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<script lang="ts">
	import Cursor from '$lib/Cursor.svelte';
	import Frame from '$lib/Frame.svelte';
	import Canvas from '$lib/Canvas.svelte';
	import Menu from '$lib/Menu.svelte';
	import type { Room } from '@liveblocks/client';
	import { onDestroy } from 'svelte';
	import { COLORS, EMOJIS } from '$lib/constants';
	import { currZoomTransform, myPresence, others } from '$lib/store';

	/**
	 * The main Liveblocks code for the example.
	 * Check in src/routes/index.svelte to see the setup code.
	 */

	export let room: Room;

	// // Get initial values for presence and others
	// let myPresence = room.getPresence();
	// let others = room.getOthers();

	// // Subscribe to further changes
	// const unsubscribeMyPresence = room.subscribe('my-presence', (presence) => {
	// 	myPresence = presence;
	// });

	// const unsubscribeOthers = room.subscribe('others', (otherUsers) => {
	// 	others = otherUsers;
	// });

	// // Unsubscribe when unmounting
	// onDestroy(() => {
	// 	unsubscribeMyPresence();
	// 	unsubscribeOthers();
	// });

	// $: {
	// 	console.log('myPresence', $myPresence);
	// 	console.log('others', $others);
	// }
	$: {
		console.log('Sefl', room.getSelf());
	}
	const r = 8;
	function round(p, n) {
		return p % n < n / 2 ? p - (p % n) : p + n - (p % n);
	}
	const grid = 8;

	// Update cursor presence to current pointer location
	function handlePointerMove(event: PointerEvent) {
		event.preventDefault();
		const x = Math.round(event.layerX / grid) * grid; //round(Math.max(r, Math.min(512 * 5 - r, event.clientX)), 100);
		const y = Math.round(event.layerY / grid) * grid; //round(Math.max(r, Math.min(512 * 5 - r, event.clientY)), 100);
		// const x = round(Math.max(r, Math.min(512 * 5 - r, event.clientX)), grid);
		// const y = round(Math.max(r, Math.min(512 * 5 - r, event.clientY)), grid);

		$myPresence = {
			cursor: {
				x,
				y
			}
		};
	}

	// When the pointer leaves the page, set cursor presence to null
	function handlePointerLeave() {
		$myPresence = {
			cursor: null
		};
	}
</script>

<!-- Show the current user's cursor location -->
<div class="text">
	{$myPresence?.cursor
		? `${$myPresence.cursor.x} × ${$myPresence.cursor.y}`
		: 'Move your cursor to broadcast its position to other people in the room.'}
</div>
<div
	class="relative z-0 w-screen h-screen cursor-none"
	on:pointerleave={handlePointerLeave}
	on:pointermove={handlePointerMove}
>
	<Canvas />

	<main class="z-10 relative">

		{#if $myPresence?.cursor}
			<!-- <Frame
				color={COLORS[0]}
				x={$myPresence.cursor.x}
				y={$myPresence.cursor.y}
				transform={$currZoomTransform}
			/> -->
			<Cursor
				emoji={EMOJIS[0]}
				color={COLORS[0]}
				x={$myPresence.cursor.x}
				y={$myPresence.cursor.y}
			/>
		{/if}

		<!-- When others connected, iterate through others and show their cursors -->
		{#if others}
			{#each [...$others] as { connectionId, presence } (connectionId)}
				{#if presence?.cursor}
					<!-- <Frame
						color={COLORS[1 + (connectionId % (COLORS.length - 1))]}
						x={presence.cursor.x}
						y={presence.cursor.y}
						transform={$currZoomTransform}
					/> -->

					<Cursor
						emoji={EMOJIS[1 + (connectionId % (EMOJIS.length - 1))]}
						color={COLORS[1 + (connectionId % (COLORS.length - 1))]}
						x={presence.cursor.x}
						y={presence.cursor.y}
					/>
				{/if}
			{/each}
		{/if}
	</main>
</div>
<div class="fixed bottom-0 left-0 right-0 z-50 my-2">
	<Menu />
</div>

<style lang="postcss" scoped>
	main {
		/* @apply fixed top-0 left-0 w-screen h-screen flex flex-col items-center justify-center touch-none bg-white; */
		/* position: absolute;
		top: 0;
		left: 0;
		width: 100vw;
		height: 100vh;
		display: flex;
		place-content: center;
		place-items: center;
		touch-action: none;
        background-color: white; */
	}

	.text {
		max-width: 380px;
		margin: 0 16px;
		text-align: center;
	}
</style>