coursera-assistant-3d-printing-applications
/
docs
/03_module-2-why-is-it-revolutionary
/03_the-3d-printing-revolution-facts-concepts
/02_how-will-3d-printing-change-business.en.txt
[MUSIC] Now let's take a look at how 3D | |
printing will change business. As we just discussed, 3D printing | |
is a revolutionary technology that has several advantages over | |
traditional manufacturing. Due to these advantages, | |
we believe that 3D printing will fundamentally change | |
business as we know it. A good way to think about | |
the potential impact of 3D printing is to visualize the digital | |
music revolution. When I was in college, a long time ago, music was a physical good, | |
on CDs such as this. Now this physical CD was usually created | |
by a large recording company and purchased at a physical store. However, the computer turned this | |
physical good into a digital file, that can be created by just about anyone | |
with access to digital editing tools, and easily downloaded for | |
less than a dollar. 3D printing will have a similar impact, on | |
a variety of traditional, physical goods. With this new technology, nearly any | |
product can be digitized and downloaded. So objects will become things | |
delivered on your desktop. This changes everything. For example, with 3D printing you | |
can now download replacement parts rather than having to order | |
them from the manufacturer. So manufacturers no longer have to | |
keep these parts in inventory and logistics companies, like UPS, | |
no longer have to physically ship them. In addition, if a part doesn't fit, a | |
customer will be easily able to modify it. So we are now able to remix objects | |
just as easily as we remix music. So 3D printing has the potential to | |
change both the nature of objects as well as the role of consumers. In essence, 3D printing turns objects into | |
downloads and consumers into creators. This is a fundamental shift compared to how traditional | |
objects are made and distributed. So let's take a closer look at each | |
of these two important changes. First of all, objects are becoming | |
downloads and the ability to download objects is a revolutionary change in | |
how physical goods are delivered. Typically, the place where | |
an object is made is far away from where it's actually used. For example, most of the things that I use | |
here in Champaign Illinois are made far away in China. So they have to be physically | |
shipped over long distances, which takes both time and money. 3D printing changes this equation by | |
allowing objects to be downloaded just as easily as we now download a song. So objects are just a click away and | |
distance is no longer a barrier. A nice example, is this wrench. This wrench was printed by an astronaut | |
living on the international space station. So it's certainly much easier and | |
faster and cheaper than having to physically | |
ship this wrench from earth to space. Like we used to have to do. The second thing that it changes is us, | |
the role of consumers. With 3D printing consumers | |
become creators. If you're like me, most of the things | |
that you own were bought in a store and made by a big company. As a result, | |
we typically don't have the skills or the tools to make the things we need. So we're largely consumers and | |
not creators. 3D printing changes this | |
by making it quite easy for any of us to make the things we need. This is a revolutionary concept and makes | |
us less dependant upon big companies. So we are now able to create products | |
that no company would ever make. Let me give you an example, | |
I'm holding in my hand a 20 sided dice. If you are like me and played Dungeon's | |
and Dragons in high school or if you now play, you know what this is. It's simply a dice with 20 sides, and | |
each side has a number from 1 to 20.. And this is rolled and | |
has important part of the game. Now if you look closely at this dice, what you'll see that in | |
addition having numbers. It also has braille, so it has both | |
visual numbers and braille numbers. Now, no company would probably | |
create a braille 20 sided dice. Because the number of blind Dungeons and | |
Dragons players is probably quite small, in order to be economical, there's no economies of scale | |
to produce something like this. So this dice was produced by an individual | |
who was playing Dungeons and Dragons and had a blind friend | |
who also wanted to play. And so he simply took this dice, remixed | |
it by putting some braille on it and uploaded on Thingiverse. So this dice is a great example | |
of how consumers empowered with 3D printing technology can create | |
objects that no firm would ever make. If you take the rest of the specialization | |
you'll learn how to be empowered as a consumer creator yourself [MUSIC] [SOUND] |