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window.JellyTruck.state.level11 = {
preload: function () {
this.game.world.removeAll();
//background
this.bg;
this.light;
this.scene;
this.ground_art;
this.map = this.game.add.tilemap("level_11_map");
this.phyBody = this.game.add.tilemap("map");
//camera
this.jellyCamera = {
cx: 0,
cy: 0,
focx: -1,
focy: -1,
focz: -1,
mode: 0,
zoom: 1,
width: 640,
height: 640,
levelZoom: 1,
scale: 0.8
};
//player and flag
this.player;
this.flag;
//objects
this.statBody;
this.scorePoint;
this.jellyObj;
//Level win and fail
this.win;
this.restart;
this.level_Fail = null;
//score
this.timeTrail;
this.second;
this.score;
this.bonus;
this.score_txt;
this.spotLight;
this.contact_count;
this.truck_status;
//Level Specific Objects
},
create: function () {
//score,bonus and win
this.win = false;
this.restart = false;
this.second = 1000;
this.score = 0;
this.bonus = 0;
this.timeTrail = 0;
this.contact_count = 0;
this.truck_status = 0;
//level data
this.game.mobLevel = "Level 11";
this.game.levelNumber = "level11";
this.game.nextlevelNumber = "level12";
jt.current_level = 11;
//init Game music and sound
this.game.sound.stopAll();
if (jt.sfx)
jt.sfx.playMusic("oddbg");
//setup sky background
this.bg = new GameBg(this.game);
//setup level scene
this.scene = jt.setupScene(this.game, this.map, "scene_11", this.map.objects["Ground"][0].x - 10, this.map.objects["Ground"][0].y - 278, this.jellyCamera.width, this.jellyCamera.height, 15000);
// setup static object
this.statBody = jt.setupStaticObject(this.game, this.map, 1000);
//setup Score
this.setupScore();
//setup Flag
this.setupFlag();
//setup player
this.player = jt.createTruck(this.game, this.scene.truck_x, this.scene.truck_y, this.scene.truck_type, this.phyBody);
// setup jelly object
this.jellyObj = jt.setupJellyObj(this.game, this.map, this.phyBody);
//setup game menu
if (jt.game_menu != null)
jt.game_menu.killMenu();
jt.game_menu = new GameMenu(this.game);
jt.game_menu.enable();
//setup keyboard
jt.initInput(this.game);
// if (navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)){
// jt.gameController(this.game);
// }
if (jt.sfx)
jt.sfx.playTruckSound("truck_start");
this.jellyObj[2].getBox().static = true;
this.game.camera.follow(this.player.truck.getSprite());
},
// Level Pause and Resume
onGamePause: function () {
},
onGameResume: function () {
},
//Level Update and Render
updateCamera: function () {
this._plx = this.player.truck.getSprite().x;
this._ply = this.player.truck.getSprite().y;
this._vlc = Math.abs(this.player.truck.getBox().data.m_linearVelocity.x);
this.jellyCamera = jt.updateCamera(this.game, this.jellyCamera, this._plx, this._ply, this._vlc, this.win, this.restart, jt.pause);
},
update: function () {
// this.updateCamera();
if (jt.sfx)
jt.sfx.loopMusic("oddbg");
if (!this.win && !this.restart && !jt.pause) {
this.timeTrail++;
if (this.timeTrail % 10 == 0) {
this.second--;
}
this.keyEvent();
this.truckSound();
if (jt.dist(this.player.truck.getBox().x, this.player.truck.getBox().y, this.jellyObj[2].getBox().x, this.jellyObj[2].getBox().y) < 200)
this.jellyObj[2].getBox().static = false;
} else if (this.win) {
if (this.flag.joint)
this.game.physics.box2d.world.DestroyJoint(this.flag.joint);
} else if (this.restart) {
this.game.physics.box2d.world.DestroyJoint(this.player.joint1);
this.game.physics.box2d.world.DestroyJoint(this.player.joint2);
}
if (this.restart && this.level_Fail && this.level_Fail.space.isDown)
this.level_Fail.restartBtnClicked();
},
render: function () {
if (this.jellyObj) {
for (var i = 0; i < this.jellyObj.length; i++)
this.jellyObj[i].renderJelly();
}
this.renderPlayer();
if (jt.phy_debug) {
this.game.physics.box2d.debugDraw.joints = true;
this.game.debug.box2dWorld();
}
},
renderPlayer: function () {
this.player.truck.renderJelly();
this.player.front.renderJelly();
this.player.back.renderJelly();
},
//Keyboard Event
keyEvent: function () {
jt.resetInput();
if (!jt.pause && !this.restart && !this.win) {
jt.updateinput();
jt.gameAction(this.game, this.player.truck.getBox(), this.player.front.getBox(), this.player.back.getBox(), 1, true);
}
},
truckSound: function () {
if (jt.truck_speed && jt.truck_move > 10) {
jt.sfx.stopSound("truck_idle");
jt.sfx.stopSound("truck_slow");
jt.sfx.playTruckSound("truck_speed");
} else {
jt.sfx.stopSound("truck_speed");
if (jt.truck_move > 30)
jt.sfx.playTruckSound("truck_slow");
if (jt.truck_move == 0) {
jt.sfx.stopSound("truck_speed");
jt.sfx.stopSound("truck_slow");
jt.sfx.playTruckSound("truck_idle");
}
}
this._x1 = this.player.truck.getBody(0).x;
this._y1 = this.player.truck.getBody(0).y;
this._x2 = this.player.truck.getBody(6).x;
this._y2 = this.player.truck.getBody(6).y;
if ((this._y2 - this._y1) < -20 && !jt.pause && !this.restart && !this.win)
if (jt.sfx) {
jt.sfx.truck_speed.volume = 0.7;
jt.sfx.playTruckSound("truck_wob");
}
else
jt.sfx.truck_speed.volume = 1;
},
//Score and Bonus
setupScore: function () {
this.scorePoint = jt.setupScoreObject(this.game, this.map);
for (var i = 0; i < this.scorePoint.length; i++)
this.scorePoint[i].setCategoryContactCallback(TRUCK_CATEGORYBITS, this.scoreCollision, this);
this.spotLight = this.scorePoint.length;
},
scoreCollision: function (body1, body2, fixture1, fixture2, begin) {
if (begin) {
body1.destroy();
this.contact_count++;
} else {
this.contact_count = 0;
}
if (this.contact_count === 1) {
var value = this.second / this.spotLight;
this.score += value;
if (jt.game_menu != null)
jt.game_menu.setScore(this.score);
this.spotLight--;
}
},
//Fail
/*setupFail: function () {
this.failPoint = jt.setupFailObject(this.game, this.map);
for (var i = 0; i < this.failPoint.length; i++) {
this.failPoint[i].setCategoryContactCallback(TRUCK_CATEGORYBITS, this.failCollision, this);
this.failPoint[i].setCategoryContactCallback(WHEEL_CATEGORYBITS, this.failCollision, this);
}
},
failCollision: function (body1, body2, fixture1, fixture2, begin) {
if (begin) {
body1.destroy();
this.restart = true;
this.jellyCamera.cx = (this.player.truck.getSprite().x - (this.jellyCamera.width / 2));
this.jellyCamera.cy = (this.player.truck.getSprite().y - (this.jellyCamera.height / 2));
if (jt.game_menu != null)
jt.game_menu.score_txt.visible = false;
if (jt.game_fail == null) {
jt.game_fail = new LevelFail(this.game);
jt.game_fail.updateFail();
}
jt.sfx.stopSound("truck_idle");
jt.sfx.stopSound("truck_speed");
jt.sfx.stopSound("truck_slow");
jt.sfx.playTruckSound("truck_bang1")
}
},*/
// Flag
setupFlag: function () {
this.flag = jt.createFlag(this.game, "flag_head", "flag_mid", "flag_bot", this.map);
this.flag.head.body.setCategoryContactCallback(32, this.flagCollision, this);
this.flag.middle.body.setCategoryContactCallback(32, this.flagCollision, this);
this.flag.bottom.body.setCategoryContactCallback(32, this.flagCollision, this);
},
flagCollision: function (body1, body2, fixture1, fixture2, begin) {
if (!this.win) {
this.win = true;
this.jellyCamera.cx = (this.player.truck.getSprite().x - (this.jellyCamera.width / 2));
this.jellyCamera.cx = (this.player.truck.getSprite().x - (this.jellyCamera.height / 2));
this.cameraY = (this.player.truck.getSprite().y - (this.cameraHeight / 2));
this.str = jt.getStar(this.score, this.second);
this.flag.head.body.applyForce(150, 0);
this.flag.middle.body.applyForce(150, 0);
this.flag.bottom.body.applyForce(150, 0);
this.flag.head.body.sensor = true;
this.flag.middle.body.sensor = true;
this.flag.bottom.body.sensor = true;
this.player.truck.getBox().linearDamping = 20;
this.player.truck.getBox().angularDampiong = 20;
this.player.front.getBox().linearDamping = 20;
this.player.front.getBox().angularDampiong = 20;
this.player.back.getBox().linearDamping = 20;
this.player.back.getBox().angularDampiong = 20;
if (jt.game_menu != null)
jt.game_menu.disable();
if (jt.well_done == null)
jt.well_done = new WellDone(this.game, this.score, this.second, this.str);
}
},
// ShutDown
shutdown: function () {
this.map.destroy();
this.phyBody.destroy();
this.game.physics.box2d.clear();
this.game.world.removeAll();
this.bg.destroy();
this.scene.art.destroy();
for(var i=0;i<this.statBody.length;i++)
this.game.physics.box2d.world.DestroyBody(this.statBody[i]);
this.statBody.clear();
this.statBody = null;
for(var i=0;i<this.scorePoint.length;i++)
this.game.physics.box2d.world.DestroyBody(this.scorePoint[i]);
this.scorePoint.clear();
this.scorePoint=null;
for(var i=0;i<this.jellyObj.length;i++)
this.jellyObj[i].destroy();
this.jellyObj.clear();
this.jellyObj = null;
this.scene.grounds[0].destroy();
this.scene=null;
this.player.truck.destroy();
this.player.truck=null;
this.player.front.destroy();
this.player.front=null;
this.player.back.destroy();
}
// End Shutdown
//Level Specfic object Methods
};