.gsfc.nasa.gov/vis/a000000/a002900/a002915/bluemarble-2048.png"
]

# Sidebar: Blender script editor with example script
default_script = """import bpy
import math

# Clear the scene
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()

# Create a UV Sphere for Earth
bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0, 0, 0))
earth = bpy.context.active_object
earth.name = 'Earth'

# Apply material to Earth
mat = bpy.data.materials.new(name="EarthMaterial")
mat.use_nodes = True
nodes = mat.node_tree.nodes
links = mat.node_tree.links

# Clear default nodes
for node in nodes:
    nodes.remove(node)

# Create texture node
texture_node = nodes.new(type='ShaderNodeTexImage')

# Get texture path from environment variable if available
texture_paths = os.environ.get('TEXTURE_PATHS', '').split(',')
if texture_paths and texture_paths[0]:
    texture_node.image = bpy.data.images.load(texture_paths[0])
    
# Add Principled BSDF node
principled = nodes.new(type='ShaderNodeBsdfPrincipled')
principled.inputs['Specular'].default_value = 0.1
principled.inputs['Roughness'].default_value = 0.8

# Add Output node
output = nodes.new(type='ShaderNodeOutputMaterial')

# Link nodes
links.new(texture_node.outputs['Color'], principled.inputs['Base Color'])
links.new(principled.outputs['BSDF'], output.inputs['Surface'])

# Assign material to Earth
if earth.data.materials:
    earth.data.materials[0] = mat
else:
    earth.data.materials.append(mat)

# Add a simple animation - rotation
earth.rotation_euler = (0, 0, 0)
earth.keyframe_insert(data_path="rotation_euler", frame=1)

# Rotate 360 degrees on Z axis
earth.rotation_euler = (0, 0, math.radians(360))
earth.keyframe_insert(data_path="rotation_euler", frame=250)

# Set animation interpolation to linear
for fc in earth.animation_data.action.fcurves:
    for kf in fc.keyframe_points:
        kf.interpolation = 'LINEAR'

# Setup camera
bpy.ops.object.camera_add(location=(0, -3, 0))
camera = bpy.context.active_object
camera.rotation_euler = (math.radians(90), 0, 0)
bpy.context.scene.camera = camera

# Setup lighting
bpy.ops.object.light_add(type='SUN', location=(5, -5, 5))
light = bpy.context.active_object
light.data.energy = 2.0

# Set render settings
bpy.context.scene.render.engine = 'CYCLES'
bpy.context.scene.cycles.device = 'CPU'
bpy.context.scene.render.film_transparent = True
"""

# Sidebar: Blender script examples
script_examples = {
    "Earth with Texture": default_script,
    "Solar System": """import bpy
import math

# Clear existing objects
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete(use_global=False)

# Function to create a sphere (planet or sun)
def create_celestial_body(name, radius, location, color):
    # Create mesh sphere
    bpy.ops.mesh.primitive_uv_sphere_add(radius=radius, location=location)
    obj = bpy.context.active_object
    obj.name = name
    
    # Create material
    mat = bpy.data.materials.new(name + "_Material")
    mat.use_nodes = True
    bsdf = mat.node_tree.nodes.get('Principled BSDF')
    bsdf.inputs['Base Color'].default_value = (*color, 1)
    bsdf.inputs['Roughness'].default_value = 0.5
    
    # Assign material
    if obj.data.materials:
        obj.data.materials[0] = mat
    else:
        obj.data.materials.append(mat)
    return obj

# Create the Sun (yellow)
sun = create_celestial_body('Sun', radius=2, location=(0,0,0), color=(1.0, 1.0, 0.0))

# Create an empty at origin to parent planets for orbiting
def create_orbit_empty(name):
    bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0,0,0))
    empty = bpy.context.active_object
    empty.name = name
    return empty

# Planet definitions: name, radius, distance from sun, color, orbital period in frames
planets = [
    ('Mercury', 0.3, 4, (0.8, 0.5, 0.2), 88),
    ('Venus',   0.5, 6, (1.0, 0.8, 0.0), 224),
    ('Earth',   0.5, 8, (0.2, 0.4, 1.0), 365),
    ('Mars',    0.4, 10,(1.0, 0.3, 0.2), 687)
]

for name, radius, distance, color, period in planets:
    # Create orbit controller
    orbit_empty = create_orbit_empty(name + '_Orbit')
    
    # Create planet as child of orbit empty
    planet = create_celestial_body(name, radius, location=(distance, 0, 0), color=color)
    planet.parent = orbit_empty
    
    # Animate the orbit: rotate empty around Z
    orbit_empty.rotation_euler = (0, 0, 0)
    orbit_empty.keyframe_insert(data_path='rotation_euler', frame=1, index=2)
    orbit_empty.rotation_euler = (0, 0, math.radians(360))
    orbit_empty.keyframe_insert(data_path='rotation_euler', frame=period, index=2)
    
    # Set linear interpolation for smooth constant motion
    action = orbit_empty.animation_data.action
    fcurve = action.fcurves.find('rotation_euler', index=2)
    if fcurve:
        for kp in fcurve.keyframe_points:
            kp.interpolation = 'LINEAR'

# Set scene frames
bpy.context.scene.frame_start = 1
bpy.context.scene.frame_end = 687  # Use Mars' period as the end frame

# Add simple starfield as world background
world = bpy.context.scene.world
world.use_nodes = True
bg = world.node_tree.nodes['Background']
bg.inputs['Color'].default_value = (0, 0, 0, 1)

# Set up a better camera view
bpy.ops.object.camera_add(location=(0, -20, 15))
camera = bpy.context.active_object
camera.rotation_euler = (math.radians(55), 0, 0)
bpy.context.scene.camera = camera

# Add a sun light
bpy.ops.object.light_add(type='SUN', location=(10, -10, 10))
sun_light = bpy.context.active_object
sun_light.data.energy = 5.0

# Set render settings
bpy.context.scene.render.engine = 'CYCLES'
bpy.context.scene.cycles.device = 'CPU'

print('Solar system animation setup complete.')"""
}

# Add example selector
selected_example = st.sidebar.selectbox(
    "Load example script:",
    options=list(script_examples.keys())
)

# Sidebar: Blender script editor
st.sidebar.header("Blender Python Script")
script_text = st_ace(
    value=script_examples[selected_example],
    placeholder="Paste your Blender Python script here...",
    language="python",
    theme="monokai",
    key="ace",
    min_lines=20,
    max_lines=100,
)

# Sidebar: texture uploads
st.sidebar.header("Texture Uploads (JPG/PNG)")
uploaded_textures = st.sidebar.file_uploader(
    "Upload one or more textures", type=["jpg", "jpeg", "png"], accept_multiple_files=True
)

# Sidebar: custom Python libraries
st.sidebar.header("Custom Python Libraries")
custom_packages = st.sidebar.text_area(
    "List pip packages (one per line)",
    height=100
)

# Main action
if st.sidebar.button("Run & Export GLB"):
    if not blender_path:
        st.error("Cannot proceed: Blender is not available")
        st.stop()
        
    if not script_text or not script_text.strip():
        st.error("Please provide a valid Blender Python script.")
        st.stop()
    
    with st.spinner("Processing your 3D scene..."):
        # Use a more robust temporary directory approach
        tmp_dir = tempfile.mkdtemp(prefix="blender_app_")
        try:
            # 1) Preprocess and save user script
            processed_script = preprocess_script(script_text, tmp_dir)
            script_path = os.path.join(tmp_dir, "user_script.py")
            with open(script_path, "w") as f:
                f.write(processed_script)

            # 2) Collect textures
            texture_paths = []
            if uploaded_textures:
                for idx, upload in enumerate(uploaded_textures):
                    ext = os.path.splitext(upload.name)[1]
                    path = os.path.join(tmp_dir, f"texture_{idx}{ext}")
                    with open(path, "wb") as tf:
                        tf.write(upload.read())
                    texture_paths.append(path)
            else:
                # Try multiple default textures if some fail
                for url in DEFAULT_TEXTURE_URLS:
                    try:
                        r = requests.get(url, timeout=10)
                        r.raise_for_status()
                        ext = os.path.splitext(url)[-1] or ".jpg"
                        path = os.path.join(tmp_dir, f"default{ext}")
                        with open(path, "wb") as tf:
                            tf.write(r.content)
                        texture_paths.append(path)
                        # If we got one texture successfully, that's enough
                        break
                    except Exception as e:
                        st.warning(f"Could not download texture {url}: {str(e)}")

            # Display texture file information
            if texture_paths:
                st.subheader("Texture Files")
                for tp in texture_paths:
                    st.code(os.path.basename(tp))
            else:
                st.warning("No textures were loaded. Your 3D model may appear without textures.")

            # 3) Install custom Python libraries if specified
            if custom_packages and custom_packages.strip():
                pkgs = [l.strip() for l in custom_packages.splitlines() if l.strip()]
                if pkgs:
                    st.info(f"Installing: {', '.join(pkgs)}")
                    try:
                        # Use Python executable from current environment for pip
                        pip_cmd = [sys.executable, "-m", "pip", "install", "--user"] + pkgs
                        pip_res = subprocess.run(
                            pip_cmd,
                            check=True,
                            capture_output=True,
                            text=True,
                            timeout=120  # 2 minute timeout
                        )
                        st.text_area("pip install output", pip_res.stdout + pip_res.stderr, height=100)
                    except Exception as e:
                        st.warning(f"pip install failed: {str(e)}")

            # 4) Prepare environment with necessary variables
            env = os.environ.copy()
            env["TEXTURE_PATHS"] = ",".join(texture_paths)
            env["BLENDER_OUTPUT_DIR"] = tmp_dir  # Pass the tmp_dir to the Blender script
            
            # 5) Run Blender to build .blend file
            blend_path = os.path.join(tmp_dir, "scene.blend")
            
            with st.status("Running Blender to create scene...") as status:
                cmd1 = [blender_path, "--background", "--python", script_path]
                try:
                    r1 = subprocess.run(
                        cmd1,
                        cwd=tmp_dir,
                        env=env,
                        check=True,
                        capture_output=True,
                        text=True,
                        timeout=180  # 3 minute timeout
                    )
                    status.update(label="Blender scene created successfully", state="complete")
                    st.text_area("Blender output", r1.stdout + r1.stderr, height=150)
                except subprocess.TimeoutExpired:
                    st.error("Blender process timed out after 3 minutes.")
                    st.stop()
                except subprocess.CalledProcessError as e:
                    st.error(f"Blender build failed with error code {e.returncode}")
                    st.text_area("Error details", e.stdout + e.stderr, height=150)
                    st.stop()
                except Exception as e:
                    st.error(f"Blender build failed: {str(e)}")
                    st.stop()
            
            # Check if blend file was created
            if not os.path.exists(blend_path):
                st.error("Blender did not create the expected scene.blend file.")
                st.info("This might be due to an issue with the script or Blender configuration.")
                st.stop()
                
            # 6) Export GLB with animation
            glb_path = os.path.join(tmp_dir, "animation.glb")
            
            with st.status("Exporting to GLB format...") as status:
                # Create a separate Python script for GLB export to avoid command line issues
                export_script = os.path.join(tmp_dir, "export_glb.py")
                with open(export_script, "w") as f:
                    f.write(f"""
import bpy
import os

# Load the blend file
bpy.ops.wm.open_mainfile(filepath=r'{blend_path}')

# Export to GLB
bpy.ops.export_scene.gltf(
    filepath=r'{glb_path}',
    export_format='GLB',
    export_animations=True
)
""")
                
                cmd2 = [blender_path, "--background", "--python", export_script]
                try:
                    r2 = subprocess.run(
                        cmd2,
                        cwd=tmp_dir,
                        env=env,
                        check=True,
                        capture_output=True,
                        text=True,
                        timeout=120  # 2 minute timeout
                    )
                    status.update(label="GLB export completed successfully", state="complete")
                    st.text_area("Export output", r2.stdout + r2.stderr, height=100)
                except Exception as e:
                    st.error(f"GLB export failed: {str(e)}")
                    st.stop()

            # 7) Embed GLB inline if it exists
            if os.path.exists(glb_path):
                with open(glb_path, 'rb') as f:
                    data = f.read()
                
                file_size = len(data) / (1024 * 1024)  # Size in MB
                st.success(f"Successfully created GLB file ({file_size:.1f} MB)")
                
                # Check if file isn't too large for embedding
                if file_size > 50:
                    st.warning("The GLB file is quite large. The viewer might be slow to load.")
                
                b64 = base64.b64encode(data).decode()
                
                # Display the 3D model viewer
                st.subheader("3D Model Viewer")
                html = f"""
    <script type="module" src="https://unpkg.com/@google/model-viewer@latest/dist/model-viewer.min.js"></script>
    <model-viewer 
        src="data:model/gltf-binary;base64,{b64}" 
        alt="3D Model" 
        auto-rotate 
        camera-controls 
        ar
        shadow-intensity="1"
        style="width:100%; height:600px; background-color: #f0f0f0;">
    </model-viewer>
    """
                st.components.v1.html(html, height=650)
                
                # Add download button
                st.download_button(
                    "⬇️ Download GLB File", 
                    data, 
                    file_name="animation.glb",
                    mime="model/gltf-binary"
                )
            else:
                st.error("GLB file was not generated successfully.")
                if os.path.exists(blend_path):
                    st.info("The Blender file was created, but the GLB export failed.")
                
        finally:
            # Clean up - remove temporary directory
            try:
                shutil.rmtree(tmp_dir, ignore_errors=True)
            except Exception as e:
                st.warning(f"Failed to clean up temporary files: {str(e)}")

# Add helpful information at the bottom
st.divider()
with st.expander("About this app"):
    st.markdown("""
    **Blender 3D Viewer App** lets you:
    
    - Write Blender Python scripts directly in your browser
    - Upload custom textures for your 3D models
    - Generate and visualize 3D models with animations
    - Download the results as GLB files for use in other applications
    
    The app automatically adds necessary imports (`import os`) and file saving code to your scripts,
    so you can focus on creating 3D content without worrying about environment details.
    """)
    
with st.expander("Script Tips"):
    st.markdown("""
    ### Tips for writing Blender scripts
    
    1. **Accessing textures**: Use the environment variable `TEXTURE_PATHS` to get the paths to uploaded textures
    
    ```python
    # Example code to load the first uploaded texture
    texture_paths = os.environ.get('TEXTURE_PATHS', '').split(',')
    if texture_paths and texture_paths[0]:
        image = bpy.data.images.load(texture_paths[0])
    ```
    
    2. **You don't need to add file saving code** - the app automatically adds it
    
    3. **Animations**: Make sure to set keyframes if you want your model to animate:
    
    ```python
    # Example animation (rotate object 360 degrees over 250 frames)
    obj.rotation_euler = (0, 0, 0)
    obj.keyframe_insert(data_path="rotation_euler", frame=1)
    obj.rotation_euler = (0, 0, math.radians(360))
    obj.keyframe_insert(data_path="rotation_euler", frame=250)
    ```
    """)