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2376690
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Create app.py

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  1. app.py +95 -0
app.py ADDED
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+ import pygame
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+ import random
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+
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+ # ์ดˆ๊ธฐํ™”
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+ pygame.init()
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+
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+ # ํ™”๋ฉด ์„ค์ •
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+ width = 800
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+ height = 600
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+ screen = pygame.display.set_mode((width, height))
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+ pygame.display.set_caption("๋ธ”๋ก ๊ฒŒ์ž„")
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+
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+ # ์ƒ‰์ƒ
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+ BLACK = (0, 0, 0)
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+ WHITE = (255, 255, 255)
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+ RED = (255, 0, 0)
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+
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+ # ๋ธ”๋ก ์„ค์ •
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+ block_width = 50
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+ block_height = 20
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+ block_rows = 5
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+ block_cols = 10
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+
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+ # ํŒจ๋“ค ์„ค์ •
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+ paddle_width = 100
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+ paddle_height = 10
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+ paddle_x = width // 2 - paddle_width // 2
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+ paddle_y = height - 40
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+
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+ # ๊ณต ์„ค์ •
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+ ball_radius = 10
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+ ball_x = width // 2
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+ ball_y = height // 2
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+ ball_dx = 3
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+ ball_dy = -3
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+
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+ # ๋ธ”๋ก ์ƒ์„ฑ
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+ blocks = []
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+ for row in range(block_rows):
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+ for col in range(block_cols):
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+ block = pygame.Rect(col * (block_width + 5) + 50,
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+ row * (block_height + 5) + 50,
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+ block_width, block_height)
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+ blocks.append(block)
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+
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+ # ๊ฒŒ์ž„ ๋ฃจํ”„
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+ running = True
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+ clock = pygame.time.Clock()
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+
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+ while running:
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+ for event in pygame.event.get():
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+ if event.type == pygame.QUIT:
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+ running = False
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+
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+ # ํŒจ๋“ค ์ด๋™
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+ keys = pygame.key.get_pressed()
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+ if keys[pygame.K_LEFT] and paddle_x > 0:
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+ paddle_x -= 5
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+ if keys[pygame.K_RIGHT] and paddle_x < width - paddle_width:
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+ paddle_x += 5
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+
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+ # ๊ณต ์ด๋™
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+ ball_x += ball_dx
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+ ball_y += ball_dy
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+
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+ # ๋ฒฝ ์ถฉ๋Œ ๊ฒ€์‚ฌ
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+ if ball_x <= 0 or ball_x >= width:
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+ ball_dx *= -1
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+ if ball_y <= 0:
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+ ball_dy *= -1
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+ if ball_y >= height:
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+ running = False
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+
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+ # ํŒจ๋“ค ์ถฉ๋Œ ๊ฒ€์‚ฌ
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+ if ball_y + ball_radius >= paddle_y and ball_x >= paddle_x and ball_x <= paddle_x + paddle_width:
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+ ball_dy *= -1
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+
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+ # ๋ธ”๋ก ์ถฉ๋Œ ๊ฒ€์‚ฌ
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+ for block in blocks[:]:
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+ if block.collidepoint(ball_x, ball_y):
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+ blocks.remove(block)
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+ ball_dy *= -1
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+ break
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+
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+ # ํ™”๋ฉด ๊ทธ๋ฆฌ๊ธฐ
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+ screen.fill(BLACK)
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+ pygame.draw.rect(screen, WHITE, (paddle_x, paddle_y, paddle_width, paddle_height))
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+ pygame.draw.circle(screen, WHITE, (int(ball_x), int(ball_y)), ball_radius)
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+ for block in blocks:
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+ pygame.draw.rect(screen, RED, block)
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+
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+ pygame.display.flip()
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+ clock.tick(60)
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+
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+ pygame.quit()