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Running
Running
import { | |
StereoCamera, | |
Vector2 | |
} from 'three'; | |
class StereoEffect { | |
constructor( renderer ) { | |
const _stereo = new StereoCamera(); | |
_stereo.aspect = 0.5; | |
const size = new Vector2(); | |
this.setEyeSeparation = function ( eyeSep ) { | |
_stereo.eyeSep = eyeSep; | |
}; | |
this.setSize = function ( width, height ) { | |
renderer.setSize( width, height ); | |
}; | |
this.render = function ( scene, camera ) { | |
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); | |
if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); | |
_stereo.update( camera ); | |
const currentAutoClear = renderer.autoClear; | |
renderer.getSize( size ); | |
renderer.autoClear = false; | |
renderer.clear(); | |
renderer.setScissorTest( true ); | |
renderer.setScissor( 0, 0, size.width / 2, size.height ); | |
renderer.setViewport( 0, 0, size.width / 2, size.height ); | |
renderer.render( scene, _stereo.cameraL ); | |
renderer.setScissor( size.width / 2, 0, size.width / 2, size.height ); | |
renderer.setViewport( size.width / 2, 0, size.width / 2, size.height ); | |
renderer.render( scene, _stereo.cameraR ); | |
renderer.setScissorTest( false ); | |
renderer.autoClear = currentAutoClear; | |
}; | |
} | |
} | |
export { StereoEffect }; | |