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import os
import time
import glob
import json
import numpy as np
import trimesh
import argparse
from scipy.spatial.transform import Rotation
import PIL.Image
from PIL import Image
import math
import trimesh.transformations as tf
from trimesh.exchange.gltf import export_glb
os.environ['PYOPENGL_PLATFORM'] = 'egl'
import gradio as gr
import spaces
def parse_args():
parser = argparse.ArgumentParser(description='Create animations for 3D models')
parser.add_argument(
'--input',
type=str,
default='./data/demo_glb/',
help='Input file or directory path (default: ./data/demo_glb/)'
)
parser.add_argument(
'--log_path',
type=str,
default='./results/demo',
help='Output directory path (default: results/demo)'
)
parser.add_argument(
'--animation_type',
type=str,
default='rotate',
choices=['rotate', 'float', 'explode', 'assemble', 'pulse', 'swing'],
help='Type of animation to apply'
)
parser.add_argument(
'--animation_duration',
type=float,
default=3.0,
help='Duration of animation in seconds'
)
parser.add_argument(
'--fps',
type=int,
default=30,
help='Frames per second for animation'
)
return parser.parse_args()
def get_input_files(input_path):
if os.path.isfile(input_path):
return [input_path]
elif os.path.isdir(input_path):
return glob.glob(os.path.join(input_path, '*'))
else:
raise ValueError(f"Input path {input_path} is neither a file nor a directory")
args = parse_args()
LOG_PATH = args.log_path
os.makedirs(LOG_PATH, exist_ok=True)
print(f"Output directory: {LOG_PATH}")
def normalize_mesh(mesh):
"""Normalize mesh to fit in a unit cube centered at origin"""
if isinstance(mesh, trimesh.Scene):
# Scene ๊ฐ์ฒด ์ฒ๋ฆฌ
# ์ฌ์์ ๋ชจ๋ ๋ฉ์ ์ถ์ถ
meshes = []
for geometry in mesh.geometry.values():
if isinstance(geometry, trimesh.Trimesh):
meshes.append(geometry)
if not meshes:
raise ValueError("No meshes found in scene")
# ๋ชจ๋ ๋ฉ์์ ์ ์ ์ ๊ฒฐํฉํ์ฌ ๊ฒฝ๊ณ ์์ ๊ณ์ฐ
all_vertices = np.vstack([m.vertices for m in meshes])
bounds = np.array([all_vertices.min(axis=0), all_vertices.max(axis=0)])
center = (bounds[0] + bounds[1]) / 2
scale = 1.0 / (bounds[1] - bounds[0]).max()
# ๊ฐ ๋ฉ์๋ฅผ ์ ๊ทํํ์ฌ ์ ์ฌ ์์ฑ
normalized_scene = trimesh.Scene()
for mesh_obj in meshes:
normalized_mesh = mesh_obj.copy()
normalized_mesh.vertices = (normalized_mesh.vertices - center) * scale
normalized_scene.add_geometry(normalized_mesh)
return normalized_scene, center, scale
else:
# ์ผ๋ฐ Trimesh ๊ฐ์ฒด ์ฒ๋ฆฌ
vertices = mesh.vertices
bounds = np.array([vertices.min(axis=0), vertices.max(axis=0)])
center = (bounds[0] + bounds[1]) / 2
scale = 1.0 / (bounds[1] - bounds[0]).max()
# ๋ณต์ฌ๋ณธ ์์ฑํ์ฌ ์๋ณธ ๋ณ๊ฒฝ ๋ฐฉ์ง
normalized_mesh = mesh.copy()
normalized_mesh.vertices = (vertices - center) * scale
return normalized_mesh, center, scale
def create_rotation_animation(mesh, duration=3.0, fps=30):
"""Create a rotation animation around the Y axis"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
angle = t * 2 * math.pi # Full rotation
if isinstance(mesh, trimesh.Scene):
# Scene ๊ฐ์ฒด์ธ ๊ฒฝ์ฐ ๊ฐ ๋ฉ์์ ํ์ ์ ์ฉ
frame_scene = trimesh.Scene()
for node_name, transform, geometry_name in mesh.graph.nodes_geometry:
# ๋ฉ์๋ฅผ ๋ณต์ฌํ๊ณ ํ์ ์ ์ฉ
mesh_copy = mesh.geometry[geometry_name].copy()
# ๋ฉ์์ ์ค์ฌ์ ๊ณ์ฐ
center_point = mesh_copy.centroid if hasattr(mesh_copy, 'centroid') else np.zeros(3)
# ํ์ ํ๋ ฌ ์์ฑ
rotation_matrix = tf.rotation_matrix(angle, [0, 1, 0], center_point)
# ๋ณํ ์ ์ฉ
mesh_copy.apply_transform(rotation_matrix)
# ์ฌ์ ์ถ๊ฐ
frame_scene.add_geometry(mesh_copy, node_name=node_name)
frames.append(frame_scene)
else:
# ์ผ๋ฐ Trimesh ๊ฐ์ฒด์ธ ๊ฒฝ์ฐ ์ง์ ํ์ ์ ์ฉ
animated_mesh = mesh.copy()
rotation_matrix = tf.rotation_matrix(angle, [0, 1, 0])
animated_mesh.apply_transform(rotation_matrix)
frames.append(animated_mesh)
return frames
def create_float_animation(mesh, duration=3.0, fps=30, amplitude=0.2):
"""Create a floating animation where the mesh moves up and down"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
y_offset = amplitude * math.sin(2 * math.pi * t)
if isinstance(mesh, trimesh.Scene):
# Scene ๊ฐ์ฒด์ธ ๊ฒฝ์ฐ
frame_scene = trimesh.Scene()
for node_name, transform, geometry_name in mesh.graph.nodes_geometry:
# ๋ฉ์๋ฅผ ๋ณต์ฌ
mesh_copy = mesh.geometry[geometry_name].copy()
# ๋ณํ ์ ์ฉ
translation_matrix = tf.translation_matrix([0, y_offset, 0])
mesh_copy.apply_transform(translation_matrix)
# ์ฌ์ ์ถ๊ฐ
frame_scene.add_geometry(mesh_copy, node_name=node_name)
frames.append(frame_scene)
else:
# ์ผ๋ฐ Trimesh ๊ฐ์ฒด์ธ ๊ฒฝ์ฐ
animated_mesh = mesh.copy()
translation_matrix = tf.translation_matrix([0, y_offset, 0])
animated_mesh.apply_transform(translation_matrix)
frames.append(animated_mesh)
return frames
def create_explode_animation(mesh, duration=3.0, fps=30):
"""Create an explode animation where parts of the mesh move outward"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
# ์ฌ์ธ ๊ฒฝ์ฐ ๋ถ๋ถ๋ณ ์ฒ๋ฆฌ
if isinstance(mesh, trimesh.Scene):
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
# ์ ์ฌ ์์ฑ
frame_scene = trimesh.Scene()
# ๊ฐ ๋
ธ๋๋ณ ํญ๋ฐ ์ ๋๋ฉ์ด์
์ ์ฉ
for node_name, transform, geometry_name in mesh.graph.nodes_geometry:
mesh_copy = mesh.geometry[geometry_name].copy()
# ๋
ธ๋์ ์ค์ฌ์ ๊ณ์ฐ
center_point = mesh_copy.centroid if hasattr(mesh_copy, 'centroid') else np.zeros(3)
# ๋ฐฉํฅ ๋ฒกํฐ (์์ ์์ ๊ฐ์ฒด ์ค์ฌ๊น์ง)
direction = center_point
if np.linalg.norm(direction) < 1e-10:
# ์ค์ฌ์ ์ด ์์ ๊ณผ ๋๋ฌด ๊ฐ๊น์ฐ๋ฉด ๋๋ค ๋ฐฉํฅ ์ ํ
direction = np.random.rand(3) - 0.5
direction = direction / np.linalg.norm(direction)
# ํญ๋ฐ ์ด๋ ์ ์ฉ
translation = direction * t * 0.5 # ํญ๋ฐ ๊ฐ๋ ์กฐ์
translation_matrix = tf.translation_matrix(translation)
mesh_copy.apply_transform(translation_matrix)
# ์ฌ์ ์ถ๊ฐ
frame_scene.add_geometry(mesh_copy, node_name=f"{node_name}_{frame_idx}")
frames.append(frame_scene)
else:
# ๋ฉ์๋ฅผ ์ฌ๋ฌ ๋ถ๋ถ์ผ๋ก ๋ถํ
try:
components = mesh.split(only_watertight=False)
if len(components) <= 1:
# ์ปดํฌ๋ํธ๊ฐ ํ๋๋ฟ์ด๋ฉด ์ ์ ๊ธฐ๋ฐ ํญ๋ฐ ์ ๋๋ฉ์ด์
์ฌ์ฉ
raise ValueError("Mesh cannot be split into components")
except:
# ๋ถํ ์ด ์คํจํ๋ฉด ์ ์ ๊ธฐ๋ฐ ํญ๋ฐ ์ ๋๋ฉ์ด์
์ฌ์ฉ
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
# ๋ฉ์ ๋ณต์ฌ
animated_mesh = mesh.copy()
vertices = animated_mesh.vertices.copy()
# ๊ฐ ์ ์ ์ ์ค์ฌ์์ ๋ฐ๊นฅ์ชฝ์ผ๋ก ์ด๋
directions = vertices.copy()
norms = np.linalg.norm(directions, axis=1, keepdims=True)
mask = norms > 1e-10
directions[mask] = directions[mask] / norms[mask]
directions[~mask] = np.random.rand(np.sum(~mask), 3) - 0.5
# ํญ๋ฐ ๊ณ์ ์ ์ฉ
vertices += directions * t * 0.3
animated_mesh.vertices = vertices
frames.append(animated_mesh)
else:
# ์ปดํฌ๋ํธ ๊ธฐ๋ฐ ํญ๋ฐ ์ ๋๋ฉ์ด์
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
# ์ ์ฌ ์์ฑ
scene = trimesh.Scene()
# ๊ฐ ์ปดํฌ๋ํธ๋ฅผ ์ค์ฌ์์ ๋ฐ๊นฅ์ชฝ์ผ๋ก ์ด๋
for i, component in enumerate(components):
# ์ปดํฌ๋ํธ ๋ณต์ฌ
animated_component = component.copy()
# ์ปดํฌ๋ํธ ์ค์ฌ์ ์์ ๋ฐฉํฅ ๊ณ์ฐ
direction = animated_component.centroid
if np.linalg.norm(direction) < 1e-10:
# ์ค์ฌ์ ์ด ์์ ๊ณผ ๋๋ฌด ๊ฐ๊น์ฐ๋ฉด ๋๋ค ๋ฐฉํฅ ์ ํ
direction = np.random.rand(3) - 0.5
direction = direction / np.linalg.norm(direction)
# ํญ๋ฐ ์ด๋ ์ ์ฉ
translation = direction * t * 0.5
translation_matrix = tf.translation_matrix(translation)
animated_component.apply_transform(translation_matrix)
# ์ฌ์ ์ถ๊ฐ
scene.add_geometry(animated_component, node_name=f"component_{i}")
# ์ฌ์ ๋จ์ผ ๋ฉ์๋ก ๋ณํ (๊ทผ์ฌ์น)
animated_mesh = trimesh.util.concatenate(scene.dump())
frames.append(animated_mesh)
return frames
def create_assemble_animation(mesh, duration=3.0, fps=30):
"""Create an assembly animation (reverse of explode)"""
# Get explode animation and reverse it
explode_frames = create_explode_animation(mesh, duration, fps)
return list(reversed(explode_frames))
def create_pulse_animation(mesh, duration=3.0, fps=30, min_scale=0.8, max_scale=1.2):
"""Create a pulsing animation where the mesh scales up and down"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
# Create a copy of the mesh to animate
animated_mesh = mesh.copy()
# Apply pulsing motion (sinusoidal scale)
scale_factor = min_scale + (max_scale - min_scale) * (0.5 + 0.5 * math.sin(2 * math.pi * t))
scale_matrix = tf.scale_matrix(scale_factor)
animated_mesh.apply_transform(scale_matrix)
# Add to frames
frames.append(animated_mesh)
return frames
def create_swing_animation(mesh, duration=3.0, fps=30, max_angle=math.pi/6):
"""Create a swinging animation where the mesh rotates back and forth"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
# Create a copy of the mesh to animate
animated_mesh = mesh.copy()
# Apply swinging motion (sinusoidal rotation)
angle = max_angle * math.sin(2 * math.pi * t)
rotation_matrix = tf.rotation_matrix(angle, [0, 1, 0])
animated_mesh.apply_transform(rotation_matrix)
# Add to frames
frames.append(animated_mesh)
return frames
def generate_gif_from_frames(frames, output_path, fps=30, resolution=(640, 480), background_color=(255, 255, 255, 255)):
"""Generate a GIF from animation frames"""
gif_frames = []
for frame in frames:
# Create a scene with the frame
if not isinstance(frame, trimesh.Scene):
scene = trimesh.Scene(frame)
else:
scene = frame
# ์๋ ์นด๋ฉ๋ผ ์ค์ (์ ์ฒด ์ฅ๋ฉด์ด ๋ณด์ด๋๋ก)
try:
scene.camera
except:
# ๊ธฐ๋ณธ ์นด๋ฉ๋ผ๊ฐ ์์ผ๋ฉด ์์ฑ
scene.set_camera()
# ๋ชจ๋ ๊ฐ์ฒด๊ฐ ๋ณด์ด๋๋ก ์นด๋ฉ๋ผ ์์น ์กฐ์
scene.camera_transform = scene.camera_transform
# Render the frame
try:
rendered_img = scene.save_image(resolution=resolution, background=background_color)
pil_img = Image.open(rendered_img)
gif_frames.append(pil_img)
except Exception as e:
print(f"Error rendering frame: {str(e)}")
# ๋ ๋๋ง ์คํจ ์ ๋น ์ด๋ฏธ์ง ์์ฑ
gif_frames.append(Image.new('RGB', resolution, (255, 255, 255)))
# Save as GIF
if gif_frames:
gif_frames[0].save(
output_path,
save_all=True,
append_images=gif_frames[1:],
optimize=False,
duration=int(1000 / fps),
loop=0
)
return output_path
else:
return None
def create_animation_mesh(input_mesh_path, animation_type='rotate', duration=3.0, fps=30):
"""Create animation from input mesh based on animation type"""
# Load the mesh
try:
# ๋จผ์ Scene์ผ๋ก ๋ก๋ ์๋
loaded_obj = trimesh.load(input_mesh_path)
# Scene์ธ ๊ฒฝ์ฐ ๋จ์ผ ๋ฉ์๋ก ๋ณํ ์๋
if isinstance(loaded_obj, trimesh.Scene):
print("Loaded a scene, extracting meshes...")
# ์ฌ์์ ๋ชจ๋ ๋ฉ์ ์ถ์ถ
meshes = []
for geometry in loaded_obj.geometry.values():
if isinstance(geometry, trimesh.Trimesh):
meshes.append(geometry)
if not meshes:
print("No meshes found in scene")
return None, None
# ๋ชจ๋ ๋ฉ์๋ฅผ ํ๋๋ก ๊ฒฐํฉ
mesh = trimesh.util.concatenate(meshes)
elif isinstance(loaded_obj, trimesh.Trimesh):
mesh = loaded_obj
else:
print(f"Unsupported object type: {type(loaded_obj)}")
return None, None
except Exception as e:
print(f"Error loading mesh: {str(e)}")
return None, None
# Generate animation frames based on animation type
if animation_type == 'rotate':
frames = create_rotation_animation(mesh, duration, fps)
elif animation_type == 'float':
frames = create_float_animation(mesh, duration, fps)
elif animation_type == 'explode':
frames = create_explode_animation(mesh, duration, fps)
elif animation_type == 'assemble':
frames = create_assemble_animation(mesh, duration, fps)
elif animation_type == 'pulse':
frames = create_pulse_animation(mesh, duration, fps)
elif animation_type == 'swing':
frames = create_swing_animation(mesh, duration, fps)
else:
print(f"Unknown animation type: {animation_type}")
return None, None
base_filename = os.path.basename(input_mesh_path).rsplit('.', 1)[0]
# Save animated mesh as GLB
try:
animated_glb_path = os.path.join(LOG_PATH, f'animated_{base_filename}.glb')
# For GLB output, we'll use the first frame for now
# In a production environment, you'd want to use proper animation keyframes
if frames and len(frames) > 0:
# First frame for static GLB
first_frame = frames[0]
# Export as GLB
scene = trimesh.Scene(first_frame)
scene.export(animated_glb_path)
else:
return None, None
except Exception as e:
print(f"Error exporting GLB: {str(e)}")
animated_glb_path = None
# Create GIF for preview
try:
animated_gif_path = os.path.join(LOG_PATH, f'animated_{base_filename}.gif')
generate_gif_from_frames(frames, animated_gif_path, fps)
except Exception as e:
print(f"Error creating GIF: {str(e)}")
animated_gif_path = None
return animated_glb_path, animated_gif_path
@spaces.GPU
def process_3d_model(input_3d, animation_type, animation_duration, fps):
"""Process a 3D model and apply animation"""
print(f"Processing: {input_3d} with animation type: {animation_type}")
try:
# Create animation
animated_glb_path, animated_gif_path = create_animation_mesh(
input_3d,
animation_type=animation_type,
duration=animation_duration,
fps=fps
)
if not animated_glb_path or not animated_gif_path:
return "Error creating animation", None
# Create a simple JSON metadata file
metadata = {
"animation_type": animation_type,
"duration": animation_duration,
"fps": fps,
"original_model": os.path.basename(input_3d),
"created_at": time.strftime("%Y-%m-%d %H:%M:%S")
}
json_path = os.path.join(LOG_PATH, f'metadata_{os.path.basename(input_3d).rsplit(".", 1)[0]}.json')
with open(json_path, 'w') as f:
json.dump(metadata, f, indent=4)
return animated_glb_path, animated_gif_path, json_path
except Exception as e:
error_msg = f"Error processing file: {str(e)}"
print(error_msg)
return error_msg, None, None
_HEADER_ = '''
<h2><b>GLB ์ ๋๋ฉ์ด์
์์ฑ๊ธฐ - 3D ๋ชจ๋ธ ์์ง์ ํจ๊ณผ</b></h2>
์ด ๋ฐ๋ชจ๋ฅผ ํตํด ์ ์ ์ธ 3D ๋ชจ๋ธ(GLB ํ์ผ)์ ๋ค์ํ ์ ๋๋ฉ์ด์
ํจ๊ณผ๋ฅผ ์ ์ฉํ ์ ์์ต๋๋ค.
โ๏ธโ๏ธโ๏ธ**์ค์์ฌํญ:**
- ์ด ๋ฐ๋ชจ๋ ์
๋ก๋๋ GLB ํ์ผ์ ์ ๋๋ฉ์ด์
์ ์ ์ฉํฉ๋๋ค.
- ๋ค์ํ ์ ๋๋ฉ์ด์
์คํ์ผ ์ค์์ ์ ํํ์ธ์: ํ์ , ๋ถ์ , ํญ๋ฐ, ์กฐ๋ฆฝ, ํ์ค, ์ค์.
- ๊ฒฐ๊ณผ๋ ์ ๋๋ฉ์ด์
๋ GLB ํ์ผ๊ณผ ๋ฏธ๋ฆฌ๋ณด๊ธฐ์ฉ GIF ํ์ผ๋ก ์ ๊ณต๋ฉ๋๋ค.
'''
_INFO_ = r"""
### ์ ๋๋ฉ์ด์
์ ํ ์ค๋ช
- **ํ์ (rotate)**: ๋ชจ๋ธ์ด Y์ถ์ ์ค์ฌ์ผ๋ก ํ์ ํฉ๋๋ค.
- **๋ถ์ (float)**: ๋ชจ๋ธ์ด ์์๋๋ก ๋ถ๋๋ฝ๊ฒ ๋ ๋ค๋๋๋ค.
- **ํญ๋ฐ(explode)**: ๋ชจ๋ธ์ ๊ฐ ๋ถ๋ถ์ด ์ค์ฌ์์ ๋ฐ๊นฅ์ชฝ์ผ๋ก ํผ์ ธ๋๊ฐ๋๋ค.
- **์กฐ๋ฆฝ(assemble)**: ํญ๋ฐ ์ ๋๋ฉ์ด์
์ ๋ฐ๋ - ๋ถํ๋ค์ด ํจ๊ป ๋ชจ์
๋๋ค.
- **ํ์ค(pulse)**: ๋ชจ๋ธ์ด ํฌ๊ธฐ๊ฐ ์ปค์ก๋ค ์์์ก๋ค๋ฅผ ๋ฐ๋ณตํฉ๋๋ค.
- **์ค์(swing)**: ๋ชจ๋ธ์ด ์ข์ฐ๋ก ๋ถ๋๋ฝ๊ฒ ํ๋ค๋ฆฝ๋๋ค.
### ํ
- ์ ๋๋ฉ์ด์
๊ธธ์ด์ FPS๋ฅผ ์กฐ์ ํ์ฌ ์์ง์์ ์๋์ ๋ถ๋๋ฌ์์ ์กฐ์ ํ ์ ์์ต๋๋ค.
- ๋ณต์กํ ๋ชจ๋ธ์ ์ฒ๋ฆฌ ์๊ฐ์ด ๋ ์ค๋ ๊ฑธ๋ฆด ์ ์์ต๋๋ค.
- GIF ๋ฏธ๋ฆฌ๋ณด๊ธฐ๋ ๋น ๋ฅธ ์ฐธ์กฐ์ฉ์ด๋ฉฐ, ๊ณ ํ์ง ๊ฒฐ๊ณผ๋ฅผ ์ํด์๋ ์ ๋๋ฉ์ด์
๋ GLB ํ์ผ์ ๋ค์ด๋ก๋ํ์ธ์.
"""
# Gradio ์ธํฐํ์ด์ค ์ค์
def create_gradio_interface():
with gr.Blocks(title="GLB ์ ๋๋ฉ์ด์
์์ฑ๊ธฐ") as demo:
# ์ ๋ชฉ ์น์
gr.Markdown(_HEADER_)
with gr.Row():
with gr.Column():
# ์
๋ ฅ ์ปดํฌ๋ํธ
input_3d = gr.Model3D(label="3D ๋ชจ๋ธ ํ์ผ ์
๋ก๋ (GLB ํฌ๋งท)")
with gr.Row():
animation_type = gr.Dropdown(
label="์ ๋๋ฉ์ด์
์ ํ",
choices=["rotate", "float", "explode", "assemble", "pulse", "swing"],
value="rotate"
)
with gr.Row():
animation_duration = gr.Slider(
label="์ ๋๋ฉ์ด์
๊ธธ์ด (์ด)",
minimum=1.0,
maximum=10.0,
value=3.0,
step=0.5
)
fps = gr.Slider(
label="์ด๋น ํ๋ ์ ์",
minimum=15,
maximum=60,
value=30,
step=1
)
submit_btn = gr.Button("๋ชจ๋ธ ์ฒ๋ฆฌ ๋ฐ ์ ๋๋ฉ์ด์
์์ฑ")
with gr.Column():
# ์ถ๋ ฅ ์ปดํฌ๋ํธ
output_3d = gr.Model3D(label="์ ๋๋ฉ์ด์
์ ์ฉ๋ 3D ๋ชจ๋ธ")
output_gif = gr.Image(label="์ ๋๋ฉ์ด์
๋ฏธ๋ฆฌ๋ณด๊ธฐ (GIF)")
output_json = gr.File(label="๋ฉํ๋ฐ์ดํฐ ํ์ผ ๋ค์ด๋ก๋")
# ์ ๋๋ฉ์ด์
์ ํ ์ค๋ช
gr.Markdown(_INFO_)
# ๋ฒํผ ๋์ ์ค์
submit_btn.click(
fn=process_3d_model,
inputs=[input_3d, animation_type, animation_duration, fps],
outputs=[output_3d, output_gif, output_json]
)
# ์์ ์ค๋น
example_files = [ [f] for f in glob.glob('./data/demo_glb/*.glb') ]
if example_files:
example = gr.Examples(
examples=example_files,
inputs=[input_3d],
examples_per_page=10,
)
return demo
# ๋ฉ์ธ ์คํ ๋ถ๋ถ
if __name__ == "__main__":
demo = create_gradio_interface()
demo.launch(share=True, server_name="0.0.0.0", server_port=7860) |