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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Real-Time Monocular Depth Estimation</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<canvas id="depthCanvas"></canvas>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Your WebGL and Three.js code will go here
// Initialize scene, camera, renderer
// Set up Three.js scene, camera, and renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
// Create point cloud geometry
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(256 * 256 * 3);
const colors = new Float32Array(256 * 256 * 3);
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
// Create point cloud material
const material = new THREE.PointsMaterial({ size: 0.01, vertexColors: true });
// Create point cloud object
const pointCloud = new THREE.Points(geometry, material);
scene.add(pointCloud);
// Function to update point cloud with new data
function updatePointCloud(depthMap, rgbFrame) {
// Convert depth map and RGB frame to 3D coordinates and colors
// Update geometry attributes
pointCloud.geometry.attributes.position.needsUpdate = true;
pointCloud.geometry.attributes.color.needsUpdate = true;
}
// Main render loop
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({canvas: document.getElementById('depthCanvas')});
renderer.setSize(window.innerWidth, window.innerHeight);
// Add point cloud or other 3D elements here
function animate() {
requestAnimationFrame(animate);
// Update your 3D scene here
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
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