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import random |
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import gradio as gr |
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from huggingface_hub import InferenceClient |
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model_name = "Qwen/Qwen2.5-72B-Instruct" |
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client = InferenceClient(model_name) |
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def llm_inference(messages): |
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eos_token = "<|endoftext|>" |
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output = client.chat.completions.create( |
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messages=messages, |
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stream=False, |
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temperature=0.7, |
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top_p=0.1, |
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max_tokens=512, |
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stop=[eos_token] |
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) |
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response = '' |
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for choice in output.choices: |
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response += choice['message']['content'] |
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return response |
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suspect_names = ["Colonel Mustard", "Miss Scarlett", "Professor Plum", "Mrs. Peacock", "Mr. Green", "Dr. Orchid"] |
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weapons = ["Candlestick", "Dagger", "Lead Pipe", "Revolver", "Rope", "Wrench", "Poison"] |
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locations = ["Kitchen", "Ballroom", "Conservatory", "Dining Room", "Library", "Study", "Billiard Room", "Lounge"] |
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possible_personalities = [ |
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{"description": "stern and suspicious", "hot_headed": False}, |
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{"description": "charming but evasive", "hot_headed": False}, |
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{"description": "intellectual and nervous", "hot_headed": False}, |
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{"description": "gracious but secretive", "hot_headed": False}, |
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{"description": "amiable yet deceptive", "hot_headed": False}, |
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{"description": "hot-headed and impulsive", "hot_headed": True}, |
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{"description": "calm and collected", "hot_headed": False}, |
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{"description": "mysterious and aloof", "hot_headed": False}, |
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{"description": "jovial but cunning", "hot_headed": False}, |
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{"description": "nervous and jittery", "hot_headed": False}, |
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{"description": "sarcastic and witty", "hot_headed": False}, |
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{"description": "arrogant and dismissive", "hot_headed": True} |
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] |
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suspects = {} |
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game_state = { |
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"murderer": "", |
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"weapon": "", |
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"location": "", |
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"is_game_over": False, |
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"clues": [], |
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"history": [], |
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"accused": False |
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} |
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def initialize_game(): |
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game_state["murderer"] = random.choice(suspect_names) |
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game_state["weapon"] = random.choice(weapons) |
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game_state["location"] = random.choice(locations) |
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game_state["is_game_over"] = False |
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game_state["clues"] = [] |
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game_state["history"] = [] |
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game_state["accused"] = False |
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random.shuffle(possible_personalities) |
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alibi_locations = random.sample(locations, len(suspect_names)) |
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alibis = {} |
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for i, suspect_name in enumerate(suspect_names): |
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suspect = { |
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"name": suspect_name, |
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"is_murderer": suspect_name == game_state["murderer"], |
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"personality": possible_personalities[i % len(possible_personalities)]["description"], |
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"hot_headed": possible_personalities[i % len(possible_personalities)]["hot_headed"], |
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"anger_level": 0, |
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"alibi_location": alibi_locations[i], |
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"alibi_with": [], |
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"knowledge": "" |
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} |
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suspects[suspect_name] = suspect |
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for suspect in suspects.values(): |
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others_in_same_location = [s["name"] for s in suspects.values() if s["alibi_location"] == suspect["alibi_location"] and s["name"] != suspect["name"]] |
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suspect["alibi_with"] = others_in_same_location |
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for suspect in suspects.values(): |
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suspect["knowledge"] = generate_knowledge(suspect) |
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print(f"Debug: Murderer is {game_state['murderer']}, Weapon is {game_state['weapon']}, Location is {game_state['location']}") |
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for suspect in suspects.values(): |
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print(f"Debug: {suspect['name']} - Personality: {suspect['personality']}, Hot-headed: {suspect['hot_headed']}, Alibi: {suspect['alibi_location']} with {', '.join(suspect['alibi_with'])}") |
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def generate_knowledge(suspect): |
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if suspect["is_murderer"]: |
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suspect["alibi_location"] = random.choice([loc for loc in locations if loc != game_state["location"]]) |
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suspect["alibi_with"] = [] |
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knowledge = "You are the murderer. Lie about your alibi and deflect suspicion. You have no knowledge of the real weapon or location." |
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else: |
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knowledge = f"You were in the {suspect['alibi_location']} with {', '.join(suspect['alibi_with'])} during the murder." |
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if random.choice([True, False]): |
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knowledge += f" You know that the weapon is the {game_state['weapon']}." |
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if random.choice([True, False]): |
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knowledge += f" You know that the location of the murder was the {game_state['location']}." |
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return knowledge |
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def get_ai_response(suspect_name, player_input): |
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suspect = suspects[suspect_name] |
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suspect["anger_level"] += 1 |
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personality = suspect["personality"] |
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knowledge = suspect["knowledge"] |
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anger_level = suspect["anger_level"] |
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hot_headed = suspect["hot_headed"] |
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system_prompt = f"You are {suspect_name}, who is {personality}. {knowledge}" |
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if hot_headed: |
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system_prompt += f" You are getting angrier each time you are questioned. Your anger level is {anger_level}." |
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if suspect["is_murderer"]: |
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system_prompt += " You are the murderer and will lie to protect yourself." |
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user_message = f"The detective asks: \"{player_input}\" As {suspect_name}, respond in first person, staying in character." |
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messages = [ |
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{"role": "system", "content": system_prompt}, |
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{"role": "user", "content": user_message} |
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] |
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response = llm_inference(messages) |
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return response.strip() |
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def process_input(player_input): |
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if game_state["is_game_over"]: |
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return "The game is over. Please restart to play again.", game_state["history"] |
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if game_state["accused"]: |
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return "You have already made an accusation. Please restart to play again.", game_state["history"] |
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game_state["history"].append(("Detective", player_input)) |
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if "accuse" in player_input.lower(): |
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game_state["accused"] = True |
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result = handle_accusation(player_input) |
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game_state["history"].append(("System", result)) |
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return result, game_state["history"] |
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else: |
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for suspect_name in suspect_names: |
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if suspect_name.lower() in player_input.lower(): |
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ai_response = get_ai_response(suspect_name, player_input) |
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game_state["history"].append((suspect_name, ai_response)) |
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extract_clues(ai_response) |
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return ai_response, game_state["history"] |
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return "Please direct your question to a suspect.", game_state["history"] |
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def extract_clues(ai_response): |
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clues = [] |
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for weapon in weapons: |
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if weapon.lower() in ai_response.lower() and weapon != game_state["weapon"]: |
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clues.append(f"The weapon is not the {weapon}.") |
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for location in locations: |
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if location.lower() in ai_response.lower() and location != game_state["location"]: |
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clues.append(f"The location is not the {location}.") |
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for suspect_name in suspect_names: |
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if suspect_name.lower() in ai_response.lower() and suspect_name != game_state["murderer"]: |
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clues.append(f"{suspect_name} is not the murderer.") |
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for clue in clues: |
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if clue not in game_state["clues"]: |
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game_state["clues"].append(clue) |
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def handle_accusation(player_input): |
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suspect_guess = None |
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weapon_guess = None |
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location_guess = None |
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for suspect_name in suspect_names: |
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if suspect_name.lower() in player_input.lower(): |
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suspect_guess = suspect_name |
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break |
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for weapon in weapons: |
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if weapon.lower() in player_input.lower(): |
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weapon_guess = weapon |
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break |
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for location in locations: |
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if location.lower() in player_input.lower(): |
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location_guess = location |
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break |
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if (suspect_guess == game_state["murderer"] and |
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weapon_guess == game_state["weapon"] and |
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location_guess == game_state["location"]): |
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game_state["is_game_over"] = True |
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return f"Congratulations! You solved the case. It was {suspect_guess} with the {weapon_guess} in the {location_guess}." |
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else: |
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game_state["is_game_over"] = True |
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return f"Incorrect accusation! You lose. The real murderer was {game_state['murderer']} with the {game_state['weapon']} in the {game_state['location']}." |
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def chat_interface(player_input): |
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response, history = process_input(player_input) |
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chat_history = "" |
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for speaker, text in history: |
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chat_history += f"**{speaker}:** {text}\n\n" |
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clues_display = "\n".join(game_state["clues"]) |
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return chat_history, clues_display |
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def get_debug_info(): |
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debug_info = "" |
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debug_info += f"Murderer: {game_state['murderer']}\n" |
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debug_info += f"Weapon: {game_state['weapon']}\n" |
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debug_info += f"Location: {game_state['location']}\n\n" |
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for suspect in suspects.values(): |
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info = f"Name: {suspect['name']}\n" |
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info += f"Personality: {suspect['personality']}\n" |
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info += f"Hot-headed: {suspect['hot_headed']}\n" |
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info += f"Anger Level: {suspect['anger_level']}\n" |
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info += f"Is Murderer: {suspect['is_murderer']}\n" |
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info += f"Alibi Location: {suspect['alibi_location']}\n" |
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info += f"Alibi With: {', '.join(suspect['alibi_with'])}\n" |
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info += f"Knowledge: {suspect['knowledge']}\n\n" |
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debug_info += info |
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return debug_info |
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def restart_game(): |
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initialize_game() |
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return "", "", "" |
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with gr.Blocks() as demo: |
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gr.Markdown("# Murder Mystery Game") |
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with gr.Tabs(): |
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with gr.TabItem("Game"): |
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with gr.Row(): |
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with gr.Column(): |
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gr.Markdown("## Commands") |
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gr.Markdown("- **Ask a question to a suspect**: Include the suspect's name in your question.\n Example: *\"Miss Scarlett, where were you during the evening?\"*") |
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gr.Markdown("- **Make an accusation**: Include the word *\"accuse\"*.\n Example: *\"I accuse Colonel Mustard with the Rope in the Study.\"*") |
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player_input = gr.Textbox(lines=1, label="Your Input") |
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send_button = gr.Button("Send") |
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restart_button = gr.Button("Restart Game") |
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chatbox = gr.Textbox(lines=15, label="Chat History", interactive=False) |
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with gr.Column(): |
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gr.Markdown("## Suspects") |
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gr.Markdown(', '.join(suspect_names)) |
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gr.Markdown("## Weapons") |
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gr.Markdown(', '.join(weapons)) |
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gr.Markdown("## Locations") |
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gr.Markdown(', '.join(locations)) |
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clues = gr.Textbox(lines=15, label="Discovered Clues", interactive=False) |
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with gr.TabItem("Debug"): |
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debug_info = gr.Textbox(lines=30, label="Debug Information", interactive=False) |
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update_debug_button = gr.Button("Update Debug Info") |
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update_debug_button.click(fn=lambda: get_debug_info(), inputs=None, outputs=debug_info) |
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def send_message(player_input): |
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chat_history, clues_display = chat_interface(player_input) |
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debug_information = get_debug_info() |
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return chat_history, "", clues_display, debug_information |
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send_button.click(send_message, inputs=player_input, outputs=[chatbox, player_input, clues, debug_info]) |
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restart_button.click(fn=restart_game, inputs=None, outputs=[chatbox, clues, debug_info]) |
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initialize_game() |
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demo.launch() |
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