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import { | |
BoxGeometry, | |
BufferGeometry, | |
Controls, | |
CylinderGeometry, | |
DoubleSide, | |
Euler, | |
Float32BufferAttribute, | |
Line, | |
LineBasicMaterial, | |
Matrix4, | |
Mesh, | |
MeshBasicMaterial, | |
Object3D, | |
OctahedronGeometry, | |
PlaneGeometry, | |
Quaternion, | |
Raycaster, | |
SphereGeometry, | |
TorusGeometry, | |
Vector3 | |
} from 'three'; | |
const _raycaster = new Raycaster(); | |
const _tempVector = new Vector3(); | |
const _tempVector2 = new Vector3(); | |
const _tempQuaternion = new Quaternion(); | |
const _unit = { | |
X: new Vector3( 1, 0, 0 ), | |
Y: new Vector3( 0, 1, 0 ), | |
Z: new Vector3( 0, 0, 1 ) | |
}; | |
const _changeEvent = { type: 'change' }; | |
const _mouseDownEvent = { type: 'mouseDown', mode: null }; | |
const _mouseUpEvent = { type: 'mouseUp', mode: null }; | |
const _objectChangeEvent = { type: 'objectChange' }; | |
class TransformControls extends Controls { | |
constructor( camera, domElement = null ) { | |
super( undefined, domElement ); | |
const root = new TransformControlsRoot( this ); | |
this._root = root; | |
const gizmo = new TransformControlsGizmo(); | |
this._gizmo = gizmo; | |
root.add( gizmo ); | |
const plane = new TransformControlsPlane(); | |
this._plane = plane; | |
root.add( plane ); | |
const scope = this; | |
// Defined getter, setter and store for a property | |
function defineProperty( propName, defaultValue ) { | |
let propValue = defaultValue; | |
Object.defineProperty( scope, propName, { | |
get: function () { | |
return propValue !== undefined ? propValue : defaultValue; | |
}, | |
set: function ( value ) { | |
if ( propValue !== value ) { | |
propValue = value; | |
plane[ propName ] = value; | |
gizmo[ propName ] = value; | |
scope.dispatchEvent( { type: propName + '-changed', value: value } ); | |
scope.dispatchEvent( _changeEvent ); | |
} | |
} | |
} ); | |
scope[ propName ] = defaultValue; | |
plane[ propName ] = defaultValue; | |
gizmo[ propName ] = defaultValue; | |
} | |
// Define properties with getters/setter | |
// Setting the defined property will automatically trigger change event | |
// Defined properties are passed down to gizmo and plane | |
defineProperty( 'camera', camera ); | |
defineProperty( 'object', undefined ); | |
defineProperty( 'enabled', true ); | |
defineProperty( 'axis', null ); | |
defineProperty( 'mode', 'translate' ); | |
defineProperty( 'translationSnap', null ); | |
defineProperty( 'rotationSnap', null ); | |
defineProperty( 'scaleSnap', null ); | |
defineProperty( 'space', 'world' ); | |
defineProperty( 'size', 1 ); | |
defineProperty( 'dragging', false ); | |
defineProperty( 'showX', true ); | |
defineProperty( 'showY', true ); | |
defineProperty( 'showZ', true ); | |
defineProperty( 'minX', - Infinity ); | |
defineProperty( 'maxX', Infinity ); | |
defineProperty( 'minY', - Infinity ); | |
defineProperty( 'maxY', Infinity ); | |
defineProperty( 'minZ', - Infinity ); | |
defineProperty( 'maxZ', Infinity ); | |
// Reusable utility variables | |
const worldPosition = new Vector3(); | |
const worldPositionStart = new Vector3(); | |
const worldQuaternion = new Quaternion(); | |
const worldQuaternionStart = new Quaternion(); | |
const cameraPosition = new Vector3(); | |
const cameraQuaternion = new Quaternion(); | |
const pointStart = new Vector3(); | |
const pointEnd = new Vector3(); | |
const rotationAxis = new Vector3(); | |
const rotationAngle = 0; | |
const eye = new Vector3(); | |
// TODO: remove properties unused in plane and gizmo | |
defineProperty( 'worldPosition', worldPosition ); | |
defineProperty( 'worldPositionStart', worldPositionStart ); | |
defineProperty( 'worldQuaternion', worldQuaternion ); | |
defineProperty( 'worldQuaternionStart', worldQuaternionStart ); | |
defineProperty( 'cameraPosition', cameraPosition ); | |
defineProperty( 'cameraQuaternion', cameraQuaternion ); | |
defineProperty( 'pointStart', pointStart ); | |
defineProperty( 'pointEnd', pointEnd ); | |
defineProperty( 'rotationAxis', rotationAxis ); | |
defineProperty( 'rotationAngle', rotationAngle ); | |
defineProperty( 'eye', eye ); | |
this._offset = new Vector3(); | |
this._startNorm = new Vector3(); | |
this._endNorm = new Vector3(); | |
this._cameraScale = new Vector3(); | |
this._parentPosition = new Vector3(); | |
this._parentQuaternion = new Quaternion(); | |
this._parentQuaternionInv = new Quaternion(); | |
this._parentScale = new Vector3(); | |
this._worldScaleStart = new Vector3(); | |
this._worldQuaternionInv = new Quaternion(); | |
this._worldScale = new Vector3(); | |
this._positionStart = new Vector3(); | |
this._quaternionStart = new Quaternion(); | |
this._scaleStart = new Vector3(); | |
this._getPointer = getPointer.bind( this ); | |
this._onPointerDown = onPointerDown.bind( this ); | |
this._onPointerHover = onPointerHover.bind( this ); | |
this._onPointerMove = onPointerMove.bind( this ); | |
this._onPointerUp = onPointerUp.bind( this ); | |
if ( domElement !== null ) { | |
this.connect(); | |
} | |
} | |
connect() { | |
this.domElement.addEventListener( 'pointerdown', this._onPointerDown ); | |
this.domElement.addEventListener( 'pointermove', this._onPointerHover ); | |
this.domElement.addEventListener( 'pointerup', this._onPointerUp ); | |
this.domElement.style.touchAction = 'none'; // disable touch scroll | |
} | |
disconnect() { | |
this.domElement.removeEventListener( 'pointerdown', this._onPointerDown ); | |
this.domElement.removeEventListener( 'pointermove', this._onPointerHover ); | |
this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); | |
this.domElement.removeEventListener( 'pointerup', this._onPointerUp ); | |
this.domElement.style.touchAction = 'auto'; | |
} | |
getHelper() { | |
return this._root; | |
} | |
pointerHover( pointer ) { | |
if ( this.object === undefined || this.dragging === true ) return; | |
if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); | |
const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster ); | |
if ( intersect ) { | |
this.axis = intersect.object.name; | |
} else { | |
this.axis = null; | |
} | |
} | |
pointerDown( pointer ) { | |
if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return; | |
if ( this.axis !== null ) { | |
if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); | |
const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); | |
if ( planeIntersect ) { | |
this.object.updateMatrixWorld(); | |
this.object.parent.updateMatrixWorld(); | |
this._positionStart.copy( this.object.position ); | |
this._quaternionStart.copy( this.object.quaternion ); | |
this._scaleStart.copy( this.object.scale ); | |
this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart ); | |
this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart ); | |
} | |
this.dragging = true; | |
_mouseDownEvent.mode = this.mode; | |
this.dispatchEvent( _mouseDownEvent ); | |
} | |
} | |
pointerMove( pointer ) { | |
const axis = this.axis; | |
const mode = this.mode; | |
const object = this.object; | |
let space = this.space; | |
if ( mode === 'scale' ) { | |
space = 'local'; | |
} else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) { | |
space = 'world'; | |
} | |
if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return; | |
if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); | |
const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); | |
if ( ! planeIntersect ) return; | |
this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart ); | |
if ( mode === 'translate' ) { | |
// Apply translate | |
this._offset.copy( this.pointEnd ).sub( this.pointStart ); | |
if ( space === 'local' && axis !== 'XYZ' ) { | |
this._offset.applyQuaternion( this._worldQuaternionInv ); | |
} | |
if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0; | |
if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0; | |
if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0; | |
if ( space === 'local' && axis !== 'XYZ' ) { | |
this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale ); | |
} else { | |
this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale ); | |
} | |
object.position.copy( this._offset ).add( this._positionStart ); | |
// Apply translation snap | |
if ( this.translationSnap ) { | |
if ( space === 'local' ) { | |
object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() ); | |
if ( axis.search( 'X' ) !== - 1 ) { | |
object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; | |
} | |
if ( axis.search( 'Y' ) !== - 1 ) { | |
object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; | |
} | |
if ( axis.search( 'Z' ) !== - 1 ) { | |
object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; | |
} | |
object.position.applyQuaternion( this._quaternionStart ); | |
} | |
if ( space === 'world' ) { | |
if ( object.parent ) { | |
object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); | |
} | |
if ( axis.search( 'X' ) !== - 1 ) { | |
object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; | |
} | |
if ( axis.search( 'Y' ) !== - 1 ) { | |
object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; | |
} | |
if ( axis.search( 'Z' ) !== - 1 ) { | |
object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; | |
} | |
if ( object.parent ) { | |
object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); | |
} | |
} | |
} | |
object.position.x = Math.max( this.minX, Math.min( this.maxX, object.position.x ) ); | |
object.position.y = Math.max( this.minY, Math.min( this.maxY, object.position.y ) ); | |
object.position.z = Math.max( this.minZ, Math.min( this.maxZ, object.position.z ) ); | |
} else if ( mode === 'scale' ) { | |
if ( axis.search( 'XYZ' ) !== - 1 ) { | |
let d = this.pointEnd.length() / this.pointStart.length(); | |
if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1; | |
_tempVector2.set( d, d, d ); | |
} else { | |
_tempVector.copy( this.pointStart ); | |
_tempVector2.copy( this.pointEnd ); | |
_tempVector.applyQuaternion( this._worldQuaternionInv ); | |
_tempVector2.applyQuaternion( this._worldQuaternionInv ); | |
_tempVector2.divide( _tempVector ); | |
if ( axis.search( 'X' ) === - 1 ) { | |
_tempVector2.x = 1; | |
} | |
if ( axis.search( 'Y' ) === - 1 ) { | |
_tempVector2.y = 1; | |
} | |
if ( axis.search( 'Z' ) === - 1 ) { | |
_tempVector2.z = 1; | |
} | |
} | |
// Apply scale | |
object.scale.copy( this._scaleStart ).multiply( _tempVector2 ); | |
if ( this.scaleSnap ) { | |
if ( axis.search( 'X' ) !== - 1 ) { | |
object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; | |
} | |
if ( axis.search( 'Y' ) !== - 1 ) { | |
object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; | |
} | |
if ( axis.search( 'Z' ) !== - 1 ) { | |
object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; | |
} | |
} | |
} else if ( mode === 'rotate' ) { | |
this._offset.copy( this.pointEnd ).sub( this.pointStart ); | |
const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) ); | |
let _inPlaneRotation = false; | |
if ( axis === 'XYZE' ) { | |
this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize(); | |
this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED; | |
} else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) { | |
this.rotationAxis.copy( _unit[ axis ] ); | |
_tempVector.copy( _unit[ axis ] ); | |
if ( space === 'local' ) { | |
_tempVector.applyQuaternion( this.worldQuaternion ); | |
} | |
_tempVector.cross( this.eye ); | |
// When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic. | |
if ( _tempVector.length() === 0 ) { | |
_inPlaneRotation = true; | |
} else { | |
this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED; | |
} | |
} | |
if ( axis === 'E' || _inPlaneRotation ) { | |
this.rotationAxis.copy( this.eye ); | |
this.rotationAngle = this.pointEnd.angleTo( this.pointStart ); | |
this._startNorm.copy( this.pointStart ).normalize(); | |
this._endNorm.copy( this.pointEnd ).normalize(); | |
this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 ); | |
} | |
// Apply rotation snap | |
if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap; | |
// Apply rotate | |
if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) { | |
object.quaternion.copy( this._quaternionStart ); | |
object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize(); | |
} else { | |
this.rotationAxis.applyQuaternion( this._parentQuaternionInv ); | |
object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ); | |
object.quaternion.multiply( this._quaternionStart ).normalize(); | |
} | |
} | |
this.dispatchEvent( _changeEvent ); | |
this.dispatchEvent( _objectChangeEvent ); | |
} | |
pointerUp( pointer ) { | |
if ( pointer !== null && pointer.button !== 0 ) return; | |
if ( this.dragging && ( this.axis !== null ) ) { | |
_mouseUpEvent.mode = this.mode; | |
this.dispatchEvent( _mouseUpEvent ); | |
} | |
this.dragging = false; | |
this.axis = null; | |
} | |
dispose() { | |
this.disconnect(); | |
this._root.dispose(); | |
} | |
// Set current object | |
attach( object ) { | |
this.object = object; | |
this._root.visible = true; | |
return this; | |
} | |
// Detach from object | |
detach() { | |
this.object = undefined; | |
this.axis = null; | |
this._root.visible = false; | |
return this; | |
} | |
reset() { | |
if ( ! this.enabled ) return; | |
if ( this.dragging ) { | |
this.object.position.copy( this._positionStart ); | |
this.object.quaternion.copy( this._quaternionStart ); | |
this.object.scale.copy( this._scaleStart ); | |
this.dispatchEvent( _changeEvent ); | |
this.dispatchEvent( _objectChangeEvent ); | |
this.pointStart.copy( this.pointEnd ); | |
} | |
} | |
getRaycaster() { | |
return _raycaster; | |
} | |
// TODO: deprecate | |
getMode() { | |
return this.mode; | |
} | |
setMode( mode ) { | |
this.mode = mode; | |
} | |
setTranslationSnap( translationSnap ) { | |
this.translationSnap = translationSnap; | |
} | |
setRotationSnap( rotationSnap ) { | |
this.rotationSnap = rotationSnap; | |
} | |
setScaleSnap( scaleSnap ) { | |
this.scaleSnap = scaleSnap; | |
} | |
setSize( size ) { | |
this.size = size; | |
} | |
setSpace( space ) { | |
this.space = space; | |
} | |
} | |
// mouse / touch event handlers | |
function getPointer( event ) { | |
if ( this.domElement.ownerDocument.pointerLockElement ) { | |
return { | |
x: 0, | |
y: 0, | |
button: event.button | |
}; | |
} else { | |
const rect = this.domElement.getBoundingClientRect(); | |
return { | |
x: ( event.clientX - rect.left ) / rect.width * 2 - 1, | |
y: - ( event.clientY - rect.top ) / rect.height * 2 + 1, | |
button: event.button | |
}; | |
} | |
} | |
function onPointerHover( event ) { | |
if ( ! this.enabled ) return; | |
switch ( event.pointerType ) { | |
case 'mouse': | |
case 'pen': | |
this.pointerHover( this._getPointer( event ) ); | |
break; | |
} | |
} | |
function onPointerDown( event ) { | |
if ( ! this.enabled ) return; | |
if ( ! document.pointerLockElement ) { | |
this.domElement.setPointerCapture( event.pointerId ); | |
} | |
this.domElement.addEventListener( 'pointermove', this._onPointerMove ); | |
this.pointerHover( this._getPointer( event ) ); | |
this.pointerDown( this._getPointer( event ) ); | |
} | |
function onPointerMove( event ) { | |
if ( ! this.enabled ) return; | |
this.pointerMove( this._getPointer( event ) ); | |
} | |
function onPointerUp( event ) { | |
if ( ! this.enabled ) return; | |
this.domElement.releasePointerCapture( event.pointerId ); | |
this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); | |
this.pointerUp( this._getPointer( event ) ); | |
} | |
function intersectObjectWithRay( object, raycaster, includeInvisible ) { | |
const allIntersections = raycaster.intersectObject( object, true ); | |
for ( let i = 0; i < allIntersections.length; i ++ ) { | |
if ( allIntersections[ i ].object.visible || includeInvisible ) { | |
return allIntersections[ i ]; | |
} | |
} | |
return false; | |
} | |
// | |
// Reusable utility variables | |
const _tempEuler = new Euler(); | |
const _alignVector = new Vector3( 0, 1, 0 ); | |
const _zeroVector = new Vector3( 0, 0, 0 ); | |
const _lookAtMatrix = new Matrix4(); | |
const _tempQuaternion2 = new Quaternion(); | |
const _identityQuaternion = new Quaternion(); | |
const _dirVector = new Vector3(); | |
const _tempMatrix = new Matrix4(); | |
const _unitX = new Vector3( 1, 0, 0 ); | |
const _unitY = new Vector3( 0, 1, 0 ); | |
const _unitZ = new Vector3( 0, 0, 1 ); | |
const _v1 = new Vector3(); | |
const _v2 = new Vector3(); | |
const _v3 = new Vector3(); | |
class TransformControlsRoot extends Object3D { | |
constructor( controls ) { | |
super(); | |
this.isTransformControlsRoot = true; | |
this.controls = controls; | |
this.visible = false; | |
} | |
// updateMatrixWorld updates key transformation variables | |
updateMatrixWorld( force ) { | |
const controls = this.controls; | |
if ( controls.object !== undefined ) { | |
controls.object.updateMatrixWorld(); | |
if ( controls.object.parent === null ) { | |
console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' ); | |
} else { | |
controls.object.parent.matrixWorld.decompose( controls._parentPosition, controls._parentQuaternion, controls._parentScale ); | |
} | |
controls.object.matrixWorld.decompose( controls.worldPosition, controls.worldQuaternion, controls._worldScale ); | |
controls._parentQuaternionInv.copy( controls._parentQuaternion ).invert(); | |
controls._worldQuaternionInv.copy( controls.worldQuaternion ).invert(); | |
} | |
controls.camera.updateMatrixWorld(); | |
controls.camera.matrixWorld.decompose( controls.cameraPosition, controls.cameraQuaternion, controls._cameraScale ); | |
if ( controls.camera.isOrthographicCamera ) { | |
controls.camera.getWorldDirection( controls.eye ).negate(); | |
} else { | |
controls.eye.copy( controls.cameraPosition ).sub( controls.worldPosition ).normalize(); | |
} | |
super.updateMatrixWorld( force ); | |
} | |
dispose() { | |
this.traverse( function ( child ) { | |
if ( child.geometry ) child.geometry.dispose(); | |
if ( child.material ) child.material.dispose(); | |
} ); | |
} | |
} | |
class TransformControlsGizmo extends Object3D { | |
constructor() { | |
super(); | |
this.isTransformControlsGizmo = true; | |
this.type = 'TransformControlsGizmo'; | |
// shared materials | |
const gizmoMaterial = new MeshBasicMaterial( { | |
depthTest: false, | |
depthWrite: false, | |
fog: false, | |
toneMapped: false, | |
transparent: true | |
} ); | |
const gizmoLineMaterial = new LineBasicMaterial( { | |
depthTest: false, | |
depthWrite: false, | |
fog: false, | |
toneMapped: false, | |
transparent: true | |
} ); | |
// Make unique material for each axis/color | |
const matInvisible = gizmoMaterial.clone(); | |
matInvisible.opacity = 0.15; | |
const matHelper = gizmoLineMaterial.clone(); | |
matHelper.opacity = 0.5; | |
const matRed = gizmoMaterial.clone(); | |
matRed.color.setHex( 0xff0000 ); | |
const matGreen = gizmoMaterial.clone(); | |
matGreen.color.setHex( 0x00ff00 ); | |
const matBlue = gizmoMaterial.clone(); | |
matBlue.color.setHex( 0x0000ff ); | |
const matRedTransparent = gizmoMaterial.clone(); | |
matRedTransparent.color.setHex( 0xff0000 ); | |
matRedTransparent.opacity = 0.5; | |
const matGreenTransparent = gizmoMaterial.clone(); | |
matGreenTransparent.color.setHex( 0x00ff00 ); | |
matGreenTransparent.opacity = 0.5; | |
const matBlueTransparent = gizmoMaterial.clone(); | |
matBlueTransparent.color.setHex( 0x0000ff ); | |
matBlueTransparent.opacity = 0.5; | |
const matWhiteTransparent = gizmoMaterial.clone(); | |
matWhiteTransparent.opacity = 0.25; | |
const matYellowTransparent = gizmoMaterial.clone(); | |
matYellowTransparent.color.setHex( 0xffff00 ); | |
matYellowTransparent.opacity = 0.25; | |
const matYellow = gizmoMaterial.clone(); | |
matYellow.color.setHex( 0xffff00 ); | |
const matGray = gizmoMaterial.clone(); | |
matGray.color.setHex( 0x787878 ); | |
// reusable geometry | |
const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 ); | |
arrowGeometry.translate( 0, 0.05, 0 ); | |
const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 ); | |
scaleHandleGeometry.translate( 0, 0.04, 0 ); | |
const lineGeometry = new BufferGeometry(); | |
lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) ); | |
const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 ); | |
lineGeometry2.translate( 0, 0.25, 0 ); | |
function CircleGeometry( radius, arc ) { | |
const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 ); | |
geometry.rotateY( Math.PI / 2 ); | |
geometry.rotateX( Math.PI / 2 ); | |
return geometry; | |
} | |
// Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position | |
function TranslateHelperGeometry() { | |
const geometry = new BufferGeometry(); | |
geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) ); | |
return geometry; | |
} | |
// Gizmo definitions - custom hierarchy definitions for setupGizmo() function | |
const gizmoTranslate = { | |
X: [ | |
[ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | |
[ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], | |
[ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]] | |
], | |
Y: [ | |
[ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]], | |
[ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]], | |
[ new Mesh( lineGeometry2, matGreen ) ] | |
], | |
Z: [ | |
[ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], | |
[ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]], | |
[ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]] | |
], | |
XYZ: [ | |
[ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]] | |
], | |
XY: [ | |
[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]] | |
], | |
YZ: [ | |
[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] | |
], | |
XZ: [ | |
[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] | |
] | |
}; | |
const pickerTranslate = { | |
X: [ | |
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | |
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]] | |
], | |
Y: [ | |
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], | |
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]] | |
], | |
Z: [ | |
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], | |
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]] | |
], | |
XYZ: [ | |
[ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ] | |
], | |
XY: [ | |
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]] | |
], | |
YZ: [ | |
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] | |
], | |
XZ: [ | |
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] | |
] | |
}; | |
const helperTranslate = { | |
START: [ | |
[ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] | |
], | |
END: [ | |
[ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] | |
], | |
DELTA: [ | |
[ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ] | |
], | |
X: [ | |
[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] | |
], | |
Y: [ | |
[ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] | |
], | |
Z: [ | |
[ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] | |
] | |
}; | |
const gizmoRotate = { | |
XYZE: [ | |
[ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]] | |
], | |
X: [ | |
[ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ] | |
], | |
Y: [ | |
[ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]] | |
], | |
Z: [ | |
[ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]] | |
], | |
E: [ | |
[ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]] | |
] | |
}; | |
const helperRotate = { | |
AXIS: [ | |
[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] | |
] | |
}; | |
const pickerRotate = { | |
XYZE: [ | |
[ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ] | |
], | |
X: [ | |
[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]], | |
], | |
Y: [ | |
[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], | |
], | |
Z: [ | |
[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | |
], | |
E: [ | |
[ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ] | |
] | |
}; | |
const gizmoScale = { | |
X: [ | |
[ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | |
[ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | |
[ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], | |
], | |
Y: [ | |
[ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]], | |
[ new Mesh( lineGeometry2, matGreen ) ], | |
[ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]], | |
], | |
Z: [ | |
[ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], | |
[ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], | |
[ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]] | |
], | |
XY: [ | |
[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]] | |
], | |
YZ: [ | |
[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] | |
], | |
XZ: [ | |
[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] | |
], | |
XYZ: [ | |
[ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ], | |
] | |
}; | |
const pickerScale = { | |
X: [ | |
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | |
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]] | |
], | |
Y: [ | |
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], | |
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]] | |
], | |
Z: [ | |
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], | |
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]] | |
], | |
XY: [ | |
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]], | |
], | |
YZ: [ | |
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]], | |
], | |
XZ: [ | |
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]], | |
], | |
XYZ: [ | |
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]], | |
] | |
}; | |
const helperScale = { | |
X: [ | |
[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] | |
], | |
Y: [ | |
[ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] | |
], | |
Z: [ | |
[ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] | |
] | |
}; | |
// Creates an Object3D with gizmos described in custom hierarchy definition. | |
function setupGizmo( gizmoMap ) { | |
const gizmo = new Object3D(); | |
for ( const name in gizmoMap ) { | |
for ( let i = gizmoMap[ name ].length; i --; ) { | |
const object = gizmoMap[ name ][ i ][ 0 ].clone(); | |
const position = gizmoMap[ name ][ i ][ 1 ]; | |
const rotation = gizmoMap[ name ][ i ][ 2 ]; | |
const scale = gizmoMap[ name ][ i ][ 3 ]; | |
const tag = gizmoMap[ name ][ i ][ 4 ]; | |
// name and tag properties are essential for picking and updating logic. | |
object.name = name; | |
object.tag = tag; | |
if ( position ) { | |
object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] ); | |
} | |
if ( rotation ) { | |
object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] ); | |
} | |
if ( scale ) { | |
object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] ); | |
} | |
object.updateMatrix(); | |
const tempGeometry = object.geometry.clone(); | |
tempGeometry.applyMatrix4( object.matrix ); | |
object.geometry = tempGeometry; | |
object.renderOrder = Infinity; | |
object.position.set( 0, 0, 0 ); | |
object.rotation.set( 0, 0, 0 ); | |
object.scale.set( 1, 1, 1 ); | |
gizmo.add( object ); | |
} | |
} | |
return gizmo; | |
} | |
// Gizmo creation | |
this.gizmo = {}; | |
this.picker = {}; | |
this.helper = {}; | |
this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) ); | |
this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) ); | |
this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) ); | |
this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) ); | |
this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) ); | |
this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) ); | |
this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) ); | |
this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) ); | |
this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) ); | |
// Pickers should be hidden always | |
this.picker[ 'translate' ].visible = false; | |
this.picker[ 'rotate' ].visible = false; | |
this.picker[ 'scale' ].visible = false; | |
} | |
// updateMatrixWorld will update transformations and appearance of individual handles | |
updateMatrixWorld( force ) { | |
const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation | |
const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion; | |
// Show only gizmos for current transform mode | |
this.gizmo[ 'translate' ].visible = this.mode === 'translate'; | |
this.gizmo[ 'rotate' ].visible = this.mode === 'rotate'; | |
this.gizmo[ 'scale' ].visible = this.mode === 'scale'; | |
this.helper[ 'translate' ].visible = this.mode === 'translate'; | |
this.helper[ 'rotate' ].visible = this.mode === 'rotate'; | |
this.helper[ 'scale' ].visible = this.mode === 'scale'; | |
let handles = []; | |
handles = handles.concat( this.picker[ this.mode ].children ); | |
handles = handles.concat( this.gizmo[ this.mode ].children ); | |
handles = handles.concat( this.helper[ this.mode ].children ); | |
for ( let i = 0; i < handles.length; i ++ ) { | |
const handle = handles[ i ]; | |
// hide aligned to camera | |
handle.visible = true; | |
handle.rotation.set( 0, 0, 0 ); | |
handle.position.copy( this.worldPosition ); | |
let factor; | |
if ( this.camera.isOrthographicCamera ) { | |
factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom; | |
} else { | |
factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 ); | |
} | |
handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 ); | |
// TODO: simplify helpers and consider decoupling from gizmo | |
if ( handle.tag === 'helper' ) { | |
handle.visible = false; | |
if ( handle.name === 'AXIS' ) { | |
handle.visible = !! this.axis; | |
if ( this.axis === 'X' ) { | |
_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) ); | |
handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); | |
if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { | |
handle.visible = false; | |
} | |
} | |
if ( this.axis === 'Y' ) { | |
_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) ); | |
handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); | |
if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { | |
handle.visible = false; | |
} | |
} | |
if ( this.axis === 'Z' ) { | |
_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); | |
handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); | |
if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { | |
handle.visible = false; | |
} | |
} | |
if ( this.axis === 'XYZE' ) { | |
_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); | |
_alignVector.copy( this.rotationAxis ); | |
handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) ); | |
handle.quaternion.multiply( _tempQuaternion ); | |
handle.visible = this.dragging; | |
} | |
if ( this.axis === 'E' ) { | |
handle.visible = false; | |
} | |
} else if ( handle.name === 'START' ) { | |
handle.position.copy( this.worldPositionStart ); | |
handle.visible = this.dragging; | |
} else if ( handle.name === 'END' ) { | |
handle.position.copy( this.worldPosition ); | |
handle.visible = this.dragging; | |
} else if ( handle.name === 'DELTA' ) { | |
handle.position.copy( this.worldPositionStart ); | |
handle.quaternion.copy( this.worldQuaternionStart ); | |
_tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 ); | |
_tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() ); | |
handle.scale.copy( _tempVector ); | |
handle.visible = this.dragging; | |
} else { | |
handle.quaternion.copy( quaternion ); | |
if ( this.dragging ) { | |
handle.position.copy( this.worldPositionStart ); | |
} else { | |
handle.position.copy( this.worldPosition ); | |
} | |
if ( this.axis ) { | |
handle.visible = this.axis.search( handle.name ) !== - 1; | |
} | |
} | |
// If updating helper, skip rest of the loop | |
continue; | |
} | |
// Align handles to current local or world rotation | |
handle.quaternion.copy( quaternion ); | |
if ( this.mode === 'translate' || this.mode === 'scale' ) { | |
// Hide translate and scale axis facing the camera | |
const AXIS_HIDE_THRESHOLD = 0.99; | |
const PLANE_HIDE_THRESHOLD = 0.2; | |
if ( handle.name === 'X' ) { | |
if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { | |
handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
handle.visible = false; | |
} | |
} | |
if ( handle.name === 'Y' ) { | |
if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { | |
handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
handle.visible = false; | |
} | |
} | |
if ( handle.name === 'Z' ) { | |
if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { | |
handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
handle.visible = false; | |
} | |
} | |
if ( handle.name === 'XY' ) { | |
if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { | |
handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
handle.visible = false; | |
} | |
} | |
if ( handle.name === 'YZ' ) { | |
if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { | |
handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
handle.visible = false; | |
} | |
} | |
if ( handle.name === 'XZ' ) { | |
if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { | |
handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
handle.visible = false; | |
} | |
} | |
} else if ( this.mode === 'rotate' ) { | |
// Align handles to current local or world rotation | |
_tempQuaternion2.copy( quaternion ); | |
_alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() ); | |
if ( handle.name.search( 'E' ) !== - 1 ) { | |
handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) ); | |
} | |
if ( handle.name === 'X' ) { | |
_tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) ); | |
_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); | |
handle.quaternion.copy( _tempQuaternion ); | |
} | |
if ( handle.name === 'Y' ) { | |
_tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) ); | |
_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); | |
handle.quaternion.copy( _tempQuaternion ); | |
} | |
if ( handle.name === 'Z' ) { | |
_tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) ); | |
_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); | |
handle.quaternion.copy( _tempQuaternion ); | |
} | |
} | |
// Hide disabled axes | |
handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX ); | |
handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY ); | |
handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ ); | |
handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) ); | |
// highlight selected axis | |
handle.material._color = handle.material._color || handle.material.color.clone(); | |
handle.material._opacity = handle.material._opacity || handle.material.opacity; | |
handle.material.color.copy( handle.material._color ); | |
handle.material.opacity = handle.material._opacity; | |
if ( this.enabled && this.axis ) { | |
if ( handle.name === this.axis ) { | |
handle.material.color.setHex( 0xffff00 ); | |
handle.material.opacity = 1.0; | |
} else if ( this.axis.split( '' ).some( function ( a ) { | |
return handle.name === a; | |
} ) ) { | |
handle.material.color.setHex( 0xffff00 ); | |
handle.material.opacity = 1.0; | |
} | |
} | |
} | |
super.updateMatrixWorld( force ); | |
} | |
} | |
// | |
class TransformControlsPlane extends Mesh { | |
constructor() { | |
super( | |
new PlaneGeometry( 100000, 100000, 2, 2 ), | |
new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } ) | |
); | |
this.isTransformControlsPlane = true; | |
this.type = 'TransformControlsPlane'; | |
} | |
updateMatrixWorld( force ) { | |
let space = this.space; | |
this.position.copy( this.worldPosition ); | |
if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation | |
_v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); | |
_v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); | |
_v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); | |
// Align the plane for current transform mode, axis and space. | |
_alignVector.copy( _v2 ); | |
switch ( this.mode ) { | |
case 'translate': | |
case 'scale': | |
switch ( this.axis ) { | |
case 'X': | |
_alignVector.copy( this.eye ).cross( _v1 ); | |
_dirVector.copy( _v1 ).cross( _alignVector ); | |
break; | |
case 'Y': | |
_alignVector.copy( this.eye ).cross( _v2 ); | |
_dirVector.copy( _v2 ).cross( _alignVector ); | |
break; | |
case 'Z': | |
_alignVector.copy( this.eye ).cross( _v3 ); | |
_dirVector.copy( _v3 ).cross( _alignVector ); | |
break; | |
case 'XY': | |
_dirVector.copy( _v3 ); | |
break; | |
case 'YZ': | |
_dirVector.copy( _v1 ); | |
break; | |
case 'XZ': | |
_alignVector.copy( _v3 ); | |
_dirVector.copy( _v2 ); | |
break; | |
case 'XYZ': | |
case 'E': | |
_dirVector.set( 0, 0, 0 ); | |
break; | |
} | |
break; | |
case 'rotate': | |
default: | |
// special case for rotate | |
_dirVector.set( 0, 0, 0 ); | |
} | |
if ( _dirVector.length() === 0 ) { | |
// If in rotate mode, make the plane parallel to camera | |
this.quaternion.copy( this.cameraQuaternion ); | |
} else { | |
_tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector ); | |
this.quaternion.setFromRotationMatrix( _tempMatrix ); | |
} | |
super.updateMatrixWorld( force ); | |
} | |
} | |
export { TransformControls, TransformControlsGizmo, TransformControlsPlane }; | |