function runGameTimer() { | |
if ((state == "game" || state == "intermission") && !paused) { | |
currentTime = new Date().getTime(); | |
if (oldTime == 0 || justLoadedTimer) { | |
oldTime = currentTime; | |
justLoadedTimer = false; | |
} | |
gameTimer += currentTime - oldTime; | |
oldTime = currentTime; | |
} | |
} |