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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Real-Time Monocular Depth Estimation</title>
    <style>
        body { margin: 0; }
        canvas { display: block; }
    </style>
</head>
<body>
    <canvas id="depthCanvas"></canvas>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <script>
        // Your WebGL and Three.js code will go here
        // Initialize scene, camera, renderer
        // Set up Three.js scene, camera, and renderer
        const scene = new THREE.Scene();
        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
        const renderer = new THREE.WebGLRenderer();

        // Create point cloud geometry
        const geometry = new THREE.BufferGeometry();
        const positions = new Float32Array(256 * 256 * 3);
        const colors = new Float32Array(256 * 256 * 3);
        geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
        geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));

        // Create point cloud material
        const material = new THREE.PointsMaterial({ size: 0.01, vertexColors: true });

        // Create point cloud object
        const pointCloud = new THREE.Points(geometry, material);
        scene.add(pointCloud);

        // Function to update point cloud with new data
        function updatePointCloud(depthMap, rgbFrame) {
            // Convert depth map and RGB frame to 3D coordinates and colors
            // Update geometry attributes
            pointCloud.geometry.attributes.position.needsUpdate = true;
            pointCloud.geometry.attributes.color.needsUpdate = true;
        }

        // Main render loop
        function animate() {
            requestAnimationFrame(animate);
            renderer.render(scene, camera);
        }
        animate();
      
        const scene = new THREE.Scene();
        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
        const renderer = new THREE.WebGLRenderer({canvas: document.getElementById('depthCanvas')});
        renderer.setSize(window.innerWidth, window.innerHeight);

        // Add point cloud or other 3D elements here

        function animate() {
            requestAnimationFrame(animate);
            // Update your 3D scene here
            renderer.render(scene, camera);
        }
        animate();
    </script>
</body>
</html>