Update app.py
Browse files
app.py
CHANGED
@@ -1,4 +1,4 @@
|
|
1 |
-
|
2 |
|
3 |
import random
|
4 |
import gradio as gr
|
@@ -27,18 +27,18 @@ weapons = ["Candlestick", "Dagger", "Lead Pipe", "Revolver", "Rope", "Wrench", "
|
|
27 |
locations = ["Kitchen", "Ballroom", "Conservatory", "Dining Room", "Library", "Study", "Billiard Room", "Lounge"]
|
28 |
|
29 |
possible_personalities = [
|
30 |
-
{"description": "stern and suspicious", "hot_headed": False},
|
31 |
-
{"description": "charming but evasive", "hot_headed": False},
|
32 |
-
{"description": "intellectual and nervous", "hot_headed": False},
|
33 |
-
{"description": "gracious but secretive", "hot_headed": False},
|
34 |
-
{"description": "amiable yet deceptive", "hot_headed": False},
|
35 |
-
{"description": "hot-headed and impulsive", "hot_headed": True},
|
36 |
-
{"description": "calm and collected", "hot_headed": False},
|
37 |
-
{"description": "mysterious and aloof", "hot_headed": False},
|
38 |
-
{"description": "jovial but cunning", "hot_headed": False},
|
39 |
-
{"description": "nervous and jittery", "hot_headed": False},
|
40 |
-
{"description": "sarcastic and witty", "hot_headed": False},
|
41 |
-
{"description": "arrogant and dismissive", "hot_headed": True}
|
42 |
]
|
43 |
|
44 |
suspects = {}
|
@@ -50,7 +50,11 @@ game_state = {
|
|
50 |
"is_game_over": False,
|
51 |
"clues": [],
|
52 |
"history": [],
|
53 |
-
"accused": False
|
|
|
|
|
|
|
|
|
54 |
}
|
55 |
|
56 |
def initialize_game():
|
@@ -61,37 +65,52 @@ def initialize_game():
|
|
61 |
game_state["clues"] = []
|
62 |
game_state["history"] = []
|
63 |
game_state["accused"] = False
|
|
|
|
|
|
|
|
|
64 |
random.shuffle(possible_personalities)
|
65 |
alibi_locations = random.sample(locations, len(suspect_names))
|
66 |
-
|
|
|
67 |
for i, suspect_name in enumerate(suspect_names):
|
68 |
suspect = {
|
69 |
"name": suspect_name,
|
70 |
"is_murderer": suspect_name == game_state["murderer"],
|
71 |
"personality": possible_personalities[i % len(possible_personalities)]["description"],
|
72 |
"hot_headed": possible_personalities[i % len(possible_personalities)]["hot_headed"],
|
|
|
73 |
"anger_level": 0,
|
|
|
74 |
"alibi_location": alibi_locations[i],
|
75 |
"alibi_with": [],
|
76 |
-
"knowledge": ""
|
|
|
|
|
77 |
}
|
78 |
suspects[suspect_name] = suspect
|
79 |
for suspect in suspects.values():
|
80 |
others_in_same_location = [s["name"] for s in suspects.values() if s["alibi_location"] == suspect["alibi_location"] and s["name"] != suspect["name"]]
|
81 |
suspect["alibi_with"] = others_in_same_location
|
|
|
|
|
|
|
|
|
82 |
for suspect in suspects.values():
|
83 |
suspect["knowledge"] = generate_knowledge(suspect)
|
84 |
print(f"Debug: Murderer is {game_state['murderer']}, Weapon is {game_state['weapon']}, Location is {game_state['location']}")
|
85 |
for suspect in suspects.values():
|
86 |
-
print(f"Debug: {suspect['name']} - Personality: {suspect['personality']}, Hot-headed: {suspect['hot_headed']},
|
87 |
|
88 |
def generate_knowledge(suspect):
|
|
|
|
|
89 |
if suspect["is_murderer"]:
|
90 |
suspect["alibi_location"] = random.choice([loc for loc in locations if loc != game_state["location"]])
|
91 |
suspect["alibi_with"] = []
|
92 |
-
knowledge = "You are the murderer. Lie about your alibi and deflect suspicion.
|
93 |
else:
|
94 |
-
knowledge = f"You were in the {suspect['alibi_location']} with {', '.join(suspect['alibi_with'])} during the murder."
|
95 |
if random.choice([True, False]):
|
96 |
knowledge += f" You know that the weapon is the {game_state['weapon']}."
|
97 |
if random.choice([True, False]):
|
@@ -100,16 +119,32 @@ def generate_knowledge(suspect):
|
|
100 |
|
101 |
def get_ai_response(suspect_name, player_input):
|
102 |
suspect = suspects[suspect_name]
|
103 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
104 |
personality = suspect["personality"]
|
105 |
knowledge = suspect["knowledge"]
|
106 |
anger_level = suspect["anger_level"]
|
107 |
hot_headed = suspect["hot_headed"]
|
|
|
108 |
system_prompt = f"You are {suspect_name}, who is {personality}. {knowledge}"
|
109 |
-
if hot_headed:
|
110 |
-
system_prompt += f" You are
|
111 |
if suspect["is_murderer"]:
|
112 |
system_prompt += " You are the murderer and will lie to protect yourself."
|
|
|
|
|
|
|
|
|
113 |
user_message = f"The detective asks: \"{player_input}\" As {suspect_name}, respond in first person, staying in character."
|
114 |
messages = [
|
115 |
{"role": "system", "content": system_prompt},
|
@@ -118,45 +153,48 @@ def get_ai_response(suspect_name, player_input):
|
|
118 |
response = llm_inference(messages)
|
119 |
return response.strip()
|
120 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
121 |
def get_group_response(suspect_names_list, player_input):
|
122 |
responses = []
|
123 |
for suspect_name in suspect_names_list:
|
124 |
-
|
125 |
-
suspect["anger_level"] += 1
|
126 |
-
personality = suspect["personality"]
|
127 |
-
knowledge = suspect["knowledge"]
|
128 |
-
anger_level = suspect["anger_level"]
|
129 |
-
hot_headed = suspect["hot_headed"]
|
130 |
-
relationships = get_relationships(suspect_name, suspect_names_list)
|
131 |
-
system_prompt = f"You are {suspect_name}, who is {personality}. {knowledge} {relationships}"
|
132 |
-
if hot_headed:
|
133 |
-
system_prompt += f" You are getting angrier each time you are questioned. Your anger level is {anger_level}."
|
134 |
-
if suspect["is_murderer"]:
|
135 |
-
system_prompt += " You are the murderer and will lie to protect yourself."
|
136 |
-
user_message = f"The detective asks: \"{player_input}\" As {suspect_name}, respond in first person, staying in character, and interact with the other suspects present."
|
137 |
-
messages = [
|
138 |
-
{"role": "system", "content": system_prompt},
|
139 |
-
{"role": "user", "content": user_message}
|
140 |
-
]
|
141 |
-
response = llm_inference(messages)
|
142 |
responses.append(f"**{suspect_name}:** {response.strip()}")
|
143 |
return "\n\n".join(responses)
|
144 |
|
145 |
-
def get_relationships(suspect_name, suspect_names_list):
|
146 |
-
other_suspects = [name for name in suspect_names_list if name != suspect_name]
|
147 |
-
if other_suspects:
|
148 |
-
relationships = f"You are currently with {', '.join(other_suspects)}. You might have personal opinions about them, and you may attempt to shift blame onto them."
|
149 |
-
else:
|
150 |
-
relationships = ""
|
151 |
-
return relationships
|
152 |
-
|
153 |
def process_input(player_input):
|
154 |
if game_state["is_game_over"]:
|
155 |
return "The game is over. Please restart to play again.", game_state["history"]
|
156 |
if game_state["accused"]:
|
157 |
return "You have already made an accusation. Please restart to play again.", game_state["history"]
|
158 |
game_state["history"].append(("Detective", player_input))
|
159 |
-
if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
160 |
game_state["accused"] = True
|
161 |
result = handle_accusation(player_input)
|
162 |
game_state["history"].append(("System", result))
|
@@ -192,6 +230,55 @@ def extract_clues(ai_response):
|
|
192 |
if clue not in game_state["clues"]:
|
193 |
game_state["clues"].append(clue)
|
194 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
195 |
def handle_accusation(player_input):
|
196 |
suspect_guess = None
|
197 |
weapon_guess = None
|
@@ -217,6 +304,22 @@ def handle_accusation(player_input):
|
|
217 |
game_state["is_game_over"] = True
|
218 |
return f"Incorrect accusation! You lose. The real murderer was {game_state['murderer']} with the {game_state['weapon']} in the {game_state['location']}."
|
219 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
220 |
def chat_interface(player_input):
|
221 |
response, history = process_input(player_input)
|
222 |
chat_history = ""
|
@@ -235,9 +338,12 @@ def get_debug_info():
|
|
235 |
info += f"Personality: {suspect['personality']}\n"
|
236 |
info += f"Hot-headed: {suspect['hot_headed']}\n"
|
237 |
info += f"Anger Level: {suspect['anger_level']}\n"
|
|
|
238 |
info += f"Is Murderer: {suspect['is_murderer']}\n"
|
239 |
info += f"Alibi Location: {suspect['alibi_location']}\n"
|
240 |
info += f"Alibi With: {', '.join(suspect['alibi_with'])}\n"
|
|
|
|
|
241 |
info += f"Knowledge: {suspect['knowledge']}\n\n"
|
242 |
debug_info += info
|
243 |
return debug_info
|
@@ -255,6 +361,11 @@ with gr.Blocks() as demo:
|
|
255 |
gr.Markdown("## Commands")
|
256 |
gr.Markdown("- **Ask a question to a suspect**: Include the suspect's name in your question.\n Example: *\"Miss Scarlett, where were you during the evening?\"*")
|
257 |
gr.Markdown("- **Interrogate multiple suspects**: Include multiple suspects' names in your question.\n Example: *\"Colonel Mustard and Mrs. Peacock, what can you tell me about the night?\"*")
|
|
|
|
|
|
|
|
|
|
|
258 |
gr.Markdown("- **Make an accusation**: Include the word *\"accuse\"*.\n Example: *\"I accuse Colonel Mustard with the Rope in the Study.\"*")
|
259 |
player_input = gr.Textbox(lines=1, label="Your Input")
|
260 |
send_button = gr.Button("Send")
|
|
|
1 |
+
# murder_mystery.py
|
2 |
|
3 |
import random
|
4 |
import gradio as gr
|
|
|
27 |
locations = ["Kitchen", "Ballroom", "Conservatory", "Dining Room", "Library", "Study", "Billiard Room", "Lounge"]
|
28 |
|
29 |
possible_personalities = [
|
30 |
+
{"description": "stern and suspicious", "hot_headed": False, "anger_threshold": 5},
|
31 |
+
{"description": "charming but evasive", "hot_headed": False, "anger_threshold": 7},
|
32 |
+
{"description": "intellectual and nervous", "hot_headed": False, "anger_threshold": 6},
|
33 |
+
{"description": "gracious but secretive", "hot_headed": False, "anger_threshold": 6},
|
34 |
+
{"description": "amiable yet deceptive", "hot_headed": False, "anger_threshold": 8},
|
35 |
+
{"description": "hot-headed and impulsive", "hot_headed": True, "anger_threshold": 3},
|
36 |
+
{"description": "calm and collected", "hot_headed": False, "anger_threshold": 9},
|
37 |
+
{"description": "mysterious and aloof", "hot_headed": False, "anger_threshold": 5},
|
38 |
+
{"description": "jovial but cunning", "hot_headed": False, "anger_threshold": 7},
|
39 |
+
{"description": "nervous and jittery", "hot_headed": False, "anger_threshold": 5},
|
40 |
+
{"description": "sarcastic and witty", "hot_headed": False, "anger_threshold": 6},
|
41 |
+
{"description": "arrogant and dismissive", "hot_headed": True, "anger_threshold": 4}
|
42 |
]
|
43 |
|
44 |
suspects = {}
|
|
|
50 |
"is_game_over": False,
|
51 |
"clues": [],
|
52 |
"history": [],
|
53 |
+
"accused": False,
|
54 |
+
"turns": 0,
|
55 |
+
"searched_locations": [],
|
56 |
+
"eavesdropped": False,
|
57 |
+
"bluffed": False
|
58 |
}
|
59 |
|
60 |
def initialize_game():
|
|
|
65 |
game_state["clues"] = []
|
66 |
game_state["history"] = []
|
67 |
game_state["accused"] = False
|
68 |
+
game_state["turns"] = 0
|
69 |
+
game_state["searched_locations"] = []
|
70 |
+
game_state["eavesdropped"] = False
|
71 |
+
game_state["bluffed"] = False
|
72 |
random.shuffle(possible_personalities)
|
73 |
alibi_locations = random.sample(locations, len(suspect_names))
|
74 |
+
motives = ["inheritance", "jealousy", "revenge", "secret affair", "business rivalry", "blackmail"]
|
75 |
+
relationships = ["friends", "colleagues", "family", "rivals", "acquaintances"]
|
76 |
for i, suspect_name in enumerate(suspect_names):
|
77 |
suspect = {
|
78 |
"name": suspect_name,
|
79 |
"is_murderer": suspect_name == game_state["murderer"],
|
80 |
"personality": possible_personalities[i % len(possible_personalities)]["description"],
|
81 |
"hot_headed": possible_personalities[i % len(possible_personalities)]["hot_headed"],
|
82 |
+
"anger_threshold": possible_personalities[i % len(possible_personalities)]["anger_threshold"],
|
83 |
"anger_level": 0,
|
84 |
+
"trust_level": 5,
|
85 |
"alibi_location": alibi_locations[i],
|
86 |
"alibi_with": [],
|
87 |
+
"knowledge": "",
|
88 |
+
"motive": random.choice(motives),
|
89 |
+
"relationships": {}
|
90 |
}
|
91 |
suspects[suspect_name] = suspect
|
92 |
for suspect in suspects.values():
|
93 |
others_in_same_location = [s["name"] for s in suspects.values() if s["alibi_location"] == suspect["alibi_location"] and s["name"] != suspect["name"]]
|
94 |
suspect["alibi_with"] = others_in_same_location
|
95 |
+
for suspect in suspects.values():
|
96 |
+
other_suspects = [s["name"] for s in suspects.values() if s["name"] != suspect["name"]]
|
97 |
+
for other in other_suspects:
|
98 |
+
suspect["relationships"][other] = random.choice(relationships)
|
99 |
for suspect in suspects.values():
|
100 |
suspect["knowledge"] = generate_knowledge(suspect)
|
101 |
print(f"Debug: Murderer is {game_state['murderer']}, Weapon is {game_state['weapon']}, Location is {game_state['location']}")
|
102 |
for suspect in suspects.values():
|
103 |
+
print(f"Debug: {suspect['name']} - Personality: {suspect['personality']}, Hot-headed: {suspect['hot_headed']}, Anger Threshold: {suspect['anger_threshold']}, Motive: {suspect['motive']}, Relationships: {suspect['relationships']}")
|
104 |
|
105 |
def generate_knowledge(suspect):
|
106 |
+
details = f"You have a motive of {suspect['motive']}."
|
107 |
+
relationship_details = ". ".join([f"You are {relation} with {other}" for other, relation in suspect["relationships"].items()])
|
108 |
if suspect["is_murderer"]:
|
109 |
suspect["alibi_location"] = random.choice([loc for loc in locations if loc != game_state["location"]])
|
110 |
suspect["alibi_with"] = []
|
111 |
+
knowledge = f"You are the murderer. Lie about your alibi and deflect suspicion. {details} {relationship_details}"
|
112 |
else:
|
113 |
+
knowledge = f"You were in the {suspect['alibi_location']} with {', '.join(suspect['alibi_with'])} during the murder. {details} {relationship_details}"
|
114 |
if random.choice([True, False]):
|
115 |
knowledge += f" You know that the weapon is the {game_state['weapon']}."
|
116 |
if random.choice([True, False]):
|
|
|
119 |
|
120 |
def get_ai_response(suspect_name, player_input):
|
121 |
suspect = suspects[suspect_name]
|
122 |
+
game_state["turns"] += 1
|
123 |
+
tone = analyze_tone(player_input)
|
124 |
+
if "accuse" in player_input.lower() or any(word in player_input.lower() for word in ["murderer", "kill", "guilty"]):
|
125 |
+
suspect["trust_level"] -= 1
|
126 |
+
else:
|
127 |
+
suspect["trust_level"] += 1
|
128 |
+
suspect["trust_level"] = max(0, min(10, suspect["trust_level"]))
|
129 |
+
if tone == "accusatory":
|
130 |
+
suspect["anger_level"] += 2
|
131 |
+
suspect["trust_level"] -= 1
|
132 |
+
else:
|
133 |
+
suspect["anger_level"] += 1
|
134 |
personality = suspect["personality"]
|
135 |
knowledge = suspect["knowledge"]
|
136 |
anger_level = suspect["anger_level"]
|
137 |
hot_headed = suspect["hot_headed"]
|
138 |
+
trust_level = suspect["trust_level"]
|
139 |
system_prompt = f"You are {suspect_name}, who is {personality}. {knowledge}"
|
140 |
+
if hot_headed and anger_level >= suspect["anger_threshold"]:
|
141 |
+
system_prompt += f" You are extremely angry and may respond aggressively."
|
142 |
if suspect["is_murderer"]:
|
143 |
system_prompt += " You are the murderer and will lie to protect yourself."
|
144 |
+
if trust_level >= 7:
|
145 |
+
system_prompt += " You trust the detective and are willing to share information."
|
146 |
+
elif trust_level <= 3:
|
147 |
+
system_prompt += " You do not trust the detective and may withhold information."
|
148 |
user_message = f"The detective asks: \"{player_input}\" As {suspect_name}, respond in first person, staying in character."
|
149 |
messages = [
|
150 |
{"role": "system", "content": system_prompt},
|
|
|
153 |
response = llm_inference(messages)
|
154 |
return response.strip()
|
155 |
|
156 |
+
def analyze_tone(player_input):
|
157 |
+
accusatory_words = ["did you", "murderer", "kill", "guilty", "crime"]
|
158 |
+
if any(word in player_input.lower() for word in accusatory_words):
|
159 |
+
return "accusatory"
|
160 |
+
else:
|
161 |
+
return "neutral"
|
162 |
+
|
163 |
def get_group_response(suspect_names_list, player_input):
|
164 |
responses = []
|
165 |
for suspect_name in suspect_names_list:
|
166 |
+
response = get_ai_response(suspect_name, player_input)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
167 |
responses.append(f"**{suspect_name}:** {response.strip()}")
|
168 |
return "\n\n".join(responses)
|
169 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
170 |
def process_input(player_input):
|
171 |
if game_state["is_game_over"]:
|
172 |
return "The game is over. Please restart to play again.", game_state["history"]
|
173 |
if game_state["accused"]:
|
174 |
return "You have already made an accusation. Please restart to play again.", game_state["history"]
|
175 |
game_state["history"].append(("Detective", player_input))
|
176 |
+
if player_input.lower().startswith("search"):
|
177 |
+
location = player_input[7:].strip()
|
178 |
+
result = search_location(location)
|
179 |
+
game_state["history"].append(("System", result))
|
180 |
+
return result, game_state["history"]
|
181 |
+
elif player_input.lower().startswith("eavesdrop"):
|
182 |
+
result = eavesdrop()
|
183 |
+
game_state["history"].append(("System", result))
|
184 |
+
return result, game_state["history"]
|
185 |
+
elif player_input.lower().startswith("bluff"):
|
186 |
+
result = bluff(player_input)
|
187 |
+
game_state["history"].append(("System", result))
|
188 |
+
return result, game_state["history"]
|
189 |
+
elif player_input.lower().startswith("analyze"):
|
190 |
+
result = analyze_response()
|
191 |
+
game_state["history"].append(("System", result))
|
192 |
+
return result, game_state["history"]
|
193 |
+
elif player_input.lower().startswith("reveal"):
|
194 |
+
result = endgame_reveal(player_input)
|
195 |
+
game_state["history"].append(("System", result))
|
196 |
+
return result, game_state["history"]
|
197 |
+
elif "accuse" in player_input.lower():
|
198 |
game_state["accused"] = True
|
199 |
result = handle_accusation(player_input)
|
200 |
game_state["history"].append(("System", result))
|
|
|
230 |
if clue not in game_state["clues"]:
|
231 |
game_state["clues"].append(clue)
|
232 |
|
233 |
+
def search_location(location):
|
234 |
+
if location not in locations:
|
235 |
+
return "That location does not exist."
|
236 |
+
if location in game_state["searched_locations"]:
|
237 |
+
return "You have already searched this location."
|
238 |
+
game_state["searched_locations"].append(location)
|
239 |
+
game_state["turns"] += 1
|
240 |
+
if location == game_state["location"]:
|
241 |
+
found_weapon = f"You found the {game_state['weapon']}!"
|
242 |
+
game_state["clues"].append(found_weapon)
|
243 |
+
return f"You search the {location} and {found_weapon}"
|
244 |
+
else:
|
245 |
+
return f"You search the {location} but find nothing of interest."
|
246 |
+
|
247 |
+
def eavesdrop():
|
248 |
+
if game_state["eavesdropped"]:
|
249 |
+
return "You have already eavesdropped once."
|
250 |
+
game_state["eavesdropped"] = True
|
251 |
+
game_state["turns"] += 1
|
252 |
+
suspect1, suspect2 = random.sample(suspect_names, 2)
|
253 |
+
conversation = f"{suspect1} whispers to {suspect2}: 'I hope the detective doesn't find out about our {suspects[suspect1]['relationships'][suspect2]}.'"
|
254 |
+
extract_clues(conversation)
|
255 |
+
return f"You overhear a conversation: {conversation}"
|
256 |
+
|
257 |
+
def bluff(player_input):
|
258 |
+
game_state["bluffed"] = True
|
259 |
+
game_state["turns"] += 1
|
260 |
+
mentioned_suspects = [suspect_name for suspect_name in suspect_names if suspect_name.lower() in player_input.lower()]
|
261 |
+
if not mentioned_suspects:
|
262 |
+
return "You need to specify a suspect to bluff."
|
263 |
+
suspect_name = mentioned_suspects[0]
|
264 |
+
suspect = suspects[suspect_name]
|
265 |
+
suspect["trust_level"] -= 2
|
266 |
+
if suspect["trust_level"] <= 3:
|
267 |
+
return f"{suspect_name} doesn't believe your bluff and now trusts you even less."
|
268 |
+
else:
|
269 |
+
response = f"{suspect_name} seems unsettled by your claim and might reveal more information."
|
270 |
+
return response
|
271 |
+
|
272 |
+
def analyze_response():
|
273 |
+
game_state["turns"] += 1
|
274 |
+
puzzle = "Solve this riddle to analyze the suspect's response: What has keys but can't open locks?"
|
275 |
+
correct_answer = "piano"
|
276 |
+
player_answer = gr.Textbox(placeholder="Your Answer").launch()
|
277 |
+
if player_answer.strip().lower() == correct_answer:
|
278 |
+
return "You successfully detect that the suspect is lying!"
|
279 |
+
else:
|
280 |
+
return "You fail to detect any lies."
|
281 |
+
|
282 |
def handle_accusation(player_input):
|
283 |
suspect_guess = None
|
284 |
weapon_guess = None
|
|
|
304 |
game_state["is_game_over"] = True
|
305 |
return f"Incorrect accusation! You lose. The real murderer was {game_state['murderer']} with the {game_state['weapon']} in the {game_state['location']}."
|
306 |
|
307 |
+
def endgame_reveal(player_input):
|
308 |
+
game_state["turns"] += 1
|
309 |
+
correctness = 0
|
310 |
+
if game_state["murderer"].lower() in player_input.lower():
|
311 |
+
correctness += 1
|
312 |
+
if game_state["weapon"].lower() in player_input.lower():
|
313 |
+
correctness += 1
|
314 |
+
if game_state["location"].lower() in player_input.lower():
|
315 |
+
correctness += 1
|
316 |
+
if correctness == 3:
|
317 |
+
game_state["is_game_over"] = True
|
318 |
+
return "Your deductions are spot on! The murderer confesses and the case is closed."
|
319 |
+
else:
|
320 |
+
game_state["is_game_over"] = True
|
321 |
+
return "Your deductions have inaccuracies. The murderer denies your claims and escapes justice."
|
322 |
+
|
323 |
def chat_interface(player_input):
|
324 |
response, history = process_input(player_input)
|
325 |
chat_history = ""
|
|
|
338 |
info += f"Personality: {suspect['personality']}\n"
|
339 |
info += f"Hot-headed: {suspect['hot_headed']}\n"
|
340 |
info += f"Anger Level: {suspect['anger_level']}\n"
|
341 |
+
info += f"Trust Level: {suspect['trust_level']}\n"
|
342 |
info += f"Is Murderer: {suspect['is_murderer']}\n"
|
343 |
info += f"Alibi Location: {suspect['alibi_location']}\n"
|
344 |
info += f"Alibi With: {', '.join(suspect['alibi_with'])}\n"
|
345 |
+
info += f"Motive: {suspect['motive']}\n"
|
346 |
+
info += f"Relationships: {suspect['relationships']}\n"
|
347 |
info += f"Knowledge: {suspect['knowledge']}\n\n"
|
348 |
debug_info += info
|
349 |
return debug_info
|
|
|
361 |
gr.Markdown("## Commands")
|
362 |
gr.Markdown("- **Ask a question to a suspect**: Include the suspect's name in your question.\n Example: *\"Miss Scarlett, where were you during the evening?\"*")
|
363 |
gr.Markdown("- **Interrogate multiple suspects**: Include multiple suspects' names in your question.\n Example: *\"Colonel Mustard and Mrs. Peacock, what can you tell me about the night?\"*")
|
364 |
+
gr.Markdown("- **Search a location**: Type *\"Search [Location]\"*.\n Example: *\"Search Kitchen\"*")
|
365 |
+
gr.Markdown("- **Eavesdrop on suspects**: Type *\"Eavesdrop\"*")
|
366 |
+
gr.Markdown("- **Bluff a suspect**: Type *\"Bluff [Suspect]\"*")
|
367 |
+
gr.Markdown("- **Analyze a response**: Type *\"Analyze\"*")
|
368 |
+
gr.Markdown("- **Reveal your deductions**: Type *\"Reveal: [Your deductions]\"*")
|
369 |
gr.Markdown("- **Make an accusation**: Include the word *\"accuse\"*.\n Example: *\"I accuse Colonel Mustard with the Rope in the Study.\"*")
|
370 |
player_input = gr.Textbox(lines=1, label="Your Input")
|
371 |
send_button = gr.Button("Send")
|