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import numpy as np |
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import os |
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import pybullet as p |
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import random |
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from cliport.tasks import primitives |
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from cliport.tasks.grippers import Spatula |
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from cliport.tasks.task import Task |
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from cliport.utils import utils |
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import numpy as np |
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from cliport.tasks.task import Task |
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from cliport.utils import utils |
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class BlockPyramidWithLimitedSpace(Task): |
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"""Sort blocks according to color into three zones on the tabletop and construct a pyramid in each zone.""" |
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def __init__(self): |
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super().__init__() |
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self.max_steps = 50 |
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self.lang_template = "sort the blocks according to color into three zones and construct a pyramid in each zone" |
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self.task_completed_desc = "done sorting and constructing pyramids." |
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self.additional_reset() |
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def reset(self, env): |
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super().reset(env) |
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zone_size = (0.12, 0.12, 0) |
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zone_urdf = 'zone/zone.urdf' |
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zone_poses = [] |
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for _ in range(3): |
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zone_pose = self.get_random_pose(env, zone_size) |
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env.add_object(zone_urdf, zone_pose, 'fixed') |
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zone_poses.append(zone_pose) |
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colors = [ |
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utils.COLORS['red'], utils.COLORS['green'], utils.COLORS['blue'], utils.COLORS['yellow'] |
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] |
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block_size = (0.04, 0.04, 0.04) |
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block_urdf = 'block/block.urdf' |
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blocks = [] |
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for color in colors: |
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for _ in range(3): |
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block_pose = self.get_random_pose(env, block_size) |
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block_id = env.add_object(block_urdf, block_pose, color=color) |
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blocks.append(block_id) |
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place_pos = [(0, -0.05, 0.03), (0, 0, 0.03), |
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(0, 0.05, 0.03), (0, -0.025, 0.08), |
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(0, 0.025, 0.08), (0, 0, 0.13)] |
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targs = [(utils.apply(zone_pose, i), zone_pose[1]) for zone_pose in zone_poses for i in place_pos] |
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for i in range(3): |
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self.add_goal(objs=blocks[i*3:(i+1)*3], matches=np.ones((3, 3)), targ_poses=targs[i*3:(i+1)*3], replace=False, |
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rotations=True, metric='pose', params=None, step_max_reward=1 / 3, symmetries=[np.pi/2]*3, |
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language_goal=self.lang_template) |