function Tile(position, value) { | |
this.x = position.x; | |
this.y = position.y; | |
this.value = value || 2; | |
this.previousPosition = null; | |
this.mergedFrom = null; // Tracks tiles that merged together | |
} | |
Tile.prototype.savePosition = function () { | |
this.previousPosition = { x: this.x, y: this.y }; | |
}; | |
Tile.prototype.updatePosition = function (position) { | |
this.x = position.x; | |
this.y = position.y; | |
}; | |
Tile.prototype.serialize = function () { | |
return { | |
position: { | |
x: this.x, | |
y: this.y | |
}, | |
value: this.value | |
}; | |
}; | |