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function initPreloader() { |
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initImages(); |
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} |
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function initImages() { |
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img_mainMenu = new Image(); |
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img_mainMenu.src = "images/main_menu.png"; |
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img_mainMenu.addEventListener ("load", imageLoaded); |
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if (!mobile) { |
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img_mainMenu_playGame = new Image(); |
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img_mainMenu_loadGame = new Image(); |
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img_mainMenu_levelSelect = new Image(); |
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img_mainMenu_playGame.src = "images/main_menu_play_game.png"; |
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img_mainMenu_loadGame.src = "images/main_menu_load_game.png"; |
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img_mainMenu_levelSelect.src = "images/main_menu_level_select.png"; |
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img_mainMenu_playGame.addEventListener ("load", imageLoaded); |
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img_mainMenu_loadGame.addEventListener ("load", imageLoaded); |
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img_mainMenu_levelSelect.addEventListener("load", imageLoaded); |
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} |
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} |
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function initSounds() { |
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if(!mobile){ |
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music = new Audio("sounds/music.mp3"); |
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music.loop = true; |
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sfx_bounce0 = new Audio("sounds/sfx_bounce0.mp3"); |
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sfx_bounce1 = new Audio("sounds/sfx_bounce1.mp3"); |
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sfx_checkpoint = new Audio("sounds/sfx_checkpoint.mp3"); |
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sfx_click = new Audio("sounds/sfx_click.mp3"); |
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sfx_coin = new Audio("sounds/sfx_coin.mp3"); |
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sfx_die = new Audio("sounds/sfx_die.mp3"); |
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sfx_win = new Audio("sounds/sfx_win.mp3"); |
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sfx_intermission = new Audio("sounds/sfx_intermission.mp3"); |
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} |
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else { |
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alert("on mobiles it doesnt work"); |
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} |
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soundsToMute.push(music); |
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soundsToMute.push(sfx_bounce0); |
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soundsToMute.push(sfx_bounce1); |
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soundsToMute.push(sfx_checkpoint); |
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soundsToMute.push(sfx_click); |
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soundsToMute.push(sfx_coin); |
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soundsToMute.push(sfx_die); |
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soundsToMute.push(sfx_win); |
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soundsToMute.push(sfx_intermission); |
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music.addEventListener ("canplaythrough", soundLoaded); |
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sfx_bounce0.addEventListener ("canplaythrough", soundLoaded); |
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sfx_bounce1.addEventListener ("canplaythrough", soundLoaded); |
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sfx_checkpoint.addEventListener ("canplaythrough", soundLoaded); |
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sfx_click.addEventListener ("canplaythrough", soundLoaded); |
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sfx_coin.addEventListener ("canplaythrough", soundLoaded); |
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sfx_die.addEventListener ("canplaythrough", soundLoaded); |
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sfx_win.addEventListener ("canplaythrough", soundLoaded); |
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sfx_intermission.addEventListener("canplaythrough", soundLoaded); |
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} |
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function imageLoaded() { |
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loadedImages++; |
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loadedAssets++; |
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if (loadedImages >= TOTAL_IMAGES) { |
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img_mainMenu.removeEventListener ("load", imageLoaded); |
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if (!mobile) { |
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img_mainMenu_playGame.removeEventListener("load", imageLoaded); |
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img_mainMenu_loadGame.removeEventListener("load", imageLoaded); |
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img_mainMenu_levelSelect.removeEventListener("load", imageLoaded); |
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} |
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initSounds(); |
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} |
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} |
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function soundLoaded() { |
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loadedSounds++; |
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loadedAssets++; |
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if (loadedSounds >= TOTAL_SOUNDS) { |
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music.removeEventListener ("canplaythrough", soundLoaded); |
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sfx_bounce0.removeEventListener ("canplaythrough", soundLoaded); |
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sfx_bounce1.removeEventListener ("canplaythrough", soundLoaded); |
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sfx_checkpoint.removeEventListener ("canplaythrough", soundLoaded); |
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sfx_click.removeEventListener ("canplaythrough", soundLoaded); |
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sfx_coin.removeEventListener ("canplaythrough", soundLoaded); |
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sfx_die.removeEventListener ("canplaythrough", soundLoaded); |
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sfx_win.removeEventListener ("canplaythrough", soundLoaded); |
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sfx_intermission.removeEventListener("canplaythrough", soundLoaded); |
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} |
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} |
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function updatePreloader() { |
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if (loadedAssets >= TOTAL_ASSETS && loadBarAlpha > 0) { |
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loadBarAlpha -= loadBarFade; |
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if (loadBarAlpha < 0) |
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loadBarAlpha = 0; |
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} |
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} |
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var loadBarWidth = 250; |
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function drawPreloader() { |
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canvas.beginPath(); |
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canvas.fillStyle = "black"; |
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canvas.rect(os.x, os.y, cwh(CANVAS_WIDTH), cwh(CANVAS_HEIGHT)); |
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canvas.fill(); |
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canvas.fillStyle = "white"; |
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canvas.font = cwh(16) + "px Arial"; |
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canvas.textAlign = "left"; |
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if (loadedImages < TOTAL_IMAGES) { |
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canvas.fillText("Loading Images... (" + loadedImages + " / " + TOTAL_IMAGES + ")", cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2) + os.x, cwh(245) + os.y); |
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} else if (loadedSounds < TOTAL_SOUNDS) { |
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canvas.fillText("Loading Sounds... (" + loadedSounds + " / " + TOTAL_SOUNDS + ")", cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2) + os.x, cwh(245) + os.y); |
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} else { |
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canvas.fillText("Finished Loading!", cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2) + os.x, cwh(245) + os.y); |
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} |
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if (onButton("pl_playGame") || loadBarAlpha > 0) { |
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canvas.beginPath(); |
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canvas.fillStyle = "rgba(255, 255, 255, " + loadBarAlpha + ")"; |
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canvas.rect(cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2 + 0.5) + os.x, cwh(255 + 0.5) + os.y, cwh(Math.floor(loadedAssets / TOTAL_ASSETS * loadBarWidth)), cwh(30)); |
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canvas.fill(); |
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} |
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canvas.beginPath(); |
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canvas.strokeStyle = "white"; |
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canvas.lineWidth = cwh(1); |
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canvas.rect(cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2 + 0.5) + os.x, cwh(255 + 0.5) + os.y, cwh(loadBarWidth), cwh(30)); |
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canvas.stroke(); |
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if (loadedAssets >= TOTAL_ASSETS) { |
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canvas.fillStyle = "white"; |
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canvas.font = "Bold " + cwh(20) + "px Arial"; |
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canvas.textAlign = "center"; |
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canvas.fillText("PLAY GAME", cwh(CANVAS_WIDTH / 2) + os.x, cwh(277.5) + os.y); |
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} |
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canvas.fillStyle = "white"; |
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canvas.font = cwh(16) + "px Arial"; |
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canvas.textAlign = "center"; |
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canvas.fillText("This is The World's Hardest Game.", cwh(CANVAS_WIDTH / 2) + os.x, cwh(310) + os.y); |
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canvas.fillText("It is harder than any game you have", cwh(CANVAS_WIDTH / 2) + os.x, cwh(330) + os.y); |
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canvas.fillText("ever played, or ever will play.", cwh(CANVAS_WIDTH / 2) + os.x, cwh(350) + os.y); |
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} |