Add 2 files
Browse files- README.md +7 -5
- index.html +418 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: test
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emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,418 @@
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<!
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<html>
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<!DOCTYPE html>
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2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Medieval Pong: Siege of the Castle</title>
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<style>
|
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@import url('https://fonts.googleapis.com/css2?family=MedievalSharp&display=swap');
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body {
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margin: 0;
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padding: 0;
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background-color: #111;
|
14 |
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overflow: hidden;
|
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font-family: 'MedievalSharp', cursive;
|
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color: #d4af37;
|
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text-align: center;
|
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}
|
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+
|
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#game-container {
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position: relative;
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width: 800px;
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height: 500px;
|
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margin: 20px auto;
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background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="800" height="500" viewBox="0 0 800 500"><rect width="800" height="500" fill="%23101010"/><rect x="50" y="100" width="700" height="300" fill="%23222" stroke="%23d4af37" stroke-width="2"/><rect x="300" y="150" width="200" height="200" fill="%23333" stroke="%23d4af37" stroke-width="2"/><rect x="350" y="200" width="100" height="150" fill="%23555" stroke="%23d4af37" stroke-width="2"/><rect x="375" y="200" width="50" height="30" fill="%23d4af37"/><polygon points="400,50 450,150 350,150" fill="%23777" stroke="%23d4af37" stroke-width="2"/><circle cx="400" cy="250" r="10" fill="%23d4af37"/><line x1="400" y1="260" x2="400" y2="350" stroke="%23d4af37" stroke-width="2"/><line x1="370" y1="290" x2="430" y2="290" stroke="%23d4af37" stroke-width="2"/></svg>');
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border: 3px solid #d4af37;
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27 |
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box-shadow: 0 0 20px rgba(212, 175, 55, 0.5);
|
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}
|
29 |
+
|
30 |
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#scoreboard {
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31 |
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display: flex;
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32 |
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justify-content: space-between;
|
33 |
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padding: 10px 50px;
|
34 |
+
font-size: 24px;
|
35 |
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text-shadow: 2px 2px 4px #000;
|
36 |
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}
|
37 |
+
|
38 |
+
.paddle {
|
39 |
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position: absolute;
|
40 |
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width: 20px;
|
41 |
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height: 100px;
|
42 |
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background: linear-gradient(to bottom, #8B0000, #B22222, #8B0000);
|
43 |
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border: 2px solid #d4af37;
|
44 |
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border-radius: 5px;
|
45 |
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box-shadow: 0 0 15px #FF4500;
|
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}
|
47 |
+
|
48 |
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#left-paddle {
|
49 |
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left: 30px;
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top: 200px;
|
51 |
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}
|
52 |
+
|
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#right-paddle {
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right: 30px;
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top: 200px;
|
56 |
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}
|
57 |
+
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.flame {
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position: absolute;
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width: 10px;
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height: 20px;
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background: radial-gradient(ellipse at center, #FF8C00 0%, #FF4500 50%, transparent 70%);
|
63 |
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border-radius: 50%;
|
64 |
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animation: flicker 0.3s infinite alternate;
|
65 |
+
}
|
66 |
+
|
67 |
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@keyframes flicker {
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68 |
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0% { opacity: 0.7; transform: scaleY(0.9); }
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100% { opacity: 1; transform: scaleY(1.1); }
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}
|
71 |
+
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#ball {
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position: absolute;
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width: 20px;
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height: 20px;
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background: radial-gradient(circle at 30% 30%, #FFF, #FFD700, #B22222);
|
77 |
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border-radius: 50%;
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box-shadow: 0 0 10px #FF4500;
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}
|
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+
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.explosion {
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position: absolute;
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83 |
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width: 40px;
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height: 40px;
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border-radius: 50%;
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background: radial-gradient(circle, rgba(255,69,0,0.8) 0%, rgba(255,140,0,0.6) 40%, rgba(255,215,0,0) 70%);
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animation: explode 0.5s forwards;
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pointer-events: none;
|
89 |
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}
|
90 |
+
|
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@keyframes explode {
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0% { transform: scale(0.1); opacity: 1; }
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100% { transform: scale(2); opacity: 0; }
|
94 |
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}
|
95 |
+
|
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+
.particle {
|
97 |
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position: absolute;
|
98 |
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width: 6px;
|
99 |
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height: 6px;
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100 |
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background-color: #FF8C00;
|
101 |
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border-radius: 50%;
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102 |
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animation: particle-fly 1s forwards;
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103 |
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pointer-events: none;
|
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}
|
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+
|
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@keyframes particle-fly {
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0% { transform: translate(0, 0); opacity: 1; }
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100% { transform: translate(var(--tx), var(--ty)); opacity: 0; }
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}
|
110 |
+
|
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#start-screen, #game-over {
|
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position: absolute;
|
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top: 0;
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left: 0;
|
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width: 100%;
|
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height: 100%;
|
117 |
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background-color: rgba(0, 0, 0, 0.7);
|
118 |
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display: flex;
|
119 |
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flex-direction: column;
|
120 |
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justify-content: center;
|
121 |
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align-items: center;
|
122 |
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z-index: 10;
|
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}
|
124 |
+
|
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#game-over {
|
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display: none;
|
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}
|
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+
|
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h1 {
|
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font-size: 48px;
|
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margin-bottom: 20px;
|
132 |
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text-shadow: 3px 3px 5px #000;
|
133 |
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}
|
134 |
+
|
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button {
|
136 |
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padding: 15px 30px;
|
137 |
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font-family: 'MedievalSharp', cursive;
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138 |
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font-size: 20px;
|
139 |
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background: linear-gradient(to bottom, #8B0000, #B22222);
|
140 |
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color: #d4af37;
|
141 |
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border: 2px solid #d4af37;
|
142 |
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border-radius: 5px;
|
143 |
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cursor: pointer;
|
144 |
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transition: all 0.3s;
|
145 |
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}
|
146 |
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button:hover {
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148 |
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transform: scale(1.05);
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149 |
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box-shadow: 0 0 15px #FF4500;
|
150 |
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}
|
151 |
+
|
152 |
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#instructions {
|
153 |
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margin-top: 20px;
|
154 |
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font-size: 18px;
|
155 |
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}
|
156 |
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</style>
|
157 |
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</head>
|
158 |
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<body>
|
159 |
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<div id="game-container">
|
160 |
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<div id="scoreboard">
|
161 |
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<div id="player-score">Player: 0</div>
|
162 |
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<div id="ai-score">AI: 0</div>
|
163 |
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</div>
|
164 |
+
|
165 |
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<div id="left-paddle" class="paddle"></div>
|
166 |
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<div id="right-paddle" class="paddle"></div>
|
167 |
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<div id="ball"></div>
|
168 |
+
|
169 |
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<div id="start-screen">
|
170 |
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<h1>Medieval Pong: Siege of the Castle</h1>
|
171 |
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<button id="start-button">Begin the Siege!</button>
|
172 |
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<div id="instructions">
|
173 |
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Defend your castle! Use W/S keys to move your flaming paddle.<br>
|
174 |
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Each hit creates an explosive impact. First to 5 wins!
|
175 |
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</div>
|
176 |
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</div>
|
177 |
+
|
178 |
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<div id="game-over">
|
179 |
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<h1 id="result-message">Victory!</h1>
|
180 |
+
<button id="restart-button">Fight Again!</button>
|
181 |
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</div>
|
182 |
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</div>
|
183 |
+
|
184 |
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<script>
|
185 |
+
// Game elements
|
186 |
+
const gameContainer = document.getElementById('game-container');
|
187 |
+
const leftPaddle = document.getElementById('left-paddle');
|
188 |
+
const rightPaddle = document.getElementById('right-paddle');
|
189 |
+
const ball = document.getElementById('ball');
|
190 |
+
const playerScoreDisplay = document.getElementById('player-score');
|
191 |
+
const aiScoreDisplay = document.getElementById('ai-score');
|
192 |
+
const startScreen = document.getElementById('start-screen');
|
193 |
+
const gameOverScreen = document.getElementById('game-over');
|
194 |
+
const resultMessage = document.getElementById('result-message');
|
195 |
+
const startButton = document.getElementById('start-button');
|
196 |
+
const restartButton = document.getElementById('restart-button');
|
197 |
+
|
198 |
+
// Game state
|
199 |
+
let gameRunning = false;
|
200 |
+
let playerScore = 0;
|
201 |
+
let aiScore = 0;
|
202 |
+
let ballX = 400;
|
203 |
+
let ballY = 250;
|
204 |
+
let ballSpeedX = 4;
|
205 |
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let ballSpeedY = 4;
|
206 |
+
let leftPaddleY = 200;
|
207 |
+
let rightPaddleY = 200;
|
208 |
+
const paddleHeight = 100;
|
209 |
+
const paddleWidth = 20;
|
210 |
+
const ballSize = 20;
|
211 |
+
const gameWidth = 800;
|
212 |
+
const gameHeight = 500;
|
213 |
+
|
214 |
+
// Key states
|
215 |
+
const keys = {
|
216 |
+
w: false,
|
217 |
+
s: false
|
218 |
+
};
|
219 |
+
|
220 |
+
// Add flame effects to paddles
|
221 |
+
function addFlames() {
|
222 |
+
// Left paddle flames
|
223 |
+
for (let i = 0; i < 3; i++) {
|
224 |
+
const flame = document.createElement('div');
|
225 |
+
flame.className = 'flame';
|
226 |
+
flame.style.left = '-10px';
|
227 |
+
flame.style.top = `${20 + i * 30}px`;
|
228 |
+
leftPaddle.appendChild(flame);
|
229 |
+
}
|
230 |
+
|
231 |
+
// Right paddle flames
|
232 |
+
for (let i = 0; i < 3; i++) {
|
233 |
+
const flame = document.createElement('div');
|
234 |
+
flame.className = 'flame';
|
235 |
+
flame.style.right = '-10px';
|
236 |
+
flame.style.top = `${20 + i * 30}px`;
|
237 |
+
rightPaddle.appendChild(flame);
|
238 |
+
}
|
239 |
+
}
|
240 |
+
|
241 |
+
// Create explosion effect
|
242 |
+
function createExplosion(x, y) {
|
243 |
+
const explosion = document.createElement('div');
|
244 |
+
explosion.className = 'explosion';
|
245 |
+
explosion.style.left = `${x - 20}px`;
|
246 |
+
explosion.style.top = `${y - 20}px`;
|
247 |
+
gameContainer.appendChild(explosion);
|
248 |
+
|
249 |
+
// Create particles
|
250 |
+
for (let i = 0; i < 10; i++) {
|
251 |
+
const particle = document.createElement('div');
|
252 |
+
particle.className = 'particle';
|
253 |
+
particle.style.left = `${x - 3}px`;
|
254 |
+
particle.style.top = `${y - 3}px`;
|
255 |
+
|
256 |
+
// Random direction for particles
|
257 |
+
const angle = Math.random() * Math.PI * 2;
|
258 |
+
const speed = 2 + Math.random() * 5;
|
259 |
+
const tx = Math.cos(angle) * speed * 30;
|
260 |
+
const ty = Math.sin(angle) * speed * 30;
|
261 |
+
|
262 |
+
particle.style.setProperty('--tx', `${tx}px`);
|
263 |
+
particle.style.setProperty('--ty', `${ty}px`);
|
264 |
+
|
265 |
+
gameContainer.appendChild(particle);
|
266 |
+
|
267 |
+
// Remove particles after animation
|
268 |
+
setTimeout(() => {
|
269 |
+
particle.remove();
|
270 |
+
}, 1000);
|
271 |
+
}
|
272 |
+
|
273 |
+
// Remove explosion after animation
|
274 |
+
setTimeout(() => {
|
275 |
+
explosion.remove();
|
276 |
+
}, 500);
|
277 |
+
}
|
278 |
+
|
279 |
+
// Update game state
|
280 |
+
function update() {
|
281 |
+
if (!gameRunning) return;
|
282 |
+
|
283 |
+
// Move player paddle
|
284 |
+
if (keys.w && leftPaddleY > 0) {
|
285 |
+
leftPaddleY -= 5;
|
286 |
+
}
|
287 |
+
if (keys.s && leftPaddleY < gameHeight - paddleHeight) {
|
288 |
+
leftPaddleY += 5;
|
289 |
+
}
|
290 |
+
|
291 |
+
// Simple AI for right paddle
|
292 |
+
const paddleCenter = rightPaddleY + paddleHeight / 2;
|
293 |
+
if (paddleCenter < ballY - 10) {
|
294 |
+
rightPaddleY += 4;
|
295 |
+
} else if (paddleCenter > ballY + 10) {
|
296 |
+
rightPaddleY -= 4;
|
297 |
+
}
|
298 |
+
|
299 |
+
// Keep AI paddle in bounds
|
300 |
+
if (rightPaddleY < 0) rightPaddleY = 0;
|
301 |
+
if (rightPaddleY > gameHeight - paddleHeight) rightPaddleY = gameHeight - paddleHeight;
|
302 |
+
|
303 |
+
// Update paddle positions
|
304 |
+
leftPaddle.style.top = `${leftPaddleY}px`;
|
305 |
+
rightPaddle.style.top = `${rightPaddleY}px`;
|
306 |
+
|
307 |
+
// Move ball
|
308 |
+
ballX += ballSpeedX;
|
309 |
+
ballY += ballSpeedY;
|
310 |
+
|
311 |
+
// Ball collision with top and bottom
|
312 |
+
if (ballY <= 0 || ballY >= gameHeight - ballSize) {
|
313 |
+
ballSpeedY = -ballSpeedY;
|
314 |
+
createExplosion(ballX, ballY <= 0 ? ballSize : gameHeight - ballSize);
|
315 |
+
}
|
316 |
+
|
317 |
+
// Ball collision with paddles
|
318 |
+
if (
|
319 |
+
ballX <= 30 + paddleWidth &&
|
320 |
+
ballY + ballSize >= leftPaddleY &&
|
321 |
+
ballY <= leftPaddleY + paddleHeight
|
322 |
+
) {
|
323 |
+
ballSpeedX = -ballSpeedX * 1.1; // Increase speed slightly
|
324 |
+
ballSpeedY += (ballY - (leftPaddleY + paddleHeight / 2)) * 0.05; // Add angle based on hit position
|
325 |
+
createExplosion(30 + paddleWidth, ballY);
|
326 |
+
}
|
327 |
+
|
328 |
+
if (
|
329 |
+
ballX >= gameWidth - 30 - paddleWidth - ballSize &&
|
330 |
+
ballY + ballSize >= rightPaddleY &&
|
331 |
+
ballY <= rightPaddleY + paddleHeight
|
332 |
+
) {
|
333 |
+
ballSpeedX = -ballSpeedX * 1.1; // Increase speed slightly
|
334 |
+
ballSpeedY += (ballY - (rightPaddleY + paddleHeight / 2)) * 0.05; // Add angle based on hit position
|
335 |
+
createExplosion(gameWidth - 30 - paddleWidth, ballY);
|
336 |
+
}
|
337 |
+
|
338 |
+
// Ball out of bounds (score)
|
339 |
+
if (ballX < 0) {
|
340 |
+
aiScore++;
|
341 |
+
aiScoreDisplay.textContent = `AI: ${aiScore}`;
|
342 |
+
resetBall();
|
343 |
+
if (aiScore >= 5) endGame(false);
|
344 |
+
}
|
345 |
+
|
346 |
+
if (ballX > gameWidth) {
|
347 |
+
playerScore++;
|
348 |
+
playerScoreDisplay.textContent = `Player: ${playerScore}`;
|
349 |
+
resetBall();
|
350 |
+
if (playerScore >= 5) endGame(true);
|
351 |
+
}
|
352 |
+
|
353 |
+
// Update ball position
|
354 |
+
ball.style.left = `${ballX}px`;
|
355 |
+
ball.style.top = `${ballY}px`;
|
356 |
+
|
357 |
+
// Continue animation
|
358 |
+
requestAnimationFrame(update);
|
359 |
+
}
|
360 |
+
|
361 |
+
// Reset ball to center
|
362 |
+
function resetBall() {
|
363 |
+
ballX = gameWidth / 2 - ballSize / 2;
|
364 |
+
ballY = gameHeight / 2 - ballSize / 2;
|
365 |
+
ballSpeedX = (Math.random() > 0.5 ? 1 : -1) * 4;
|
366 |
+
ballSpeedY = (Math.random() * 4 - 2);
|
367 |
+
|
368 |
+
// Show ball at center
|
369 |
+
ball.style.left = `${ballX}px`;
|
370 |
+
ball.style.top = `${ballY}px`;
|
371 |
+
|
372 |
+
// Pause for a moment
|
373 |
+
gameRunning = false;
|
374 |
+
setTimeout(() => {
|
375 |
+
gameRunning = true;
|
376 |
+
update();
|
377 |
+
}, 1000);
|
378 |
+
}
|
379 |
+
|
380 |
+
// End game
|
381 |
+
function endGame(playerWon) {
|
382 |
+
gameRunning = false;
|
383 |
+
resultMessage.textContent = playerWon ? "Victory! The Castle Stands!" : "Defeat! The Castle Burns!";
|
384 |
+
gameOverScreen.style.display = "flex";
|
385 |
+
}
|
386 |
+
|
387 |
+
// Start game
|
388 |
+
function startGame() {
|
389 |
+
playerScore = 0;
|
390 |
+
aiScore = 0;
|
391 |
+
playerScoreDisplay.textContent = "Player: 0";
|
392 |
+
aiScoreDisplay.textContent = "AI: 0";
|
393 |
+
startScreen.style.display = "none";
|
394 |
+
gameOverScreen.style.display = "none";
|
395 |
+
resetBall();
|
396 |
+
gameRunning = true;
|
397 |
+
update();
|
398 |
+
}
|
399 |
+
|
400 |
+
// Event listeners
|
401 |
+
document.addEventListener('keydown', (e) => {
|
402 |
+
if (e.key.toLowerCase() === 'w') keys.w = true;
|
403 |
+
if (e.key.toLowerCase() === 's') keys.s = true;
|
404 |
+
});
|
405 |
+
|
406 |
+
document.addEventListener('keyup', (e) => {
|
407 |
+
if (e.key.toLowerCase() === 'w') keys.w = false;
|
408 |
+
if (e.key.toLowerCase() === 's') keys.s = false;
|
409 |
+
});
|
410 |
+
|
411 |
+
startButton.addEventListener('click', startGame);
|
412 |
+
restartButton.addEventListener('click', startGame);
|
413 |
+
|
414 |
+
// Initialize
|
415 |
+
addFlames();
|
416 |
+
</script>
|
417 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
418 |
+
</html>
|