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import gradio as gr
import spaces
from gradio_litmodel3d import LitModel3D
import os
os.environ['SPCONV_ALGO'] = 'native'
from typing import *
import torch
import numpy as np
import imageio
import uuid
from easydict import EasyDict as edict
from PIL import Image
from trellis.pipelines import TrellisImageTo3DPipeline
from trellis.representations import Gaussian, MeshExtractResult
from trellis.utils import render_utils, postprocessing_utils
from transformers import pipeline as translation_pipeline
from diffusers import FluxPipeline
MAX_SEED = np.iinfo(np.int32).max
TMP_DIR = "/tmp/Trellis-demo"
os.makedirs(TMP_DIR, exist_ok=True)
def initialize_models():
global pipeline, translator, flux_pipe
# Hugging Face ํ ํฐ ํ์ธ
hf_token = os.getenv("HF_TOKEN")
if not hf_token:
raise ValueError("HF_TOKEN environment variable is not set. Please set your Hugging Face token.")
# Trellis ํ์ดํ๋ผ์ธ ์ด๊ธฐํ
pipeline = TrellisImageTo3DPipeline.from_pretrained("JeffreyXiang/TRELLIS-image-large")
pipeline.cuda()
# ๋ฒ์ญ๊ธฐ ์ด๊ธฐํ
translator = translation_pipeline("translation", model="Helsinki-NLP/opus-mt-ko-en")
# Flux ํ์ดํ๋ผ์ธ ์ด๊ธฐํ - token ์ถ๊ฐ
flux_pipe = FluxPipeline.from_pretrained(
"black-forest-labs/FLUX.1-dev",
torch_dtype=torch.bfloat16,
use_auth_token=hf_token # Hugging Face ํ ํฐ ์ ์ฉ
)
flux_pipe.load_lora_weights(
"gokaygokay/Flux-Game-Assets-LoRA-v2",
use_auth_token=hf_token # LoRA ๊ฐ์ค์น ๋ก๋์์๋ ํ ํฐ ์ ์ฉ
)
flux_pipe.fuse_lora(lora_scale=1.0)
flux_pipe.to(device="cuda", dtype=torch.bfloat16)
def translate_if_korean(text):
if any(ord('๊ฐ') <= ord(char) <= ord('ํฃ') for char in text):
translated = translator(text)[0]['translation_text']
return translated
return text
def preprocess_image(image: Image.Image) -> Tuple[str, Image.Image]:
trial_id = str(uuid.uuid4())
processed_image = pipeline.preprocess_image(image)
processed_image.save(f"{TMP_DIR}/{trial_id}.png")
return trial_id, processed_image
def pack_state(gs: Gaussian, mesh: MeshExtractResult, trial_id: str) -> dict:
return {
'gaussian': {
**gs.init_params,
'_xyz': gs._xyz.cpu().numpy(),
'_features_dc': gs._features_dc.cpu().numpy(),
'_scaling': gs._scaling.cpu().numpy(),
'_rotation': gs._rotation.cpu().numpy(),
'_opacity': gs._opacity.cpu().numpy(),
},
'mesh': {
'vertices': mesh.vertices.cpu().numpy(),
'faces': mesh.faces.cpu().numpy(),
},
'trial_id': trial_id,
}
def unpack_state(state: dict) -> Tuple[Gaussian, edict, str]:
gs = Gaussian(
aabb=state['gaussian']['aabb'],
sh_degree=state['gaussian']['sh_degree'],
mininum_kernel_size=state['gaussian']['mininum_kernel_size'],
scaling_bias=state['gaussian']['scaling_bias'],
opacity_bias=state['gaussian']['opacity_bias'],
scaling_activation=state['gaussian']['scaling_activation'],
)
gs._xyz = torch.tensor(state['gaussian']['_xyz'], device='cuda')
gs._features_dc = torch.tensor(state['gaussian']['_features_dc'], device='cuda')
gs._scaling = torch.tensor(state['gaussian']['_scaling'], device='cuda')
gs._rotation = torch.tensor(state['gaussian']['_rotation'], device='cuda')
gs._opacity = torch.tensor(state['gaussian']['_opacity'], device='cuda')
mesh = edict(
vertices=torch.tensor(state['mesh']['vertices'], device='cuda'),
faces=torch.tensor(state['mesh']['faces'], device='cuda'),
)
return gs, mesh, state['trial_id']
@spaces.GPU
def image_to_3d(trial_id: str, seed: int, randomize_seed: bool, ss_guidance_strength: float, ss_sampling_steps: int, slat_guidance_strength: float, slat_sampling_steps: int) -> Tuple[dict, str]:
if randomize_seed:
seed = np.random.randint(0, MAX_SEED)
outputs = pipeline.run(
Image.open(f"{TMP_DIR}/{trial_id}.png"),
seed=seed,
formats=["gaussian", "mesh"],
preprocess_image=False,
sparse_structure_sampler_params={
"steps": ss_sampling_steps,
"cfg_strength": ss_guidance_strength,
},
slat_sampler_params={
"steps": slat_sampling_steps,
"cfg_strength": slat_guidance_strength,
},
)
video = render_utils.render_video(outputs['gaussian'][0], num_frames=120)['color']
video_geo = render_utils.render_video(outputs['mesh'][0], num_frames=120)['normal']
video = [np.concatenate([video[i], video_geo[i]], axis=1) for i in range(len(video))]
trial_id = uuid.uuid4()
video_path = f"{TMP_DIR}/{trial_id}.mp4"
os.makedirs(os.path.dirname(video_path), exist_ok=True)
imageio.mimsave(video_path, video, fps=15)
state = pack_state(outputs['gaussian'][0], outputs['mesh'][0], trial_id)
return state, video_path
@spaces.GPU
def generate_image_from_text(prompt, height, width, guidance_scale, num_steps):
# ๊ธฐ๋ณธ ํ๋กฌํํธ๋ฅผ ์ถ๊ฐ
base_prompt = "wbgmsst, 3D, white background"
# ์ฌ์ฉ์ ํ๋กฌํํธ๋ฅผ ๋ฒ์ญ (ํ๊ตญ์ด์ธ ๊ฒฝ์ฐ)
translated_prompt = translate_if_korean(prompt)
# ์ต์ข
ํ๋กฌํํธ ์กฐํฉ
final_prompt = f"{translated_prompt}, {base_prompt}"
with torch.inference_mode():
image = flux_pipe(
prompt=[final_prompt],
height=height,
width=width,
guidance_scale=guidance_scale,
num_inference_steps=num_steps
).images[0]
return image
@spaces.GPU
def extract_glb(state: dict, mesh_simplify: float, texture_size: int) -> Tuple[str, str]:
gs, mesh, trial_id = unpack_state(state)
glb = postprocessing_utils.to_glb(gs, mesh, simplify=mesh_simplify, texture_size=texture_size, verbose=False)
glb_path = f"{TMP_DIR}/{trial_id}.glb"
glb.export(glb_path)
return glb_path, glb_path
def activate_button() -> gr.Button:
return gr.Button(interactive=True)
def deactivate_button() -> gr.Button:
return gr.Button(interactive=False)
with gr.Blocks() as demo:
gr.Markdown("""
# 3D Asset Creation & Text-to-Image Generation
""")
with gr.Tabs():
with gr.TabItem("Image to 3D"):
with gr.Row():
with gr.Column():
image_prompt = gr.Image(label="Image Prompt", image_mode="RGBA", type="pil", height=300)
with gr.Accordion(label="Generation Settings", open=False):
seed = gr.Slider(0, MAX_SEED, label="Seed", value=0, step=1)
randomize_seed = gr.Checkbox(label="Randomize Seed", value=True)
gr.Markdown("Stage 1: Sparse Structure Generation")
with gr.Row():
ss_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=7.5, step=0.1)
ss_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=12, step=1)
gr.Markdown("Stage 2: Structured Latent Generation")
with gr.Row():
slat_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=3.0, step=0.1)
slat_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=12, step=1)
generate_btn = gr.Button("Generate")
with gr.Accordion(label="GLB Extraction Settings", open=False):
mesh_simplify = gr.Slider(0.9, 0.98, label="Simplify", value=0.95, step=0.01)
texture_size = gr.Slider(512, 2048, label="Texture Size", value=1024, step=512)
extract_glb_btn = gr.Button("Extract GLB", interactive=False)
with gr.Column():
video_output = gr.Video(label="Generated 3D Asset", autoplay=True, loop=True, height=300)
model_output = LitModel3D(label="Extracted GLB", exposure=20.0, height=300)
download_glb = gr.DownloadButton(label="Download GLB", interactive=False)
with gr.TabItem("Text to Image"):
with gr.Row():
with gr.Column():
text_prompt = gr.Textbox(
label="Text Prompt",
placeholder="Enter your image description...",
lines=3
)
with gr.Row():
txt2img_height = gr.Slider(256, 1024, value=512, step=64, label="Height")
txt2img_width = gr.Slider(256, 1024, value=512, step=64, label="Width")
with gr.Row():
guidance_scale = gr.Slider(1.0, 20.0, value=7.5, label="Guidance Scale")
num_steps = gr.Slider(1, 50, value=20, label="Number of Steps")
generate_txt2img_btn = gr.Button("Generate Image")
with gr.Column():
txt2img_output = gr.Image(label="Generated Image")
trial_id = gr.Textbox(visible=False)
output_buf = gr.State()
# Example images
with gr.Row():
examples = gr.Examples(
examples=[
f'assets/example_image/{image}'
for image in os.listdir("assets/example_image")
],
inputs=[image_prompt],
fn=preprocess_image,
outputs=[trial_id, image_prompt],
run_on_click=True,
examples_per_page=64,
)
# Handlers
image_prompt.upload(
preprocess_image,
inputs=[image_prompt],
outputs=[trial_id, image_prompt],
)
image_prompt.clear(
lambda: '',
outputs=[trial_id],
)
generate_btn.click(
image_to_3d,
inputs=[trial_id, seed, randomize_seed, ss_guidance_strength, ss_sampling_steps, slat_guidance_strength, slat_sampling_steps],
outputs=[output_buf, video_output],
).then(
activate_button,
outputs=[extract_glb_btn],
)
video_output.clear(
deactivate_button,
outputs=[extract_glb_btn],
)
extract_glb_btn.click(
extract_glb,
inputs=[output_buf, mesh_simplify, texture_size],
outputs=[model_output, download_glb],
).then(
activate_button,
outputs=[download_glb],
)
model_output.clear(
deactivate_button,
outputs=[download_glb],
)
# Text to Image ํธ๋ค๋ฌ
generate_txt2img_btn.click(
generate_image_from_text,
inputs=[text_prompt, txt2img_height, txt2img_width, guidance_scale, num_steps],
outputs=[txt2img_output]
)
# Launch the Gradio app
if __name__ == "__main__":
initialize_models() # ๋ชจ๋ ๋ชจ๋ธ ์ด๊ธฐํ
try:
pipeline.preprocess_image(Image.fromarray(np.zeros((512, 512, 3), dtype=np.uint8))) # Preload rembg
except:
pass
demo.launch() |