Create app.py
Browse files
app.py
ADDED
@@ -0,0 +1,281 @@
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1 |
+
# murder_mystery.py
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import random
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4 |
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import gradio as gr
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from huggingface_hub import InferenceClient
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import os
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+
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model_name = "Qwen/Qwen2.5-72B-Instruct"
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client = InferenceClient(model_name)
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+
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+
def llm_inference(messages):
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eos_token = "<|endoftext|>"
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output = client.chat.completions.create(
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messages=messages,
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stream=False,
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temperature=0.7,
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top_p=0.1,
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max_tokens=412,
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stop=[eos_token]
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)
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response = ''
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for choice in output.choices:
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response += choice['message']['content']
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return response
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suspects = {
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"Colonel Mustard": {
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"personality": "",
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"knowledge": "",
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"is_murderer": False
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},
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"Miss Scarlett": {
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"personality": "",
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"knowledge": "",
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"is_murderer": False
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},
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"Professor Plum": {
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"personality": "",
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"knowledge": "",
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"is_murderer": False
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},
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"Mrs. Peacock": {
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"personality": "",
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"knowledge": "",
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"is_murderer": False
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},
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"Mr. Green": {
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"personality": "",
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"knowledge": "",
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"is_murderer": False
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}
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}
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weapons = ["Candlestick", "Dagger", "Lead Pipe", "Revolver", "Rope", "Wrench"]
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locations = ["Kitchen", "Ballroom", "Conservatory", "Dining Room", "Library", "Study"]
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# Possible personalities
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possible_personalities = [
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"stern and suspicious",
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"charming but evasive",
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"intellectual and nervous",
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"gracious but secretive",
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"amiable yet deceptive",
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"hot-headed and impulsive",
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"calm and collected",
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"mysterious and aloof",
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"jovial but cunning",
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"nervous and jittery"
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]
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# Game state
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game_state = {
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"murderer": "",
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"weapon": "",
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"location": "",
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"is_game_over": False,
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"clues": [],
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"history": []
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81 |
+
}
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82 |
+
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83 |
+
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+
def initialize_game():
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+
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game_state["murderer"] = random.choice(list(suspects.keys()))
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game_state["weapon"] = random.choice(weapons)
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game_state["location"] = random.choice(locations)
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game_state["is_game_over"] = False
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game_state["clues"] = []
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game_state["history"] = []
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+
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+
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personalities_copy = possible_personalities.copy()
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random.shuffle(personalities_copy)
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+
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for i, suspect in enumerate(suspects):
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suspects[suspect]["is_murderer"] = (suspect == game_state["murderer"])
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# Assign a random personality
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+
suspects[suspect]["personality"] = personalities_copy[i % len(personalities_copy)]
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# Generate knowledge
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suspects[suspect]["knowledge"] = generate_knowledge(suspect)
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+
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print(f"Debug: Murderer is {game_state['murderer']}, Weapon is {game_state['weapon']}, Location is {game_state['location']}")
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+
for suspect in suspects:
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print(f"Debug: {suspect}'s personality is {suspects[suspect]['personality']}")
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+
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108 |
+
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109 |
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def generate_knowledge(suspect_name):
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knowledge = []
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if suspects[suspect_name]["is_murderer"]:
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knowledge.append("You are the murderer. Deflect suspicion subtly.")
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else:
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known_elements = []
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if random.choice([True, False]):
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known_elements.append(f"The weapon is {game_state['weapon']}.")
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if random.choice([True, False]):
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known_elements.append(f"The location is {game_state['location']}.")
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if random.choice([True, False]):
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+
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not_murderer = random.choice([s for s in suspects if s != suspect_name and s != game_state["murderer"]])
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known_elements.append(f"The murderer is not {not_murderer}.")
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if not known_elements:
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known_elements.append("You don't have any specific knowledge about the murder.")
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knowledge.extend(known_elements)
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return ' '.join(knowledge)
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+
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+
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def get_ai_response(suspect_name, player_input):
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personality = suspects[suspect_name]["personality"]
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132 |
+
knowledge = suspects[suspect_name]["knowledge"]
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system_prompt = f"You are {suspect_name}, who is {personality}. {knowledge}"
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user_message = f"The detective asks: \"{player_input}\" As {suspect_name}, respond in first person, staying in character."
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messages = [
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{"role": "system", "content": system_prompt},
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{"role": "user", "content": user_message}
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138 |
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]
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139 |
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response = llm_inference(messages)
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return response.strip()
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+
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+
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def process_input(player_input):
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if game_state["is_game_over"]:
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return "The game is over. Please restart to play again.", game_state["history"]
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146 |
+
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147 |
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game_state["history"].append(("Detective", player_input))
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148 |
+
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149 |
+
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if "accuse" in player_input.lower():
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result = handle_accusation(player_input)
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152 |
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game_state["history"].append(("System", result))
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153 |
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return result, game_state["history"]
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154 |
+
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155 |
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elif "was it" in player_input.lower() or "suggest" in player_input.lower():
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156 |
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result = handle_suggestion(player_input)
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157 |
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game_state["history"].append(("System", result))
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158 |
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return result, game_state["history"]
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159 |
+
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160 |
+
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else:
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+
for suspect in suspects:
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if suspect.lower() in player_input.lower():
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ai_response = get_ai_response(suspect, player_input)
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165 |
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game_state["history"].append((suspect, ai_response))
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166 |
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return ai_response, game_state["history"]
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167 |
+
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168 |
+
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169 |
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return "Please direct your question to a suspect.", game_state["history"]
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+
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171 |
+
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def handle_suggestion(player_input):
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+
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174 |
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suspect_guess = None
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175 |
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weapon_guess = None
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176 |
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location_guess = None
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+
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+
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179 |
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for suspect in suspects:
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180 |
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if suspect.lower() in player_input.lower():
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suspect_guess = suspect
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break
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183 |
+
for weapon in weapons:
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+
if weapon.lower() in player_input.lower():
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weapon_guess = weapon
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186 |
+
break
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187 |
+
for location in locations:
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188 |
+
if location.lower() in player_input.lower():
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189 |
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location_guess = location
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190 |
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break
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+
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192 |
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feedback = []
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193 |
+
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194 |
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if suspect_guess == game_state["murderer"]:
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feedback.append("The suspect is correct.")
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elif suspect_guess:
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feedback.append("The suspect is incorrect.")
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+
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if weapon_guess == game_state["weapon"]:
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feedback.append("The weapon is correct.")
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elif weapon_guess:
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feedback.append("The weapon is incorrect.")
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+
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204 |
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if location_guess == game_state["location"]:
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feedback.append("The location is correct.")
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elif location_guess:
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feedback.append("The location is incorrect.")
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+
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209 |
+
if not feedback:
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+
return "Your suggestion could not be understood. Please specify a suspect, weapon, and location."
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+
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212 |
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clue = ' '.join(feedback)
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+
game_state["clues"].append(clue)
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+
return clue
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+
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+
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+
def handle_accusation(player_input):
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+
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219 |
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suspect_guess = None
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220 |
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weapon_guess = None
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221 |
+
location_guess = None
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222 |
+
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223 |
+
for suspect in suspects:
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224 |
+
if suspect.lower() in player_input.lower():
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+
suspect_guess = suspect
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226 |
+
break
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227 |
+
for weapon in weapons:
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228 |
+
if weapon.lower() in player_input.lower():
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weapon_guess = weapon
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230 |
+
break
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231 |
+
for location in locations:
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+
if location.lower() in player_input.lower():
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location_guess = location
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break
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+
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+
if (suspect_guess == game_state["murderer"] and
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weapon_guess == game_state["weapon"] and
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location_guess == game_state["location"]):
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game_state["is_game_over"] = True
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return f"Congratulations! You solved the case. It was {suspect_guess} with the {weapon_guess} in the {location_guess}."
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+
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else:
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game_state["is_game_over"] = True
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return f"Incorrect accusation! The real murderer was {game_state['murderer']} with the {game_state['weapon']} in the {game_state['location']}."
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245 |
+
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246 |
+
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247 |
+
def chat_interface(player_input):
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248 |
+
response, history = process_input(player_input)
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249 |
+
chat_history = ""
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250 |
+
for speaker, text in history:
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251 |
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chat_history += f"**{speaker}:** {text}\n\n"
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252 |
+
clues_display = "\n".join(game_state["clues"])
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253 |
+
return chat_history, clues_display
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254 |
+
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255 |
+
def restart_game():
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256 |
+
initialize_game()
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257 |
+
return "", ""
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258 |
+
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259 |
+
with gr.Blocks() as demo:
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260 |
+
gr.Markdown("# Murder Mystery Game")
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261 |
+
with gr.Row():
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262 |
+
with gr.Column():
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263 |
+
chatbox = gr.Textbox(lines=15, label="Chat History", interactive=False)
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264 |
+
player_input = gr.Textbox(lines=1, label="Your Input")
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265 |
+
send_button = gr.Button("Send")
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266 |
+
restart_button = gr.Button("Restart Game")
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267 |
+
with gr.Column():
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268 |
+
clues = gr.Textbox(lines=15, label="Discovered Clues", interactive=False)
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269 |
+
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270 |
+
def send_message(player_input):
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271 |
+
chat_history, clues_display = chat_interface(player_input)
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272 |
+
return chat_history, "", clues_display
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273 |
+
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274 |
+
send_button.click(send_message, inputs=player_input, outputs=[chatbox, player_input, clues])
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275 |
+
restart_button.click(fn=restart_game, inputs=None, outputs=[chatbox, clues])
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276 |
+
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277 |
+
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278 |
+
initialize_game()
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279 |
+
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280 |
+
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281 |
+
demo.launch()
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