File size: 6,699 Bytes
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function initPreloader() {
initImages();
}
function initImages() {
img_mainMenu = new Image();
img_mainMenu.src = "images/main_menu.png";
img_mainMenu.addEventListener ("load", imageLoaded);
if (!mobile) {
img_mainMenu_playGame = new Image();
img_mainMenu_loadGame = new Image();
img_mainMenu_levelSelect = new Image();
//img_mainMenu_moreGames = new Image();
img_mainMenu_playGame.src = "images/main_menu_play_game.png";
img_mainMenu_loadGame.src = "images/main_menu_load_game.png";
img_mainMenu_levelSelect.src = "images/main_menu_level_select.png";
//img_mainMenu_moreGames.src = "images/main_menu_more_games.png";
img_mainMenu_playGame.addEventListener ("load", imageLoaded);
img_mainMenu_loadGame.addEventListener ("load", imageLoaded);
img_mainMenu_levelSelect.addEventListener("load", imageLoaded);
//img_mainMenu_moreGames.addEventListener ("load", imageLoaded);
}
}
function initSounds() {
if(!mobile){
music = new Audio("sounds/music.mp3");
music.loop = true;
sfx_bounce0 = new Audio("sounds/sfx_bounce0.mp3");
sfx_bounce1 = new Audio("sounds/sfx_bounce1.mp3");
sfx_checkpoint = new Audio("sounds/sfx_checkpoint.mp3");
sfx_click = new Audio("sounds/sfx_click.mp3");
sfx_coin = new Audio("sounds/sfx_coin.mp3");
sfx_die = new Audio("sounds/sfx_die.mp3");
sfx_win = new Audio("sounds/sfx_win.mp3");
sfx_intermission = new Audio("sounds/sfx_intermission.mp3");
}
else {
/*music = new Audio("sounds/music.ogg");
music.loop = true;
sfx_bounce0 = new Audio("sounds/sfx_bounce0.ogg");
sfx_bounce1 = new Audio("sounds/sfx_bounce1.ogg");
sfx_checkpoint = new Audio("sounds/sfx_checkpoint.ogg");
sfx_click = new Audio("sounds/sfx_click.ogg");
sfx_coin = new Audio("sounds/sfx_coin.ogg");
sfx_die = new Audio("sounds/sfx_die.ogg");
sfx_win = new Audio("sounds/sfx_win.ogg");
sfx_intermission = new Audio("sounds/sfx_intermission.ogg");*/
alert("on mobiles it doesnt work");
}
soundsToMute.push(music);
soundsToMute.push(sfx_bounce0);
soundsToMute.push(sfx_bounce1);
soundsToMute.push(sfx_checkpoint);
soundsToMute.push(sfx_click);
soundsToMute.push(sfx_coin);
soundsToMute.push(sfx_die);
soundsToMute.push(sfx_win);
soundsToMute.push(sfx_intermission);
music.addEventListener ("canplaythrough", soundLoaded);
sfx_bounce0.addEventListener ("canplaythrough", soundLoaded);
sfx_bounce1.addEventListener ("canplaythrough", soundLoaded);
sfx_checkpoint.addEventListener ("canplaythrough", soundLoaded);
sfx_click.addEventListener ("canplaythrough", soundLoaded);
sfx_coin.addEventListener ("canplaythrough", soundLoaded);
sfx_die.addEventListener ("canplaythrough", soundLoaded);
sfx_win.addEventListener ("canplaythrough", soundLoaded);
sfx_intermission.addEventListener("canplaythrough", soundLoaded);
}
function imageLoaded() {
loadedImages++;
loadedAssets++;
if (loadedImages >= TOTAL_IMAGES) {
img_mainMenu.removeEventListener ("load", imageLoaded);
if (!mobile) {
img_mainMenu_playGame.removeEventListener("load", imageLoaded);
img_mainMenu_loadGame.removeEventListener("load", imageLoaded);
img_mainMenu_levelSelect.removeEventListener("load", imageLoaded);
}
initSounds();
}
}
function soundLoaded() {
loadedSounds++;
loadedAssets++;
if (loadedSounds >= TOTAL_SOUNDS) {
music.removeEventListener ("canplaythrough", soundLoaded);
sfx_bounce0.removeEventListener ("canplaythrough", soundLoaded);
sfx_bounce1.removeEventListener ("canplaythrough", soundLoaded);
sfx_checkpoint.removeEventListener ("canplaythrough", soundLoaded);
sfx_click.removeEventListener ("canplaythrough", soundLoaded);
sfx_coin.removeEventListener ("canplaythrough", soundLoaded);
sfx_die.removeEventListener ("canplaythrough", soundLoaded);
sfx_win.removeEventListener ("canplaythrough", soundLoaded);
sfx_intermission.removeEventListener("canplaythrough", soundLoaded);
}
}
function updatePreloader() {
if (loadedAssets >= TOTAL_ASSETS && loadBarAlpha > 0) {
loadBarAlpha -= loadBarFade;
if (loadBarAlpha < 0)
loadBarAlpha = 0;
}
}
var loadBarWidth = 250;
function drawPreloader() {
// bg
canvas.beginPath();
canvas.fillStyle = "black";
canvas.rect(os.x, os.y, cwh(CANVAS_WIDTH), cwh(CANVAS_HEIGHT));
canvas.fill();
// load text
canvas.fillStyle = "white";
canvas.font = cwh(16) + "px Arial";
canvas.textAlign = "left";
if (loadedImages < TOTAL_IMAGES) {
canvas.fillText("Loading Images... (" + loadedImages + " / " + TOTAL_IMAGES + ")", cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2) + os.x, cwh(245) + os.y);
} else if (loadedSounds < TOTAL_SOUNDS) {
canvas.fillText("Loading Sounds... (" + loadedSounds + " / " + TOTAL_SOUNDS + ")", cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2) + os.x, cwh(245) + os.y);
} else {
canvas.fillText("Finished Loading!", cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2) + os.x, cwh(245) + os.y);
}
// load bar fill
if (onButton("pl_playGame") || loadBarAlpha > 0) {
canvas.beginPath();
canvas.fillStyle = "rgba(255, 255, 255, " + loadBarAlpha + ")";
canvas.rect(cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2 + 0.5) + os.x, cwh(255 + 0.5) + os.y, cwh(Math.floor(loadedAssets / TOTAL_ASSETS * loadBarWidth)), cwh(30));
canvas.fill();
}
// load bar outline
canvas.beginPath();
canvas.strokeStyle = "white";
canvas.lineWidth = cwh(1);
canvas.rect(cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2 + 0.5) + os.x, cwh(255 + 0.5) + os.y, cwh(loadBarWidth), cwh(30));
canvas.stroke();
// load bar button
if (loadedAssets >= TOTAL_ASSETS) {
canvas.fillStyle = "white";
canvas.font = "Bold " + cwh(20) + "px Arial";
canvas.textAlign = "center";
canvas.fillText("PLAY GAME", cwh(CANVAS_WIDTH / 2) + os.x, cwh(277.5) + os.y);
}
// warning text
canvas.fillStyle = "white";
canvas.font = cwh(16) + "px Arial";
canvas.textAlign = "center";
canvas.fillText("This is The World's Hardest Game.", cwh(CANVAS_WIDTH / 2) + os.x, cwh(310) + os.y);
canvas.fillText("It is harder than any game you have", cwh(CANVAS_WIDTH / 2) + os.x, cwh(330) + os.y);
canvas.fillText("ever played, or ever will play.", cwh(CANVAS_WIDTH / 2) + os.x, cwh(350) + os.y);
} |