Gael Le Lan
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# @package __global__
audio_effects:
speed:
sample_rate: ${sample_rate}
speed_range: [0.8, 1.2]
updownresample:
sample_rate: ${sample_rate}
intermediate_freq: 32000
echo:
sample_rate: ${sample_rate}
volume_range: [0.1, 0.5]
duration_range: [0.1, 0.5]
random_noise:
noise_std: 0.001
pink_noise:
noise_std: 0.01
lowpass_filter:
sample_rate: ${sample_rate}
cutoff_freq: 5000
highpass_filter:
cutoff_freq: 500
sample_rate: ${sample_rate}
bandpass_filter:
cutoff_freq_low: 300
cutoff_freq_high: 8000
sample_rate: ${sample_rate}
smooth:
window_size_range: [2, 10]
boost_audio:
amount: 20
duck_audio:
amount: 20
mp3_compression:
sample_rate: ${sample_rate}
bitrate: 128k # should be a string e.g. "8k", "32k".. cf ffmpeg to see available bitrates
aac_compression:
sample_rate: ${sample_rate}
bitrate: 128k # should be a string e.g. "8k", "32k".. cf ffmpeg to see available bitrates
lowpass_freq: null # don't apply low pass freq to ffmpeg aac compression
encodec:
ckpt: "//pretrained/facebook/encodec_24khz"
n_qs: [4, 8, 16]
select_aug_mode:
"use_eval" # other are 'all' and 'use_eval_acc', used to sample augmentations, `fixed` uses the prob from aug_weights, `all` uses all agmentations every step
# `use_eval_acc` changes the weights based on the accuracies at evaluation time
aug_weights:
speed: 0.1
updownresample: 0.1
echo: 0.1
pink_noise: 0.1
lowpass_filter: 0.1
highpass_filter: 0.1
bandpass_filter: 0.1
smooth: 0.1
boost_audio: 0.1
duck_audio: 0.1
mp3_compression: 0.1 # eval only never use in training even if eval_acc low
aac_compression: 0.1 # eval only never use in training even if eval_acc low
encodec: 0.1
identity: 1 # no augmentation
n_max_aug: null