/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ window.JellyTruck.state.level10 = { preload: function () { //background this.bg; this.light; this.scene; this.ground_art; this.map = this.game.add.tilemap("level_10_map"); this.phyBody = this.game.add.tilemap("map"); //camera this.jellyCamera = { cx: 0, cy: 0, focx: -1, focy: -1, focz: -1, mode: 0, zoom: 1, width: 640, height: 640, levelZoom: 1, scale: 0.8 }; //player and flag this.player; this.flag; //objects this.statBody; this.scorePoint; this.failPoint; this.jellyObj; this.camerFocus; //Level win this.win; this.restart; this.space; this.level_Fail //score this.timeTrail; this.second; this.score; this.bonus; this.score_txt; this.spotLight; this.contact_count; // Level Specific this.lift; this.lift_sprite; this.lift_mask = this.game.add.graphics(0, 0); this.downArrow1; this.downArrow2; this.hammerLeft; this.hammerRight; this.jointHammerLeft; this.jointHammerRight; this.nextHamer; }, create: function () { //score,bonus and win this.win = false; this.restart = false; this.second = 1000; this.score = 0; this.bonus = 0; this.timeTrail = 0; this.contact_count = 0; //level data this.game.mobLevel = "Level 10"; this.game.levelNumber = "level10"; this.game.nextlevelNumber = "level11"; jt.current_level = 10; this.nextHamer = 1; //init Game music and sound this.game.sound.stopAll(); if (jt.sfx) jt.sfx.playMusic("evenbg"); if (jt.sfx) jt.sfx.playMusic("truckidle"); //setup sky background this.bg = new GameBg(this.game); //setup level scene this.scene = jt.setupScene(this.game, this.map, "scene_10", 4, 0, this.jellyCamera.width, this.jellyCamera.height); // setup static object this.statBody = jt.setupStaticObject(this.game, this.map); //setup joint ground this.joint_ground = jt.setupJointGround(this.game, this.map); //setup Fail this.setupFail(); //setup Score this.setupScore(); //setup Flag this.setupFlag(); //setup player this.player = jt.createTruck(this.game, this.scene.truck_x, this.scene.truck_y, this.scene.truck_type, this.phyBody); //setup Camera Object this.setupCamera(); // setup jelly object this.jellyObj = jt.setupJellyObj(this.game, this.map, this.phyBody); //set ground art /*this.ground_art = this.game.add.image(4, 0, 'ground_10'); this.ground_art.autoCull = true; this.ground_art.checkWorldBounds = true;*/ //setup game menu if (jt.game_menu != null) jt.game_menu.killMenu(); jt.game_menu = new GameMenu(this.game); jt.game_menu.enable(); //setup keyboard jt.initInput(this.game); // if (navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) { // jt.gameController(this.game); // } if (jt.sfx) jt.sfx.playTruckSound("truck_start"); this.downArrow1 = this.game.add.sprite(1683, 1622.33, "downArrow"); this.anim = this.downArrow1.animations.add('down'); this.downArrow1.animations.play('down', 30, true); this.downArrow2 = this.game.add.sprite(3250, 857, "downArrow"); this.anim = this.downArrow2.animations.add('down'); this.downArrow2.animations.play('down', 30, true); this.hammerLeft = this.jellyObj[1]; this.hammerRight = this.jellyObj[0]; this.hammerLeft.enableRevolute(this.joint_ground, 360, 34000, true); this.hammerRight.enableRevolute(this.joint_ground, -360, 27000, true); this.statBody[0].setCollisionCategory(7); this.statBody[0].setCollisionMask(247); this.statBody[1].setCollisionCategory(7); this.statBody[1].setCollisionMask(247); // Adding Lift this.lift = this.jellyObj[2]; this.lift_sprite = this.game.add.image(this.lift.getBox().x, this.lift.getBox().y, "lift_mask"); this.lift_sprite.anchor.set(0.5, 0.5); this.lift_sprite.alpha = 0; this.lift.enablePrimatic(this.joint_ground, 0, this.game.physics.box2d.mpx(14.47), -0.08, -1); this.statBody[2].setCollisionMask(249); this.game.camera.follow(this.player.truck.getSprite()); this.game.physics.box2d.velocityIterations = 7.5; }, // Level Pause and Resume onGamePause: function () { }, onGameResume: function () { }, setupCamera: function () { this.camerFocus = jt.setupCameraObject(this.game, this.map); for (var i = 0; i < this.camerFocus.length; i++) { this.camerFocus[i].setBodyContactCallback(this.player.truck.getBox(), this.camerafocusCollision, this); } }, camerafocusCollision: function (body1, body2, fixture1, fixture2, begin, end) { if (begin) { this.cameraMode = 1; this.focusX = body1.m_userData.focusX; this.focusY = body1.m_userData.focusY } else if (end) { this.cameraMode = 0; this.focusX = -1; this.focusY = -1; } }, //Level Update and Render updateCamera: function () { this._plx = this.player.truck.getSprite().x; this._ply = this.player.truck.getSprite().y; this._vlc = Math.abs(this.player.truck.getBox().data.m_linearVelocity.x); this.jellyCamera = jt.updateCamera(this.game, this.jellyCamera, this._plx, this._ply, this._vlc, this.win, this.restart, jt.pause); }, updateForHammers: function () { if (this.nextHamer == 1) { // Check the distance from first arrow. var d = Phaser.Math.distance(this.player.truck.getBox().x, this.player.truck.getBox().y, this.downArrow1.x, this.downArrow1.y); if (d <= 67) { this.nextHamer = 2; this.hammerRight.joint.SetMotorSpeed(-360); } } else if (this.nextHamer == 2) { // Check the distance from first arrow. var d = Phaser.Math.distance(this.player.truck.getBox().x, this.player.truck.getBox().y, this.downArrow2.x, this.downArrow2.y); if (d <= 60) { this.nextHamer = 3; this.hammerLeft.joint.EnableMotor(false); this.hammerLeft.joint.SetMotorSpeed(360); this.hammerLeft.joint.EnableMotor(true); this.statBody[3].sensor = this.statBody[4].sensor = true; } } }, update: function () { this.updateCamera(); if (jt.sfx) jt.sfx.loopMusic("evenbg"); if (!this.win && !this.restart && !jt.pause) { this.timeTrail++; if (this.timeTrail % 10 == 0) { this.second--; } this.keyEvent(); this.truckSound(); this.updateForHammers(); } else if (this.win) { if (this.flag.joint) this.game.physics.box2d.world.DestroyJoint(this.flag.joint); } else if (this.restart) { this.game.physics.box2d.world.DestroyJoint(this.player.joint1); this.game.physics.box2d.world.DestroyJoint(this.player.joint2); } if (this.restart && this.level_Fail && this.level_Fail.space.isDown) this.level_Fail.restartBtnClicked(); this.updateLift(); }, updateLift: function () { if (jt.dist(this.lift.getBox().x, this.lift.getBox().y, this.player.truck.getBox().x, this.player.truck.getBox().y) < 65.7 && this.lift_sprite.alpha == 0) { this.liftup = this.game.add.tween(this.lift_sprite).to({ alpha: 1 }, 1500, "Linear", true); this.liftup.onComplete.add(this.liftMoveUp, this); } else if (jt.dist(this.lift.getBox().x, this.lift.getBox().y, this.player.truck.getBox().x, this.player.truck.getBox().y) > 85 && this.lift_sprite.alpha == 1) { this.liftdown = this.game.add.tween(this.lift_sprite).to({ alpha: 0 }, 200, "Linear", true); this.liftdown.onComplete.add(this.liftMoveDown, this); } }, liftMoveUp: function () { this.lift.joint.m_motorSpeed = 5; this.lift.joint.m_maxMotorForce = 900; this.lift.joint.m_enableMotor = true; }, liftMoveDown: function () { this.lift.joint.m_motorSpeed = -5; this.lift.joint.m_maxMotorForce = 900; this.lift.joint.m_enableMotor = true; }, render: function () { if (this.jellyObj) { for (var i = 0; i < this.jellyObj.length; i++) this.jellyObj[i].renderJelly(); } this.renderPlayer(); this.renderLift(); if (jt.phy_debug) { this.game.physics.box2d.debugDraw.joints = true; this.game.debug.box2dWorld(); } }, renderLift: function () { this.lift_sprite.x = this.lift.getBox().x; this.lift_sprite.y = this.lift.getBox().y; this.lift_mask.clear(); this.lift_mask.beginFill(0xffffff); for (var j = 0; j < this.lift.getBodies().length; j++) { if (j == 0) this.lift_mask.moveTo(this.lift.getBodies()[j].getBody().x, this.lift.getBodies()[j].getBody().y); else this.lift_mask.lineTo(this.lift.getBodies()[j].getBody().x, this.lift.getBodies()[j].getBody().y); this.lift_sprite.angle = this.lift.getBodies()[j].getBody().angle; } this.lift_sprite.mask = this.lift_mask; }, renderPlayer: function () { this.player.truck.renderJelly(); this.player.front.renderJelly(); this.player.back.renderJelly(); }, //Keyboard Event keyEvent: function () { jt.resetInput(); if (!jt.pause && !this.restart && !this.win) { jt.updateinput(); jt.gameAction(this.game, this.player.truck.getBox(), this.player.front.getBox(), this.player.back.getBox(), 1, true); } }, truckSound: function () { if (jt.truck_speed && jt.truck_move > 10) { jt.sfx.stopSound("truck_idle"); jt.sfx.stopSound("truck_slow"); jt.sfx.playTruckSound("truck_speed"); } else { jt.sfx.stopSound("truck_speed"); if (jt.truck_move > 30) jt.sfx.playTruckSound("truck_slow"); if (jt.truck_move == 0) { jt.sfx.stopSound("truck_speed"); jt.sfx.stopSound("truck_slow"); jt.sfx.playTruckSound("truck_idle"); } } this._x1 = this.player.truck.getBody(0).x; this._y1 = this.player.truck.getBody(0).y; this._x2 = this.player.truck.getBody(6).x; this._y2 = this.player.truck.getBody(6).y; if ((this._y2 - this._y1) < -20 && !jt.pause && !this.restart && !this.win) if (jt.sfx) { jt.sfx.truck_speed.volume = 0.7; jt.sfx.playTruckSound("truck_wob"); } else jt.sfx.truck_speed.volume = 1; }, //Score and Bonus setupScore: function () { this.scorePoint = jt.setupScoreObject(this.game, this.map); for (var i = 0; i < this.scorePoint.length; i++) this.scorePoint[i].setCategoryContactCallback(TRUCK_CATEGORYBITS, this.scoreCollision, this); this.spotLight = this.scorePoint.length; }, scoreCollision: function (body1, body2, fixture1, fixture2, begin) { if (begin) { // Disable the roof after the first hammer hit. if (body1 == this.scorePoint[0]) { this.statBody[6].sensor = true; } body1.destroy(); this.contact_count++; } else { this.contact_count = 0; } if (this.contact_count === 1) { var value = this.second / this.spotLight; this.score += value; if (jt.game_menu != null) jt.game_menu.setScore(this.score); this.spotLight--; } }, //Fail setupFail: function () { this.failPoint = jt.setupFailObject(this.game, this.map); for (var i = 0; i < this.failPoint.length; i++) { this.failPoint[i].setCategoryContactCallback(TRUCK_CATEGORYBITS, this.failCollision, this); this.failPoint[i].setCategoryContactCallback(WHEEL_CATEGORYBITS, this.failCollision, this); } }, failCollision: function (body1, body2, fixture1, fixture2, begin) { if (begin) { body1.destroy(); this.game.camera.unfollow(); this.restart = true; this.jellyCamera.cx = (this.player.truck.getSprite().x - (this.jellyCamera.width / 2)); this.jellyCamera.cy = (this.player.truck.getSprite().y - (this.jellyCamera.height / 2)); if (jt.game_menu != null) jt.game_menu.score_txt.visible = false; if (jt.game_fail == null) { jt.game_fail = new LevelFail(this.game); jt.game_fail.updateFail(); } jt.sfx.stopSound("truck_idle"); jt.sfx.stopSound("truck_speed"); jt.sfx.stopSound("truck_slow"); jt.sfx.playTruckSound("truck_bang1") } }, // Flag setupFlag: function () { this.flag = jt.createFlag(this.game, "flag_head", "flag_mid", "flag_bot", this.map); this.flag.head.body.setCategoryContactCallback(TRUCK_CATEGORYBITS, this.flagCollision, this); this.flag.middle.body.setCategoryContactCallback(TRUCK_CATEGORYBITS, this.flagCollision, this); this.flag.bottom.body.setCategoryContactCallback(TRUCK_CATEGORYBITS, this.flagCollision, this); }, flagCollision: function (body1, body2, fixture1, fixture2, begin) { if (!this.win) { this.win = true; this.jellyCamera.cx = (this.player.truck.getSprite().x - (this.jellyCamera.width / 2)); this.jellyCamera.cx = (this.player.truck.getSprite().x - (this.jellyCamera.height / 2)); this.cameraY = (this.player.truck.getSprite().y - (this.cameraHeight / 2)); this.str = jt.getStar(this.score, this.second); this.flag.head.body.applyForce(150, 0); this.flag.middle.body.applyForce(150, 0); this.flag.bottom.body.applyForce(150, 0); this.flag.head.body.sensor = true; this.flag.middle.body.sensor = true; this.flag.bottom.body.sensor = true; this.player.truck.getBox().linearDamping = 20; this.player.truck.getBox().angularDampiong = 20; this.player.front.getBox().linearDamping = 20; this.player.front.getBox().angularDampiong = 20; this.player.back.getBox().linearDamping = 20; this.player.back.getBox().angularDampiong = 20; if (jt.game_menu != null) jt.game_menu.disable(); if (jt.well_done == null) jt.well_done = new WellDone(this.game, this.score, this.second, this.str); } }, // ShutDown shutdown: function () { this.game.physics.box2d.velocityIterations = 8.5; this.map.destroy(); this.phyBody.destroy(); this.game.physics.box2d.clear(); this.game.world.removeAll(); this.bg.destroy(); this.scene.art.destroy(); //this.ground_art.destroy(); for(var i=0;i