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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
window.JellyTruck.state.level10 = {
preload: function () {
//background
this.bg;
this.light;
this.scene;
this.ground_art;
this.map = this.game.add.tilemap("level_10_map");
this.phyBody = this.game.add.tilemap("map");
//camera
this.jellyCamera = {
cx: 0,
cy: 0,
focx: -1,
focy: -1,
focz: -1,
mode: 0,
zoom: 1,
width: 640,
height: 640,
levelZoom: 1,
scale: 0.8
};
//player and flag
this.player;
this.flag;
//objects
this.statBody;
this.scorePoint;
this.failPoint;
this.jellyObj;
this.camerFocus;
//Level win
this.win;
this.restart;
this.space;
this.level_Fail
//score
this.timeTrail;
this.second;
this.score;
this.bonus;
this.score_txt;
this.spotLight;
this.contact_count;
// Level Specific
this.lift;
this.lift_sprite;
this.lift_mask = this.game.add.graphics(0, 0);
this.downArrow1;
this.downArrow2;
this.hammerLeft;
this.hammerRight;
this.jointHammerLeft;
this.jointHammerRight;
this.nextHamer;
},
create: function () {
//score,bonus and win
this.win = false;
this.restart = false;
this.second = 1000;
this.score = 0;
this.bonus = 0;
this.timeTrail = 0;
this.contact_count = 0;
//level data
this.game.mobLevel = "Level 10";
this.game.levelNumber = "level10";
this.game.nextlevelNumber = "level11";
jt.current_level = 10;
this.nextHamer = 1;
//init Game music and sound
this.game.sound.stopAll();
if (jt.sfx)
jt.sfx.playMusic("evenbg");
if (jt.sfx)
jt.sfx.playMusic("truckidle");
//setup sky background
this.bg = new GameBg(this.game);
//setup level scene
this.scene = jt.setupScene(this.game, this.map, "scene_10", 4, 0, this.jellyCamera.width, this.jellyCamera.height);
// setup static object
this.statBody = jt.setupStaticObject(this.game, this.map);
//setup joint ground
this.joint_ground = jt.setupJointGround(this.game, this.map);
//setup Fail
this.setupFail();
//setup Score
this.setupScore();
//setup Flag
this.setupFlag();
//setup player
this.player = jt.createTruck(this.game, this.scene.truck_x, this.scene.truck_y, this.scene.truck_type, this.phyBody);
//setup Camera Object
this.setupCamera();
// setup jelly object
this.jellyObj = jt.setupJellyObj(this.game, this.map, this.phyBody);
//set ground art
/*this.ground_art = this.game.add.image(4, 0, 'ground_10');
this.ground_art.autoCull = true;
this.ground_art.checkWorldBounds = true;*/
//setup game menu
if (jt.game_menu != null)
jt.game_menu.killMenu();
jt.game_menu = new GameMenu(this.game);
jt.game_menu.enable();
//setup keyboard
jt.initInput(this.game);
// if (navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) {
// jt.gameController(this.game);
// }
if (jt.sfx)
jt.sfx.playTruckSound("truck_start");
this.downArrow1 = this.game.add.sprite(1683, 1622.33, "downArrow");
this.anim = this.downArrow1.animations.add('down');
this.downArrow1.animations.play('down', 30, true);
this.downArrow2 = this.game.add.sprite(3250, 857, "downArrow");
this.anim = this.downArrow2.animations.add('down');
this.downArrow2.animations.play('down', 30, true);
this.hammerLeft = this.jellyObj[1];
this.hammerRight = this.jellyObj[0];
this.hammerLeft.enableRevolute(this.joint_ground, 360, 34000, true);
this.hammerRight.enableRevolute(this.joint_ground, -360, 27000, true);
this.statBody[0].setCollisionCategory(7);
this.statBody[0].setCollisionMask(247);
this.statBody[1].setCollisionCategory(7);
this.statBody[1].setCollisionMask(247);
// Adding Lift
this.lift = this.jellyObj[2];
this.lift_sprite = this.game.add.image(this.lift.getBox().x, this.lift.getBox().y, "lift_mask");
this.lift_sprite.anchor.set(0.5, 0.5);
this.lift_sprite.alpha = 0;
this.lift.enablePrimatic(this.joint_ground, 0, this.game.physics.box2d.mpx(14.47), -0.08, -1);
this.statBody[2].setCollisionMask(249);
this.game.camera.follow(this.player.truck.getSprite());
this.game.physics.box2d.velocityIterations = 7.5;
},
// Level Pause and Resume
onGamePause: function () {
},
onGameResume: function () {
},
setupCamera: function () {
this.camerFocus = jt.setupCameraObject(this.game, this.map);
for (var i = 0; i < this.camerFocus.length; i++) {
this.camerFocus[i].setBodyContactCallback(this.player.truck.getBox(), this.camerafocusCollision, this);
}
},
camerafocusCollision: function (body1, body2, fixture1, fixture2, begin, end) {
if (begin) {
this.cameraMode = 1;
this.focusX = body1.m_userData.focusX;
this.focusY = body1.m_userData.focusY
} else if (end) {
this.cameraMode = 0;
this.focusX = -1;
this.focusY = -1;
}
},
//Level Update and Render
updateCamera: function () {
this._plx = this.player.truck.getSprite().x;
this._ply = this.player.truck.getSprite().y;
this._vlc = Math.abs(this.player.truck.getBox().data.m_linearVelocity.x);
this.jellyCamera = jt.updateCamera(this.game, this.jellyCamera, this._plx, this._ply, this._vlc, this.win, this.restart, jt.pause);
},
updateForHammers: function () {
if (this.nextHamer == 1) {
// Check the distance from first arrow.
var d = Phaser.Math.distance(this.player.truck.getBox().x, this.player.truck.getBox().y, this.downArrow1.x, this.downArrow1.y);
if (d <= 67) {
this.nextHamer = 2;
this.hammerRight.joint.SetMotorSpeed(-360);
}
} else if (this.nextHamer == 2) {
// Check the distance from first arrow.
var d = Phaser.Math.distance(this.player.truck.getBox().x, this.player.truck.getBox().y, this.downArrow2.x, this.downArrow2.y);
if (d <= 60) {
this.nextHamer = 3;
this.hammerLeft.joint.EnableMotor(false);
this.hammerLeft.joint.SetMotorSpeed(360);
this.hammerLeft.joint.EnableMotor(true);
this.statBody[3].sensor = this.statBody[4].sensor = true;
}
}
},
update: function () {
this.updateCamera();
if (jt.sfx)
jt.sfx.loopMusic("evenbg");
if (!this.win && !this.restart && !jt.pause) {
this.timeTrail++;
if (this.timeTrail % 10 == 0) {
this.second--;
}
this.keyEvent();
this.truckSound();
this.updateForHammers();
} else if (this.win) {
if (this.flag.joint)
this.game.physics.box2d.world.DestroyJoint(this.flag.joint);
} else if (this.restart) {
this.game.physics.box2d.world.DestroyJoint(this.player.joint1);
this.game.physics.box2d.world.DestroyJoint(this.player.joint2);
}
if (this.restart && this.level_Fail && this.level_Fail.space.isDown)
this.level_Fail.restartBtnClicked();
this.updateLift();
},
updateLift: function () {
if (jt.dist(this.lift.getBox().x, this.lift.getBox().y, this.player.truck.getBox().x, this.player.truck.getBox().y) < 65.7 && this.lift_sprite.alpha == 0) {
this.liftup = this.game.add.tween(this.lift_sprite).to({
alpha: 1
}, 1500, "Linear", true);
this.liftup.onComplete.add(this.liftMoveUp, this);
} else if (jt.dist(this.lift.getBox().x, this.lift.getBox().y, this.player.truck.getBox().x, this.player.truck.getBox().y) > 85 && this.lift_sprite.alpha == 1) {
this.liftdown = this.game.add.tween(this.lift_sprite).to({
alpha: 0
}, 200, "Linear", true);
this.liftdown.onComplete.add(this.liftMoveDown, this);
}
},
liftMoveUp: function () {
this.lift.joint.m_motorSpeed = 5;
this.lift.joint.m_maxMotorForce = 900;
this.lift.joint.m_enableMotor = true;
},
liftMoveDown: function () {
this.lift.joint.m_motorSpeed = -5;
this.lift.joint.m_maxMotorForce = 900;
this.lift.joint.m_enableMotor = true;
},
render: function () {
if (this.jellyObj) {
for (var i = 0; i < this.jellyObj.length; i++)
this.jellyObj[i].renderJelly();
}
this.renderPlayer();
this.renderLift();
if (jt.phy_debug) {
this.game.physics.box2d.debugDraw.joints = true;
this.game.debug.box2dWorld();
}
},
renderLift: function () {
this.lift_sprite.x = this.lift.getBox().x;
this.lift_sprite.y = this.lift.getBox().y;
this.lift_mask.clear();
this.lift_mask.beginFill(0xffffff);
for (var j = 0; j < this.lift.getBodies().length; j++) {
if (j == 0)
this.lift_mask.moveTo(this.lift.getBodies()[j].getBody().x, this.lift.getBodies()[j].getBody().y);
else
this.lift_mask.lineTo(this.lift.getBodies()[j].getBody().x, this.lift.getBodies()[j].getBody().y);
this.lift_sprite.angle = this.lift.getBodies()[j].getBody().angle;
}
this.lift_sprite.mask = this.lift_mask;
},
renderPlayer: function () {
this.player.truck.renderJelly();
this.player.front.renderJelly();
this.player.back.renderJelly();
},
//Keyboard Event
keyEvent: function () {
jt.resetInput();
if (!jt.pause && !this.restart && !this.win) {
jt.updateinput();
jt.gameAction(this.game, this.player.truck.getBox(), this.player.front.getBox(), this.player.back.getBox(), 1, true);
}
},
truckSound: function () {
if (jt.truck_speed && jt.truck_move > 10) {
jt.sfx.stopSound("truck_idle");
jt.sfx.stopSound("truck_slow");
jt.sfx.playTruckSound("truck_speed");
} else {
jt.sfx.stopSound("truck_speed");
if (jt.truck_move > 30)
jt.sfx.playTruckSound("truck_slow");
if (jt.truck_move == 0) {
jt.sfx.stopSound("truck_speed");
jt.sfx.stopSound("truck_slow");
jt.sfx.playTruckSound("truck_idle");
}
}
this._x1 = this.player.truck.getBody(0).x;
this._y1 = this.player.truck.getBody(0).y;
this._x2 = this.player.truck.getBody(6).x;
this._y2 = this.player.truck.getBody(6).y;
if ((this._y2 - this._y1) < -20 && !jt.pause && !this.restart && !this.win)
if (jt.sfx) {
jt.sfx.truck_speed.volume = 0.7;
jt.sfx.playTruckSound("truck_wob");
}
else
jt.sfx.truck_speed.volume = 1;
},
//Score and Bonus
setupScore: function () {
this.scorePoint = jt.setupScoreObject(this.game, this.map);
for (var i = 0; i < this.scorePoint.length; i++)
this.scorePoint[i].setCategoryContactCallback(TRUCK_CATEGORYBITS, this.scoreCollision, this);
this.spotLight = this.scorePoint.length;
},
scoreCollision: function (body1, body2, fixture1, fixture2, begin) {
if (begin) {
// Disable the roof after the first hammer hit.
if (body1 == this.scorePoint[0]) {
this.statBody[6].sensor = true;
}
body1.destroy();
this.contact_count++;
} else {
this.contact_count = 0;
}
if (this.contact_count === 1) {
var value = this.second / this.spotLight;
this.score += value;
if (jt.game_menu != null)
jt.game_menu.setScore(this.score);
this.spotLight--;
}
},
//Fail
setupFail: function () {
this.failPoint = jt.setupFailObject(this.game, this.map);
for (var i = 0; i < this.failPoint.length; i++) {
this.failPoint[i].setCategoryContactCallback(TRUCK_CATEGORYBITS, this.failCollision, this);
this.failPoint[i].setCategoryContactCallback(WHEEL_CATEGORYBITS, this.failCollision, this);
}
},
failCollision: function (body1, body2, fixture1, fixture2, begin) {
if (begin) {
body1.destroy();
this.game.camera.unfollow();
this.restart = true;
this.jellyCamera.cx = (this.player.truck.getSprite().x - (this.jellyCamera.width / 2));
this.jellyCamera.cy = (this.player.truck.getSprite().y - (this.jellyCamera.height / 2));
if (jt.game_menu != null)
jt.game_menu.score_txt.visible = false;
if (jt.game_fail == null) {
jt.game_fail = new LevelFail(this.game);
jt.game_fail.updateFail();
}
jt.sfx.stopSound("truck_idle");
jt.sfx.stopSound("truck_speed");
jt.sfx.stopSound("truck_slow");
jt.sfx.playTruckSound("truck_bang1")
}
},
// Flag
setupFlag: function () {
this.flag = jt.createFlag(this.game, "flag_head", "flag_mid", "flag_bot", this.map);
this.flag.head.body.setCategoryContactCallback(TRUCK_CATEGORYBITS, this.flagCollision, this);
this.flag.middle.body.setCategoryContactCallback(TRUCK_CATEGORYBITS, this.flagCollision, this);
this.flag.bottom.body.setCategoryContactCallback(TRUCK_CATEGORYBITS, this.flagCollision, this);
},
flagCollision: function (body1, body2, fixture1, fixture2, begin) {
if (!this.win) {
this.win = true;
this.jellyCamera.cx = (this.player.truck.getSprite().x - (this.jellyCamera.width / 2));
this.jellyCamera.cx = (this.player.truck.getSprite().x - (this.jellyCamera.height / 2));
this.cameraY = (this.player.truck.getSprite().y - (this.cameraHeight / 2));
this.str = jt.getStar(this.score, this.second);
this.flag.head.body.applyForce(150, 0);
this.flag.middle.body.applyForce(150, 0);
this.flag.bottom.body.applyForce(150, 0);
this.flag.head.body.sensor = true;
this.flag.middle.body.sensor = true;
this.flag.bottom.body.sensor = true;
this.player.truck.getBox().linearDamping = 20;
this.player.truck.getBox().angularDampiong = 20;
this.player.front.getBox().linearDamping = 20;
this.player.front.getBox().angularDampiong = 20;
this.player.back.getBox().linearDamping = 20;
this.player.back.getBox().angularDampiong = 20;
if (jt.game_menu != null)
jt.game_menu.disable();
if (jt.well_done == null)
jt.well_done = new WellDone(this.game, this.score, this.second, this.str);
}
},
// ShutDown
shutdown: function () {
this.game.physics.box2d.velocityIterations = 8.5;
this.map.destroy();
this.phyBody.destroy();
this.game.physics.box2d.clear();
this.game.world.removeAll();
this.bg.destroy();
this.scene.art.destroy();
//this.ground_art.destroy();
for(var i=0;i<this.statBody.length;i++)
this.game.physics.box2d.world.DestroyBody(this.statBody[i]);
this.statBody.clear();
this.statBody = null;
for(var i=0;i<this.scorePoint.length;i++)
this.game.physics.box2d.world.DestroyBody(this.scorePoint[i]);
this.scorePoint.clear();
this.scorePoint=null;
for(var i=0;i<this.failPoint.length;i++)
this.game.physics.box2d.world.DestroyBody(this.failPoint[i]);
this.failPoint.clear();
this.failPoint=null;
for(var i=0;i<this.jellyObj.length;i++)
this.jellyObj[i].destroy();
this.jellyObj.clear();
this.jellyObj = null;
for(var i=0;i<this.camerFocus.length;i++)
this.game.physics.box2d.world.DestroyBody(this.camerFocus[i]);
this.camerFocus.clear();
this.camerFocus = null;
this.scene.grounds[0].destroy();
this.scene=null;
if(this.joint_ground)
this.game.physics.box2d.world.DestroyBody(this.joint_ground);
this.player.truck.destroy();
this.player.truck=null;
this.player.front.destroy();
this.player.front=null;
this.player.back.destroy();
this.flag.head.destroy();
this.flag.head=null;
this.flag.middle.destroy();
this.flag.middle =null;
this.flag.bottom.destroy();
this.flag.bottom = null;
}
// End Shutdown
};