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import numpy as np |
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import os |
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import pybullet as p |
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import random |
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from cliport.tasks import primitives |
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from cliport.tasks.grippers import Spatula |
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from cliport.tasks.task import Task |
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from cliport.utils import utils |
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class BuildHouse(Task): |
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"""Construct a house structure using blocks and a cylinder.""" |
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def __init__(self): |
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super().__init__() |
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self.max_steps = 30 |
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self.lang_template = "Construct a house structure using blocks and a cylinder. Begin by forming the base of the house with four red blocks arranged in a square shape. Then build the walls by stacking two blue blocks on top of each base block. Create a roof by placing two yellow blocks on the uppermost blue blocks, angled to form an apex. Finally, position a green cylinder in the center of the square created by the base blocks to represent a chimney." |
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self.task_completed_desc = "done building house." |
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self.additional_reset() |
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def reset(self, env): |
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super().reset(env) |
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base_blocks = [] |
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block_size = (0.04, 0.04, 0.04) |
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block_urdf = 'box/box-template.urdf' |
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for _ in range(4): |
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block_pose = self.get_random_pose(env, block_size) |
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base_block_urdf = self.fill_template(block_urdf, {'DIM': (0.06, 0.06, 0.04)}) |
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block_id = env.add_object(base_block_urdf, block_pose, color=utils.COLORS['red']) |
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base_blocks.append(block_id) |
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wall_blocks = [] |
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for _ in range(4): |
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block_pose = self.get_random_pose(env, block_size) |
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wall_block_urdf = self.fill_template(block_urdf, {'DIM': (0.04, 0.04, 0.04)}) |
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block_id = env.add_object(wall_block_urdf, block_pose, color=utils.COLORS['blue']) |
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wall_blocks.append(block_id) |
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roof_blocks = [] |
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for _ in range(2): |
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block_pose = self.get_random_pose(env, block_size) |
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roof_block_urdf = self.fill_template(block_urdf, {'DIM': (0.04, 0.1, 0.04)}) |
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block_id = env.add_object(roof_block_urdf, block_pose, color=utils.COLORS['yellow']) |
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roof_blocks.append(block_id) |
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cylinder_template = 'cylinder/cylinder-template.urdf' |
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cylinder_size = (0.04,0.04,0.02) |
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replace = {'DIM': cylinder_size} |
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cylinder_urdf = self.fill_template(cylinder_template, replace) |
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cylinder_pose = self.get_random_pose(env, cylinder_size) |
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chimney_id = env.add_object(cylinder_urdf, cylinder_pose, color=utils.COLORS['green']) |
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base_target_poses = [(0.7, -0.3, 0.02), (0.7, -0.2, 0.02), (0.6, -0.3, 0.02), (0.6, -0.2, 0.02)] |
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wall_target_poses = [(0.7, -0.3, 0.06), (0.7, -0.2, 0.06), (0.6, -0.3, 0.06), (0.6, -0.2, 0.06) ] |
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roof_target_poses = [(0.7, -0.25, 0.1), (0.6, -0.25, 0.1)] |
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chimney_target_pose = [(0.65, -0.2, 0.12)] |
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self.add_corner_anchor_for_pose(env, base_target_poses[0]) |
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self.add_goal(objs=base_blocks, matches=np.ones((4, 4)), targ_poses=base_target_poses, replace=False, |
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rotations=True, metric='pose', params=None, step_max_reward=1 / 4, |
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language_goal="Construct a house structure using blocks and a cylinder. Begin by forming the base of the house with four red blocks arranged in a square shape.") |
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self.add_goal(objs=wall_blocks, matches=np.ones((4, 4)), targ_poses=wall_target_poses, replace=False, |
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rotations=True, metric='pose', params=None, step_max_reward=1 / 4, |
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language_goal="Then build the walls by stacking two blue blocks on top of each base block. ") |
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self.add_goal(objs=roof_blocks, matches=np.ones((2, 2)), targ_poses=roof_target_poses, replace=False, |
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rotations=True, metric='pose', params=None, step_max_reward=1 / 4, |
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language_goal="Create a roof by placing two yellow blocks on the uppermost blue blocks, angled to form an apex. ") |
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self.add_goal(objs=[chimney_id], matches=np.ones((1, 1)), targ_poses=chimney_target_pose, replace=False, |
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rotations=True, metric='pose', params=None, step_max_reward=1 / 4, |
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language_goal="Finally, position a green cylinder in the center of the square created by the base blocks to represent a chimney.") |
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