File size: 44,028 Bytes
61b805a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
829e08b
 
 
ac14d96
829e08b
 
 
ac14d96
 
c30bc0f
ac14d96
 
829e08b
3362da1
8f1810a
ac14d96
edb4f10
829e08b
 
ac14d96
829e08b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
c30bc0f
 
 
 
ac14d96
c30bc0f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
829e08b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ac14d96
 
61b805a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
829e08b
ac14d96
 
c30bc0f
 
 
ac14d96
61b805a
 
 
 
 
 
 
ac14d96
c30bc0f
 
 
 
6a6eb1e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
c30bc0f
 
 
ac14d96
 
c30bc0f
 
 
ac14d96
 
 
c30bc0f
 
ac14d96
 
6a6eb1e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
c30bc0f
 
 
ac14d96
 
c30bc0f
 
 
ac14d96
 
 
6a6eb1e
 
 
 
 
 
 
c30bc0f
6a6eb1e
 
 
ac14d96
6a6eb1e
 
 
 
 
ac14d96
6a6eb1e
ac14d96
 
 
c30bc0f
6a6eb1e
 
ac14d96
6a6eb1e
ac14d96
6a6eb1e
 
c30bc0f
6a6eb1e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ac14d96
6a6eb1e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
c30bc0f
 
 
ac14d96
 
 
 
 
 
 
 
c30bc0f
 
 
ac14d96
 
c30bc0f
 
 
 
ac14d96
 
 
 
 
 
 
c30bc0f
ac14d96
 
c30bc0f
 
 
ac14d96
 
 
 
c30bc0f
ac14d96
 
c30bc0f
ac14d96
 
 
 
 
c30bc0f
ac14d96
 
 
 
 
 
 
 
 
 
 
 
 
 
61b805a
 
ac14d96
61b805a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ac14d96
61b805a
 
 
ac14d96
61b805a
 
 
 
 
 
 
 
 
ac14d96
61b805a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ac14d96
61b805a
ac14d96
 
61b805a
ac14d96
61b805a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ac14d96
61b805a
ac14d96
 
 
 
 
 
61b805a
6a6eb1e
 
61b805a
6a6eb1e
 
 
 
 
 
61b805a
6a6eb1e
61b805a
6a6eb1e
 
 
61b805a
 
 
 
 
 
 
 
 
6a6eb1e
 
61b805a
6a6eb1e
 
61b805a
 
 
 
c30bc0f
ac14d96
61b805a
 
 
 
c30bc0f
ac14d96
61b805a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ac14d96
 
 
 
 
 
c30bc0f
ac14d96
 
 
 
 
 
61b805a
 
 
 
ac14d96
61b805a
ac14d96
 
 
 
 
c30bc0f
ac14d96
c30bc0f
ac14d96
61b805a
ac14d96
c30bc0f
ac14d96
c30bc0f
ac14d96
 
c30bc0f
edb4f10
ac14d96
 
c30bc0f
755623e
c30bc0f
ac14d96
 
c30bc0f
 
 
 
 
 
61b805a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ac14d96
 
 
 
 
 
 
 
 
 
 
c30bc0f
ac14d96
c30bc0f
61b805a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ac14d96
c30bc0f
ac14d96
 
 
d9980d9
 
ac14d96
8051051
ac14d96
8051051
ac14d96
 
 
 
d9980d9
 
ac14d96
 
 
 
 
 
 
 
 
 
 
 
 
d9980d9
829e08b
ac14d96
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
829e08b
ac14d96
d9980d9
ac14d96
829e08b
ac14d96
edb4f10
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
def create_textual_animation_gif(output_path, model_name, animation_type, duration=3.0, fps=30):
    """ํ…์ŠคํŠธ ๊ธฐ๋ฐ˜์˜ ๊ฐ„๋‹จํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜ GIF ์ƒ์„ฑ - ๋ Œ๋”๋ง ์‹คํŒจ ์‹œ ๋Œ€์ฒด์šฉ"""
    try:
        # ๊ฐ„๋‹จํ•œ ํ”„๋ ˆ์ž„ ์‹œํ€€์Šค ์ƒ์„ฑ
        frames = []
        num_frames = int(duration * fps)
        if num_frames > 60:  # ๋„ˆ๋ฌด ๋งŽ์€ ํ”„๋ ˆ์ž„์€ ํšจ์œจ์ ์ด์ง€ ์•Š์Œ
            num_frames = 60
            
        for i in range(num_frames):
            t = i / (num_frames - 1)  # 0~1 ๋ฒ”์œ„
            angle = t * 360  # ์ „์ฒด ํšŒ์ „
            
            # ์ƒˆ ์ด๋ฏธ์ง€ ์ƒ์„ฑ
            img = Image.new('RGB', (640, 480), color=(240, 240, 240))
            draw = ImageDraw.Draw(img)
            
            # ์ •๋ณด ํ…์ŠคํŠธ
            draw.text((50, 50), f"Model: {os.path.basename(model_name)}", fill=(0, 0, 0))
            draw.text((50, 100), f"Animation Type: {animation_type}", fill=(0, 0, 0))
            draw.text((50, 150), f"Frame: {i+1}/{num_frames}", fill=(0, 0, 0))
            
            # ์• ๋‹ˆ๋ฉ”์ด์…˜ ์œ ํ˜•์— ๋”ฐ๋ฅธ ์‹œ๊ฐ์  ํšจ๊ณผ
            center_x, center_y = 320, 240
            if animation_type == 'rotate':
                # ํšŒ์ „ํ•˜๋Š” ์‚ฌ๊ฐํ˜•
                radius = 100
                x = center_x + radius * math.cos(math.radians(angle))
                y = center_y + radius * math.sin(math.radians(angle))
                draw.rectangle((x-40, y-40, x+40, y+40), outline=(0, 0, 0), fill=(255, 0, 0))
                
            elif animation_type == 'float':
                # ์œ„์•„๋ž˜๋กœ ์›€์ง์ด๋Š” ์›
                offset_y = 50 * math.sin(2 * math.pi * t)
                draw.ellipse((center_x-50, center_y-50+offset_y, center_x+50, center_y+50+offset_y), 
                            outline=(0, 0, 0), fill=(0, 0, 255))
                
            elif animation_type == 'explode' or animation_type == 'assemble':
                # ๋ฐ”๊นฅ์ชฝ/์•ˆ์ชฝ์œผ๋กœ ์›€์ง์ด๋Š” ์—ฌ๋Ÿฌ ๋„ํ˜•
                scale = t if animation_type == 'explode' else 1 - t
                for j in range(8):
                    angle_j = j * 45
                    dist = 120 * scale
                    x = center_x + dist * math.cos(math.radians(angle_j))
                    y = center_y + dist * math.sin(math.radians(angle_j))
                    
                    if j % 3 == 0:
                        draw.rectangle((x-20, y-20, x+20, y+20), outline=(0, 0, 0), fill=(255, 0, 0))
                    elif j % 3 == 1:
                        draw.ellipse((x-20, y-20, x+20, y+20), outline=(0, 0, 0), fill=(0, 255, 0))
                    else:
                        draw.polygon([(x, y-20), (x+20, y+20), (x-20, y+20)], outline=(0, 0, 0), fill=(0, 0, 255))
                        
            elif animation_type == 'pulse':
                # ํฌ๊ธฐ๊ฐ€ ๋ณ€ํ•˜๋Š” ์›
                scale = 0.5 + 0.5 * math.sin(2 * math.pi * t)
                radius = 100 * scale
                draw.ellipse((center_x-radius, center_y-radius, center_x+radius, center_y+radius), 
                           outline=(0, 0, 0), fill=(0, 255, 0))
                
            elif animation_type == 'swing':
                # ์ขŒ์šฐ๋กœ ์›€์ง์ด๋Š” ์‚ผ๊ฐํ˜•
                angle_offset = 30 * math.sin(2 * math.pi * t)
                points = [
                    (center_x + 100 * math.cos(math.radians(angle_offset)), center_y - 80),
                    (center_x + 100 * math.cos(math.radians(120 + angle_offset)), center_y + 40),
                    (center_x + 100 * math.cos(math.radians(240 + angle_offset)), center_y + 40)
                ]
                draw.polygon(points, outline=(0, 0, 0), fill=(255, 165, 0))
            
            # ํ”„๋ ˆ์ž„ ์ถ”๊ฐ€
            frames.append(img)
        
        # GIF๋กœ ์ €์žฅ
        frames[0].save(
            output_path,
            save_all=True,
            append_images=frames[1:],
            optimize=False,
            duration=int(1000 / fps),
            loop=0
        )
        print(f"Created textual animation GIF at {output_path}")
        return output_path
    except Exception as e:
        print(f"Error creating textual animation: {str(e)}")
        return Nonedef create_simple_animation_frames(input_mesh_path, animation_type='rotate', num_frames=30):
    """๊ฐ„๋‹จํ•œ ๋ฐฉ์‹์œผ๋กœ ์• ๋‹ˆ๋ฉ”์ด์…˜ ํ”„๋ ˆ์ž„ ์ƒ์„ฑ - ๋‹ค๋ฅธ ๋ฐฉ๋ฒ•๋“ค์ด ์‹คํŒจํ•  ๊ฒฝ์šฐ ๋Œ€์ฒด์šฉ"""
    try:
        # ๋ฉ”์‹œ ๋กœ๋“œ
        mesh = trimesh.load(input_mesh_path)
        
        # ๊ฐ€์žฅ ๊ธฐ๋ณธ์ ์ธ ํ˜•ํƒœ๋กœ ๋ฉ”์‹œ/์”ฌ ์ถ”์ถœ
        if isinstance(mesh, trimesh.Scene):
            # ์”ฌ์—์„œ ์ฒซ ๋ฒˆ์งธ ๋ฉ”์‹œ ์ถ”์ถœ
            geometries = list(mesh.geometry.values())
            if geometries:
                base_mesh = geometries[0]
            else:
                print("No geometries found in scene")
                return None
        else:
            base_mesh = mesh
        
        # ์• ๋‹ˆ๋ฉ”์ด์…˜ ํ”„๋ ˆ์ž„ ์ค€๋น„
        frames = []
        
        # ๋‹จ์ˆœ ํšŒ์ „ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ƒ์„ฑ
        for i in range(num_frames):
            angle = i * 2 * math.pi / num_frames
            
            # ์ƒˆ ์”ฌ ์ƒ์„ฑ
            scene = trimesh.Scene()
            
            # ๋ฉ”์‹œ ๋ณต์‚ฌ ๋ฐ ํšŒ์ „
            rotated_mesh = base_mesh.copy()
            rotation = tf.rotation_matrix(angle, [0, 1, 0])
            rotated_mesh.apply_transform(rotation)
            
            # ์”ฌ์— ์ถ”๊ฐ€
            scene.add_geometry(rotated_mesh)
            
            # ์นด๋ฉ”๋ผ ์„ค์ •
            scene.set_camera()
            
            frames.append(scene)
        
        return frames
    except Exception as e:
        print(f"Error in simple animation: {str(e)}")
        return Noneimport os
import time
import glob
import json
import numpy as np
import trimesh
import argparse
from scipy.spatial.transform import Rotation
import PIL.Image
from PIL import Image
import math
import trimesh.transformations as tf
from trimesh.exchange.gltf import export_glb

os.environ['PYOPENGL_PLATFORM'] = 'egl'

import gradio as gr
import spaces

def parse_args():
    parser = argparse.ArgumentParser(description='Create animations for 3D models')
    
    parser.add_argument(
        '--input',
        type=str,
        default='./data/demo_glb/',
        help='Input file or directory path (default: ./data/demo_glb/)'
    )
    
    parser.add_argument(
        '--log_path',
        type=str,
        default='./results/demo',
        help='Output directory path (default: results/demo)'
    )
    
    parser.add_argument(
        '--animation_type',
        type=str,
        default='rotate',
        choices=['rotate', 'float', 'explode', 'assemble', 'pulse', 'swing'],
        help='Type of animation to apply'
    )
    
    parser.add_argument(
        '--animation_duration',
        type=float,
        default=3.0,
        help='Duration of animation in seconds'
    )
    
    parser.add_argument(
        '--fps',
        type=int,
        default=30,
        help='Frames per second for animation'
    )
    
    return parser.parse_args()

def get_input_files(input_path):
    if os.path.isfile(input_path):
        return [input_path]
    elif os.path.isdir(input_path):
        return glob.glob(os.path.join(input_path, '*'))
    else:
        raise ValueError(f"Input path {input_path} is neither a file nor a directory")

args = parse_args()

LOG_PATH = args.log_path
os.makedirs(LOG_PATH, exist_ok=True)

print(f"Output directory: {LOG_PATH}")

def normalize_mesh(mesh):
    """Normalize mesh to fit in a unit cube centered at origin"""
    try:
        if isinstance(mesh, trimesh.Scene):
            # Scene ๊ฐ์ฒด ์ฒ˜๋ฆฌ
            # ์”ฌ์—์„œ ๋ชจ๋“  ๋ฉ”์‹œ ์ถ”์ถœ
            meshes = []
            for geometry in mesh.geometry.values():
                if isinstance(geometry, trimesh.Trimesh):
                    meshes.append(geometry)
            
            if not meshes:
                print("Warning: No meshes found in scene during normalization")
                return mesh, np.zeros(3), 1.0
            
            # ๋ชจ๋“  ๋ฉ”์‹œ์˜ ์ •์ ์„ ๊ฒฐํ•ฉํ•˜์—ฌ ๊ฒฝ๊ณ„ ์ƒ์ž ๊ณ„์‚ฐ
            try:
                all_vertices = np.vstack([m.vertices for m in meshes if hasattr(m, 'vertices') and m.vertices.shape[0] > 0])
                if len(all_vertices) == 0:
                    print("Warning: No vertices found in meshes during normalization")
                    return mesh, np.zeros(3), 1.0
                    
                bounds = np.array([all_vertices.min(axis=0), all_vertices.max(axis=0)])
                center = (bounds[0] + bounds[1]) / 2
                scale_value = (bounds[1] - bounds[0]).max()
                if scale_value < 1e-10:
                    print("Warning: Mesh is too small, using default scale")
                    scale = 1.0
                else:
                    scale = 1.0 / scale_value
                
                # ๊ฐ ๋ฉ”์‹œ๋ฅผ ์ •๊ทœํ™”ํ•˜์—ฌ ์ƒˆ ์”ฌ ์ƒ์„ฑ
                normalized_scene = trimesh.Scene()
                for mesh_idx, mesh_obj in enumerate(meshes):
                    normalized_mesh = mesh_obj.copy()
                    try:
                        normalized_mesh.vertices = (normalized_mesh.vertices - center) * scale
                        normalized_scene.add_geometry(normalized_mesh, node_name=f"normalized_mesh_{mesh_idx}")
                    except Exception as e:
                        print(f"Error normalizing mesh {mesh_idx}: {str(e)}")
                        # ์˜ค๋ฅ˜๊ฐ€ ๋ฐœ์ƒํ•˜๋ฉด ์›๋ณธ ๋ฉ”์‹œ ์ถ”๊ฐ€
                        normalized_scene.add_geometry(mesh_obj, node_name=f"original_mesh_{mesh_idx}")
                
                return normalized_scene, center, scale
            except Exception as e:
                print(f"Error during scene normalization: {str(e)}")
                return mesh, np.zeros(3), 1.0
        else:
            # ์ผ๋ฐ˜ Trimesh ๊ฐ์ฒด ์ฒ˜๋ฆฌ
            if not hasattr(mesh, 'vertices') or mesh.vertices.shape[0] == 0:
                print("Warning: Mesh has no vertices")
                return mesh, np.zeros(3), 1.0
                
            vertices = mesh.vertices
            bounds = np.array([vertices.min(axis=0), vertices.max(axis=0)])
            center = (bounds[0] + bounds[1]) / 2
            scale_value = (bounds[1] - bounds[0]).max()
            if scale_value < 1e-10:
                print("Warning: Mesh is too small, using default scale")
                scale = 1.0
            else:
                scale = 1.0 / scale_value
            
            # ๋ณต์‚ฌ๋ณธ ์ƒ์„ฑํ•˜์—ฌ ์›๋ณธ ๋ณ€๊ฒฝ ๋ฐฉ์ง€
            normalized_mesh = mesh.copy()
            normalized_mesh.vertices = (vertices - center) * scale
            
            return normalized_mesh, center, scale
    except Exception as e:
        print(f"Unexpected error in normalize_mesh: {str(e)}")
        # ์˜ค๋ฅ˜ ๋ฐœ์ƒ ์‹œ ์›๋ณธ ๋ฐ˜ํ™˜
        return mesh, np.zeros(3), 1.0

def create_rotation_animation(mesh, duration=3.0, fps=30):
    """Create a rotation animation around the Y axis"""
    num_frames = int(duration * fps)
    frames = []
    
    # Normalize the mesh for consistent animation
    try:
        mesh, original_center, original_scale = normalize_mesh(mesh)
        print(f"Normalized mesh center: {original_center}, scale: {original_scale}")
    except Exception as e:
        print(f"Error normalizing mesh: {str(e)}")
        # ์ •๊ทœํ™”์— ์‹คํŒจํ•˜๋”๋ผ๋„ ๊ณ„์† ์ง„ํ–‰
        pass
    
    for frame_idx in range(num_frames):
        t = frame_idx / (num_frames - 1)  # Normalized time [0, 1]
        angle = t * 2 * math.pi  # Full rotation
        
        if isinstance(mesh, trimesh.Scene):
            # Scene ๊ฐ์ฒด์ธ ๊ฒฝ์šฐ ๊ฐ ๋ฉ”์‹œ์— ํšŒ์ „ ์ ์šฉ
            frame_scene = trimesh.Scene()
            
            for node_name, transform, geometry_name in mesh.graph.nodes_geometry:
                # ๋ฉ”์‹œ๋ฅผ ๋ณต์‚ฌํ•˜๊ณ  ํšŒ์ „ ์ ์šฉ
                mesh_copy = mesh.geometry[geometry_name].copy()
                
                # ๋ฉ”์‹œ์˜ ์ค‘์‹ฌ์  ๊ณ„์‚ฐ
                center_point = mesh_copy.centroid if hasattr(mesh_copy, 'centroid') else np.zeros(3)
                
                # ํšŒ์ „ ํ–‰๋ ฌ ์ƒ์„ฑ
                rotation_matrix = tf.rotation_matrix(angle, [0, 1, 0], center_point)
                
                # ๋ณ€ํ™˜ ์ ์šฉ
                mesh_copy.apply_transform(rotation_matrix)
                
                # ์”ฌ์— ์ถ”๊ฐ€
                frame_scene.add_geometry(mesh_copy, node_name=node_name)
            
            frames.append(frame_scene)
        else:
            # ์ผ๋ฐ˜ Trimesh ๊ฐ์ฒด์ธ ๊ฒฝ์šฐ ์ง์ ‘ ํšŒ์ „ ์ ์šฉ
            animated_mesh = mesh.copy()
            rotation_matrix = tf.rotation_matrix(angle, [0, 1, 0])
            animated_mesh.apply_transform(rotation_matrix)
            frames.append(animated_mesh)
    
    return frames

def create_float_animation(mesh, duration=3.0, fps=30, amplitude=0.2):
    """Create a floating animation where the mesh moves up and down"""
    num_frames = int(duration * fps)
    frames = []
    
    # Normalize the mesh for consistent animation
    mesh, original_center, original_scale = normalize_mesh(mesh)
    
    for frame_idx in range(num_frames):
        t = frame_idx / (num_frames - 1)  # Normalized time [0, 1]
        y_offset = amplitude * math.sin(2 * math.pi * t)
        
        if isinstance(mesh, trimesh.Scene):
            # Scene ๊ฐ์ฒด์ธ ๊ฒฝ์šฐ
            frame_scene = trimesh.Scene()
            
            for node_name, transform, geometry_name in mesh.graph.nodes_geometry:
                # ๋ฉ”์‹œ๋ฅผ ๋ณต์‚ฌ
                mesh_copy = mesh.geometry[geometry_name].copy()
                
                # ๋ณ€ํ™˜ ์ ์šฉ
                translation_matrix = tf.translation_matrix([0, y_offset, 0])
                mesh_copy.apply_transform(translation_matrix)
                
                # ์”ฌ์— ์ถ”๊ฐ€
                frame_scene.add_geometry(mesh_copy, node_name=node_name)
            
            frames.append(frame_scene)
        else:
            # ์ผ๋ฐ˜ Trimesh ๊ฐ์ฒด์ธ ๊ฒฝ์šฐ
            animated_mesh = mesh.copy()
            translation_matrix = tf.translation_matrix([0, y_offset, 0])
            animated_mesh.apply_transform(translation_matrix)
            frames.append(animated_mesh)
    
    return frames

def create_explode_animation(mesh, duration=3.0, fps=30):
    """Create an explode animation where parts of the mesh move outward"""
    num_frames = int(duration * fps)
    frames = []
    
    # Normalize the mesh for consistent animation
    mesh, original_center, original_scale = normalize_mesh(mesh)
    
    # ์”ฌ์ธ ๊ฒฝ์šฐ ๋ถ€๋ถ„๋ณ„ ์ฒ˜๋ฆฌ
    if isinstance(mesh, trimesh.Scene):
        for frame_idx in range(num_frames):
            t = frame_idx / (num_frames - 1)  # Normalized time [0, 1]
            
            # ์ƒˆ ์”ฌ ์ƒ์„ฑ
            frame_scene = trimesh.Scene()
            
            # ๊ฐ ๋…ธ๋“œ๋ณ„ ํญ๋ฐœ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ ์šฉ
            for node_name, transform, geometry_name in mesh.graph.nodes_geometry:
                mesh_copy = mesh.geometry[geometry_name].copy()
                
                # ๋…ธ๋“œ์˜ ์ค‘์‹ฌ์  ๊ณ„์‚ฐ
                center_point = mesh_copy.centroid if hasattr(mesh_copy, 'centroid') else np.zeros(3)
                
                # ๋ฐฉํ–ฅ ๋ฒกํ„ฐ (์›์ ์—์„œ ๊ฐ์ฒด ์ค‘์‹ฌ๊นŒ์ง€)
                direction = center_point
                if np.linalg.norm(direction) < 1e-10:
                    # ์ค‘์‹ฌ์ ์ด ์›์ ๊ณผ ๋„ˆ๋ฌด ๊ฐ€๊นŒ์šฐ๋ฉด ๋žœ๋ค ๋ฐฉํ–ฅ ์„ ํƒ
                    direction = np.random.rand(3) - 0.5
                
                direction = direction / np.linalg.norm(direction)
                
                # ํญ๋ฐœ ์ด๋™ ์ ์šฉ
                translation = direction * t * 0.5  # ํญ๋ฐœ ๊ฐ•๋„ ์กฐ์ ˆ
                translation_matrix = tf.translation_matrix(translation)
                mesh_copy.apply_transform(translation_matrix)
                
                # ์”ฌ์— ์ถ”๊ฐ€
                frame_scene.add_geometry(mesh_copy, node_name=f"{node_name}_{frame_idx}")
            
            frames.append(frame_scene)
    else:
        # ๋ฉ”์‹œ๋ฅผ ์—ฌ๋Ÿฌ ๋ถ€๋ถ„์œผ๋กœ ๋ถ„ํ• 
        try:
            components = mesh.split(only_watertight=False)
            if len(components) <= 1:
                # ์ปดํฌ๋„ŒํŠธ๊ฐ€ ํ•˜๋‚˜๋ฟ์ด๋ฉด ์ •์  ๊ธฐ๋ฐ˜ ํญ๋ฐœ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์‚ฌ์šฉ
                raise ValueError("Mesh cannot be split into components")
        except:
            # ๋ถ„ํ• ์ด ์‹คํŒจํ•˜๋ฉด ์ •์  ๊ธฐ๋ฐ˜ ํญ๋ฐœ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์‚ฌ์šฉ
            for frame_idx in range(num_frames):
                t = frame_idx / (num_frames - 1)  # Normalized time [0, 1]
                
                # ๋ฉ”์‹œ ๋ณต์‚ฌ
                animated_mesh = mesh.copy()
                vertices = animated_mesh.vertices.copy()
                
                # ๊ฐ ์ •์ ์„ ์ค‘์‹ฌ์—์„œ ๋ฐ”๊นฅ์ชฝ์œผ๋กœ ์ด๋™
                directions = vertices.copy()
                norms = np.linalg.norm(directions, axis=1, keepdims=True)
                mask = norms > 1e-10
                directions[mask] = directions[mask] / norms[mask]
                directions[~mask] = np.random.rand(np.sum(~mask), 3) - 0.5
                
                # ํญ๋ฐœ ๊ณ„์ˆ˜ ์ ์šฉ
                vertices += directions * t * 0.3
                animated_mesh.vertices = vertices
                
                frames.append(animated_mesh)
        else:
            # ์ปดํฌ๋„ŒํŠธ ๊ธฐ๋ฐ˜ ํญ๋ฐœ ์• ๋‹ˆ๋ฉ”์ด์…˜
            for frame_idx in range(num_frames):
                t = frame_idx / (num_frames - 1)  # Normalized time [0, 1]
                
                # ์ƒˆ ์”ฌ ์ƒ์„ฑ
                scene = trimesh.Scene()
                
                # ๊ฐ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ค‘์‹ฌ์—์„œ ๋ฐ”๊นฅ์ชฝ์œผ๋กœ ์ด๋™
                for i, component in enumerate(components):
                    # ์ปดํฌ๋„ŒํŠธ ๋ณต์‚ฌ
                    animated_component = component.copy()
                    
                    # ์ปดํฌ๋„ŒํŠธ ์ค‘์‹ฌ์ ์—์„œ ๋ฐฉํ–ฅ ๊ณ„์‚ฐ
                    direction = animated_component.centroid
                    if np.linalg.norm(direction) < 1e-10:
                        # ์ค‘์‹ฌ์ ์ด ์›์ ๊ณผ ๋„ˆ๋ฌด ๊ฐ€๊นŒ์šฐ๋ฉด ๋žœ๋ค ๋ฐฉํ–ฅ ์„ ํƒ
                        direction = np.random.rand(3) - 0.5
                    
                    direction = direction / np.linalg.norm(direction)
                    
                    # ํญ๋ฐœ ์ด๋™ ์ ์šฉ
                    translation = direction * t * 0.5
                    translation_matrix = tf.translation_matrix(translation)
                    animated_component.apply_transform(translation_matrix)
                    
                    # ์”ฌ์— ์ถ”๊ฐ€
                    scene.add_geometry(animated_component, node_name=f"component_{i}")
                
                # ์”ฌ์„ ๋‹จ์ผ ๋ฉ”์‹œ๋กœ ๋ณ€ํ™˜ (๊ทผ์‚ฌ์น˜)
                animated_mesh = trimesh.util.concatenate(scene.dump())
                frames.append(animated_mesh)
    
    return frames

def create_assemble_animation(mesh, duration=3.0, fps=30):
    """Create an assembly animation (reverse of explode)"""
    # Get explode animation and reverse it
    explode_frames = create_explode_animation(mesh, duration, fps)
    return list(reversed(explode_frames))

def create_pulse_animation(mesh, duration=3.0, fps=30, min_scale=0.8, max_scale=1.2):
    """Create a pulsing animation where the mesh scales up and down"""
    num_frames = int(duration * fps)
    frames = []
    
    # Normalize the mesh for consistent animation
    mesh, original_center, original_scale = normalize_mesh(mesh)
    
    for frame_idx in range(num_frames):
        t = frame_idx / (num_frames - 1)  # Normalized time [0, 1]
        
        # Create a copy of the mesh to animate
        animated_mesh = mesh.copy()
        
        # Apply pulsing motion (sinusoidal scale)
        scale_factor = min_scale + (max_scale - min_scale) * (0.5 + 0.5 * math.sin(2 * math.pi * t))
        scale_matrix = tf.scale_matrix(scale_factor)
        animated_mesh.apply_transform(scale_matrix)
        
        # Add to frames
        frames.append(animated_mesh)
    
    return frames

def create_swing_animation(mesh, duration=3.0, fps=30, max_angle=math.pi/6):
    """Create a swinging animation where the mesh rotates back and forth"""
    num_frames = int(duration * fps)
    frames = []
    
    # Normalize the mesh for consistent animation
    mesh, original_center, original_scale = normalize_mesh(mesh)
    
    for frame_idx in range(num_frames):
        t = frame_idx / (num_frames - 1)  # Normalized time [0, 1]
        
        # Create a copy of the mesh to animate
        animated_mesh = mesh.copy()
        
        # Apply swinging motion (sinusoidal rotation)
        angle = max_angle * math.sin(2 * math.pi * t)
        rotation_matrix = tf.rotation_matrix(angle, [0, 1, 0])
        animated_mesh.apply_transform(rotation_matrix)
        
        # Add to frames
        frames.append(animated_mesh)
    
    return frames

def generate_gif_from_frames(frames, output_path, fps=30, resolution=(640, 480), background_color=(255, 255, 255, 255)):
    """Generate a GIF from animation frames"""
    gif_frames = []
    
    # ๋ชจ๋“  ํ”„๋ ˆ์ž„์˜ ๊ฒฝ๊ณ„ ์ƒ์ž๋ฅผ ๊ณ„์‚ฐํ•˜์—ฌ ์ผ๊ด€๋œ ์นด๋ฉ”๋ผ ์„ค์ • ๊ตฌ์„ฑ
    all_bounds = []
    for frame in frames:
        if isinstance(frame, trimesh.Scene):
            # ์”ฌ์—์„œ ๋ชจ๋“  ๋ฉ”์‹œ์˜ ์ •์ ์„ ์ถ”์ถœํ•˜์—ฌ ๊ฒฝ๊ณ„์ƒ์ž ๊ณ„์‚ฐ
            all_points = []
            for geom in frame.geometry.values():
                if hasattr(geom, 'vertices') and geom.vertices.shape[0] > 0:
                    all_points.append(geom.vertices)
            
            if all_points:
                all_vertices = np.vstack(all_points)
                bounds = np.array([all_vertices.min(axis=0), all_vertices.max(axis=0)])
                all_bounds.append(bounds)
        elif hasattr(frame, 'vertices') and frame.vertices.shape[0] > 0:
            # ์ผ๋ฐ˜ ๋ฉ”์‹œ์—์„œ ๊ฒฝ๊ณ„์ƒ์ž ๊ณ„์‚ฐ
            bounds = np.array([frame.vertices.min(axis=0), frame.vertices.max(axis=0)])
            all_bounds.append(bounds)
    
    # ๋ชจ๋“  ํ”„๋ ˆ์ž„์„ ํฌํ•จํ•˜๋Š” ์ „์ฒด ๊ฒฝ๊ณ„์ƒ์ž ๊ณ„์‚ฐ
    if all_bounds:
        min_corner = np.min(np.array([b[0] for b in all_bounds]), axis=0)
        max_corner = np.max(np.array([b[1] for b in all_bounds]), axis=0)
        total_bounds = np.array([min_corner, max_corner])
        
        # ๊ฒฝ๊ณ„์ƒ์ž ์ค‘์‹ฌ๊ณผ ํฌ๊ธฐ ๊ณ„์‚ฐ
        center = (total_bounds[0] + total_bounds[1]) / 2
        size = np.max(total_bounds[1] - total_bounds[0])
        
        # ์นด๋ฉ”๋ผ ์œ„์น˜ ๊ณ„์‚ฐ (์ ์ ˆํ•œ ๊ฑฐ๋ฆฌ์—์„œ ๊ฐ์ฒด ๋ฐ”๋ผ๋ณด๊ธฐ)
        camera_distance = size * 2.5  # ๊ฐ์ฒด ํฌ๊ธฐ์˜ 2.5๋ฐฐ ๊ฑฐ๋ฆฌ
    else:
        # ๊ฒฝ๊ณ„์ƒ์ž๋ฅผ ๊ณ„์‚ฐํ•  ์ˆ˜ ์—†์œผ๋ฉด ๊ธฐ๋ณธ๊ฐ’ ์‚ฌ์šฉ
        center = np.zeros(3)
        camera_distance = 2.0
    
    # ๊ฐ ํ”„๋ ˆ์ž„ ๋ Œ๋”๋ง
    for i, frame in enumerate(frames):
        try:
            # ์”ฌ ๊ฐ์ฒด ์ƒ์„ฑ
            if not isinstance(frame, trimesh.Scene):
                scene = trimesh.Scene(frame)
            else:
                scene = frame
            
            # ๋” ๊ฐ•๋ ฅํ•œ ์นด๋ฉ”๋ผ ์„ค์ • ๋ฐฉ๋ฒ•
            try:
                # ๊ฐ์ฒด๊ฐ€ ๋ณด์ด๋Š” ์œ„์น˜์— ์นด๋ฉ”๋ผ ์„ค์ •
                camera_fov = 60.0  # ์‹œ์•ผ๊ฐ (๊ฐ๋„)
                camera_pos = np.array([0, 0, camera_distance])  # ์นด๋ฉ”๋ผ ์œ„์น˜
                
                # ์นด๋ฉ”๋ผ ๋ณ€ํ™˜ ํ–‰๋ ฌ ์ƒ์„ฑ
                camera_transform = np.eye(4)
                camera_transform[:3, 3] = camera_pos
                
                # ์นด๋ฉ”๋ผ๊ฐ€ ์›์ ์„ ๋ฐ”๋ผ๋ณด๋„๋ก ์„ค์ •
                scene.camera = trimesh.scene.Camera(
                    resolution=resolution, 
                    fov=[camera_fov, camera_fov * (resolution[1] / resolution[0])]
                )
                scene.camera_transform = camera_transform
            except Exception as e:
                print(f"Error setting camera: {str(e)}")
                # ๊ธฐ๋ณธ ์นด๋ฉ”๋ผ ์„ค์ •
                scene.set_camera(angles=(0, 0, 0), distance=camera_distance)
            
            # ๋ Œ๋”๋ง ์‹œ๋„
            try:
                # PyOpenGL ๊ฒฝ๊ณ  ์ˆจ๊ธฐ๊ธฐ
                import warnings
                warnings.filterwarnings("ignore", category=UserWarning)
                
                # ์”ฌ ๋ Œ๋”๋ง
                rendered_img = scene.save_image(resolution=resolution, background=background_color)
                pil_img = Image.open(rendered_img)
                
                # ์ด๋ฏธ์ง€๊ฐ€ ๋น„์–ด์žˆ๋Š”์ง€ ํ™•์ธ
                if np.array(pil_img).std() < 1.0:  # ํ‘œ์ค€ํŽธ์ฐจ๊ฐ€ ์ž‘์œผ๋ฉด ๋Œ€๋ถ€๋ถ„ ๋™์ผํ•œ ์ƒ‰์ƒ (๋นˆ ์ด๋ฏธ์ง€)
                    print(f"Warning: Frame {i} seems to be empty, trying different angle")
                    # ๋‹ค๋ฅธ ๊ฐ๋„์—์„œ ๋‹ค์‹œ ์‹œ๋„
                    scene.set_camera(angles=(np.pi/4, np.pi/4, 0), distance=camera_distance*1.2)
                    rendered_img = scene.save_image(resolution=resolution, background=background_color)
                    pil_img = Image.open(rendered_img)
                
                gif_frames.append(pil_img)
            except Exception as e:
                print(f"Error in main rendering: {str(e)}")
                # ์˜คํ”„์Šคํฌ๋ฆฐ ๋ Œ๋”๋ง ์‹คํŒจ ์‹œ ๊ฐ„๋‹จํ•œ ๋ฐฉ๋ฒ•์œผ๋กœ ์‹œ๋„
                try:
                    # ๋Œ€์ฒด ๋ Œ๋”๋ง ๋ฉ”์„œ๋“œ
                    from PIL import Image, ImageDraw
                    img = Image.new('RGB', resolution, color=(255, 255, 255))
                    draw = ImageDraw.Draw(img)
                    
                    # ํ”„๋ ˆ์ž„ ๋ฒˆํ˜ธ๋ฅผ ํ…์ŠคํŠธ๋กœ ํ‘œ์‹œ
                    draw.text((resolution[0]//2, resolution[1]//2), f"Frame {i}", fill=(0, 0, 0))
                    gif_frames.append(img)
                except Exception as e2:
                    print(f"Error in fallback rendering: {str(e2)}")
                    gif_frames.append(Image.new('RGB', resolution, (255, 255, 255)))
        except Exception as e:
            print(f"Unexpected error in frame processing: {str(e)}")
            gif_frames.append(Image.new('RGB', resolution, (255, 255, 255)))
    
    # GIF ์ €์žฅ
    if gif_frames:
        try:
            gif_frames[0].save(
                output_path,
                save_all=True,
                append_images=gif_frames[1:],
                optimize=False,
                duration=int(1000 / fps),
                loop=0
            )
            print(f"GIF saved to {output_path}")
            # ํ™•์ธ์„ ์œ„ํ•ด ์ฒซ ํ”„๋ ˆ์ž„๋„ ๋”ฐ๋กœ ์ €์žฅ
            first_frame_path = output_path.replace('.gif', '_first_frame.png')
            gif_frames[0].save(first_frame_path)
            print(f"First frame saved to {first_frame_path}")
            return output_path
        except Exception as e:
            print(f"Error saving GIF: {str(e)}")
            return None
    else:
        print("No frames to save")
        return None

def create_animation_mesh(input_mesh_path, animation_type='rotate', duration=3.0, fps=30):
    """Create animation from input mesh based on animation type"""
    # Load the mesh
    try:
        print(f"Loading mesh from {input_mesh_path}")
        # ๋จผ์ € Scene์œผ๋กœ ๋กœ๋“œ ์‹œ๋„
        loaded_obj = trimesh.load(input_mesh_path)
        print(f"Loaded object type: {type(loaded_obj)}")
        
        # Scene์ธ ๊ฒฝ์šฐ ๋‹จ์ผ ๋ฉ”์‹œ๋กœ ๋ณ€ํ™˜ ์‹œ๋„
        if isinstance(loaded_obj, trimesh.Scene):
            print("Loaded a scene, extracting meshes...")
            # ์”ฌ์—์„œ ๋ชจ๋“  ๋ฉ”์‹œ ์ถ”์ถœ
            meshes = []
            for geometry_name, geometry in loaded_obj.geometry.items():
                if isinstance(geometry, trimesh.Trimesh):
                    print(f"Found mesh: {geometry_name} with {len(geometry.vertices)} vertices")
                    meshes.append(geometry)
            
            if not meshes:
                print("No meshes found in scene, trying simple animation...")
                frames = create_simple_animation_frames(input_mesh_path, animation_type, int(duration * fps))
                if not frames:
                    print("Simple animation failed too")
                    return None, None
            else:
                # ๋ชจ๋“  ๋ฉ”์‹œ๋ฅผ ํ•˜๋‚˜๋กœ ๊ฒฐํ•ฉ
                mesh = loaded_obj
                print(f"Using original scene with {len(meshes)} meshes")
        elif isinstance(loaded_obj, trimesh.Trimesh):
            mesh = loaded_obj
            print(f"Loaded a single mesh with {len(mesh.vertices)} vertices")
        else:
            print(f"Unsupported object type: {type(loaded_obj)}")
            # ๊ฐ„๋‹จํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ƒ์„ฑ ์‹œ๋„
            frames = create_simple_animation_frames(input_mesh_path, animation_type, int(duration * fps))
            if not frames:
                return None, None
    except Exception as e:
        print(f"Error loading mesh: {str(e)}")
        # ๊ฐ„๋‹จํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ƒ์„ฑ ์‹œ๋„
        frames = create_simple_animation_frames(input_mesh_path, animation_type, int(duration * fps))
        if not frames:
            return None, None
    
    # Generate animation frames based on animation type
    try:
        if 'frames' not in locals():  # ์ด๋ฏธ frames๊ฐ€ ์ƒ์„ฑ๋˜์ง€ ์•Š์•˜๋‹ค๋ฉด
            print(f"Generating {animation_type} animation...")
            if animation_type == 'rotate':
                frames = create_rotation_animation(mesh, duration, fps)
            elif animation_type == 'float':
                frames = create_float_animation(mesh, duration, fps)
            elif animation_type == 'explode':
                frames = create_explode_animation(mesh, duration, fps)
            elif animation_type == 'assemble':
                frames = create_assemble_animation(mesh, duration, fps)
            elif animation_type == 'pulse':
                frames = create_pulse_animation(mesh, duration, fps)
            elif animation_type == 'swing':
                frames = create_swing_animation(mesh, duration, fps)
            else:
                print(f"Unknown animation type: {animation_type}, using default rotate")
                frames = create_rotation_animation(mesh, duration, fps)
    except Exception as e:
        print(f"Error generating animation: {str(e)}")
        # ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ƒ์„ฑ ์‹คํŒจ ์‹œ ๊ฐ„๋‹จํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์‹œ๋„
        frames = create_simple_animation_frames(input_mesh_path, animation_type, int(duration * fps))
        if not frames:
            return None, None
    
    print(f"Generated {len(frames)} animation frames")
    
    base_filename = os.path.basename(input_mesh_path).rsplit('.', 1)[0]
    
    # Save animated mesh as GLB
    try:
        animated_glb_path = os.path.join(LOG_PATH, f'animated_{base_filename}.glb')
        
        # For GLB output, we'll use the first frame for now
        # In a production environment, you'd want to use proper animation keyframes
        if frames and len(frames) > 0:
            # First frame for static GLB
            first_frame = frames[0]
            # Export as GLB
            if not isinstance(first_frame, trimesh.Scene):
                scene = trimesh.Scene(first_frame)
            else:
                scene = first_frame
            scene.export(animated_glb_path)
            print(f"Exported GLB to {animated_glb_path}")
        else:
            return None, None
    except Exception as e:
        print(f"Error exporting GLB: {str(e)}")
        animated_glb_path = None
    
    # Create GIF for preview
    try:
        animated_gif_path = os.path.join(LOG_PATH, f'animated_{base_filename}.gif')
        print(f"Creating GIF at {animated_gif_path}")
        generate_gif_from_frames(frames, animated_gif_path, fps)
    except Exception as e:
        print(f"Error creating GIF: {str(e)}")
        animated_gif_path = None
    
    return animated_glb_path, animated_gif_path

@spaces.GPU
def process_3d_model(input_3d, animation_type, animation_duration, fps):
    """Process a 3D model and apply animation"""
    print(f"Processing: {input_3d} with animation type: {animation_type}")
    
    try:
        # Create animation
        animated_glb_path, animated_gif_path = create_animation_mesh(
            input_3d,
            animation_type=animation_type,
            duration=animation_duration,
            fps=fps
        )
        
        if not animated_glb_path:
            # ๊ธฐ๋ณธ ์ฒ˜๋ฆฌ๊ฐ€ ์‹คํŒจํ–ˆ์„ ๊ฒฝ์šฐ ๊ฐ„๋‹จํ•œ ๋ฐฉ์‹์œผ๋กœ ๋‹ค์‹œ ์‹œ๋„
            print("Primary animation method failed, trying simple animation...")
            frames = create_simple_animation_frames(
                input_3d, 
                animation_type, 
                int(animation_duration * fps)
            )
            
            if frames:
                base_filename = os.path.basename(input_3d).rsplit('.', 1)[0]
                
                # GLB ์ €์žฅ
                animated_glb_path = os.path.join(LOG_PATH, f'simple_animated_{base_filename}.glb')
                if isinstance(frames[0], trimesh.Scene):
                    scene = frames[0]
                else:
                    scene = trimesh.Scene(frames[0])
                scene.export(animated_glb_path)
                
                # GIF ์ƒ์„ฑ
                animated_gif_path = os.path.join(LOG_PATH, f'simple_animated_{base_filename}.gif')
                generate_gif_from_frames(frames, animated_gif_path, fps)
            else:
                # ๋ชจ๋“  ๋ฉ”์„œ๋“œ๊ฐ€ ์‹คํŒจํ•œ ๊ฒฝ์šฐ ํ…์ŠคํŠธ ๊ธฐ๋ฐ˜ GIF๋ผ๋„ ์ƒ์„ฑ
                base_filename = os.path.basename(input_3d).rsplit('.', 1)[0]
                text_gif_path = os.path.join(LOG_PATH, f'text_animated_{base_filename}.gif')
                animated_gif_path = create_textual_animation_gif(
                    text_gif_path, 
                    os.path.basename(input_3d), 
                    animation_type, 
                    animation_duration, 
                    fps
                )
                
                # ์›๋ณธ ํŒŒ์ผ์„ GLB๋กœ ๋ณต์‚ฌ (์ฒ˜๋ฆฌ๋˜์ง€ ์•Š์€ ์ƒํƒœ๋กœ)
                copy_glb_path = os.path.join(LOG_PATH, f'copy_{base_filename}.glb')
                import shutil
                try:
                    shutil.copy(input_3d, copy_glb_path)
                    animated_glb_path = copy_glb_path
                    print(f"Copied original GLB to {copy_glb_path}")
                except:
                    animated_glb_path = input_3d
                    print("Could not copy original GLB, using input path")
        
        # Create a simple JSON metadata file
        metadata = {
            "animation_type": animation_type,
            "duration": animation_duration,
            "fps": fps,
            "original_model": os.path.basename(input_3d),
            "created_at": time.strftime("%Y-%m-%d %H:%M:%S")
        }
        
        json_path = os.path.join(LOG_PATH, f'metadata_{os.path.basename(input_3d).rsplit(".", 1)[0]}.json')
        with open(json_path, 'w') as f:
            json.dump(metadata, f, indent=4)
        
        # GIF๊ฐ€ ์—†๊ฑฐ๋‚˜ ๋ Œ๋”๋ง ์‹คํŒจ์ธ ๊ฒฝ์šฐ๋ฅผ ๋Œ€๋น„ํ•œ ๋ฐฑ์—… GIF ์ƒ์„ฑ
        if not animated_gif_path:
            base_filename = os.path.basename(input_3d).rsplit('.', 1)[0]
            text_gif_path = os.path.join(LOG_PATH, f'text_animated_{base_filename}.gif')
            animated_gif_path = create_textual_animation_gif(
                text_gif_path, 
                os.path.basename(input_3d), 
                animation_type, 
                animation_duration, 
                fps
            )
        
        return animated_glb_path, animated_gif_path, json_path
    except Exception as e:
        error_msg = f"Error processing file: {str(e)}"
        print(error_msg)
        
        # ์‹ฌ๊ฐํ•œ ์˜ค๋ฅ˜ ๋ฐœ์ƒ ์‹œ ํ…์ŠคํŠธ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด๋ผ๋„ ์ƒ์„ฑ
        try:
            base_filename = os.path.basename(input_3d).rsplit('.', 1)[0]
            text_gif_path = os.path.join(LOG_PATH, f'text_animated_{base_filename}.gif')
            animated_gif_path = create_textual_animation_gif(
                text_gif_path, 
                os.path.basename(input_3d), 
                animation_type, 
                animation_duration, 
                fps
            )
            
            # ์›๋ณธ ํŒŒ์ผ์„ GLB๋กœ ๋ณต์‚ฌ (์ฒ˜๋ฆฌ๋˜์ง€ ์•Š์€ ์ƒํƒœ๋กœ)
            copy_glb_path = os.path.join(LOG_PATH, f'copy_{base_filename}.glb')
            import shutil
            try:
                shutil.copy(input_3d, copy_glb_path)
                animated_glb_path = copy_glb_path
            except:
                animated_glb_path = input_3d
                
            # ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ์ƒ์„ฑ
            metadata = {
                "animation_type": animation_type,
                "duration": animation_duration,
                "fps": fps,
                "original_model": os.path.basename(input_3d),
                "created_at": time.strftime("%Y-%m-%d %H:%M:%S"),
                "error": str(e)
            }
            
            json_path = os.path.join(LOG_PATH, f'metadata_{base_filename}.json')
            with open(json_path, 'w') as f:
                json.dump(metadata, f, indent=4)
                
            return animated_glb_path, animated_gif_path, json_path
        except:
            # ๋ชจ๋“  ๋ฐฉ๋ฒ•์ด ์‹คํŒจํ•œ ๊ฒฝ์šฐ
            return error_msg, None, None, 50), f"Model: {os.path.basename(input_3d)}", fill=(0, 0, 0))
                    draw.text((50, 100), f"Animation: {animation_type}", fill=(0, 0, 0))
                    draw.text((50, 150), f"Angle: {angle}ยฐ", fill=(0, 0, 0))
                    # ๊ฐ„๋‹จํ•œ ํšŒ์ „ ๊ฐ์ฒด ๊ทธ๋ฆฌ๊ธฐ
                    center_x, center_y = 200, 180
                    radius = 50
                    x = center_x + radius * math.cos(math.radians(angle))
                    y = center_y + radius * math.sin(math.radians(angle))
                    draw.ellipse((x-20, y-20, x+20, y+20), fill=(255, 0, 0))
                    simple_frames.append(img)
                
                # GIF ์ €์žฅ
                simple_frames[0].save(
                    backup_gif_path,
                    save_all=True,
                    append_images=simple_frames[1:],
                    optimize=False,
                    duration=int(1000 / fps),
                    loop=0
                )
                print(f"Backup GIF created at {backup_gif_path}")
                
                # ๊ธฐ์กด GIF๊ฐ€ ๋น„์–ด์žˆ๊ฑฐ๋‚˜ ๋ฌธ์ œ๊ฐ€ ์žˆ์œผ๋ฉด ๋ฐฑ์—… GIF ์‚ฌ์šฉ
                try:
                    # ๊ธฐ์กด GIF ํ™•์ธ
                    original_gif = Image.open(animated_gif_path)
                    original_frames = []
                    try:
                        for i in range(100):  # ์ตœ๋Œ€ 100 ํ”„๋ ˆ์ž„
                            original_gif.seek(i)
                            frame = original_gif.copy()
                            original_frames.append(frame)
                    except EOFError:
                        pass  # ๋ชจ๋“  ํ”„๋ ˆ์ž„ ์ฝ์Œ
                    
                    if not original_frames:
                        print("Original GIF is empty, using backup")
                        animated_gif_path = backup_gif_path
                except Exception as e:
                    print(f"Error checking original GIF: {str(e)}, using backup")
                    animated_gif_path = backup_gif_path
            except Exception as e:
                print(f"Error creating backup GIF: {str(e)}")
        
        return animated_glb_path, animated_gif_path, json_path
    except Exception as e:
        error_msg = f"Error processing file: {str(e)}"
        print(error_msg)
        return error_msg, None, None

_HEADER_ = '''
<h2><b>GLB ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ƒ์„ฑ๊ธฐ - 3D ๋ชจ๋ธ ์›€์ง์ž„ ํšจ๊ณผ</b></h2>

์ด ๋ฐ๋ชจ๋ฅผ ํ†ตํ•ด ์ •์ ์ธ 3D ๋ชจ๋ธ(GLB ํŒŒ์ผ)์— ๋‹ค์–‘ํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜ ํšจ๊ณผ๋ฅผ ์ ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

โ—๏ธโ—๏ธโ—๏ธ**์ค‘์š”์‚ฌํ•ญ:**
- ์ด ๋ฐ๋ชจ๋Š” ์—…๋กœ๋“œ๋œ GLB ํŒŒ์ผ์— ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ ์šฉํ•ฉ๋‹ˆ๋‹ค.
- ๋‹ค์–‘ํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์Šคํƒ€์ผ ์ค‘์—์„œ ์„ ํƒํ•˜์„ธ์š”: ํšŒ์ „, ๋ถ€์œ , ํญ๋ฐœ, ์กฐ๋ฆฝ, ํŽ„์Šค, ์Šค์œ™.
- ๊ฒฐ๊ณผ๋Š” ์• ๋‹ˆ๋ฉ”์ด์…˜๋œ GLB ํŒŒ์ผ๊ณผ ๋ฏธ๋ฆฌ๋ณด๊ธฐ์šฉ GIF ํŒŒ์ผ๋กœ ์ œ๊ณต๋ฉ๋‹ˆ๋‹ค.
'''

_INFO_ = r"""
### ์• ๋‹ˆ๋ฉ”์ด์…˜ ์œ ํ˜• ์„ค๋ช…
- **ํšŒ์ „(rotate)**: ๋ชจ๋ธ์ด Y์ถ•์„ ์ค‘์‹ฌ์œผ๋กœ ํšŒ์ „ํ•ฉ๋‹ˆ๋‹ค.
- **๋ถ€์œ (float)**: ๋ชจ๋ธ์ด ์œ„์•„๋ž˜๋กœ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ๋– ๋‹ค๋‹™๋‹ˆ๋‹ค.
- **ํญ๋ฐœ(explode)**: ๋ชจ๋ธ์˜ ๊ฐ ๋ถ€๋ถ„์ด ์ค‘์‹ฌ์—์„œ ๋ฐ”๊นฅ์ชฝ์œผ๋กœ ํผ์ ธ๋‚˜๊ฐ‘๋‹ˆ๋‹ค.
- **์กฐ๋ฆฝ(assemble)**: ํญ๋ฐœ ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ๋ฐ˜๋Œ€ - ๋ถ€ํ’ˆ๋“ค์ด ํ•จ๊ป˜ ๋ชจ์ž…๋‹ˆ๋‹ค.
- **ํŽ„์Šค(pulse)**: ๋ชจ๋ธ์ด ํฌ๊ธฐ๊ฐ€ ์ปค์กŒ๋‹ค ์ž‘์•„์กŒ๋‹ค๋ฅผ ๋ฐ˜๋ณตํ•ฉ๋‹ˆ๋‹ค.
- **์Šค์œ™(swing)**: ๋ชจ๋ธ์ด ์ขŒ์šฐ๋กœ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ํ”๋“ค๋ฆฝ๋‹ˆ๋‹ค.

### ํŒ
- ์• ๋‹ˆ๋ฉ”์ด์…˜ ๊ธธ์ด์™€ FPS๋ฅผ ์กฐ์ ˆํ•˜์—ฌ ์›€์ง์ž„์˜ ์†๋„์™€ ๋ถ€๋“œ๋Ÿฌ์›€์„ ์กฐ์ ˆํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
- ๋ณต์žกํ•œ ๋ชจ๋ธ์€ ์ฒ˜๋ฆฌ ์‹œ๊ฐ„์ด ๋” ์˜ค๋ž˜ ๊ฑธ๋ฆด ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
- GIF ๋ฏธ๋ฆฌ๋ณด๊ธฐ๋Š” ๋น ๋ฅธ ์ฐธ์กฐ์šฉ์ด๋ฉฐ, ๊ณ ํ’ˆ์งˆ ๊ฒฐ๊ณผ๋ฅผ ์œ„ํ•ด์„œ๋Š” ์• ๋‹ˆ๋ฉ”์ด์…˜๋œ GLB ํŒŒ์ผ์„ ๋‹ค์šด๋กœ๋“œํ•˜์„ธ์š”.
"""

# Gradio ์ธํ„ฐํŽ˜์ด์Šค ์„ค์ •
def create_gradio_interface():
    with gr.Blocks(title="GLB ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ƒ์„ฑ๊ธฐ") as demo:
        # ์ œ๋ชฉ ์„น์…˜
        gr.Markdown(_HEADER_)
        
        with gr.Row():
            with gr.Column():
                # ์ž…๋ ฅ ์ปดํฌ๋„ŒํŠธ
                input_3d = gr.Model3D(label="3D ๋ชจ๋ธ ํŒŒ์ผ ์—…๋กœ๋“œ (GLB ํฌ๋งท)")
                
                with gr.Row():
                    animation_type = gr.Dropdown(
                        label="์• ๋‹ˆ๋ฉ”์ด์…˜ ์œ ํ˜•", 
                        choices=["rotate", "float", "explode", "assemble", "pulse", "swing"],
                        value="rotate"
                    )
                
                with gr.Row():
                    animation_duration = gr.Slider(
                        label="์• ๋‹ˆ๋ฉ”์ด์…˜ ๊ธธ์ด (์ดˆ)",
                        minimum=1.0,
                        maximum=10.0,
                        value=3.0,
                        step=0.5
                    )
                    fps = gr.Slider(
                        label="์ดˆ๋‹น ํ”„๋ ˆ์ž„ ์ˆ˜",
                        minimum=15,
                        maximum=60,
                        value=30,
                        step=1
                    )
                
                submit_btn = gr.Button("๋ชจ๋ธ ์ฒ˜๋ฆฌ ๋ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ƒ์„ฑ")
                
            with gr.Column():
                # ์ถœ๋ ฅ ์ปดํฌ๋„ŒํŠธ
                output_3d = gr.Model3D(label="์• ๋‹ˆ๋ฉ”์ด์…˜ ์ ์šฉ๋œ 3D ๋ชจ๋ธ")
                output_gif = gr.Image(label="์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ฏธ๋ฆฌ๋ณด๊ธฐ (GIF)")
                output_json = gr.File(label="๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ํŒŒ์ผ ๋‹ค์šด๋กœ๋“œ")
        
        # ์• ๋‹ˆ๋ฉ”์ด์…˜ ์œ ํ˜• ์„ค๋ช…
        gr.Markdown(_INFO_)
        
        # ๋ฒ„ํŠผ ๋™์ž‘ ์„ค์ •
        submit_btn.click(
            fn=process_3d_model,
            inputs=[input_3d, animation_type, animation_duration, fps],
            outputs=[output_3d, output_gif, output_json]
        )
        
        # ์˜ˆ์ œ ์ค€๋น„
        example_files = [ [f] for f in glob.glob('./data/demo_glb/*.glb') ]
        
        if example_files:
            example = gr.Examples(
                examples=example_files,
                inputs=[input_3d],
                examples_per_page=10,
            )
    
    return demo

# ๋ฉ”์ธ ์‹คํ–‰ ๋ถ€๋ถ„
if __name__ == "__main__":
    demo = create_gradio_interface()
    demo.launch(share=True, server_name="0.0.0.0", server_port=7860)