function initPreloader() { initImages(); } function initImages() { img_mainMenu = new Image(); img_mainMenu.src = "images/main_menu.png"; img_mainMenu.addEventListener ("load", imageLoaded); if (!mobile) { img_mainMenu_playGame = new Image(); img_mainMenu_loadGame = new Image(); img_mainMenu_levelSelect = new Image(); //img_mainMenu_moreGames = new Image(); img_mainMenu_playGame.src = "images/main_menu_play_game.png"; img_mainMenu_loadGame.src = "images/main_menu_load_game.png"; img_mainMenu_levelSelect.src = "images/main_menu_level_select.png"; //img_mainMenu_moreGames.src = "images/main_menu_more_games.png"; img_mainMenu_playGame.addEventListener ("load", imageLoaded); img_mainMenu_loadGame.addEventListener ("load", imageLoaded); img_mainMenu_levelSelect.addEventListener("load", imageLoaded); //img_mainMenu_moreGames.addEventListener ("load", imageLoaded); } } function initSounds() { if(!mobile){ music = new Audio("sounds/music.mp3"); music.loop = true; sfx_bounce0 = new Audio("sounds/sfx_bounce0.mp3"); sfx_bounce1 = new Audio("sounds/sfx_bounce1.mp3"); sfx_checkpoint = new Audio("sounds/sfx_checkpoint.mp3"); sfx_click = new Audio("sounds/sfx_click.mp3"); sfx_coin = new Audio("sounds/sfx_coin.mp3"); sfx_die = new Audio("sounds/sfx_die.mp3"); sfx_win = new Audio("sounds/sfx_win.mp3"); sfx_intermission = new Audio("sounds/sfx_intermission.mp3"); } else { /*music = new Audio("sounds/music.ogg"); music.loop = true; sfx_bounce0 = new Audio("sounds/sfx_bounce0.ogg"); sfx_bounce1 = new Audio("sounds/sfx_bounce1.ogg"); sfx_checkpoint = new Audio("sounds/sfx_checkpoint.ogg"); sfx_click = new Audio("sounds/sfx_click.ogg"); sfx_coin = new Audio("sounds/sfx_coin.ogg"); sfx_die = new Audio("sounds/sfx_die.ogg"); sfx_win = new Audio("sounds/sfx_win.ogg"); sfx_intermission = new Audio("sounds/sfx_intermission.ogg");*/ alert("on mobiles it doesnt work"); } soundsToMute.push(music); soundsToMute.push(sfx_bounce0); soundsToMute.push(sfx_bounce1); soundsToMute.push(sfx_checkpoint); soundsToMute.push(sfx_click); soundsToMute.push(sfx_coin); soundsToMute.push(sfx_die); soundsToMute.push(sfx_win); soundsToMute.push(sfx_intermission); music.addEventListener ("canplaythrough", soundLoaded); sfx_bounce0.addEventListener ("canplaythrough", soundLoaded); sfx_bounce1.addEventListener ("canplaythrough", soundLoaded); sfx_checkpoint.addEventListener ("canplaythrough", soundLoaded); sfx_click.addEventListener ("canplaythrough", soundLoaded); sfx_coin.addEventListener ("canplaythrough", soundLoaded); sfx_die.addEventListener ("canplaythrough", soundLoaded); sfx_win.addEventListener ("canplaythrough", soundLoaded); sfx_intermission.addEventListener("canplaythrough", soundLoaded); } function imageLoaded() { loadedImages++; loadedAssets++; if (loadedImages >= TOTAL_IMAGES) { img_mainMenu.removeEventListener ("load", imageLoaded); if (!mobile) { img_mainMenu_playGame.removeEventListener("load", imageLoaded); img_mainMenu_loadGame.removeEventListener("load", imageLoaded); img_mainMenu_levelSelect.removeEventListener("load", imageLoaded); } initSounds(); } } function soundLoaded() { loadedSounds++; loadedAssets++; if (loadedSounds >= TOTAL_SOUNDS) { music.removeEventListener ("canplaythrough", soundLoaded); sfx_bounce0.removeEventListener ("canplaythrough", soundLoaded); sfx_bounce1.removeEventListener ("canplaythrough", soundLoaded); sfx_checkpoint.removeEventListener ("canplaythrough", soundLoaded); sfx_click.removeEventListener ("canplaythrough", soundLoaded); sfx_coin.removeEventListener ("canplaythrough", soundLoaded); sfx_die.removeEventListener ("canplaythrough", soundLoaded); sfx_win.removeEventListener ("canplaythrough", soundLoaded); sfx_intermission.removeEventListener("canplaythrough", soundLoaded); } } function updatePreloader() { if (loadedAssets >= TOTAL_ASSETS && loadBarAlpha > 0) { loadBarAlpha -= loadBarFade; if (loadBarAlpha < 0) loadBarAlpha = 0; } } var loadBarWidth = 250; function drawPreloader() { // bg canvas.beginPath(); canvas.fillStyle = "black"; canvas.rect(os.x, os.y, cwh(CANVAS_WIDTH), cwh(CANVAS_HEIGHT)); canvas.fill(); // load text canvas.fillStyle = "white"; canvas.font = cwh(16) + "px Arial"; canvas.textAlign = "left"; if (loadedImages < TOTAL_IMAGES) { canvas.fillText("Loading Images... (" + loadedImages + " / " + TOTAL_IMAGES + ")", cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2) + os.x, cwh(245) + os.y); } else if (loadedSounds < TOTAL_SOUNDS) { canvas.fillText("Loading Sounds... (" + loadedSounds + " / " + TOTAL_SOUNDS + ")", cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2) + os.x, cwh(245) + os.y); } else { canvas.fillText("Finished Loading!", cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2) + os.x, cwh(245) + os.y); } // load bar fill if (onButton("pl_playGame") || loadBarAlpha > 0) { canvas.beginPath(); canvas.fillStyle = "rgba(255, 255, 255, " + loadBarAlpha + ")"; canvas.rect(cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2 + 0.5) + os.x, cwh(255 + 0.5) + os.y, cwh(Math.floor(loadedAssets / TOTAL_ASSETS * loadBarWidth)), cwh(30)); canvas.fill(); } // load bar outline canvas.beginPath(); canvas.strokeStyle = "white"; canvas.lineWidth = cwh(1); canvas.rect(cwh(CANVAS_WIDTH / 2 - loadBarWidth / 2 + 0.5) + os.x, cwh(255 + 0.5) + os.y, cwh(loadBarWidth), cwh(30)); canvas.stroke(); // load bar button if (loadedAssets >= TOTAL_ASSETS) { canvas.fillStyle = "white"; canvas.font = "Bold " + cwh(20) + "px Arial"; canvas.textAlign = "center"; canvas.fillText("PLAY GAME", cwh(CANVAS_WIDTH / 2) + os.x, cwh(277.5) + os.y); } // warning text canvas.fillStyle = "white"; canvas.font = cwh(16) + "px Arial"; canvas.textAlign = "center"; canvas.fillText("This is The World's Hardest Game.", cwh(CANVAS_WIDTH / 2) + os.x, cwh(310) + os.y); canvas.fillText("It is harder than any game you have", cwh(CANVAS_WIDTH / 2) + os.x, cwh(330) + os.y); canvas.fillText("ever played, or ever will play.", cwh(CANVAS_WIDTH / 2) + os.x, cwh(350) + os.y); }