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Running
Running
import { | |
BackSide, | |
BoxGeometry, | |
Mesh, | |
MeshLambertMaterial, | |
MeshStandardMaterial, | |
PointLight, | |
Scene, | |
} from 'three'; | |
class DebugEnvironment extends Scene { | |
constructor() { | |
super(); | |
const geometry = new BoxGeometry(); | |
geometry.deleteAttribute( 'uv' ); | |
const roomMaterial = new MeshStandardMaterial( { metalness: 0, side: BackSide } ); | |
const room = new Mesh( geometry, roomMaterial ); | |
room.scale.setScalar( 10 ); | |
this.add( room ); | |
const mainLight = new PointLight( 0xffffff, 50, 0, 2 ); | |
this.add( mainLight ); | |
const material1 = new MeshLambertMaterial( { color: 0xff0000, emissive: 0xffffff, emissiveIntensity: 10 } ); | |
const light1 = new Mesh( geometry, material1 ); | |
light1.position.set( - 5, 2, 0 ); | |
light1.scale.set( 0.1, 1, 1 ); | |
this.add( light1 ); | |
const material2 = new MeshLambertMaterial( { color: 0x00ff00, emissive: 0xffffff, emissiveIntensity: 10 } ); | |
const light2 = new Mesh( geometry, material2 ); | |
light2.position.set( 0, 5, 0 ); | |
light2.scale.set( 1, 0.1, 1 ); | |
this.add( light2 ); | |
const material3 = new MeshLambertMaterial( { color: 0x0000ff, emissive: 0xffffff, emissiveIntensity: 10 } ); | |
const light3 = new Mesh( geometry, material3 ); | |
light3.position.set( 2, 1, 5 ); | |
light3.scale.set( 1.5, 2, 0.1 ); | |
this.add( light3 ); | |
} | |
} | |
export { DebugEnvironment }; | |