/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ window.JellyTruck.state.level05 = { preload: function () { this.game.world.removeAll(); //background this.bg; this.light; this.scene; this.ground_art; this.map = this.game.add.tilemap("level_5_map"); this.phyBody = this.game.add.tilemap("map"); //camera this.jellyCamera = { cx: 0, cy: 0, focx: -1, focy: -1, focz: -1, mode: 0, zoom: 1, width: 640, height: 640, levelZoom: 1, scale: 0.8 }; //player and flag this.player; this.flag; //objects this.statBody; this.scorePoint; this.failPoint; this.jellyObj; this.camerFocus; //Level win this.win; this.restart; this.level_Fail = null; //score this.timeTrail; this.second; this.score; this.bonus; this.score_txt; this.spotLight; this.contact_count; //Level Specific Objects this.bridge1; this.bridge2; this.bridge3; this.crusher; }, create: function () { //score,bonus and win this.win = false; this.restart = false; this.second = 1000; this.score = 0; this.bonus = 0; this.timeTrail = 0; this.contact_count = 0; //level data this.game.mobLevel = "Level 5"; this.game.levelNumber = "level05"; this.game.nextlevelNumber = "level06"; jt.current_level = 5; //init Game music and sound this.game.sound.stopAll(); if (jt.sfx) jt.sfx.playMusic("oddbg"); if (jt.sfx) jt.sfx.playMusic("truckidle"); //setup sky background this.bg = new GameBg(this.game); //setup joint ground this.joint_ground = jt.setupJointGround(this.game, this.map); //setup Fail this.setupFail(); // setup static object this.statBody = jt.setupStaticObject(this.game, this.map, 0.5); //setup Score this.setupScore(); //setup Flag this.setupFlag(); // setup jelly object this.ground_art = this.game.add.image(3130, 899, 'scene_5_2') this.jellyObj = jt.setupJellyObj(this.game, this.map, this.phyBody); //setup Crusher this.crusher = jt.setupCrusher(this.game, this.map, this.joint_ground); //setup Ground /*this.ground_art = this.game.add.image(this.map.objects["Ground"][0].x - 648, this.map.objects["Ground"][0].y - 1112, 'ground_5'); this.ground_art.autoCull = true; this.ground_art.checkWorldBounds = true;*/ //setup level scene this.scene = jt.setupScene(this.game, this.map, "scene_5", this.map.objects["Ground"][0].x - 648, this.map.objects["Ground"][0].y - 1112, this.jellyCamera.width, this.jellyCamera.height); //setup player this.player = jt.createTruck(this.game, this.scene.truck_x, this.scene.truck_y, this.scene.truck_type, this.phyBody); //setup Camera Object this.setupCamera(); //setup game menu if (jt.game_menu != null) jt.game_menu.killMenu(); jt.game_menu = new GameMenu(this.game); jt.game_menu.enable(); //setup keyboard jt.initInput(this.game); //if (navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) { // jt.gameController(this.game); // } //Level Specfic Object this.crusher1 = this.jellyObj[0]; this.crusher1.time_trail = 1; this.crusher1.enablePrimatic(this.joint_ground, -100, +160, 40, -40); this.crusher2 = this.jellyObj[1]; this.crusher2.enablePrimatic(this.joint_ground, -100, +160, 40, -40); this.crusher3 = this.jellyObj[2]; this.crusher3.enablePrimatic(this.joint_ground, -100, +160, -40, -40); this.crusher2.time_trail = -200; this.crusher3.time_trail = 100; this.jellyObj[4].setIndex(-50); this.jellyObj[5].setIndex(-50); this.jellyObj[6].setIndex(-50); this.jellyObj[7].setIndex(-50); this.mill1 = this.jellyObj[8]; this.mill1.enableRevolute(this.joint_ground, 300, 15000, true, 0, 0, false); this.jellyObj[8].setIndex(-50); this.mill_bolt = this.game.add.sprite(this.mill1.getBox().x, this.mill1.getBox().y, 'mill_bolt'); this.mill_bolt.anchor.set(0.5); this.mill_bolt.scale.set(0.28); this.mill2 = this.jellyObj[9]; this.mill2.enableRevolute(this.joint_ground, 300, 15000, true, 0, 0, false); this.jellyObj[9].setIndex(-50); this.mill_bolt = this.game.add.sprite(this.mill2.getBox().x, this.mill2.getBox().y, 'mill_bolt'); this.mill_bolt.anchor.set(0.5); this.mill_bolt.scale.set(0.28); this.crusher2.getSprite().scale.set(1.2); if (jt.sfx) jt.sfx.playTruckSound("truck_start"); this.statBody[9].setCollisionMask(8);// The truck should not touch this object. this.game.camera.follow(this.player.truck.getSprite()); }, // Level Pause and Resume onGamePause: function () { }, onGameResume: function () { }, //Level Update and Render updateCamera: function () { this._plx = this.player.truck.getSprite().x; this._ply = this.player.truck.getSprite().y; this._vlc = Math.abs(this.player.truck.getBox().data.m_linearVelocity.x); this.jellyCamera = jt.updateCamera(this.game, this.jellyCamera, this._plx, this._ply, this._vlc, this.win, this.restart, jt.pause); }, update: function () { this.updateCamera(); if (jt.sfx) jt.sfx.loopMusic("oddbg"); if (!this.win && !this.restart && !jt.pause) { this.timeTrail++; if (this.timeTrail % 12 == 0) { this.second--; } this.keyEvent(); this.truckSound(); } else if (this.win) { if (this.flag.joint) this.game.physics.box2d.world.DestroyJoint(this.flag.joint); } else if (this.restart) { this.game.physics.box2d.world.DestroyJoint(this.player.joint1); this.game.physics.box2d.world.DestroyJoint(this.player.joint2); } if (this.restart && this.level_Fail && this.level_Fail.space.isDown) this.level_Fail.restartBtnClicked(); this.updateCrusher1(); this.updateCrusher3(); this.updateCrusher2(); }, render: function () { if (this.jellyObj) { for (var i = 0; i < this.jellyObj.length; i++) this.jellyObj[i].renderJelly(); } this.renderPlayer(); if (jt.phy_debug) { this.game.physics.box2d.debugDraw.joints = true; this.game.debug.box2dWorld(); } }, renderPlayer: function () { this.player.truck.renderJelly(); this.player.front.renderJelly(); this.player.back.renderJelly(); }, //Keyboard Event keyEvent: function () { jt.resetInput(); if (!jt.pause && !this.restart && !this.win) { jt.updateinput(); jt.gameAction(this.game, this.player.truck.getBox(), this.player.front.getBox(), this.player.back.getBox(), 1, true); } }, truckSound: function () { if (jt.truck_speed && jt.truck_move > 10) { jt.sfx.stopSound("truck_idle"); jt.sfx.stopSound("truck_slow"); jt.sfx.playTruckSound("truck_speed"); } else { jt.sfx.stopSound("truck_speed"); if (jt.truck_move > 30) jt.sfx.playTruckSound("truck_slow"); if (jt.truck_move == 0) { jt.sfx.stopSound("truck_speed"); jt.sfx.stopSound("truck_slow"); jt.sfx.playTruckSound("truck_idle"); } } this._x1 = this.player.truck.getBody(0).x; this._y1 = this.player.truck.getBody(0).y; this._x2 = this.player.truck.getBody(6).x; this._y2 = this.player.truck.getBody(6).y; if ((this._y2 - this._y1) < -20 && !jt.pause && !this.restart && !this.win) if (jt.sfx) { jt.sfx.truck_speed.volume = 0.7; jt.sfx.playTruckSound("truck_wob"); } else jt.sfx.truck_speed.volume = 1; }, //Camera Object setupCamera: function () { this.camerFocus = jt.setupCameraObject(this.game, this.map); for (var i = 0; i < this.camerFocus.length; i++) { this.camerFocus[i].setBodyContactCallback(this.player.truck.getBox(), this.camerafocusCollision, this); } }, camerafocusCollision: function (body1, body2, fixture1, fixture2, begin, end) { if (begin) { this.jellyCamera.mode = 1; this.jellyCamera.focx = body1.m_userData.focusX; this.jellyCamera.focy = body1.m_userData.focusY this.jellyCamera.focz = body1.m_userData.zoom; } else if (end) { this.jellyCamera.mode = 0; this.jellyCamera.focx = -1; this.jellyCamera.focy = -1; this.jellyCamera.focz =-1; } }, //Score and Bonus setupScore: function () { this.scorePoint = jt.setupScoreObject(this.game, this.map); for (var i = 0; i < this.scorePoint.length; i++) this.scorePoint[i].setCategoryContactCallback(TRUCK_CATEGORYBITS, this.scoreCollision, this); this.spotLight = this.scorePoint.length; }, scoreCollision: function (body1, body2, fixture1, fixture2, begin) { if (begin) { body1.destroy(); this.contact_count++; } else { this.contact_count = 0; } if (this.contact_count === 1) { var value = this.second / this.spotLight; this.score += value; if (jt.game_menu != null) jt.game_menu.setScore(this.score); this.spotLight--; } }, //Fail setupFail: function () { this.failPoint = jt.setupFailObject(this.game, this.map); for (var i = 0; i < this.failPoint.length; i++) { this.failPoint[i].setCategoryContactCallback(TRUCK_CATEGORYBITS, this.failCollision, this); this.failPoint[i].setCategoryContactCallback(WHEEL_CATEGORYBITS, this.failCollision, this); } }, failCollision: function (body1, body2, fixture1, fixture2, begin) { if (begin) { body1.destroy(); this.game.camera.unfollow(); this.restart = true; this.jellyCamera.cx = (this.player.truck.getSprite().x - (this.jellyCamera.width / 2)); this.jellyCamera.cy = (this.player.truck.getSprite().y - (this.jellyCamera.height / 2)); if (jt.game_menu != null) jt.game_menu.score_txt.visible = false; if (jt.game_fail == null) { jt.game_fail = new LevelFail(this.game); jt.game_fail.updateFail(); } jt.sfx.stopSound("truck_idle"); jt.sfx.stopSound("truck_speed"); jt.sfx.stopSound("truck_slow"); jt.sfx.playTruckSound("truck_bang1") } }, // Flag setupFlag: function () { this.flag = jt.createFlag(this.game, "flag_head", "flag_mid", "flag_bot", this.map); this.flag.head.body.setCategoryContactCallback(TRUCK_CATEGORYBITS, this.flagCollision, this); this.flag.middle.body.setCategoryContactCallback(TRUCK_CATEGORYBITS, this.flagCollision, this); this.flag.bottom.body.setCategoryContactCallback(TRUCK_CATEGORYBITS, this.flagCollision, this); }, flagCollision: function (body1, body2, fixture1, fixture2, begin) { if (!this.win) { this.win = true; this.jellyCamera.cx = (this.player.truck.getSprite().x - (this.jellyCamera.width / 2)); this.jellyCamera.cx = (this.player.truck.getSprite().x - (this.jellyCamera.height / 2)); this.cameraY = (this.player.truck.getSprite().y - (this.cameraHeight / 2)); this.str = jt.getStar(this.score, this.second); this.flag.head.body.applyForce(150, 0); this.flag.middle.body.applyForce(150, 0); this.flag.bottom.body.applyForce(150, 0); this.flag.head.body.sensor = true; this.flag.middle.body.sensor = true; this.flag.bottom.body.sensor = true; this.player.truck.getBox().linearDamping = 20; this.player.truck.getBox().angularDampiong = 20; this.player.front.getBox().linearDamping = 20; this.player.front.getBox().angularDampiong = 20; this.player.back.getBox().linearDamping = 20; this.player.back.getBox().angularDampiong = 20; if (jt.game_menu != null) jt.game_menu.disable(); if (jt.well_done == null) jt.well_done = new WellDone(this.game, this.score, this.second, this.str); } }, // ShutDown shutdown: function () { this.map.destroy(); this.phyBody.destroy(); this.game.physics.box2d.clear(); this.game.world.removeAll(); this.bg.destroy(); this.scene.art.destroy(); this.ground_art.destroy(); for(var i=0;i= left && angle <= right; } };